
117
W grze
235 😀
118 😒
63,74%
Ocena
$49.99
Recenzje Eiyuden Chronicle: Hundred Heroes
Eiyuden Chronicle: Hundred Heroes to gra będąca w założeniu współczesną odsłoną klasycznej rozgrywki z gatunku jRPG. Przygotuj się, aby poprowadzić ponad 100 postaci przez ogarnięty wojną świat, który tylko ty możesz uratować.
Identyfikator aplikacji | 1658280 |
Typ aplikacji | GAME |
Deweloperzy | Rabbit and Bear Studios |
Wydawcy | 505 Games |
Kategorie | Single-player, Osiągnięcia Steam, Częściowe wsparcie kontrolera |
Gatunki | Niezależne, Strategie, Akcja, RPG, Przygodowe |
Data premiery | 23 Kw, 2024 |
Platformy | Windows |
Obsługiwane języki | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, English, Korean, Japanese, Russian |

353 Łączna liczba recenzji
235 Pozytywne recenzje
118 Negatywne recenzje
Mieszana Ocena
Eiyuden Chronicle: Hundred Heroes otrzymał łącznie 353 recenzji, z czego 235 to recenzje pozytywne, a 118 to recenzje negatywne, co daje ogólną ocenę „Mieszana”.
Wykres recenzji
Powyższy wykres ilustruje trend opinii o Eiyuden Chronicle: Hundred Heroes na przestrzeni czasu, ukazując dynamiczne zmiany w odbiorze gry przez graczy wraz z wprowadzaniem nowych aktualizacji i funkcji. Ta wizualizacja pomaga zrozumieć odbiór gry i sposób, w jaki ewoluowała.
Najnowsze recenzje Steam
Ta sekcja przedstawia 10 najnowszych recenzji {name} na Steam, prezentując mieszankę doświadczeń i opinii graczy. Każde podsumowanie recenzji zawiera całkowity czas gry oraz liczbę pozytywnych i negatywnych reakcji, wyraźnie ukazując opinie społeczności.
Czas gry:
3531 minut
7,5/10
👍 : 0 |
😃 : 0
Pozytywna
Czas gry:
20 minut
6 miesięcy i dalej czekam na możliwość zmiany beznadziejnego ustawienia klawiszy na klawiaturze.
domyślnie na klawiaturze gra sie wsadem lub strzałkami i do tego klawisze od Q do P, cały rządek.
👍 : 0 |
😃 : 0
Negatywna
Czas gry:
7311 minut
This game is a good example why Steam needs more review options than just only Positive/Negative. Hundred Heroes has some high aspects that are dragged down by the low ones.
[h1]Localisation[/h1]
Let's start with the biggest elephant in the room. The localisation is not good, in fact if I were to review the game purely about the localisation, it would be a Negative score without any second thought. The game is filled with huge amount of inaccuracies, the characters end up being more annoying in the English version compared to the Japanese one. They often crack cringe jokes or use sentences that are popular on the internet as memes, which makes the localisation feel very infantile. Statistically you get at least one localisation inaccuracy per cutscene in the first half of the game. Once you get to Norristar the frequency of inaccuracies decreases, but they are still present. I've personally gathered the localisation inaccuracies into a list, which you can find on the Steam's Discussion page for this title and make your own judgement about its quality.
This isn't the absolute worst when it comes to localisations. If a game Gotta Protectors, which is another title that the lead localiser for Eiyuden worked on is 1/10, then this game is 4/10. If we apply the school/university grading system to it, where you need at least 50% points to pass, then this localisation simply doesn't make it.
[h3]4/10[/h3]
[h1]Graphics[/h1]
The artstyle is very pretty and most likely it is the highest point of this game. The opening shot with the camera following the bird, or the Hishahn Palace during the night left quite an impression on me. Everything else was good too. This isn't the absolute peak that can be achieved with a 2D artstyle, but it gets the job done.
[h3]8/10[/h3]
[h1]Combat[/h1]
The combat very much in style of Suikoden 1 and 2, but it feels lacking. The major thing that I've felt missing from Eiyuden is the mechanic when multiple characters with roughly similar speed stat would take actions at the same time. This made the actual battles very dynamic and pleasing to look at. As a kid I was very impressed by it, and years later I appreciated this mechanic from the programming point of view. It was something that helped Suikoden stand out among other jRPGs and makes Suikoden's combat a 9 or maybe even a 10/10.
