The hunt is on in Monster Hunter Wilds, the latest installment in the Monster Hunter series, now in development. Experience the pinnacle of excellence in hunting action gameplay. Planned for release in 2025.
12 494 Players in Game
1 311 366 All-Time Peak
58,07 Rating
Steam Charts
12 494 Players in Game
1 311 366 All-Time Peak
58,07 Rating
At the moment, Monster Hunter Wilds has 12 494 players actively in-game. This is 0% lower than its all-time peak of 1 311 366.
Monster Hunter Wilds Player Count
Monster Hunter Wilds monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
| Month |
Average Players |
Change |
| 2026-07 |
12494 |
-39.69% |
| 2026-06 |
20716 |
+47.79% |
| 2026-05 |
14018 |
-18.56% |
| 2026-04 |
17212 |
-36.03% |
| 2026-03 |
26905 |
-9.97% |
| 2026-02 |
29885 |
+21.42% |
| 2026-01 |
24614 |
-38.59% |
| 2025-12 |
40078 |
+109.7% |
| 2025-11 |
19112 |
-43.64% |
| 2025-10 |
33911 |
+64.67% |
| 2025-09 |
20593 |
+1.97% |
| 2025-08 |
20195 |
-11.03% |
| 2025-07 |
22698 |
+64.93% |
| 2025-06 |
13762 |
-61.5% |
| 2025-05 |
35744 |
-62.56% |
| 2025-04 |
95472 |
-80.35% |
| 2025-03 |
485910 |
0% |
| 2025-02 |
0 |
0% |
218 415 Total Reviews
127 273 Positive Reviews
91 142 Negative Reviews
Mixed Score
Monster Hunter Wilds has garnered a total of 218 415 reviews, with 127 273 positive reviews and 91 142 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Monster Hunter Wilds over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
33271 minutes
The gameplay is better than MH World, but the monster roster is inferior to World's
👍 : 7 |
😃 : 2
Positive
Playtime:
84 minutes
On graphics setting that made this game look worse than MHWorld even the character creator was lagging like crazy.
And once I got into the first scen where i had control over my character every input had like a 15s delay.
I am used to playing with not the best graphics and performance, but this is just unplayable.
👍 : 6 |
😃 : 0
Negative
Playtime:
8971 minutes
[h1] The Sad End Of An Era [/h1]
I never thought I would be writing a negative review for a Monster Hunter game seeing as it was and still kind of is one of my favorite video game franchises, but here we are. In my opinion, Capcom has completely and utterly dropped the ball on this game and ruined what was once an incredibly compelling and deep gaming experience. In this review, I will illustrate my thoughts on what went wrong and why this game should be avoided for the time being.
[h2] The Gameplay [/h2]
Since the release of [i]Monster Hunter: World[/i] there has been a slow shift to make the series more accessible to newcomers with the introduction of streamlined mechanics. As someone who started with World and went back to play older games, I can say that most of these changes were welcome additions, moving the series forward from its slow and sometimes clunky roots. Wilds tries to continue this trend, but I feel as though it streamlined some mechanics too far, trivializing the experience.
Take the new Seikret for example; what should be a fun tool that makes map traversal easier is immediately ruined when you realize that this creature knows where the monster is on the map at all times and is able to automatically take you to its location with very little input from the player. At that point, it really doesn't feel like you are hunting the monster anymore and it gives the player very little incentive to explore the map or study monster behavior which used to be a core mechanic of older games that was beloved by fans.
Another drastic change that’s been made was the decision to split defensive and offensive skills between armor and weapons respectively. I am really not sure what Capcom hoped to accomplish with this choice, because all it really did was make builds way more rigid and took away a lot of freedom when it comes to armor skills. This has resulted in an endgame build that basically fits every weapon with not a lot of deviation which feels very boring.
