Monster Hunter Wilds
94 978

Players in Game

120 949 😀     82 836 😒
59,12%

Rating

$69.99

Monster Hunter Wilds Steam Charts & Stats

The hunt is on in Monster Hunter Wilds, the latest installment in the Monster Hunter series, now in development. Experience the pinnacle of excellence in hunting action gameplay. Planned for release in 2025.
App ID2246340
App TypeGAME
Developers
Publishers CAPCOM Co., Ltd.
Categories Single-player, Multi-player
Genres Action
Release Date2025
Platforms Windows
Supported Languages English

Monster Hunter Wilds
94 978 Players in Game
1 384 608 All-Time Peak
59,12 Rating

Steam Charts

Monster Hunter Wilds
94 978 Players in Game
1 384 608 All-Time Peak
59,12 Rating
Created with Highcharts 11.3.05 Mar28 Mar8 Apr9 Apr10 Apr11 Apr12 Apr13 Apr14 Apr15 Apr16 Apr17 Apr18 Apr19 Apr20 Apr0250k500k750k1 000k1 250k1 500k48 h1 w1 m3 m6 m1 yall

At the moment, Monster Hunter Wilds has 94 978 players actively in-game. This is 95.86% lower than its all-time peak of 1 311 366.


Monster Hunter Wilds Player Count

Monster Hunter Wilds monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-04 111002 -77.16%
2025-03 485910 0%
2025-02 0 0%

Monster Hunter Wilds
203 785 Total Reviews
120 949 Positive Reviews
82 836 Negative Reviews
Mixed Score

Monster Hunter Wilds has garnered a total of 203 785 reviews, with 120 949 positive reviews and 82 836 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart

Created with Highcharts 11.3.02 Mar6 Mar10 Mar14 Mar18 Mar22 Mar26 Mar30 Mar3 Apr7 Apr11 Apr15 Apr19 Apr050k100k150k200k250k48 h1 w1 m3 m6 m1 yall

