Recenzje Our Adventurer Guild
Zostań nowym Mistrzem Gildii Poszukiwaczy Przygód i poprowadź swoich poszukiwaczy przygód w eksploracji i taktycznych bitwach turowych. Czy gildia będzie się rozwijać pod twoim przywództwem? A może w końcu się pod nim rozpadnie?
Identyfikator aplikacji | 2026000 |
Typ aplikacji | GAME |
Deweloperzy | GreenGuy |
Wydawcy | GreenGuy |
Kategorie | Single-player |
Gatunki | Niezależne, Strategie, RPG, Wczesny dostęp |
Data premiery | 30 Maj, 2023 |
Platformy | Windows |
Obsługiwane języki | English |

22 Łączna liczba recenzji
22 Pozytywne recenzje
0 Negatywne recenzje
Negatywna Ocena
Our Adventurer Guild otrzymał łącznie 22 recenzji, z czego 22 to recenzje pozytywne, a 0 to recenzje negatywne, co daje ogólną ocenę „Negatywna”.
Najnowsze recenzje Steam
Ta sekcja przedstawia 10 najnowszych recenzji {name} na Steam, prezentując mieszankę doświadczeń i opinii graczy. Każde podsumowanie recenzji zawiera całkowity czas gry oraz liczbę pozytywnych i negatywnych reakcji, wyraźnie ukazując opinie społeczności.
Czas gry:
4217 minut
hidden gem veri gud 10/10
👍 : 0 |
😃 : 0
Pozytywna
Czas gry:
4595 minut
Game is probably about anime Fairy Tail and even if its not official its best game about gathering heroes in the guild
+++
+ everything is very cool, table-top experiance + Fairy Tail JRpg Background
+ heroes randomization/perks/classes
+ there is some story, little annoying as all JRpg's, but without it it would be empty
+ a lots of other +++, larger than ---
--- What would be great to fix:
- Bandit King Fight it's probably one of the most unbalanced part of the game. Its not bad when u have specific classes in team, but i dont want to die only to see some spoiler, suprises,.... I could grind and lvl up heroes or use some trick after few loses without any tactic, but if game is about repeating sooo looong mission i feel bad, its not rewarding. Also probably boss design is also not the best and some of the new enemies also a specially guys with ritual knifes. I hate so much dumb rules when u need kill somebody twice. So u need one atom bomb and than some tickling? Heavy wounds are usually like bleeding effect so its much more dumb. Next thing about this mission "turn u into a chicken" its this boss game logic. I dont like ideas with warewolves etc. I hate when fantasy world is not using some breaks in imagination and its loosing "charm" - like for example "Diablo universe" or maybe most of Anime series with "chakra water guns". Maybe it could be immersive but only with good narration/characters, guild, academy,...
- second unbalanced thing - infinity enemy spawns in random quests? It should have much better reward or just be impossible to generate a specially when mission is about cleaning map from enemies.
- random attributes per lvl - its not smartest idea. In my case i mostly use save and load game to get better results. Chances should be dynamic, u missed attribute - next time u'll have better chances and opposite situation.
- world is rather repetative. I'm bored a specially i need to grind before Bandit King Boss. More assets, mission types, perk types,... variations would be much more nice.
- i dont feel classes are equally balanced, a specially with attribute chances u'll be better paladin using earlier rogue than any other class. Perk system also is not best idea in my opinion, but just similar to other games. Better would be just learning skill with just some attribute/prev skill req - like in Diablo 1 from books + some attempts to learn and master skill.
👍 : 0 |
😃 : 0
Pozytywna