
700
Players in Game
28 118 😀
12 361 😒
68,66%
Rating
$29.99
Dragon Age: Dreadwolf™ Reviews
Welcome to Dragon Age: Dreadwolf™. Enter the world of Thedas, a vibrant land of rugged wilderness, treacherous labyrinths, and glittering cities – steeped in savage combat and secret magics. Now, the fate of this world teeters on a knife's edge. Full reveal Summer 2024.
App ID | 1845910 |
App Type | GAME |
Developers | BioWare |
Publishers | Electronic Arts |
Categories | Single-player |
Genres | Strategy, Action, RPG, Adventure |
Release Date | 31 Oct, 2024 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, Italian, Spanish - Spain, Simplified Chinese, Japanese, English, Korean, French, German, Polish |

40 479 Total Reviews
28 118 Positive Reviews
12 361 Negative Reviews
Mixed Score
Dragon Age: Dreadwolf™ has garnered a total of 40 479 reviews, with 28 118 positive reviews and 12 361 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Dragon Age: Dreadwolf™ over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
5242 minutes
I honestly don't fully understand all the hate this game got. Does it have flaws? Yes. But to me those do not even come close to outweighing the positives. Most character are well written, combat is fun though a bit stale at times especially against regular enemies. I find the main storyline engaging and some companion quests are actually quite amazing. Finally, I think it's a gorgeous game visually. Not often that I stop and enjoy the view in a videogame. Sure, lots of games look amazing, but this has stunning, grand locations and the character an facial designs are stunning. Agree to disagree with others as I'd give this one a solid 7,5/10 based on how much I enjoy playing through it. Might not be in my top 10, or even top 50 games I ever played but it certainly felt deserving of much more than the hate it's gotten.
P.S. If your biggest problem is that it's 'woke' and has ONE very obviously and in-your-face non-binary character, grow up.
👍 : 11 |
😃 : 4
Positive
Playtime:
13876 minutes
I am a very big fan of the first 3 Dragon Age games. The story is out of this world and so fun to play. I play the first 3 over and over again. DA The Veilguard does not continue the story at all. All the people who put out this game was cutting the fans off. If you are a fan do not waste your money. (Probably too late to say this as most fans bought the game right away. :()
If you want to play a game..eh try it out. But wait until it's only $5 dollars or less.
👍 : 6 |
😃 : 0
Negative
Playtime:
3912 minutes
Man its so sad that they never made another Dragon Age game after inquisition.
.... All jokes aside it really sucks that Dragon Age was time and time again ignored or rushed so the studio could focus on Mass Effect and now that it didn't have to compete with anything it was still treated with so little care and respect. The game has plenty of beginnings of great ideas, great concepts or plot points that could be explored and great character design but no character development; it tries to distract you with good graphics but at the end of the day you can truly feel the loss of all the employees that were fired (specially the writers). This game doesn't begin to compare to any of the previous Dragon Age games, and it barley stands on its own. I hope that tax break was worth it, EA. Truly disappointed.
DEFINITELY NOT WORTH 80 FOKIN DOLLARS BTW
👍 : 9 |
😃 : 0
Negative
Playtime:
2753 minutes
Big DA fan, I have tried to play it through twice....the game is just so bad.....I will continue to try and play it through. Maybe I will find something good...maybe.
Why did they contract out all the story writing to the 7th grade drama class at Corrines girls school- terrible.
👍 : 9 |
😃 : 1
Negative
Playtime:
2920 minutes
I dont think any game pissed me off more than this one
kept teasing me that something interesting might happen, but never followed up on it
the only good part is the character creator so you can make your little ocs there and look at them run around for a bit, thats all
👍 : 7 |
😃 : 0
Negative
Playtime:
6083 minutes
I usually don't write reviews for games, but I feel I need to do my part, given how this game's name has been dragged through the mud.
