
837
Players in Game
27 583 😀
12 048 😒
68,79%
Rating
$59.99
Dragon Age: Dreadwolf™ Reviews
Welcome to Dragon Age: Dreadwolf™. Enter the world of Thedas, a vibrant land of rugged wilderness, treacherous labyrinths, and glittering cities – steeped in savage combat and secret magics. Now, the fate of this world teeters on a knife's edge. Full reveal Summer 2024.
App ID | 1845910 |
App Type | GAME |
Developers | BioWare |
Publishers | Electronic Arts |
Categories | Single-player |
Genres | Strategy, Action, RPG, Adventure |
Release Date | 31 Oct, 2024 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, Italian, Spanish - Spain, Simplified Chinese, Japanese, English, Korean, French, German, Polish |

39 631 Total Reviews
27 583 Positive Reviews
12 048 Negative Reviews
Mixed Score
Dragon Age: Dreadwolf™ has garnered a total of 39 631 reviews, with 27 583 positive reviews and 12 048 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Dragon Age: Dreadwolf™ over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2069 minutes
Gave it a chance... Save your money; not worth it at any price. There's a reason it's 50% off just 5 months after launch.
👍 : 109 |
😃 : 3
Negative
Playtime:
3017 minutes
As a die hard mass effect and dragon age fan, this has some of the worst writing and dialogue I have ever had to endure in a rpg game. The game is not 'woke', bioware has always been inclusive, just looks like their current writers have some unresolved mummy issues that they should probably sort out instead of writing it into the most annoying character ever.
👍 : 36 |
😃 : 0
Negative
Playtime:
4391 minutes
I have played all 4 DA games back to back for the past 3 months, and boy, do I have some opinions on this one!
Let's start with the pros:
- Incredibly beautiful. They kept to the environment design direction from DAI and it is very rewarding. I loved the violence of Minrathous, the wonder of Arlathan, the edge lordyness of the Necropolis and how disgusting the blight was.
- as I hated the map in DAI, i was quite happy about this one
- I loved the platforming elements. I loved that it was very clear where you could climb up and jump over things, instead of the way in DAI, I had to waste time running around giant mountain ranges trying to find the single point where climbing up was possible.
- Don't know about all levels, I played on the easiest one, but I appreciated that the potion giving vases where everywhere.
- I could look cool and have the stats of a different armour element
- I know some found it boring, but generally for me the combat was fine, with one major exception.
- Manfred
- Assan
- Lucanis - the man of the dreams of my 14 yo self. Who sleeps in the pantry like a dork.
- Companions wandering around the Lighthouse, having conversations and romances. Plus points for the old man yaoi. The cooking rotation, grocery lists, the way codex entries were also diary pages and had personal annotations. The effort to show that these random ass people were spending time together.
- that while the game was very obviously aiming for a certain ending type and hoping you romanced Solas in DAI, you could read the asshole for the filthy fucking liar with a martyr complex that he is
- Regret as a prison. (if only the rest of the writing measured up)
Now the cons:
- while the environment is beautiful, there is a plastic, action figure feel to the character design that is a weird departure from the earlier games. Is EA hoping to make some profit off toys? I don't know and I don't care.
- the world building from the prev games that cannot be carried over and makes playing DAV right after the rest incredibly jarring and full of holes
- The writing is very mid quality and feels kid TV a lot. By that i mean that instead of show, they are telling everything, even very obvious things, and also telling things that do not match the actual actions of the characters. The personal companion quests are cheesy. The heavy topics are not handled well or not handled at all. This game avoids talking about faith and religion in such a cowardly way, considering the lore that was building up for all previous games finally pinnacles in torpedoing all foundations of the two major in-game religions. Bellara is the only one who keeps mentioning it, and even that felt half-assed. A game where the main antagonists are "gods" (who are somehow responsible for every ill ever happening, despite only being out of their prison for 2 weeks) cannot be this empty of religious conflict. The way the venatori and antaam ally with them makes no sense.
- How and why did they make Harding feel and act younger than in DAI??
