
27 880
W grze
106 216 😀
4 816 😒
94,28%
Ocena
$39.99
Recenzje Clair Obscur: Expedition 33
Poprowadź członków Ekspedycji 33 do zniszczenia Malarki, aby już nigdy nie mogła namalować śmierci. Eksploruj świat cudów inspirowany Francją Belle Époque i walcz z wyjątkowymi wrogami w tej turowej grze RPG z mechaniką czasu rzeczywistego.
| Identyfikator aplikacji | 1903340 |
| Typ aplikacji | GAME |
| Deweloperzy | Sandfall Interactive |
| Wydawcy | Kepler Interactive |
| Kategorie | Single-player, Osiągnięcia Steam, Pełne wsparcie dla kontrolera |
| Gatunki | Akcja, RPG |
| Data premiery | 24 Kw, 2025 |
| Platformy | Windows |
| Obsługiwane języki | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, English, Korean, Polish, Russian |

111 032 Łączna liczba recenzji
106 216 Pozytywne recenzje
4 816 Negatywne recenzje
Ocena
Clair Obscur: Expedition 33 otrzymał łącznie 111 032 recenzji, z czego 106 216 to recenzje pozytywne, a 4 816 to recenzje negatywne, co daje ogólną ocenę „”.
Wykres recenzji
Powyższy wykres ilustruje trend opinii o Clair Obscur: Expedition 33 na przestrzeni czasu, ukazując dynamiczne zmiany w odbiorze gry przez graczy wraz z wprowadzaniem nowych aktualizacji i funkcji. Ta wizualizacja pomaga zrozumieć odbiór gry i sposób, w jaki ewoluowała.
Najnowsze recenzje Steam
Ta sekcja przedstawia 10 najnowszych recenzji {name} na Steam, prezentując mieszankę doświadczeń i opinii graczy. Każde podsumowanie recenzji zawiera całkowity czas gry oraz liczbę pozytywnych i negatywnych reakcji, wyraźnie ukazując opinie społeczności.
Czas gry:
7479 minut
This game... i did not realise... its so... tight!
ABSOLUTE CINEMA
👍 : 0 |
😃 : 0
Pozytywna
Czas gry:
4222 minut
bezapelacyjnie jest to najpiękniejsza gra w jaką kiedykolwiek grałem, niesamowite arcydzieło
👍 : 1 |
😃 : 0
Pozytywna
Czas gry:
2212 minut
Very good game i love the soundtracks and lore is so ♥♥♥♥♥♥ good . One of the best games I ever play .
👍 : 1 |
😃 : 0
Pozytywna
Czas gry:
850 minut
Bardzo dziwna gra. Cudowna, przepiękna i bardzo dziwna. Nie spodziewałem się, że najlepszy JRPG w jaki zagram będzie francuską grą. Zdecydowanie warto!
👍 : 0 |
😃 : 0
Pozytywna
Czas gry:
1006 minut
Poza tym, że gra ładnie wygląda to ma się jej dość. Mapa jest uproszczona, nie nawiguje dobrze co, jak i gdzie. To, że respią się co chwila te same mobki nie pomaga w rozeznaniu w terenie, Piekło dla fanów RPG, gdzie każde znalezisko cieszy. Tu nic nie cieszy.
👍 : 1 |
😃 : 2
Negatywna
Czas gry:
2362 minut
Nie jestem zaskoczony, że ta gra wygrała plebiscyt na grę roku 2025.
Grafika top, oprawa dźwiękowa top, fabuła ciekawa i zaskakująca.
Jedyne aspekty, które mi przeszkadzają(ale łatwo można się do nich przyzwyczaić) to cutscenki w 30 FPS oraz brak minimapy w lokacjach.
👍 : 0 |
😃 : 0
Pozytywna
Czas gry:
5740 minut
Arcydzieło!
Muzyka 10/10
Grafika 10/10
Grywalność 10/10
Fabuła.... jest :D
Udało mi się splatynować, Simon dał mi się we znaki.
👍 : 0 |
😃 : 0
Pozytywna
Czas gry:
7680 minut
Very good jrpg game with top notch storyline, music and endgame challenging content. Works on linux without issues.