Speaking of endgame, that is another thing that Capcom has completely neutered. I’m not going to beat around the bush here and say that this game was unfinished at launch. [i]Monster Hunter[/i] has always been a series praised for its deep and complex endgame grind, but there has been a concerning trend that started with Rise where they release the game with only a couple of monsters to hunt for end game gear, and slowly add more monsters with content updates. This trend has continued with Wilds where, at launch, this game had 2 endgame monsters to grind. There is also the aspect of the special weapons that players are able to make from grinding these endgame monsters, which are also incredibly flawed. Basically, you get these weapon pieces from high powered endgame monsters and can build weapons out of them. You can then “reinforce” them which is basically rolling augments for more buffs. Here’s the thing though: if you don’t get the right stats for these weapons, you have to [i]Disassemble[/i] the weapon, losing those parts that you worked hard to grind for. That is an insanely unsatisfying and unrewarding system that is basically just straight up gambling for the right augments. I know the Monster Hunter series is known for its RNG-based systems, but this is getting ridiculous at this point.
[h2] The Story [/h2]
[i]Monster Hunter[/i] has never been a series known for its riveting plot lines or deep character arcs but over time it seems that Capcom has been wanting to remedy this. In World we got fully animated and voice acted cutscenes which deepend our connections to the world and characters. Then there was Rise which gave all of the NPC characters names rather than just their job title which I thought was nice. But then we come to Wilds, where the team seemingly decided to put even more emphasis on the story while simultaneously not putting any effort into making these characters memorable or have any sort of character arcs. This is the first time where I would say that the story of a Monster Hunter game actively got in the way and hindered my enjoyment. First of all, the story overall felt very rushed. You are moving from one locale to another at a breakneck pace with barely any time to get familiarized with the towns and locals. But at the same time, your crew of NPC friends that you’re on this journey with are constantly gathering with you for mandatory “yap sessions” where you all stand in a circle and talk about what has already happened in the story so far. It is so beyond frustrating because I want to take my time and get to know the locations and monsters of the area, but it feels like the game is shaking me by the shoulders and yelling at me to just get on with it. The story is basically the same as every other entry in the series, but I really feel like the developers are trying too hard to make me care about these plot points and characters when that was never really why I played these games to begin with. It makes the whole experience feel like it was born out of corporate greed rather than passion.
[h2] The Performance [/h2]
I will include my PC specs in this review to show that I’m not working with the best or worst hardware here but also to illustrate that the PC launch of this game was [i]rough.[/i] From day one, I have experienced several stability issues that have made playing this game quite frustrating to play. Frequent crashes, long load times, and graphical bugs have made me dread booting up this game because it just becomes a production. Not to mention it has that classic modern gaming touch of having to preload shaders before it can actually start. This is super frustrating, especially if I haven’t touched the game in a while because it will now take 20-30 minutes to actually load into this game. I don’t know if the RE engine is just bad when it comes to PC gaming, but so many important aspects of this game's performance just don’t work. The worst part is that this is all for a game that doesn’t even look that much better than [i]World.[/i] Now, credit where credit is due: CAPCOM have released several stability updates that have improved performance significantly. But the damage has been done and the game still sometimes has stability issues. It’s a real shame because up until now Monster Hunter games have had pretty rock solid performance. I just hate to see one of my favorite series in such a state.
[h2] Conclusion [/h2]
Like I said at the beginning: I don’t like having to make a review like this. I spent about 5 years playing these games religiously. There really is no other franchise that even compares to this unique living world that the team has created. So it breaks my heart to see it like this. I have watched this series slowly but surely fall into the trappings of greedy modern gaming practices that it has become a shadow of its former self. Fortunately or unfortunately depending on how you look at it; a lot of these issues will be fixed with the DLC expansion that was recently announced. It’s just a shame that we will have to pay extra to get the “full” experience. You know, there’s a part of me that wishes this series never expanded, that it never broke free of its slower, more methodical if not clunky roots and stayed a niche series. But Monster Hunter is a series that loves to experiment; that’s something I love about it. Wilds, however, has been a clear failure.
