Technobabylon Başarımlar
Uygulama Kimliği | 307580 |
Uygulama Türü | GAME |
Geliştiriciler | Technocrat Games |
Yayıncılar | Wadjet Eye Games |
Kategoriler | Tek oyunculu, Steam Başarımları, Steam Cloud, Steam Takas Kartları, Yorum mevcut, Altyazılar mevcut |
Türler | Bağımsız Yapımcı, Macera |
Çıkış Tarihi | May 2015 |
Platformlar | Windows, Mac, Linux |
Desteklenen Diller | English |
Technobabylon Steam Başarımları
Technobabylon, oyunculara birçok zorluk sunar ve toplamda 40 başarıya ulaşma imkânı sağlar. Bu başarımlar, oyun içindeki çeşitli etkinlikleri kapsar ve keşif yapmayı, yetenek geliştirmeyi ve stratejik ustalığı teşvik eder. Başarıları açmak, yalnızca ödüllendirici bir deneyim sağlamakla kalmaz, aynı zamanda oyun içeriğiyle daha derin bir etkileşim sunar.

Part 1 complete

Part 2 complete

Part 3 complete

Part 4 complete

Part 5 complete

Part 6 complete

Part 7 complete

Part 8 complete

Part 9 complete

Game complete

Got the door code at Animus

Make ten calls to random numbers

Successfully talked the bomber down

Neutralize the bomber

An explosive result

Bust Van der Waal's door open

Make use of Lao's skills to open Van Der Wall's door

Call Central for Help

Subject Chantelle to all three personalities

A career in medicine awaits

He won't know the difference...

Remind Dr Chigwa of what's really important

Didn't analyze a single incorrect sample at Vickerman

Cured Martin Niester on the first try

Don't blame him one bit

Got through the conveyor room and back undetected

Entered the Trance Den using the power of shadows

Entered the trance den by fulfilling the bouncer's request

Find another route into the Trance Den

Disconnected the dancers via non-destructive means

Win a game of gravball without sabotaging your opponent

Get the crate-weight correct by the second attempt

Survive up to Part 9 without dying once

They shouldn't have left that there in the first place...

The Mindjacker meets his gruesome end

Successfully arrest the Mindjacker

Returned city control to Central

Nina's argument was most persuasive.

Played through the game with the commentary on

Only give Stepford's personality to the restaurant guard