Terra Invicta
499

Players in Game

3 429 😀     730 😒
79,81%

Rating

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$39.99

Terra Invicta Reviews

From the creators of Long War, an alien invasion has fractured humanity into seven ideological factions each with a unique vision for the future. Lead your chosen faction to take control of Earth’s nations, expand across the Solar System, and battle enemy fleets in tactical combat.
App ID1176470
App TypeGAME
Developers
Publishers Hooded Horse
Categories Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards, Steam Workshop
Genres Strategy, Simulation, Early Access
Release Date26 Sep, 2022
Platforms Windows
Supported Languages French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, English, Polish

Terra Invicta
4 159 Total Reviews
3 429 Positive Reviews
730 Negative Reviews
Score

Terra Invicta has garnered a total of 4 159 reviews, with 3 429 positive reviews and 730 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Terra Invicta over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 5549 minutes
TLDR: Masterpiece with steep learning curve So I just sat down and played this game for 13 hours straight. It's sorta like a deep state/rogue NGO simulator in the middle of an alien invasion. It's strange. It's complicated in some ways and very simple in others. It really got boring after a while... I played the "short" version of the campaign and after 13 hours I am no where near finishing it. Often this game feels like its really close to being great, but then someone fails to even be good at various points. Its hard to explain, but I think a lot of the problem is that that game is trying to do too many things at the same time... it's like x-com meets Hearts of Iron 4 with a 4-6 character RPG party --- and there's so much text (for example around tech discoveries) that takes forever to read and doesn't even really make clear what the tech does a lot of the time. I don't think this is a good game. It might be. But I don't think it is. Its not a terrible game, but its not really good either. UPDATE: Ok I played it again for like 16 hours straight the next day with a new start knowing what to avoid doing at the start. I changed my mind, I think it might be a great game But they really need to explain the systems better at the start... and even with the accelerated campaign, things move pretty damn slow... the pace reminds me of KC2. I am going to end up spending 100 hours on one play-through and then uninstall it so it doesn't take over my life... Maybe I will install it again when they put out version 1.0... UPDATE 2: I just played another 16 hours straight... its all starting to make sense... very unique game... this might be a masterpiece UPDATE 3: I am up to over 60 hours total now. It IS a masterpiece... ...I never enjoyed a ship designer this much in my life before (I usually just auto-design them or use defaults) and it's not even version 0.5 yet. I am not sure if I will ever play another game again. Or visit friends or family. Or wash. Or eat. Breathing happens automatically, so I'll still do that. It is x-com meets Hearts of Iron meets Homeworld... plus probably another game I have yet to reach. It takes the best of each and somehow makes something even better. UPDATE 4: 87 hours in. Things are grim for earth. The aliens have technology well beyond our understanding. They have allies on earth. They have complete dominance in space. The only saving grace for my few mining bases and space stations is that the Aliens don't see us as a big enough threat to bother dealing with. A fly whose bite is so weak its not worth the effort of swatting. How is this game not more well known????
👍 : 0 | 😃 : 1
Positive
Playtime: 5274 minutes
Terra Invicta offers an immersive blend of geopolitics and space warfare, where every decision matters. However, the game can be overly complex, with some mechanics—like resource, technological and political management—feeling unnecessarily convoluted. The steep learning curve may be frustrating for some players. Overall, if you enjoy challenging strategy games and don’t mind a bit of complexity, Terra Invicta is a must-play. Just be prepared to put in the time to master it.
👍 : 0 | 😃 : 0
Positive
Playtime: 38 minutes
I previously posted a review giving the game a thumbs down as the game was crashing to desktop 100% of the time. The devs were very responsive and we quickly determined the culprit was OneDrive. Once OneDrive was troubleshot the game came up without further incident. I am pleased to report the game itself was not at fault.
👍 : 5 | 😃 : 0
Positive
Playtime: 3869 minutes
Awesome game with lots of mechanics and potential, heaven for micromanagement nerds❤️ Only thing that saddens me about this game, is that it is in early access for 2 years, and I'm already hooked up playing it for dozens of hours. I wish I knew this game once it is fully released to enjoy it in all its glory.
👍 : 1 | 😃 : 0
Positive
Playtime: 14267 minutes
If the game runs right and you spend a long time learning it it can be fun... maybe The problems come with the fact that neither of the above will ever be true. This game adores breaking and glitching out, and it is highly complex without a single way to learn most of the aspects, even experimentation won't work becuase it gives you ABSOLUTELY no info half the time. The codex is emant to contain all the rules but it simply doesn't even contain half of them. Things happen and change with unseen causes and that's fine if you can learn the possible ones, but you mostly can't. Icons and stats can only be described in some really specific cases, most of the time you mouse over the icon it won't tell you what you need to know, until you find the same icon in a different tab or for a different reason and that one describes it. The tutorial is in name only, it doesn't help with any of this and the only things it even tries to do is give you a direction with objectives without giving any explanation of how to mechanically fulfill them. Complexity is wonderful in games, I've enjoyed stellaris, XCOM, and many more. Complexity that is permanently obscured for no fucking reason makes this game infuriating because it promises so much good, it should be so much fun, but actually playing it feels like trying to ride a cactus as a dildo. Do not buy, especially if it's not on sale.