👍 : 129 |
😃 : 27
Negative
Playtime:
4783 minutes
Played on xbox originally because of all the performance issues at launch but just recently picked it up for pc and it runs like a dream now even on my older pc. Would recommend this to any monster hunter fan
👍 : 7 |
😃 : 2
Positive
Playtime:
3981 minutes
Running on a 3060 Laptop, with -dx11 launch options, can say it runs pretty well, only crashed a few times, but most of the times its very much playable for hours and hours, if there were any crash, i recommend:
- sfc /scannow in command prompt as admin, as this will fix corrupted files
- clear DirectX Shader Cache in Storage-> Temporary Files, if GPU suddenly goes bye bye
So far its playable and enjoyable, But im on Low graphic settings, with alot of options on lowest and disabled, as i only have 6gb VRAM, and with these settings it is already using around 4gb VRAM
I hope this helps people able to do some light troubleshooting, as the game is on discount and i feel like alot of people are getting into the game with DX11 optimized GPU
👍 : 22 |
😃 : 0
Positive
Playtime:
13950 minutes
After 200 hours I haven't had any performance issues, I don't know how the other players with much better spces than me leave negative reviews talking about poor performance, the game works completely fine for me. I've only had some connection issues but that gets fixed just by updating my dirvers so I wouldn't say I've had any perfomance issues so far.
The combat is really fun and the monster fights are great, there are many mechanics that I like for example being able to aim your melee attacks to target a specific part of a monster and it complements the wound mechanic perfectly. You can also use the environment at your advantage by creating hazards to trap or damage the monsters and use the endemic life in your favor in order to heal or inflict status ailments to the monsters.
There are many weapons to choose from and everyone plays very differently so there is a weapon for any playstyle; one thing that I really like about it is that no matter if you choose a simple or a very complicated weapon because once you master it any weapon could be as good as the next in my opinion.
The bosses are well designed and are very distinct from one another so there will be a lot of variety in the many different hunts that you can take once you hit High Rank. The main story can feel easy at the beginning for some players but the late game bosses have more advanced patterns of attacks and it could get really dangerous if you mess up.
The developers clearly wanted to make a fast paced and action packed entry on the series; while MH WORLD has a more slow and meticulous approach that a lot of people liked becuse they felt like actual hunters WILDS gives you a bird like dinosaur that automatically rides you through the map so you can focus only on fighting and so removing the elements of exploration and monster tracking that makes World so appealing for most people.
I think that it is a valid criticism and I actually agree with the players who feel that way but I also feel that they are too harsh on this game just because is different while it clearly has no intentions on being like it's predecessor.
In conclusion, old school Monster Hunter players may not like the newer games and specially this one either for the easier difficulty or the quality of life that removed some elements form previous entries but every Monter Hunter game is very different from one another and everyone of them are able to excel on their own despite their differences.
Honestly this game is a 10/10 for me and I highly recommend it to any one who likes action/adventure games and to anyone who wants to get into playing Monster Hunter.
👍 : 102 |
😃 : 13
Positive
Playtime:
11614 minutes
Still a great game and must play but definitely did not live up to Monster Hunter World.
👍 : 75 |
😃 : 0
Positive
Playtime:
55702 minutes
I want to sing this games praises and everything because this is the first Monster Hunter game I played legitly....BUT....the optimization is so ass man. And the crashes, you know how obnoxious it is to be halfway or almost done with a hunt and you freaking crash?!?!?!? If it just happened a couple of times over the course that I played it, I could let it slide, but it's like everyday that it's crashing. But outside of that I really enjoy the game, the weapons feel good to use, the customization is great, combat feels nice, the story is okay, the events were cool (seeing as they stopped updating until the expansion comes out in a year). But um yea...can't really fully enjoy it if you're crashing.
👍 : 89 |
😃 : 9
Negative
Playtime:
4365 minutes
I can't recommend this game given the current graphics bug with it that causes an instant crash on start. Until it's fixed no one should purchase the game even with the current sale.
👍 : 160 |
😃 : 10
Negative
Playtime:
4772 minutes
It's definitely an enjoyable monster slaying action game with plenty to keep you busy for a good while. There's lots of gear to craft, items to collect, and creatures to capture. The game world is vibrant and many areas look very well done despite the somewhat washed out filtering going on throughout the game.
I liked having the mounts to speed up travel time and it's neat watching them wall run and jump between obstacles. The new combat features were also pretty sweet, as a dual blade character I really enjoyed the focus strikes.
Somehow despite all of this I still find World to be the better game though I can't quite seem to put in to words why that is. I'd still say give this game a fair try though.
👍 : 143 |
😃 : 8
Positive
Monster Hunter Wilds Minimum PC System Requirements
Minimum:
Monster Hunter Wilds Recommended PC System Requirements
Recommended:Monster Hunter Wilds has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Monster Hunter Wilds Videos
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