👍 : 0 |
😃 : 0
Pozytywna
Czas gry:
3136 minut
This game was amazing. Everything was perfect to the last detail. Amazing world you can explore however you want, so many secret stuff that remains hidden until you find it by accident or by exploring very throughrowly.
I am still amazed such great games can be created by small development studios.
👍 : 0 |
😃 : 0
Pozytywna
Czas gry:
896 minut
It’s a bit weird to write this review, considering I’m only about 15 hours into this game, but I don’t see it improving in any way. This game is utter trash.
There, I said it, against opinions of 97% of people who played it. Hear me out.
Let me start by saying that the graphical design of E:33 is brilliant. The idea of having the game world be an impressionist painting that does not follow any tangible logic is lovely. The design does not try to explain itself, just brings the action from one location to another, vastly different and, dare I say, abstract. It’s truly captivating.
Secondly, music and sound design are also very well made and match the vibe of the world. Cues when entering combat or dealing damage are on point. The same goes for visual effects, both in combat and outside.
The story of the game is captivating from the first moment and never lets go. Character interactions are genuine, and all are involved in what they are doing.
This game was made by true artists, and it shows.
RPG mechanics are well thought out and diverse. At the same time, they are very unique to this game. Every playable character has a ‘thing’ about itself that you, as the player, need to understand to utilize the character to its fullest. Just doing ‘heal / buff / attack / spam big damage skill’ does not work very well.
As a minor niggle, the game throws a ton of jargon at the player from the get-go, and every player character you include in your party just adds more of it. It is initially daunting. Once you digest it, the game is, actually, pretty well thought out.
So far, I spoke well of the game, thus why am I giving it a negative score?
Firstly, the UI on the PC, if you don’t have a controller - is trash. It does not utilize the mouse well and requires juggling through menus and submenus in combat or during party management. This is manageable, but infuriating.
Secondly, it wastes my time. For example, it’s not straightforward to skip cutscenes. Those tend to be before every repeat of every major fight. Sometimes, also in the middle of a one, because bosses with multiple stages are in this game.
You are going to be repeating those fights multiple times. Likewise, if you fail or are about to, you can’t just quickly restart an encounter. It needs to conclude, and a short jingle needs to play. It is infuriating.
Thirdly, and this is my biggest gripe with this game. One that pretty much boils it down to a well-designed, pretty interactive movie.
This game utilizes a mechanic of dodge, parry, and jump. Each is a way to _fully_ avoid taking damage during combat. Essentially, if a foe does an attack, you have a short period of time to either parry ( harder, but more rewarding ) or dodge this attack. All you need to do is press a button at the right moment. Simple enough. Sometimes both are replaced with a ‘jump’ that works in the same principle.
Here are the problems with this mechanic.
- If you are particularly good at it, it becomes almost irrelevant what kind of character build you are using. Just blindly smashing dodge or parry will suffice. There are some places in the game where it’s not that straightforward. But not many.
- If you are particularly bad at it, it does not matter how clever you are at building your party. There are enemies who _will_ one-shot an appropriately leveled party.
- No universal hint of an incoming attack. Each enemy has its own repertoire of moves, hints, and cues of attacks; thus, every enemy requires its own training session. Every… single… one. For bosses, it quickly becomes a chore of repeating the same fight over and over again ( with cutscenes and multiple stages, of course ), because bosses _will_ one-shot your party.
This all-or-nothing mechanic boils down other facets of the game to the means of reducing the number of successful dodges/parries required to pass a given point. It’s not fun and, most importantly, goes against the ‘turn-based’ combat the game was advertised as. It _technically_ is, but the twitch button mashing required to be good at it is very not ‘turn based’ in spirit.
These sessions of brain-dead repeating of a given part of the game are immersion - breaking. I’m sure ‘this boss’ had a very important narrative role, but I’ve been staring at it’s mug for the last 30 minutes, smashing buttons to skip my dude’s turns, so I can do some dodge/parry sparring. So now I just want ‘this part’ to end.
In essence, the ‘gameplay’ of Clair Obscur is tapping three buttons at the right time. As such, as a game, it is trash. Despite its stellar narrative.
👍 : 1 |
😃 : 0
Negatywna
