Conquistas de Technobabylon
ID do aplicativo | 307580 |
Tipo de aplicativo | GAME |
Desenvolvedores | Technocrat Games |
Editoras | Wadjet Eye Games |
Categorias | Un jugador, Logros de Steam, Nuvem Steam, Cartas Colecionáveis do Steam, Comentário disponível, Legendas disponíveis |
Gêneros | Indie, Aventura |
Data de lançamento | Maio 2015 |
Plataformas | Windows, Mac, Linux |
Idiomas suportados | English |
Conquistas do Steam de Technobabylon
Technobabylon oferece aos jogadores uma ampla variedade de desafios, com um total de 40 conquistas para desbloquear. Essas conquistas abrangem diversas atividades no jogo, incentivando a exploração, o desenvolvimento de habilidades e a maestria estratégica. Desbloqueá-las não só proporciona uma experiência gratificante, mas também um envolvimento mais profundo com o conteúdo do jogo.
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Part 1 complete
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Part 2 complete
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Part 3 complete
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Part 4 complete
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Part 5 complete
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Part 6 complete
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Part 7 complete
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Part 8 complete
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Part 9 complete
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Game complete
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Got the door code at Animus
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Make ten calls to random numbers
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Successfully talked the bomber down
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Neutralize the bomber
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An explosive result
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Bust Van der Waal's door open
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Make use of Lao's skills to open Van Der Wall's door
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Call Central for Help
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Subject Chantelle to all three personalities
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A career in medicine awaits
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He won't know the difference...
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Remind Dr Chigwa of what's really important
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Didn't analyze a single incorrect sample at Vickerman
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Cured Martin Niester on the first try
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Don't blame him one bit
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Got through the conveyor room and back undetected
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Entered the Trance Den using the power of shadows
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Entered the trance den by fulfilling the bouncer's request
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Find another route into the Trance Den
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Disconnected the dancers via non-destructive means
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Win a game of gravball without sabotaging your opponent
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Get the crate-weight correct by the second attempt
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Survive up to Part 9 without dying once
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They shouldn't have left that there in the first place...
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The Mindjacker meets his gruesome end
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Successfully arrest the Mindjacker
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Returned city control to Central
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Nina's argument was most persuasive.
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Played through the game with the commentary on
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Only give Stepford's personality to the restaurant guard