Достижения Technobabylon
ID Приложения | 307580 |
Тип приложения | GAME |
Разработчики | Technocrat Games |
Издатели | Wadjet Eye Games |
Категории | Одиночная игра, Достижения Steam, Облако Steam, Карточки обмена Steam, Комментарий доступен, Доступны субтитры |
Жанры | Инди, Приключенческие игры |
Дата релиза | Май 2015 |
Платформы | Windows, Mac, Linux |
Поддерживаемые языки | English |
Достижения Technobabylon в Steam
Technobabylon предлагает игрокам множество испытаний, с общим количеством 40 достижений, которые можно разблокировать. Эти достижения охватывают различные игровые активности, поощряя исследование, развитие навыков и стратегическое мастерство. Разблокировка этих достижений не только приносит награды, но и делает игровой процесс более увлекательным.

Part 1 complete

Part 2 complete

Part 3 complete

Part 4 complete

Part 5 complete

Part 6 complete

Part 7 complete

Part 8 complete

Part 9 complete

Game complete

Got the door code at Animus

Make ten calls to random numbers

Successfully talked the bomber down

Neutralize the bomber

An explosive result

Bust Van der Waal's door open

Make use of Lao's skills to open Van Der Wall's door

Call Central for Help

Subject Chantelle to all three personalities

A career in medicine awaits

He won't know the difference...

Remind Dr Chigwa of what's really important

Didn't analyze a single incorrect sample at Vickerman

Cured Martin Niester on the first try

Don't blame him one bit

Got through the conveyor room and back undetected

Entered the Trance Den using the power of shadows

Entered the trance den by fulfilling the bouncer's request

Find another route into the Trance Den

Disconnected the dancers via non-destructive means

Win a game of gravball without sabotaging your opponent

Get the crate-weight correct by the second attempt

Survive up to Part 9 without dying once

They shouldn't have left that there in the first place...

The Mindjacker meets his gruesome end

Successfully arrest the Mindjacker

Returned city control to Central

Nina's argument was most persuasive.

Played through the game with the commentary on

Only give Stepford's personality to the restaurant guard