Homefront
Charts
12

Players in Game

7 787 😀     4 980 😒
60,35%

Rating

Compare Homefront with other games
$1.99
$19.99

Homefront Reviews

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App ID55100
App TypeGAME
Developers ,
Publishers Deep Silver
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Partial Controller Support, Valve Anti-Cheat enabled
Genres Action
Release Date14 Mar, 2011
Platforms Windows
Supported Languages English, French, Italian, German, Spanish - Spain, Dutch

Homefront
12 767 Total Reviews
7 787 Positive Reviews
4 980 Negative Reviews
Mixed Score

Homefront has garnered a total of 12 767 reviews, with 7 787 positive reviews and 4 980 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Homefront over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 233 minutes
The campaign feels like a parody... without overtly poking fun at anything. Some things I found interesting: + The Don't-Tread-On-Me guy working with a highway cop is an interesting shorthand for how ♥♥♥♥♥♥ the US is during the game. + the balance heavily emphasises decisive action, + 4h campaign. It works great as a snack. If you ran out of games, absolutely do play this one... I wouldn't put it on The List™ though.
👍 : 0 | 😃 : 0
Negative
Playtime: 35 minutes
Honestly, a hidden gem of a tactical campaign. The story and atmosphere are incredibly dark and gritty, showing a really unique take on an invasion scenario. The gunplay is solid, and the multiplayer back in the day was amazing. Even though the campaign is a bit short, the cinematic moments and intense pacing make it completely worth playing. Great old-school FPS experience. Nice!
👍 : 0 | 😃 : 0
Positive
Playtime: 380 minutes
Homefront is a game of squandered potential. The game starts incredibly strong. The intro is genuinely harrowing and sets up a brilliant premise with the potential for a great story. Unfortunately, it quickly squanders that goodwill. The narrative rapidly descends into incredible clichés, and the characters are entirely defined by a grating, B-movie attitude that makes it hard to take the conflict seriously. In practice, it feels like an off-brand Call of Duty. The weapons lack punch, and the overall gameplay simply doesn't feel as tight or satisfying as the shooters it tries to emulate. The mission design does it no favours either: it is very heavily scripted, leans frustratingly on infinite enemy spawns to create artificial tension, and sometimes suffers from buggy event triggers that can completely halt your progression. While the graphics are technically on par with other games of that era, the art direction is severely lacking. The colour palette is frankly terrible, with everything draped in a brownish, washed-out filter that turns the environments into a muddy, unappealing mess. Ultimately, Homefront is also very short. The entire campaign can probably be wrapped up in under 4 to 5 hours for an average player, making it a brief and largely frustrating experience. Notes: 1- A bit of tweaking is required to run it on Windows 11. The game requires a legacy version of NVIDIA PhysX to boot properly; fortunately, the installer is available directly in the redist directory of the game folder. 2- Once that initial PhysX issue is sorted out, the game naturally runs maxed out flawlessly on any modern gaming rig.
👍 : 0 | 😃 : 0
Negative
Playtime: 227 minutes
7/10. I like the original Homefront significantly more than its sequel, even if it is undeniably a rougher experience. What makes this game stand out is its incredible, gritty atmosphere. The premise of an occupied suburban America is executed beautifully here—it feels dark, depressing, and incredibly grounded. From the opening bus ride to hiding in suburban backyards, the world-building completely hooks you from start to finish. The biggest drawback is the length; the campaign is notoriously short and ends just as it feels like it's truly getting started. But for the few hours it lasts, the atmosphere is top-tier. Pros: + Phenomenal, gritty, and memorable atmosphere. + A highly compelling narrative premise that actually takes itself seriously. + Solid, classic military shooter gunplay. Cons: - Incredibly short campaign (around 4 hours) that ends on a massive cliffhanger. - Linear and rough around the edges by modern standards. Final Verdict: If you want a highly atmospheric, cinematic story of resistance, the original Homefront is absolutely worth a playthrough. It's a bit unpolished, but the campaign's vibe makes it a memorable cult classic.