Chart above illustrates the trend of feedback for Monster Hunter Wilds over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 3206 minutes
It's a fun game. The combat feels nice. The new monster designs are all awesome, and the game's open world has serious potential. But the frog has been boiled. What started as "Quality of Life" changes in World have slowly morphed the series into something totally different than what I think of when I think of Monster Hunter. So many legacy mechanics feel like they're in the game due to obligation. The Seikret trivializes mid-hunt maintenance, I had basically unlimited Mega Potions, Barrel Bombs, anything I needed, and without the need to gather materials or craft much. No more tracking. Wounding makes Hit-Zones irrelevant. The game does everything in it's power to push you back into combat, which is also easier than it's ever been and is no longer about thoughtful positioning and commitment. Just sit on your Seikret and let it autopilot you to your destination. I did not fail a single quest my entire play-through. I had fun, but I am sad to see the series give up on it's own identity.
👍 : 927 | 😃 : 50
Negative
Playtime: 20106 minutes
Barely ran before update, doesn't even run after update
👍 : 45 | 😃 : 7
Negative
Playtime: 542 minutes
For a €70 game in 2025, the optimization is seriously disappointing. Performance issues make it hard to enjoy, and for the price, that’s just not acceptable. I wouldn’t recommend this game.
👍 : 746 | 😃 : 40
Negative
Playtime: 308 minutes
After two weeks since the game's release, I am still unable to play it at all. As far as I can tell, no patch has been released to fix these issues. Steam is refusing to issue a refund because my playtime exceeds two hours—despite the fact that I only spent that time trying to fix the problem on launch day, without actually playing the game.
👍 : 1159 | 😃 : 103
Negative
Playtime: 17246 minutes
+ Best gameplay experience since elden ring - Worst optimization since cyberpunk 2077 (subject to change) - No cooking cats (door dash cats DO NOT COUNT)
👍 : 1372 | 😃 : 185
Negative
Playtime: 4391 minutes
Great game, HOWEVER, the performance on pc is unacceptable for a $70 game.
👍 : 1147 | 😃 : 44
Negative
Playtime: 8317 minutes
Monster Hunter has been my favorite franchise for a long time, and I am very excited for the new generation of Monster Hunter. My first impression after 20 hours of game time, I feel like there are a lot of aspects that have been simplified. There are no more hunting monster tracks. You just get on your mount, and it will carry you to your target automatically. Another aspects I like in Monster Hunter is how important preparation is, but in Wild, that doesn't realy matter. You forgot to bring a warming potion, oh don't worry, the game has you covered. I could write a lot of paragraphs complaining about how much easier this game is compared to its predecessor, but maybe people are tired of it. However after 80 hours. I finally realized that Wild is a better game for me, at least now, since I don't have much time to play games anymore, let alone having to hunt one monster for up to 60 minutes. I hope that with so many QOL's that make hunting easier, Capcom can balance it by providing new, more challenging monsters.
👍 : 370 | 😃 : 10
Positive
Playtime: 3386 minutes
This is being written before any of the game's major updates, about three weeks after launch. And it's being written by an insane old lady who started playing this franchise on her Playstation 2 in 2005, who cares about it more than she ought to. I also had a lot of fun in my 50 hours so far. Hitting 'no' on whether I recommend it isn't really a literal 'I do not recommend the game'. It also has nothing to do with the extremely valid criticisms of the game's extremely dogwater performance. Keep all that in mind. I don't think my take on Wilds is going to be a popular one, even with as many critics as it's building up. Which is fine, I'm used to that, World is the first time I've actually agreed with majority consensus on this franchise, while before that I would have still insisted Unite was the best in the series. That isn't a popular take. But I really can't help but feel like Wilds has gone in a bad direction for the long-term health of the series. Not because of the shorter hunts or the 'lack of content' that you may have already heard complaints about, especially that latter one. I DO think there's some truth to it, I think even at launch World had a lot more to do, but zero question that perception is mostly from people remembering World in its final state. My issue is that this game feels completely frictionless. The game doesn't feel like it ever stops me, it doesn't feel like it ever trips me up. Everything is so easy to do, not just the fights but supplies and food and inventories and unlocks and layered gear and, just everything. Your mount automatically sends you to where you need to go and everything you'd ever need is put in your pocket then the big monster dies after tapping you on the wrist a couple times and that's that. Even that example I gave before, there's just as many palico gadgets and we obviously still have a mount, but you just kinda. Get them. I didn't have to explore some weirdo unmarked nook of the map to do a weirdo unmarked quest for some random unmarked cats, I just kinda got it. Everything is laid out for you, handed to you. There's good and bad to the friction being gone. I love that sharpening is actually possible to do mid-fight solo now, but I feel like it's too generous that my seikret