- the Lords of Fortune. I get it, but again, half-assed execution.
- Veil Jumpers as a name makes no sense to me. You don't need to fantasyfy everything. Archeology is cool.
- I have no idea how we got from DAO crows (child trafficing torturing assholes who think of all their assassins as disposable pawns) to this. Maybe I missed some codexes, or war table shit in DAI, but it is bad. I mostly tried to ignore what was going on, because I wanted to romance Lucanis for 14 yo me, and also the Illario thing was just way too obvious and goes against all established competence. Like, gee, who could have betrayed your Nr 1? Maybe the guy who gets a promotion if he is dead!!
- How the fuck did the Venatori go from, smallish extremist cult - whose numbers in DAi you kill at a higher rate than they could ever hope to recruit, and who LOSE in DAI - grow into an entire army to besiege the whole of Orlais and Tevinter?? Look, we can talk about the rise of fascism in the last decade and all, but the Venatori don't have the internet, their ideology was also half-assed.
- The Antaam. How big is the qunari military supposed to be really??? And again, how are they everyhwere???
- I am supposed to stomach the idea, that the heroes of the previous 3 games, some of whom are in really high leadership positions somehow are losing the south, when the main antagonists of the game are not even there???
- Weisshaupt, and the entire way what happened to the wardens in DAI is ignored.
- Why is the viscount of Kirkwall hunting Solas personally??? Why is this the hill Varric decided to die on? I could make up reasons if I really tried, but in game, there is nothing that explains it.
- Rook. Where do I even start with Rook? Why is Rook smiling all the time even in situations inccredibly inappropriate? Why is Rook not allowed to express emotions?? Why did I have to get to Weisshaupt to see them angry?? Why are the dialogue options so bad? Especially the romantic ones. Some of those were so ill-fitting to the situations at hand.
- So many cutscenes and like a good portion of them unnecessary, or had really abrupt, half-assed endings.
- Having "quests" for relationship building is good and all if you give them some actual depths.
- My one bone to pick with combat: how is the companion fighting the worst in this??? If they are not doing shit, why are they even there. If the companion number got reduced, the least DAV could have done is make them effective in battle.
In metaphoric conclusion: It was a meal. Of 3 small plates. I am still hungry and was just told there would be no dessert.
DA deserved better, especially if there really will be no more.
👍 : 24 |
😃 : 2
Negative
Playtime:
3565 minutes
I honestly don't care what anyone says. I loved this game and I've been a fan for ages. While it's not the best Dragon Age game, it's still really fun and worth a play through as long as you know what to expect going in. It's fun for what it is and doesn't deserve nearly as much of the hate as it's been getting.
As much as I still miss the more tactical style of Origins, I really enjoyed this. This was probably the most fun I've had as a mage as I really got to do more than just stand in the back casting spells. The leveling up and skill trees were nice, being able to freely refund points and move them around was great as it let me adapt as I unlocked more things.
I personally adore all the companions, there's not a single one I can really say anything negative about. And everyone crying about it being too "woke" should not call themselves an actual Dragon Age fan as this has been how they've done things since Origins, just expanded on with each game. Taash's non-binary journey is done really well as someone who's gone through that same journey. I got a lot of catharsis watching their story and it's not "shoved in your face" it's just part of who they are.
Overall, I love it for what it is and with everything that's happened, it honestly turned out a LOT better than I was expecting it to.
👍 : 39 |
😃 : 14
Positive
Playtime:
5708 minutes
Dragon Age: The Veilguard is a disappointment and one that Dragon Age fans and newcomers alike are better off avoiding. It's a tortured, Frankenstein of a game that suffers from the scars of its meandering, stop-start 10+ year development cycle. I don't believe it was worth my money or time, and it likely won't be worth yours either.