Holds you by the shoulders. This is an enjoyable game. This is a GOOD game. I genuinely loved my time with it. I can recognize where it could have been better, certainly, but given this game's development conditions its a miracle it came out at all, let alone a game I cherished my time with for 100 hours.
I've played all the past Dragon Age games, and I've adored every one. This game is different, that's true. But so is each Dragon Age. Yes, its missing some key staples. It's not what people were expecting after the ten years between games. I wish it had been the game the team wanted to make, if they had been allowed their full ideas and resources, before the reboots and the rewrites. It shows the scars of the battle it took to get here. But I can love it for what it is, for what survived.
It still has stories that grip you by the heart and characters that feel alive. It's still a setting you can immerse yourself into, if you understand its restrictions. It's still Dragon Age, different as it is. And a part of Dragon Age has always been the interaction with your own imagination. What the game tells you isn't all it has to be.
If you give it a chance, if you look at it with your own eyes and ears, you'll find a game you can love too.
👍 : 77 |
😃 : 17
Positive
Playtime:
3230 minutes
[h1] It's bad, it's really bad. It's a bad dragon age game and it's a mediocre forgettable game on its own. [/h1]
I was gonna make a review for this when i was done but i just couldn't bother with it until now. You can try to make a argument on how it's not totally terrible, but if you paid attention to the lore in the previous 3 games, you would realize this game is not worth the effort of even defending.
I don't understand how anyone could be okay with what this game has to offer, sure maybe you can enjoy it nevertheless and that's cool, but there's no way you didn't think about what could've been, especially knowing the art book for the original version has been released.
To put it into bigger detail here's where i would start. This is assuming you've seen all the previous games.
[h3] Worldbuilding is forgotten or ignored [/h3]
Tevinter is most known for it's normalization of slavery. Dorian, a previous companion, can argue with the protagonist on how it's just normal for him, but to others it's seen as evil. But all of a sudden there's little to no slavery in the city, not to mention how REALLY racist it would be if you're not a human, but nope, it's all tell don't show.
Antivan Crows are known for recruiting children and grooming them into assassins, and killing them if they fail to kill their targets. But we don't hear any mention of that at all or see implications of it happening.
Every Elf in existence somehow knows the whole truth behind Solas and the Evanuris, even though their stories paint Solas as the villain, somehow they know he's actually a good guy? Also where is Solas' elven army? Why are there no elves siding with the gods? Elves have been a prejudiced race for centuries but now all of a sudden they just don't care? Not to mention there's no Dalish elves, instead they were all replaced by "The Veil Jumpers". why?
A big military force of the Qunari splits away from the Qun, yet i don't hear a single "Tal-Vashoth" uttered in the game. Also why would they side with elven gods that would destroy the world, especially knowing how anti-magic they are?
Tevinter vs Qunari was setup to be a big plot point at the end of Trespasser, but then that plotline gets dropped completely.
There is no crisis of faith at all, no one is making a big deal on how there are actual elven gods terrorizing the world. There's some scene where they explain andrastian faith is all lies, but the characters just gloss over it like it's nothing.
[h3] Dialogue feels too modern [/h3]
I don't have to explain much, nobody swears by Andraste or The Maker anymore.
[h3] Soft Reboot [/h3]
So everything you did in the past three games? None of that matters now, Orlais, Fereldan and Kirkwall are nuked offscreen via codex. This feels absolutely disrespectful to players that wanted to see their past choices matter. That was a core feature of the Dragon Age games and they take that away. It hurts even more when it was leaked that you could only implement three choices, and some devs tried to damage control as much as they could, but alas, it was pointless when everyone realized how insulting it was for the devs to try to lie to them.
[h3] The companions [/h3]
I'll try to remember as best as i can here. All of them feel like quirky characters in a marvel movie, as much as i don't wanna beat a dead horse it's pretty much there and it's hard to look past it.