can just pick me up to bail me out of anything at all ever. I'm not going to miss Nergigante's 'roar which stuns you for long enough that you don't have time to sheathe your weapon to superman dive away from his now undodgeable attack' garbage, but I'm not sure I like that trade if it means NOTHING feels threatening. Nobody liked the old deco drop rates but... I dunno, it feels a little hollow finishing my build 50 hours into the game. Half of this stuff wouldn't be bad on its own, and half of it is actively good, but all at once? Remove ALL the friction, good and bad, at once? It makes it feel aimless, insubstantial, braindead. The game is so devoid of ANY sort of friction that I'm sitting over here feeling nostalgic about paintballs and mid-fight combining, for gods sake. Those were NOT good mechanics, but in a room full of padded walls I'm craving something concrete, something with some weight to it. I think my biggest gripe - and I KNOW this take is going to be super unpopular - is focus mode. I just don't think I should be able to throw out attacks nonstop without thinking about them and relying on focus mode's 180s to trivialize positioning. To me, the essence of monhun is the need for commitment, for planning, the fact that having to consider so many things regarding monsters and your own movement and positioning in advance not only necessitated deeply learning monsters' behaviours, but rewarded you massively for it. Landing a TCS on a mobile monster used to be a thing of mastery and beauty and now it's just... Nothing. The game honestly kinda feels more adjacent to Helldivers than World. A party game that exists purely for small groups of friends to roll loot slot machines in. And don't get me wrong, I like those kind of games, but that's not what monhun was to me. Regardless of whether future monsters do more damage and take longer to kill, that won't change the fact that focus mode makes positioning nearly redundant, that every single weapon has get-out-of-jail-free moves, that the big moves just aren't hard to pull off anymore given they're either twice as fast or have super armour or both and even if you do screw it up completely you can roll out of it before it's even gone off, that your seikret ensures it's nearly impossible to get combo'd out, that the absolute worst the game can do is put up a Quest Failed screen and take away the 5 mega potions you used on the fight from your stash of 800. I said at the start of this that I don't necessarily not recommend the game. But, at present, I would definitely recommend you to play World first. Too many edges got sanded down, I think. It's lacking the franchise's usual weirdness, and its abrasiveness. You can give the upcoming update monsters 10 times more HP, but it won't bring back the feeling of satisfaction that overcoming those rough edges brought. In retrospect Monster Hunter Wilds is a very ironic name for something that feels so completely toothless. EDIT: I did not expect so much attention on this, let alone for it to all be positive. Thanks for that! Especially the people sharing their old hunting stories, so, lemme share one of my own nostalgic hunting stories as thanks. I still hadn't 'got' monhun when Unite came out, despite playing 1, 2 and F2. Nargacuga was the flagship monster for that game and I really liked (and still like) its design. I got the quest to hunt it, suited up with my trusty old Akantor armour, and decided on dual blades for it. One of my weaker weapons but it felt appropriate. And, like, what's the worst that could happen? I wasn't even in G Rank yet. I drastically underestimated how tough a fight it would be, and wasn't nearly good enough with DB for it. I carted twice quickly just from being blindsided. I played safer from then but was still getting knocked around. I went through my entire potion supply. I kept fighting but got low on HP and ran off to actually use the tent to heal (a lot of people didn't even know you could do that in the older games lmao), and do some old fashioned on-field procurement of potion materials, despite being unfamiliar with the new map. I hadn't had to do that since monhun 1. I thought about going home for the hammer but despite the struggle I was just... having fun. It really did feel like I'd just met something that was my match and I had to knuckle down and learn it. I somehow managed to keep surviving, but the timer was becoming an issue. I'd barely even remembered quests had a time limit. I basically had no hopes for finishing it off, I was just keeping up the fight as practice. But I kept swinging when I could. Past 45 minutes I stopped going off to gather even when I fell into fatal range. And with literally less than a minute on the clock, it died. Out of almost all my supplies, battered and broken, hanging onto my last life by a thread, but I managed it. It's still my favourite monster hunter memory. As Wilds is, it's really hard to imagine it making a story, and a feeling, like this. World gave me some similar ones with some of the nastier monsters. Most of those memories were from Iceborne, though, so I do still think there's hope for Wilds to turn out some great moments with AT patches or the inevitable expansion, but like I say in the review, patches can up the numbers but they can't make Helmsplitter satisfying again. But also like I said in the review, I didn't really like the games between Unite and World much. It's not the end of the world if Wilds still winds up mid after everything. I waited 9 years between monhuns I actually liked before and I can do it again. Happy hunting, y'all.