The most important consideration, to the exclusion of almost everything else in a Dragon Age game, is that the story is really bad. It's flat and tonally inappropriate for its world-ending threat, and left me wondering if the writing team didn't like existing lore or didn't understand it. Very obvious and fundamental questions that the story beats should be asking go unexplored in favor of a "Temu-Marvel squad saves the world through good vibes" slop. Plot points that should upend entire civilizations are accepted by the next quest and unexamined. Fascinating plot points that would make for a great game are merely codex entries. The whole story is a first draft, and one that speaks toward someone who didn't do their homework. I don't think they even said the word Veilguard in this game!
The Frankenstein element of this game is that feels like two games' worth of story arc were slapped together into one, and it doesn't work. Veilguard is peddling poor man's Mass Effect 2 "help resolve your team's personal affairs" stories in the middle of Mass Effect 3's "OMG THE APOCALYPSE HAS ARRIVED" stakes, and it's just ludicrous. It doesn't help that the main character has well, no character, no motivations, nor obvious skills that makes them worthy of being the main character. To continue the Mass Effect comparison, it's as if we were playing as one of the random crew members on the Normandy rather than Commander Shepard.
The companions are uneven and are the weakest cast of the series. Each companion quest line has the exact same structure, down to the number of total quests and when they trigger. Some of their stories have potential, but are often let down by poor execution. Romance, accordingly, is uninspiring and lacks chemistry.
Beyond its story, well your moment to moment gameplay is fine. Combat is fun, even a passable God of War kind of flow and rhythm until you realize you haven't seen a new enemy type past the first dozen hours of the game and have 3/4 of the game left to go. The world design is very gamey and lacks any sense that they're real spaces, let alone interesting ones to explore. Quest design is often perfunctory and uninspired - go investigate 3 spots, kill monster here type of stuff to get more points toward an ephemeral readiness counter - a Mass Effect 3 idea that feels cheap here.
All in all, you can feel Bioware's lack of direction in all elements of this game. In Veilguard, Bioware sets aside what makes Dragon Age a compelling franchise in hopes that past glories and trend-chasing would substitute for a clear vision. It does not, and I just hope it wasn't the last we'll see of Dragon Age.
👍 : 45 |
😃 : 0
Negative
Playtime:
4161 minutes
This is a tricky one to review. It's not a "bad" game, I do think it's a "good" game, but not a "good" Dragon Age game, in fact I'd argue that if the game didn't constantly remind you it was a Dragon Age game with nostalgia and call backs you wouldn't really recognise it as one in the first place, but let's start with the good.
Good:
Performance: The performance of the game is great, I beat the game at 68 hours and never experienced any performance issues.
World Design: I actually quite like the level design here, with plenty of branching paths that open up later as you re-explore when more quests unlock, beats out Inquisitions Ubisoft checklist style by a landslide. The only negatives to speak of here are the babies first puzzle grade quality of the "puzzles".
Music: The music direction is good, weighty when it needs to be, relaxed or sombre when it needs to be with a decent sense of epic scale in the big story moments.
Bad: Here's where things start to take a little decline.
Dialogue: The dialogue really doesn't feel like dark fantasy or even fantasy at all, All the conversations have this bizarre "I support you you're so cool and awesome" vibe to it like they REALLY don't want to upset each other or be talked bad about in the group chat. the dialogue was just multiple ways to say "Yes you're so cool and I support you". The only exceptions being the two main villains. I'd say the writing here is the weakest of any BioWare title.
Story: SPOILERS AHEAD
The Qunari: WTF? The race entirely dedicated to a religion and moral doctrine, assigned roles and purpose from birth until the day they die, placing duty above all else, well that race walks away from the Qun and fractures because they want to become pirates and get rich? From what the game told me, the Qunari thought Sten, YES STEN from Origin's, was too soft, and didn't like his approach of not wanting global war to convert the entire world to the Qun, so they said, "Wanna' abandon the thing we are arguing to convert the world to and be pirates instead?"and tried to assassinate him. Seems highly unlikely to me. As if that wasn't nonsensical enough, they eventually abandon that too and throw in with the blight corrupted deity's of the elves because, they're basically just Uruk-hai now who want the world to burn and serve Sauron. You know, the race who's soldiers willingly turn themselves into death if they lose their swords because of honour and roles? they abandon it all TO SERVE THE BLIGHT. Not like they helped with the Blight in Origins and Inquisition with the understanding it needed to be stopped or anything.
