Bless Online Reviews
Live your own adventure in the breathtaking world of Bless Online! Fight for your faction in RvR battles and field PvP, explore treacherous dungeons with your friends, tame fantastic monsters, and become a legend.
App ID | 681660 |
App Type | GAME |
Developers | NEOWIZ BLESS STUDIO |
Publishers | NEOWIZ |
Categories | Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Co-op, Online Co-op, In-App Purchases, Steam Trading Cards, MMO |
Genres | Action, RPG, Adventure, Free to Play, Massively Multiplayer |
Release Date | 23 Oct, 2018 |
Platforms | Windows |
Supported Languages | German, English, Korean |

9 868 Total Reviews
3 683 Positive Reviews
6 185 Negative Reviews
Mostly Negative Score
Bless Online has garnered a total of 9 868 reviews, with 3 683 positive reviews and 6 185 negative reviews, resulting in a ‘Mostly Negative’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Bless Online over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
6521 minutes
nul, 0.
👍 : 0 |
😃 : 0
Negative
Playtime:
3187 minutes
Worst game of 2025, I want my money back
👍 : 0 |
😃 : 0
Negative
Playtime:
7520 minutes
This game can be called the biggest fraud/scam in history
👍 : 0 |
😃 : 0
Negative
Playtime:
1240 minutes
Bless Online was once hailed as the next big thing in MMORPGs—a sprawling fantasy epic with AAA visuals, dynamic combat, and a world brimming with lore. Developed by Neowiz Games, the title generated significant buzz prior to its Western release, thanks to its impressive trailers and a promise to offer a modern, premium alternative to the aging MMO landscape. But despite its potential, Bless Online is a cautionary tale in how big dreams can falter under the weight of poor execution and mismanagement.
Let’s start with the positives: Bless Online is visually striking. Its environments range from lush forests to towering citadels, all rendered in a high-fidelity Unreal Engine 3 aesthetic that—while now a bit dated—was impressive at launch. The art direction leans heavily into high fantasy, with towering armor sets, imposing monsters, and elaborately designed cities that feel truly massive.
The world itself, Lumios, is clearly built with lore in mind. There’s a sense of scale and ambition in the layout of its factions, kingdoms, and conflicts. You can tell that the developers tried to build a living, breathing universe.
Bless offers a decent selection of races and classes, from traditional archetypes like mages and warriors to more exotic additions like the mystical Mascu race. The customization options are surprisingly robust, with sliders for nearly every facial and body feature, allowing for a deeply personalized character.
Unfortunately, class balance has always been a sore spot. Some classes were drastically over- or under-powered, leading to frustration in both PvE and PvP contexts. Frequent rebalancing sometimes made things worse instead of better.
Combat was marketed as “action-oriented,” but in practice, it landed somewhere between traditional tab-targeting and sluggish combo systems. Animations often felt stiff, input delays were common, and the rhythm of combat lacked the fluidity that defines modern action MMORPGs like Black Desert Online or Final Fantasy XIV.
Dungeons and raids, while visually interesting, suffered from lackluster mechanics. AI behavior was predictable, and group coordination was rarely necessary beyond basic tank-healer-DPS setups.
PvP, both open-world and structured, was meant to be a core feature. Unfortunately, lag, balance issues, and lack of meaningful rewards made it feel more like a chore than a thrilling challenge.
One of Bless Online's most controversial aspects was its progression system. Grinding was severe, and character advancement often felt artificially slowed down to encourage monetization. Although Neowiz attempted to clarify that the game wasn’t pay-to-win, many systems (gear upgrades, convenience items, cash-shop bonuses) painted a different picture.
This was exacerbated during the Steam Early Access period, where players who paid for Founder’s Packs quickly felt shortchanged by rapid changes to the game’s monetization and progression models.
From the start, Bless Online was plagued with technical issues: server instability, crashing clients, memory leaks, and optimization problems across all hardware tiers. Despite patches and a steady stream of developer updates, the core infrastructure seemed fundamentally flawed.
The community, initially hopeful and passionate, became disillusioned over time. Promised features were delayed or quietly removed. Communication from the developers, while frequent, often felt reactive rather than proactive. The player base rapidly declined within months of launch, and eventually, the game was sunset in 2019.
Bless Online was a game with enormous potential—ambitious world-building, beautiful visuals, and a rich fantasy setting. But its lifeless combat, grind-heavy systems, technical instability, and inconsistent development roadmap doomed it from the start. It stands now as a poignant example of how even the most beautiful MMOs can fall apart without solid execution and player-focused design.
It wasn’t unplayable, but it never lived up to its promise. A blessing in name, but a burden in practice.
Rating: 5/10
👍 : 14 |
😃 : 0
Negative