👍 : 4750 | 😃 : 118
Negative
Playtime: 31373 minutes
To say I've put in quite a few hours over the past few weeks would be an understatement, so obviously I had a good time. If I take away some of my bias, it barely passes the recommended line though, and definitely with some caveats. [h3]Caveat 1: Optimization[/h3] Let's start with the elephant in the room. The game runs worse than QWOP. You need a top of the line rig and preferably 2 to 3 mods in order to ensure it runs smooth enough on higher graphic settings. If you own a more affordable PC, there are about 10 different optimization guides and a reddit megathreat to help you out with making the game playable. If that's not your cup of tea, don't buy the game until they fix this premium priced mess. [h3]Caveat 2: Difficulty[/h3] I started with Monster Hunter Rise, and it was the same story back then. The new mechanic made the game too easy. Now I hear similar arguments about Seikrets making the game too easy. I think a lot of people understate the fact that escape mechanics are relatively trivial in the long run. When I started in Rise, I needed that escape to succeed quests. As I got more experienced at hunting monsters, it started to feel like an easy escape button. After hundreds of hours the ability became trivial since I had mastered my dodges and evades. When I started in Wilds, I very rarely used my Seikret escape button. It's because I came in with thousands of hours of experience. Experience that translates to this game, because at its core it's still a Monster Hunter game. As the title updates and eventually master rank will arrive, we will see a bump in difficulty, until we min-maxed those end game builds. Then everyone will be complaining again that it's too easy. I don't think the same applies to new players though, or the ones that play every now and then. Monster Hunter in general is very overwhelming if it's your first entry into the series, and I believe Wilds strikes a good balance between difficulty, survivability and most importantly...fun. There is very little that stops you from playing the game. There is almost always something you can do through skills, items or abilities. In other words, if you are a veteran looking for a difficult Monster Hunter game, I can't recommend this one. If you are new to series, and have a NASA PC at home, and are willing to install mods, I can recommend this game. [h3]Caveat 3: Purpose of Monster Hunter[/h3] I hear a lot of complaints about how the series is turning away from its original purpose. I can't account for that myself because this is my second Monster Hunter game. What I can account for is my own reason for why I boot up the game. It's to hunt monsters. And in my opinion, that's the most important part of a Monster Hunter game. Hunts may or may not last shorter. Tools may or may not be unlocked quicker. I don't know. What I do know, is that the fights are amazing. In between the 10 million stutters, frame freezes and disconnects of course. Whether that's 4 veterans absolutely destroying a monster, or just you, your weapon and your skills. There is also a good variety of monsters, given that this is only the starting roster. In order to get to the fun part you do need to put in some hours though. Monster Hunter is notorious for feeling clunky at first. There is a flow which most people only start to appreciate after they have spend a substantial amount of time with the combat mechanics. Once you have found the weapon that fits with your flow, hunts starts to feel like dances with the monsters, and it feels great. That's why I keep playing. If you're down for that, then I can recommend this game. Again, provided you have a NASA PC at home and a Nexus account for some optimization mods. If you are looking for elaborate preparation rituals and a deep understanding of the game in order to beat monsters, then this is not the game for you. [h3]Caveat 4: Multiplayer[/h3] If you want to play with friends, there are lobbies, squads, link parties, hunter friends and two different voice chat channels. It's a confusing mess. Once you know where to look it's quite simple of course, but you need a 5 step guide to help you do this for the first time. If you are more of a solo player, you can't cue up for SOS quests. Instead the game shows you a list of all the SOS quests that are ''available.'' You have to manually click on one, request to join, wait, click away a message that says you can't join the session, click away another message that says you can't join the quest, back out of the quest menu, select another quest from the list, and repeat the process. Just host your own quests, it's much better for your mental health. [h3]Story and Music[/h3] Lastly I want to touch on 2 more points. The story is alright. It actually ties into the locales you visit and the monsters you hunt. It also has some cool lore bits if you are into that. But it's nothing to write home about. The monster themes on the other hand are absolute bangers. [h3]In Conclusion[/h3] If you want to have some fun hunting monsters with or without others, then I can recommend this game. It has a good starting roster of monsters and there is more to come. The combat will take some time to get used to, but after that there is a lot of fun to be had if you ask me. Even when you got fights down to a science. Aside from the actual fights, it has little else going for it. Hopefully, for now. However, the game is optimized so badly that I can only recommend it in good faith if you have a very solid PC. If that's not the case, I would wait until they have rolled out enough patches to at least make the optimization mods obsolete. [i]Edits: spotted some grammar mistakes.[/i]