The Blight: This kinda makes sense in a round a bout way, although a little underwhelming in the end. Essentially the Blight comes from the Elven Gods, once spirits in the fade, who killed the Titans and stole their essence to become corporeal and enter the real world, the blight is this corrupted essence that the gods used to blight and bind high dragons (The Archdemons) and make themselves Immortal, Aswell as creating Darkspawn to be their cannon fodder army. The Blight is just their will leaking through the veil prison Solas made for them, as is the calling for Wardens. We end up killing all the Archdemons in this game, so no more Blights ever in the Dragon Age universe, Yay? (Let's be honest, they're never making another one)
The Grey Wardens: More character assassinations here as per usual since Dragon Age: Origins, Between the First Warden being an incompetent hack, the origin of how the Griffon's died out being that the Wardens blighted them all down to the last egg to defeat a blight, then killed them all when they went rabid and dumped their corpses in jars in a dungeon so nobody would ever know the truth, so much for honoured hero's and companions ay? The character assassination aside, the wardens WOULD NOT blight them to extinction, whatever it takes to win doesn't include making your biggest asset as a war force extinct knowing there is future blights to face. Think this whole plot line kinda speaks for itself.
Tevinter: Speaking of the Grey Warden character assassination, that is all made much more annoying when you contrast it with the cleansing of Tevinter. Remember how every game and codex talked about Tevinter being a blood magic ruled slave nation cess pool who treats non-mages as DD batteries to be used and discarded? Well not here, here Tevinter is a rebellious nation speaking truth to power, they hate slavery and blood magic, half the imperium has voted against it and there are whole factions trying to change it from the inside out and we have to save them! Wonder how Fenris and the city elves in Denerim (what's left of them) would feel about that.
Antiva: Ah Antiva, remember Antiva? The nation that is unconquerable, can't be invaded? needs no standing army because even the Qunari understand you can't wage war there because your generals would be assassinated by the crows before the front lines were set up? Well the Qunari pirates invaded them without any support or supply and conquered them in a night, dividing the city into sections to milk and plunder all the profit from it (because again, Qunari only care about gold and serving the dark lord now) And the crows are betrayed by the two most obvious candidates imaginable which you as the player figure out immediately and are left there waiting for the cast and crew of the game to catch up for 40 hours, So much for cloak and dagger eh?
Art Design: This speaks for itself, just look at images. the world is pretty but almost everything character model wise is an abomination, the Darkspawn, Qunari (The Dragon King LMAO) and Ghilan'nain stand out as the biggest offenders.
Solas: The game really wants you to like and redeem him, even though he's ended the world three times over and back stabbed everyone he's ever been in contact with. It's written in a way that if you don't "Understand and feel bad" for him, you're playing the game wrong, with every character joining in his pity party and justifying his actions to try to convince you. This is the smallest issue I had with the plot but it does affect the largest stake in the game.
Gameplay: Every aspect of an RPG that still remained is gone. The combat is not tactical at all, with only 3 slots to assign abilities to, and a very simplified combo and detonate system pulled from Mass Effect and their other titles. The game is just hack and slash, you dodge, spam attack and dodge until the cooldowns let you get a detonation off, it's more fun than the description would imply but not what I imagine most Dragon Age fans were looking for, myself included. On higher difficulties the enemies just become sponges, not more tactical or aggressive, just 10x health and 10x damage, the laziest way to scale difficulty.
Final Rating: For context I'll just rate all the dragon age games in the series in order.
Dragon Age: Origin's - 10/10 I think this game is a genuine masterpiece and 1 of 3 games I've ever given a 10
Dragon Age 2: 8/10 - This game is the closest to Origins tone, writing and execution that the franchise has ever been since. Flawed but has aged better with every other release in the series.
