Technobabylon Erfolge
App-ID | 307580 |
App-Typ | GAME |
Entwickler | Technocrat Games |
Herausgeber | Wadjet Eye Games |
Kategorien | Einzelspieler, Steam-Erfolge, Steam-Cloud, Steam-Sammelkarten, Kommentar verfügbar, Untertitel verfügbar |
Genres | Indie, Abenteuer |
Datum der Veröffentlichung | Mai 2015 |
Plattformen | Windows, Mac, Linux |
Unterstützte Sprachen | English |
Technobabylon Steam-Erfolge
Technobabylon bietet Spielern eine Vielzahl von Herausforderungen mit insgesamt 40 freischaltbaren Errungenschaften. Diese Errungenschaften erstrecken sich über verschiedene Spielaktivitäten und fördern Erkundung, Geschicklichkeitsentwicklung und strategisches Können. Das Freischalten dieser Errungenschaften bietet nicht nur eine lohnende Erfahrung, sondern auch eine tiefere Auseinandersetzung mit den Inhalten des Spiels.
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Part 1 complete
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Part 2 complete
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Part 3 complete
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Part 4 complete
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Part 5 complete
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Part 6 complete
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Part 7 complete
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Part 8 complete
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Part 9 complete
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Game complete
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Got the door code at Animus
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Make ten calls to random numbers
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Successfully talked the bomber down
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Neutralize the bomber
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An explosive result
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Bust Van der Waal's door open
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Make use of Lao's skills to open Van Der Wall's door
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Call Central for Help
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Subject Chantelle to all three personalities
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A career in medicine awaits
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He won't know the difference...
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Remind Dr Chigwa of what's really important
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Didn't analyze a single incorrect sample at Vickerman
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Cured Martin Niester on the first try
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Don't blame him one bit
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Got through the conveyor room and back undetected
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Entered the Trance Den using the power of shadows
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Entered the trance den by fulfilling the bouncer's request
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Find another route into the Trance Den
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Disconnected the dancers via non-destructive means
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Win a game of gravball without sabotaging your opponent
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Get the crate-weight correct by the second attempt
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Survive up to Part 9 without dying once
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They shouldn't have left that there in the first place...
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The Mindjacker meets his gruesome end
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Successfully arrest the Mindjacker
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Returned city control to Central
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Nina's argument was most persuasive.
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Played through the game with the commentary on
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Only give Stepford's personality to the restaurant guard