👍 : 396 | 😃 : 11
Positive
Playtime: 3913 minutes
After 60 hours, hunting every monster, and hitting HR 75, I think I can say this is a good entry into the Monster Hunter franchise. The elephant in the room is of course being the performance and technical state of the game. Quite frankly, this launch is unacceptable. There's no reason for my new rig with a 4070ti and a Ryzen 5 7600x should be struggling to hit 60fps at 1080p. It seems like they really want you to use frame generation on your first bootup as a magic bandaid, but that's not how this works. Bad performance is bad performance. This alone would normally get me to give it a negative review. But dammit, this game is so fun. It's all I've been thinking about lately. In terms of the core gameplay, this is the best monster hunter has ever been. Everything feels good to use, every weapon is fun, every fight is cinematic, and every monster is diverse, and in my opinion, more interesting than the monsters in base world. That being said, it's not all fantastic. The other elephant in the room is the difficulty of the game, which has been a hot topic, and has been since World even. This was my experience: I played most of the game solo or with a buddy, and I honestly didn't see much issue with the difficulty. I'm not a Monster Hunter expert, but I'm not a beginner either, so I expected low rank to be a pushover and it was, no problem with that. High rank saw a boost in difficulty, primarily with the Apex Predators, that I was happy with. Not too hard (which will come in master rank I'm sure) but not brain dead. I rarely carted throughout the game, but I also played previous Monster Hunters and still had to actually fight. From my memory this is about the experience I had in World as well. But then I decided to play some 4-player SOS missions, and the dynamic changed entirely. Most monsters rarely attacked since they were constantly getting hammered, wounded, and stunned, including late monsters. World wasn't entirely difficult either, but this slaughter wasn't as common place even with 4 other players. It feels like the game was balanced for solo and duo play and not much else, the monster health is super low and the wound status rate is too high, which just creates scenarios where 4 players wail on the monster creating perpetual wounds. A big appeal of Monster Hunter is the multiplayer, which makes this a bit of a disappointment. Teaming up in Monster Hunter usually always makes it easier, but it really shouldn't be this much of a leap to where hunts end almost as soon as you reach the monster. This WASN'T the case in World, I still felt like 4-player hunts were fun in that game even if it was a tad easier. In general, multiplayer is the weak point of this. Needlessly complicated to even get into a game, in some cases even a downgrade from prior games in terms of accessibility. I don't see the reason for the distinction between Lobbies, Link Groups, and Environment Links. It just seems overly complicated and poorly explained. And of course, the famous communication error makes a grand return. Arena missions are missing as well, which is unfortunate. Some of my favorite memories of previous Monster Hunter games were teaming with a friend to get the best time with the pre-selected gear setups, but that aspect of the game is gone. Hopefully it makes a return in a future title update or in the Master Rank expansion. (EDIT: Confirmed for title update 1!!) And then there's some general gameplay changes, i.e. the Seikret mount, no monster tracking, easy escapes and heals. To be fair, most of these were introduced in Rise and were just brought back to this, but generally I don't think they were needed and likelycontribute to the lack of challenge veterans are experiencing. Hunters and Palicoes have more tools now than ever before, but the monsters haven't been buffed to match (yet) and it's starting to show the divide. Again, low and high rank are all that's available, so I can't say whether this is necessarily good or bad yet, but I can't deny some of the Monster Hunter identity seems to be lost. Tracking and searching may have been shallow, boring, and frustrating in the other entries, but it was a part of the charm of actually hunting the monster. You could argue with that gone you can get right to the good bit, which is the fights, but then it just ends up feeling like a boss rush game and less like a hunt, especially when "prep-time" feels like more of an afterthought now more than ever. That being said, I have still thoroughly enjoyed my time with this game (and not done yet!) and think it's still some of the best gameplay the series has to offer, which at the end of the day is what draws me in. This is the perfect starting point for a new hunter and has a lot to offer. Just keep in mind Monster Hunter is famous for confusing progression and menus, and just have fun with it without getting bogged down too much. Looking forward to crown hunting (yes I'm crazy), updates, and Master Rank!
👍 : 958 | 😃 : 30
Positive

Monster Hunter Wilds Screenshots

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Monster Hunter Wilds Minimum PC System Requirements

Minimum:
  • OS: TBD

Monster Hunter Wilds Recommended PC System Requirements

Recommended:
  • OS: TBD

Monster Hunter Wilds has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


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