Dragon Age: Inquisiton: 7/10 - Ubisoft's chore design and the combat changes (Veilguard said hold my beer on that) hurt the game but it's still very much a Dragon Age game in theme, direction and writing, some of the old soul of the series is there.
Dragon Age: The Veilguard: 6/10 - The weakest in the series by far in terms of combat, narrative and dialogue for all the reasons stated above. It's worth playing, if you know what you're in for (which is an average, run of the mill action game) and enjoy the style, but if you're looking for a Dragon Age successor or experience, you won't find it here, the heart and soul is gone, and outside of call backs and names/faces attempting to fool you into believing you are still in the Dragon Age world, it's painfully apparent.
👍 : 46 |
😃 : 5
Positive
Playtime:
4517 minutes
The game play wasn't interesting.
The story was bland.
The writing was awful.
I finished this game. I finished it hoping at some point it would get better. It did not.
I did this because I was a Dragon Age fan. I'm done with this series.
👍 : 43 |
😃 : 2
Negative
Playtime:
7348 minutes
Short Version:
I believe Veilguard is the weakest game in the series. I'd give it a 6.5/10. If your Lavellan romanced Solas in Inquisition you may find it worthwhile on a sale.
Long Version:
To give an idea of my taste, my personal overall favorite is probably Inquisition. Origins was the best for player choice and options, DA2 had the best character designs and concept art IMO, and Inquisition was a really nice balance and felt very immersive to me. As someone who likes exploration, I even decently enjoyed those large open maps for the most part.
I really wanted to love this game. My Lavellan romanced Solas in Inquisition, and I wanted to know what came next so badly - there were a lot of cliffhangers in there, even with the Tresspasser DLC. While I can see a lot of improvements on things that were criticized in past games, the overarching tonal shift and art direction seem to overshadow a lot of those details. The core of these games is story, and the change in approach here is so front and center that the innovations made almost go unnoticed.
Pros:
- Inventory capacity is not an issue as it was frequently in Inquisition. Don't even know if there is a limit here.
- Companions don't obstruct doorways (unlike Inquisition)
- Platforming is more clear (In inquisition it was hard to know what you can climb) and companions don't knock you off a skinny little board over a drop by trying to follow you
- Care was taken to make spaces unique and varied, in stark contrast to DA2's environments
- Environments are also beautiful, best looking in the series
- Companions talk to each other more frequently, and they resume their conversations afterward if interrupted by combat so you don't miss any party banter
- Cutscenes utilize more cinematic camera angles, really nice illustrations, and more lively animation than past titles
- Each companion has their own full story arc complete with individual villain to defeat, conceptually a good idea I think
- Everything related to Solas and his backstory is pretty solid
- True vanity armor/appearance system. Not just dyes/materials like Inquisition.
- You can wear armors that aren't your armor class, and appearances that aren't your armor class.
- No EA app required, and past game choices can be added without needing DA Keep
- No microtransactions or season pass or paid cosmetics, everything is in the base game
- Plays great on Steam Deck, though Inquisition also runs great on Deck with Proton GE
Cons:
- Veilguard's aesthetic is not kind to the Qunari or the darkspawn
- Character creation... The max chest size is an A cup and no you cannot wear a push-up bra. I found it difficult to make a nice looking character, but could be because the kind of 'Fortnite' look isn't my cup of tea. I failed miserably at trying to recreate my Inquisitor from the last game, too.
- No crafting
- No need for DA Keep integration, but only like 3 choices from the last game matter
- The overall tone is very different, you'll forget this is rated M (actually, is it?) until someone says f*** or dies.
- While each companion has their own story arc, some of the villains feel very 'saturday morning cartoon' ish
- Quite a lot of cliche dialogue you've heard in countless movies
- You MUST complete the storylines for all your companions. In past games, if you didn't like a character, you could ignore them the whole game after recruitment, or even tell them to get lost. Their quests were only if you wanted to get to know them more. Here it isn't 100% mandatory, but there is a gameplay penalty if you don't.