👍 : 1 | 😃 : 0
Negative
Playtime: 12111 minutes
Awesome concept and the execution is great too! The next update with further UI, Tech tree and changes with the fighters addition looks promising in the experimental branch! Already in a good place, and the devs are planning further refinements and additons as proven in the experimental branch! Definitely worth a buy! Good work from the Devs!
👍 : 3 | 😃 : 0
Positive
Playtime: 1606 minutes
I really wanted to love this game, but it is one that is incredibly frustrating to try and learn. Due to the poorly organised UI and the opacity of gameplay mechanics, I had to learn through a combination of continually failing 4-5 hour runs and reading through the 10 guides I had open. I quit my last run after discovering that servants can just snipe control points for free with the help of the aliens, which I had to google to find out and was not communicated to me before or after the event happened in game. While I'm sure this game is incredibly fun and rewarding to play once you understand all the mechanics, my attempts at comprehending them were so time consuming and frustrating that I just don't think it's worth it.
👍 : 2 | 😃 : 0
Negative
Playtime: 31230 minutes
This game is epic. This means it is long, complicated, unclear, boring in spots, and frequently confusing. It is also an incredible gaming experience, especially if you're trying to play it without a step by step guide (beware internet commentators who X IS A TRAEP advice is fifteen patches old). The core mechanic, essentially, is a catchup mechanic to benefit the player. If you're willing to spend a hundred hours learning the game, and then laugh when RNG stuffs you over, you're the kind of players who will love this. Now, if you'll excuse me, the Servants have just murdered my faction leader. I need to get back to making sure our Mars bases get their fission plants shipped in, so I've got enough spare boost capacity that I can give their other enemies a leg up.
👍 : 6 | 😃 : 0
Positive
Playtime: 9059 minutes
Even in its current early access state this game is very close to being a masterpiece. If you like restarting the game. If you like being beaten to a pulp by hidden mechanics. If you dont mind spending 100+ hours on a single playthrough. But once you figure it out, this game provides you with a feeling of fulfilment I havent had in a while. Highly recommend even in its current state.
👍 : 12 | 😃 : 0
Positive
Playtime: 12653 minutes
Good god where do I even begin? Terra Invicta is nothing short of a work of art. It stands as the single most in-depth strategy game I've played in a very long time, and there's so many positives about the game. The game is DENSE. I read a ton of guides after my first couple of failed runs and wound up super cautious (I think I missed my window to end the game earlier as a result) and it took me until 2079. But god if I didn't love every second of it and I'm sitting here shell-shocked over what I just went through. The game is broadly broken up into 3 stages. Earth phase, early space/building strength phase, and loud phase. Similarly, the game is broken up by turn and real-time based play. You spend the Earth phase vying for control over the various countries on earth and generally building your foundation to go to space. As soon as you're in space, that becomes more the concern as you consolidate your power on earth while building the beginnings of a wartime economy. Then, once you're fully at war in space, Earth becomes almost an afterthought, mostly spending time on it trying to do fun things like reverse global warming, or paint the world while you coordinate the absolute behemoth that is your spacetime economy. Space travel is slow, realistic, only becoming faster as you reach the upper echelons of drive tech. What this means is it's very easy to get attached to particular fleets as you set them in motion years in advance and watch them grow over time, adding officers as they win battles and becoming more veteran. There were many instances where I set things in motion months if not years in advance, waiting for the right time to come. I came out of this feeling like I just witnessed 50 years of history. I could write wikipedia articles about the Resistance Wars, the battles the Eurasian Armada fought, and the offshoot of veterans who fought a final battle at Neptune to close that front and retire above its blue surface. Ultimately, the biggest reason why Terra Invicta stands out and hooked me so hard for 200 hours of play is it's an incredible vehicle for storytelling. If you have even an ounce of imagination, the stories that come out of this game are like nothing else. Many of the councilors I started with were the ones I beat the game with, relentlessly focusing on tech to keep them alive at all costs. But I remember the ones that died of old age too, and what they'd done to build the resistance. I spent all of my time on experimental and one of the big things that sold me was the devs. I joined the discord and the first time I experienced an easily reproduceable crash, I posted about it in the discord--not thinking about it much just kinda hoping they'd do something. Y'all, it was fixed and pushed within 12 hours. I have gone to them numerous times with crashes and every single time they've responded and, if able to reproduce, have fixed it. The devs deserve every bit of support they get, they are by far the most responsive team I've ever encountered. Terra Invicta, you were a dream. I can't wait to see you again on full release.
👍 : 24 | 😃 : 0
Positive
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