Harding feels like a different character than her previous appearance. And i felt like she shouldn't have been a returning companion. She feels too emotional and juvenile compared to her quick-witted but mature in Inquisition. Her titan power quest line could've changed her whole character throughout the game but instead it's just moments here and there.
Bellara is the most disney character in the game and thats all you need to know, she did have a semi interesting choice on preserving elven history or letting it go, that was the only good part of her character.
Davrin felt like he should've had something more to him, but instead he's just a guardian to his pet griffon. He's a dalish elf but isn't concerned about anything involving his culture, same with Bellara.
Lucanis could've been a good character, a possessed assassin struggling with a demon and could go off at any moment? Instead it's portrayed as a funny and normal thing and barely plays a big role. And he likes coffee alot.
Neve a tevinter detective, honestly i don't remember anything about her. She wants to stop slaveryi guess.
Emmerich has the best companion quest choice and it's not even close, at first i thought he would suffer just like the others but he really surprised me. His stance on necromancy and fearing death was a breath of fresh air especially compared to other companions
Taash, the most hated companion in the whole franchise, she is supposed to be a professional dragon hunter but most of her moments involve us trying to help her figure out her identity. She is a literal self-insert character and it shows, and it's very shocking to discover how this writer is the same one that wrote Solas.
[h3] Not a RPG [/h3]
I have a problem with games marketing themselves as RPGs when they're really not, dialogue options don't even make a difference, it's either too nice, nice, or stern. There is only 1 big choice in the whole game that changes the game only a little bit and that's what city to save, Tevinter or Treviso? The consequences are only short-term instead of long-term, only some quests get locked and the companion belonging to those cities doesn't heal you anymore, wow great consequences game.
Also there's not a lot of roleplaying, apparently you can be a Qunari as a Antivan Crow, or a human as a Veil Jumper, or a elf as a Mourn Watch. You can't even be a city elf or dalish elf especially with how important elven lore is in the game now.
[h3] Other Stuff [/h3]
Morrigan doesn't want to kill Solas because she saw Mythal's memories, what even.
The Inquisitor is there for cheap cameos and nothing more.
Gameplay can get a little boring.
Varrics death plot twist was stupid and unnecessary.
The "secret ending" is dumb and invalidates the past events of the games.
Dwarven lore got shafted this game.
I probably have more to say but i think i got the most of it. Dragon Age was my favorite franchise ever and it's sad to see how it ended. It's insane how EA/Bioware could never comprehend on why people liked Dragon Age and proceeded to destroy it out of spite.
Anti-WOKE idiots did not kill this game, development hell and bad writing did.
👍 : 20 |
😃 : 0
Negative
Playtime:
429 minutes
[h1]A case study in why you shouldn't get rid of all of your talented writers[/h1]
This is the dragon age franchise's mass effect andromeda. It is nothing short of tragic that an excellent dark fantasy story has somehow culminated in a guardians of the galaxy-esque mess.
In an attempt to capture the marvel audience the art style has been bastardised, the darkspawn now nothing better than cartoon villains. The quippy dialogue becomes quickly grating, within the first few hours of play the only moment which is completely serious is the village which has been wiped out by darkspawn. Sombre for a few moments certainly, and yet the gravity of the sequence is soon lost when the characters begin firing one-liners soon after.
The tone is too light considering the game is trying to establish a multiverse ending threat. I would like to know how the writers justfied this given the stakes in this game are higher than every dragon age entry before it. Dragon age orgins deals with a blight, a continental threat. Dragon Age 2 deals with a number of city level threats, and Inquistion deals with a threat similar to origins. All three achieve a reasoanble tone, generally serious but with moments of levity. How does it make sense to make the game with the highest stakes by far the game with the most unserious tone?