- Not much variation in your responses in dialogue
- Lots of moments that don't seem to line up with what you know of the lore from past games. I replayed Inquisition before this and there are some 'You see, this is just a misconception everyone has had' moments in there, especially with Solas talking smack on all the Elven gods in the run up to the Well. But here there's a lot of things that seem to have changed but nobody really explains the change or misconception in game.
- You have to micromanage your companions in battle or they won't do anything useful. It's like you're fighting by yourself unless you remind them to use abilities every 20 seconds.
I think that Bioware tried to innovate, tried to do address some criticisms from the past, but the core story & branching decision system they are known and loved for is stripped back in this game and it's a bit disappointing. The tonal shift is pretty jarring for some of us older players and the companions didn't draw me in as much as in past entries. I liked most of the first half of the game, most things directly related to the Dread Wolf and got some closure for Lavellan, and I generally thought the exploration was decent and environments beautiful. Like every other DA game, combat is a thing you do to get to the next cutscene. It's kind of a slog in the late game but I wouldn't list it as either a pro or a con. It is very much action combat, though. Like many have said, it's not so much a bad game as it is not really delivering what many are hoping for in a Bioware RPG or a Dragon Age title. If your Lavellan romanced Solas in the last game then I'd say it's worth playing if you can get it on sale.
👍 : 76 |
😃 : 12
Positive
Playtime:
15822 minutes
I've got thousands of hours in the DA series over the last decade+ as it's been one of the most enduring hyperfixations in my life. I played every possible dialogue option and path in DA4 (which wasn't many). I can't recommend this game. Why:
DA to me at its core means 2 things: 1 a cast of dynamic characters, and 2 choices that alter the state of the world. DA4 offers neither. Further I expect, implicit to the genre Role Playing Game, that we are able to play differing roles. DA4 stretches this definition to its limit.
I'll start there. Hawke had 3 distinct personalities. Rook has Nice, Laughing, or Blunt Joke Delivery. It is more a smile meter than a personality distinction, bc Rook will always be the same character no matter what. You will be lame, insist on lightening the mood with a bad joke, relentless and Willing To Do Whatever It Takes, you can choose to just not talk to your companions to try to make a careless character but if you do choose to talk to them you will always be a character that asks how they're doing (and always offer the help of "I'll be here" with or without a joke).
Rook is plucky sidekick character the :) :P or :| version. The lack of choice actually begins in the CC, as all 6 faction choices are ultimately the exact same story and they will not ever matter. And while you can headcanon your PC as any age, they will be referred to as "kid" and your older companion will always treat you as his younger so you get the impression you're meant to be a young adult no matter what.
This leads to 2) game choice. Of which this game lacks. Severely. There is, of course, one Virmire-esque choice to save City A or B early on. But that has very little impact on your gameplay, and becomes almost entirely cosmetic. Aside from this, there are no small plots for you to intervene in and change the course of the game within. It's no wonder they relinquished the use of the Keep because there would be one single panel for this game beyond the one single companion panel everyone would have. Because they all have a singular, binary choice of this or that and this is the core of their character development (and you can't even choose who you recruit).
So we're at 1) the characters. The people feel missing. You don't get to know your companions at all. A dev said that it was a choice between the at-will conversations we used to get, or allow the companions to have banter inside your homebase at different locations other than their own rooms...and they chose the latter. Which feels really emblematic of this game: it's about telling, not showing. You are told how to feel. It is important that you see people talking (but you don't say anything because you wouldn't change anything because you don't matter because you are only here to listen and witness, not challenge and engage). The story that was always meant to happen will happen, and there is no other choice. It's devoid of feeling.
I don't know how Lucanis feels about the ruling class of Antiva or even how he feels about his Crow upbringing. I know he loves Treviso and his family. I don't know what effect it had on Lace to be an Inquisition scout at 17 (iirc?), I don't even know what she thinks of the Inquisitor's decision to disband the org or not! I know she is a sweetheart though! I don't know what Neve's life has been like as a mage in Tevinter and how she feels about the culture there, the Chantry, the Circle, the Templars or the slaves. I know she loves Docktown. I don't know anything about Bellara's or Davrin's clans, and I'll stop before I wordwall further. The companions don't share their interiority with you, not even in a romance path. They are just each blank slate supporting cast. No opinions. No prejudices. No beliefs. Nothing but "happy to be here" vibes. The companions do not have real conflict. It feels odd, and highly manufactured.
