Recenzje Terra Invicta
Inwazja obcych podzieliła ludzkość na siedem ideologicznych frakcji, z których każda ma swoją wizję przyszłości. Poprowadź wybraną przez siebie frakcję do przejęcia kontroli nad ziemskimi narodami, osiedlaj się w Układzie Słonecznym i walcz z flotami wroga.
Identyfikator aplikacji | 1176470 |
Typ aplikacji | GAME |
Deweloperzy | Pavonis Interactive |
Wydawcy | Hooded Horse |
Kategorie | Single-player, Osiągnięcia Steam, Steam Cloud, Karty kolekcjonerskie Steam, Steam Workshop |
Gatunki | Strategie, Symulacje, Wczesny dostęp |
Data premiery | 26 Wrz, 2022 |
Platformy | Windows |
Obsługiwane języki | French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, English, Polish |

6 560 Łączna liczba recenzji
5 257 Pozytywne recenzje
1 303 Negatywne recenzje
Przeważnie pozytywna Ocena
Terra Invicta otrzymał łącznie 6 560 recenzji, z czego 5 257 to recenzje pozytywne, a 1 303 to recenzje negatywne, co daje ogólną ocenę „Przeważnie pozytywna”.
Wykres recenzji
Powyższy wykres ilustruje trend opinii o Terra Invicta na przestrzeni czasu, ukazując dynamiczne zmiany w odbiorze gry przez graczy wraz z wprowadzaniem nowych aktualizacji i funkcji. Ta wizualizacja pomaga zrozumieć odbiór gry i sposób, w jaki ewoluowała.
Najnowsze recenzje Steam
Ta sekcja przedstawia 10 najnowszych recenzji {name} na Steam, prezentując mieszankę doświadczeń i opinii graczy. Każde podsumowanie recenzji zawiera całkowity czas gry oraz liczbę pozytywnych i negatywnych reakcji, wyraźnie ukazując opinie społeczności.
Czas gry:
4341 minut
Tak
👍 : 0 |
😃 : 0
Pozytywna
Czas gry:
5217 minut
Gra się dobrze zapowiada.
👍 : 0 |
😃 : 0
Pozytywna
Czas gry:
26440 minut
The game is very cool, but over time the creators only reduce the player's possibilities of maneuver:
-The possibility of creating mega states was systematically limited to the point where the only sensible one is the State that you can build around China.
-The only sensible beginning of the game is to start with the USA, due to all solid statistics and a damn powerful army. If you don't take over this country, the servants will do it and from there there is practically no possibility of maneuver, because the other AI players are simply incompetent, maybe apart from the protectorate.
-The European Union has been nerfed.
The game does not give any possibility of bypassing nuclear weapons and an opponent destroying your armies significantly reduces your country's population (ok) but also GDP (which I don't understand).
State construction points are some kind of cosmos, although theoretically they should be in some way the result of the equation between the population and GDP of the country, despite the country with 2 billion people and GDP of about 44k per capita (Yes, I know that the unrest in the country still has an impact on these statistics, but in both cases we are talking about very little unrest.), my country did not even have twice the production capacity than when it was just China (population ddn't double but GDP was, and population was 1/4 higher).
Space combat has three stages.
1. Your first fleet destroys individual alien spaceships.
2. Armageddon alien fleets come into play and easily massacre your entire fleet huddled in your fortress station.
3. You now have access to the latest technology including antimatter propulsion, the strongest possible armor, the best cannons and laser weapons. You are able to defeat the Armageddon fleets of aliens with half their fleet strength.
But i know that it was like that for me bacause i can't get in to space combat properly. But still, any kind of space alliances, mutual support of space operations... there's no such thing. It's you, versus the aliens and their allies. Does anyone know why hadron colliders can only be built on space stations?
The very idea of a game where you manage your own shadow office is brilliant. It makes it incredibly exciting, at least at the beginning of the game. Unfortunately, it gets boring after a while, because you either hunt down your opponents' agents or constantly worry about your own countries.
The game has, in my opinion, a lot of frustrating solutions that result from maintaining the level of gameplay at an appropriate level. For example, I was involved in expanding my countries and catching the best agents of servants and protectorates. I did not know that servants could build a country ruled by aliens on Earth. After several years of sacrificing an armys just so that this country would use up its nuclear potential, I no longer wanted to play. The restrictions on building an army with a fleet were such that after using up the armies of the countries I took over for this purpose, I was left with only the armies of my two main countries. No one but me was interested in fighting this country even though the Academy had Russia and humanity first have the EU (BTW, taking away countries from servants when you can't manage them yourself is terribly annoying, because computer AI is not eager to take them over even if you serve them to them on a plate). I really miss the ability to create alliances that could involve sharing power over countries with an ally, or showing non-hostile organizations the ability to take over a point of control (on the other hand, I was in conflict even with those to whom I regularly gave technology and resources to strengthen them, but they were still hostile towards me, I don't know why... and usless basicly).
Unfortunately, I fear that fixing many of the frustrating mechanics will mean lowering the difficulty level, and that's not something fans of this type of gameplay will welcome.
To sum up. This is not a game I can recommend to those taking their first steps in the world of grand strategies, but for fans of this type of gameplay it is a must-have title.
👍 : 0 |
😃 : 0
Pozytywna