[h3]Veilgaurd is to the tone and narrative of the Dragon Age series what Yoko Ono was to The Beatles. [/h3]
Other narrative questions stare you in the face and destroy your immersion. Such as why does everyone respect Rook so much at the beginning? Varric is undserstandable as a leader considering his history in successfuly aiding in averting world ending threats, but Rook? a smarmy nobody? and somehow everybody goes along with it. Everybody somehow knows who Rook is with no context, everybody finds his cheeky quips fun and endearing as opposed to totally out of place. Did Hawke have his phoneline disconnected, how about the inquistor, or what about the warden? (who should be alive considering the Morrigan romance was clearly intended to be canon originally before being retconned later)
The gameplay is reasonble, its like a less good God of War. Thats literally all I can say about it.
To conclude, this is a failure of unbelievable proportions. It is unnacceptably poor, and any journalist who gave this a glowing review should be considered untrustworthy moving forward.
[h2]I highly suggest you spend your money elsewhere. [/h2]
👍 : 152 |
😃 : 1
Negative
Playtime:
763 minutes
When the fans wanted a Solas game, the writers misheard and made a soulless game instead.
👍 : 172 |
😃 : 70
Negative
Playtime:
4085 minutes
I've been trying to find the right words to describe how I feel about this game.
It’s no secret that The Veilguard had a troubled development. The project was rebooted multiple times, drifted in different directions, and lost key creatives. What started as a sequel made by much of the old team ended up something very different.
Somewhere along the way, the game lost its identity. It dropped party control, shrunk the team to three, adopted a more action-oriented combat style, and shifted toward a cartoony aesthetic. While the new combat is more fluid than in Inquisition, many changes feel like cost-saving measures rather than creative evolution.
Mechanics like the barebones approval system, stripped-down world state import, and lack of character interactivity point to a game that was once something else—and rushed to completion.
The Veilguard lacks the grounded intimacy of DA2, the epic weight of Inquisition, and the darkness of Origins. It's a Frankenstein of ideas, missing the emotional core that made previous games unforgettable.
Its most glaring flaw is how little it trusts the player. World state import is reduced to three choices—two from Trespasser, one with minor impact. Past major characters and plotlines are ignored. No word on Hawke. Morrigan doesn’t mention her son. The Hero of Ferelden? Gone. Monarchs and the Divine? Nope.
Even worse, player agency is almost nonexistent. Rook, the protagonist, behaves as the writers decided—friendly, charming, safe. Dialogue options often feel meaningless. Companion approval has no mechanical impact, and most “choices” boil down to tone rather than consequence. Roleplaying feels empty.
The companions themselves suffer too. Most are likable, but shallow. Conversations resemble therapy sessions: characters plainly state their traumas within minutes of meeting you. The found family theme is unearned—conflicts are resolved in a scene or two, with no emotional build-up.
There are exceptions: Professor Volkarin’s arc, involving necromancy, grief, and choice, stands out. But even he is just another soft, safe, kind-hearted person in a party full of them—including a literal demon-possessed assassin who advocates due process over revenge.
Everything has been sanded down. The political themes that once defined Dragon Age—slavery, institutional abuse, racism—are neutered. Antivan Crows are now heroic. Rivaini pirates don’t plunder. The Qunari become either noble philosophers or cartoon villains. Tevinter is just neon lights and steampunk. The oppression of elves is barely acknowledged.
The writing reflects this shift. Dialogue is often bland, overly expository, and repetitive. Characters explain everything as it happens, killing subtext. Everyone speaks the same way. It’s like watching a Marvel movie.
Even the big twists lack impact. Varric’s fate, meant to be devastating, feels manipulative. And yet, strangely, the third act is stronger—it brings back some needed tension and finally centers Solas as the main antagonist. But even he has been softened.
In trying to be “safe” The Veilguard forgets what made Dragon Age matter. It fears making players uncomfortable, so it avoids saying anything at all. Its world is cleaner and far less alive.
What we’re left with is a technically competent game, clearly made with effort, but one that feels emotionally detached from its legacy. It wants to be both a soft reboot and a grand finale—and ends up doing justice to neither.
👍 : 552 |
😃 : 2
Negative