Contrary to marketing, they do not feel like a "found family" simply because they are all courteous to one another. Everyone agrees and says "thank you for sharing that with me" and "thanks for being here". It feels very contrived. And the dialogue itself sounding so current-day is a huge gripe for me. It's been months since I played and I still remember Taash's line "these guys go hard," and that was not a unique occurrence. There's absolutely zero talk about the circles and the Chantry, but "these guys go hard"...it just doesn't sound like Thedas to me. It was jarring and imo badly written (and I'm an elf enjoyer so if you are as well, here is a heads up that you are Dalish and you are not Dalish at the same time bc the writing is that tight).
The characters are flat. If they're your companions, they're The Good Guys (even when they're literally The 1% bc they're from an ancestral line of the most privileged, aristocratic assassins in Thedas). If they're your allies, they're The Good Guys (even when they're literally The Assassins Ruling A Nation). If they're your opposition, they're The Bad Guys. And no, it's not for complicated reasons. They're The Bad Guys because they are Evil Doers. Ergo, you, The Good Guy, will punish them. By murder. But that doesn't change your status whatsoever. And there are no stakes. You cannot lose. Your character is not challenged, politically or personally. You are the hero, and that's that. No further questions.
It all felt like some Calvinist fantasy. I'm USAmerican so the Canadian imperialist angle is a foreign sibling I recognize the tune of but not the words to but that refrain felt utterly inescapable playing this game. It is obsessed with the status quo. There can be no peace, Anders once said. Well, the truth of this game, is that there can be no other option. Things are the way they are, and that's just the way it is. Do not fight for change, it's pointless. The system can work. With the right people in the right places, we can Build A Better World. Don't question how faceless and animal your Enemies are, they're Evil. And critically, You, The Goodest of Guys, can save the world from the Evil that is...societal change. The voiceless do not get a voice, but You, The Goodest of Guys with your Good Guy Squad, can say that you are that voice. These are the meaningless nothings this game aims to impart on you. Don't waste your time. You want a good Dragon Age game, play the other ones. The combat is fun if you think it is but for me it got tedious pretty quick. And the CC was ok but the stylistic change to give everyone huge chibified heads on little bodies in a 1:6 ratio (it is generally 1:8) paired with the airbrushed yassified skin textures, visually it is not for me.
It looks nice. The music is boring if pretty sometimes but I miss Morris desperately. The gameplay loop is boring and repetitive. The combat is flashier but significantly more limiting and thus boring. The puzzles do not exist, and the roadblocks we encounter of "go to laser pointer, point at item" are redundant and often feel pointless, on top of which you will have to endure the companions telling you 3 seconds in, "oh I think you need to [point the laser/shoot the ballista] at [specified location that is obvious already]" just to make sure you know you aren't being asked to do any thinking or anything, even at such incredibly low stakes.
There was zero political intrigue... in Dragon Age. The plotlines are uncomplicated with obvious villains and uninteresting conclusions. The lore was all over the place, at times contradictory. There is no actual role playing despite the category. There is a disturbing amount of auto dialogue in this game, even worse than ME3, giving even less PC control. There are not different worldstates to explore. You will finally have a conclusion to the Solas and Inquisitor storyline but it is so woefully unsatisfying that I almost wish this game had remained in development hell. And that's the thing. I just kinda wish it hadn't happened. :/ how about 2/10 for GDL and Claudia Black being fantastic as always
👍 : 357 |
😃 : 4
Negative
Playtime:
1288 minutes
Graphics are good, rest everything is bad. One of the worst games I've ever bought. IGN review which says "deserves its place in the RPG pantheon" LOL. This game deserves to be flushed down the to*let to be never seen again.
👍 : 1185 |
😃 : 85
Negative