
Jugadores en el juego
Clasificación
Logros de Technobabylon
ID de la aplicacióon | 307580 |
Tipo de aplicación | GAME |
Desarrolladores | Technocrat Games |
Editores | Wadjet Eye Games |
Categorías | Un jugador, Logros de Steam, Nube de Steam, Tarjetas de intercambio de Steam, Comentario disponible, Subtítulos disponibles |
Géneros | Indie, Aventura |
Fecha de lanzamiento | May 2015 |
Plataformas | Windows, Mac, Linux |
Idiomas compatibles | English |
Logros de Steam de Technobabylon
Technobabylon ofrece a los jugadores un amplio abanico de desafíos, con un total de 40 logros por desbloquear. Estos logros abarcan diversas actividades en el juego, fomentando la exploración, el desarrollo de habilidades y la maestría estratégica. Desbloquear estos logros no solo proporciona una experiencia gratificante, sino también una mayor inmersión en el contenido del juego.

Part 1 complete

Part 2 complete

Part 3 complete

Part 4 complete

Part 5 complete

Part 6 complete

Part 7 complete

Part 8 complete

Part 9 complete

Game complete

Got the door code at Animus

Make ten calls to random numbers

Successfully talked the bomber down

Neutralize the bomber

An explosive result

Bust Van der Waal's door open

Make use of Lao's skills to open Van Der Wall's door

Call Central for Help

Subject Chantelle to all three personalities

A career in medicine awaits

He won't know the difference...

Remind Dr Chigwa of what's really important

Didn't analyze a single incorrect sample at Vickerman

Cured Martin Niester on the first try

Don't blame him one bit

Got through the conveyor room and back undetected

Entered the Trance Den using the power of shadows

Entered the trance den by fulfilling the bouncer's request

Find another route into the Trance Den

Disconnected the dancers via non-destructive means

Win a game of gravball without sabotaging your opponent

Get the crate-weight correct by the second attempt

Survive up to Part 9 without dying once

They shouldn't have left that there in the first place...

The Mindjacker meets his gruesome end

Successfully arrest the Mindjacker

Returned city control to Central

Nina's argument was most persuasive.

Played through the game with the commentary on

Only give Stepford's personality to the restaurant guard