In Eiyuden there are moments where you might think that they've implemented multiple actions mechanic, but in truth it's just that certain enemies having very short attack animation (e.g. Aquasoul enemies). Because of that the combat's speed feels sluggish at times, which was pointed out by many players.
Battle Plan is a nice addition. It's nowhere near as good as Gambits from FF12 and it's not as smart as I'd want it to be, but it's better than nothing.
When doing the endgame content I've encountered an issue with Battle Plan where I couldn't find a way to set it up for Wayve to use Magic Barrage for multiple enemies, but use basic attack when there is only 1 enemy to emphasize on his crit build.
Battle Plan needs an option to program individual skills, instead of configuring the general playstyle.
The game offers you a satisfying amount of customisation options for the character, when it comes to stats and abilities that you can experiment with. For example I was able to customise Dijkstra from his default playstyle, to full support/buffer with high hp/defense at the cost of attack, which he never uses. In that aspect the customisation might be as vast as for example in Pokemon games, without dwelling to the EV/IV nightmare. But just like in Pokemon, the vast majority of the characters underperform, and you'll most likely just use 10-20% of all characters for combat.
[h3]7/10[/h3]
[h1]Difficulty[/h1]
I've played on Hard difficulty, which doesn't feel that hard to begin with. Most bosses are pushovers and you can beat them easily on your first attempt. The damage they deal is lower from the damage you receive from mobs you encounter in the dungeons. Most of your recovery items will be spend on healing your team after fighting the mobs rather than during a boss fight. The only time when recovery items are needed during a boss fight is when you're fighting a boss who can apply hard crowd control on your team (Narungarde and Kraken).
There are also 2 bosses with attacks that can oneshot most of your characters (Elder Dragon and Dead Countess, but you'll most likely kill those boss before having one less team member will become an issue, so you don't even need revive potions.
The Hero's Trial Grounds, which serves as the endgame content is also way too easy. At this point you'll have your party members fully equipped with best gear and runes, so that the bosses you've encountered through the story will deal even less damage and die even faster. Hidden boss is an exception to that, but he shouldn't take you more than a few attempts to defeat.
[h3]5/10[/h3]
[h1]Music[/h1]
The music was good. Not bad, but not really great either. It would've been better if several villages didn't share the same theme, but this doesn't affect my score for the music that much.
[h3]7/10[/h3]
[h1]Plot[/h1]
Obviously this game's plot doesn't even stand close to the one from Suikoden 2.
The plot is fine, might be slightly worse than in S1 with how there are no serious consequences during the conflict. There are multiple moments where you might think that one character will be captured or killed by the enemy, only for them to show the middle finger and walk away like nothing happened.
The main villain gets more screentime than Barbarossa from S1, which is a plus. His motivation to start the conflict isn't that great though. He also is portrayed throughout the entire game to be this great schemer who is always one step before the others, but all he really does is show up on the battlefield with an army, after everyone thinks that it's over.
[h3]6/10[/h3]
[h1]Technical issues[/h1]
Throughout my entire playthrough I didn't expect many bugs or errors. There were few audio issues, like when the Fenrir boss roars but there is no sound, or how there is no audio when the main character is running, but you do hear the footsteps audio when moving through doors.
There was also a significant bug for the Shi'arcraft minigame which made the experience very unpleasant, and to my knowledge it still might not have been fixed.
There is a small delay when navigating through the UI or when a user input doesn't register for the first second after starting a battle, which is a mild inconvenience.
[h3]7/10[/h3]
[h1]Minigames[/h1]
Minigames take a significant % of your total playtime if you're planning on clearing them all. Except for the card battle which is fun, and beigoma which is okay, the others are either bugged (shi'arcaft race), emphasize on being afk (eggfoot racing, fishing), or are just unfun (cooking). The story for cooking minigame is fine though.
[h3]4/10[/h3]
[h1]Achievements/100% completion[/h1]
The game has plenty of activities to do. There's so many in fact that if you want to keep track of everything without getting lost, having a spreadsheet is a must. I'd say I prefer things like that over the grinding achievements, although there are some issues with how they were handled in this game.
The time distribution for main story/side activities if you're going for a 100% run is 40/60 from my experience. You spent quite a lot of time on the minigames and on collecting various recipies and so on. The thing I didn't enjoy about the collectibles are the star recipies, which have a random chance of spawning in a shop every 30 real-life minutes.
The minigames mentioned previously, which are also required for 100% completion are also on the weak side.
There are also few missable characters, which do count for a 100% completion.
[h3]6/10[/h3]
I wanted to address more details, but I already reached the character limit.
👍 : 6 |
😃 : 0
Negatywna