👍 : 0 | 😃 : 0
Positive
Playtime: 220 minutes
It's more functioning than Sniper Ghost Warrior and it's a tiny bit more entertaining than Rage.
👍 : 0 | 😃 : 0
Negative
Playtime: 273 minutes
Had lots of fun with this game. Cranked the speakers way up for the last few missions, loved it.
👍 : 0 | 😃 : 0
Positive
Playtime: 200 minutes
Great Military War Shooter. Short Game as always with these kinds of games. Nice to see it based in the U.S & Not your usual Middle-east. Enjoyed the Game & Story though it is nothing special. Recommend getting it. No Crashes, No Bugs, No Visual glitches & No level glitches. 8.5/10.
👍 : 0 | 😃 : 0
Positive
Playtime: 588 minutes
I’d heard about Homefront for ages, and its world was always super intriguing, but I never got around to playing it… until recently. Seeing Modern Warfare 4 announce a North Korea-themed plot suddenly reminded me of this ancient classic, and I thought, “Yeah, I need to finally check this out.” Even though it came out in 2011, the story is set in 2027, with North Korea fully invading the US. Looking back now, it gives a weird kind of time-travel vibe. Most FPS games loves to let you play as a badass American super-soldier, but in Homefront, you’re just a regular resistance fighter. And you’re not storming some desert nuke silo or a secret base in Siberia—you’re fighting on streets, in schools, stadiums, neighborhoods… basically your everyday surroundings. It really tries to make you feel, “What if war broke out in your own backyard?” That perspective is refreshing and clever. The intro cutscenes and first chapter do a fantastic job of setting up this huge, wild world. You see buses transporting civilians, street executions, occupying troops patrolling, news broadcasts… it immediately makes you ask questions: How did North Korea rise to power? Didn’t the US military fight back? How does this resistance even operate? But sadly, the game never really expands on any of that, leaving the story feeling kind of incomplete—like it starts with a bang but fizzles out. The world-building aside, the story and character development are… well, weak. Connor, Boone, Rianna, Hopper—your squadmates all have names, but after finishing the game, you can barely tell them apart. And the protagonist? Forget it. In five hours of campaign, the main character has no real motivation, no personality, no growth. Connor goes where he’s told, shoots when he’s told, retreats when he’s told. Even the villain, who looks like a North Korean version of General Shepherd, is poorly handled—he shows up maybe two or three times early on and then disappears. The pacing doesn’t help either: deaths, defeats, counterattacks all happen so fast you barely remember anything. Combat and level design are nothing special either. Yeah, people might say, “It’s a 2011 game.” But 2011 was golden era for FPS—games like Modern Warfare 3, Battlefield 3, Crysis 2, and Resistance 3 were all out there. By comparison, Homefront just doesn’t stand out, so you can’t excuse it just because it’s old. The biggest disappointment? This IP never got the love it deserved. I don’t hate the game—I actually really like the concept—but the more I think about it, the more I feel like it could have been amazing. With a bigger budget, better writers, and a proper development team, Homefront could’ve been a legendary FPS. Instead, what we got is… a barely-passable half-finished game. [h3]6.5/10[/h3]
👍 : 27 | 😃 : 0
Positive
Playtime: 211 minutes
I really just spent four hours doing a gas run. Interesting premise but underdelivered. Bad voice acting, poor level design, bad sound design, poor selection of guns, and a chore to play. The short run time is almost a saving grace! It's a shame because the setting, combined with the advertising for this game when it came out, made me excited to play it!
👍 : 1 | 😃 : 0
Negative
Playtime: 871 minutes
This game can only be described as a buggy ♥♥♥♥♥♥♥♥♥♥♥. Hands down one of the worst PC ports of all time. Genuinely an awful experience from a gameplay perspective. Now the story might be the single biggest plot-armour dumpster fire I've ever seen. Somehow North Korea manages to take on the combined might of the USA, Japan, South Korea, and Saudi Arabia. Yet four American rednecks, backed by three fuel containers, somehow manage to turn the entire tide of the war. Don't bother. Awful game.
👍 : 1 | 😃 : 0
Negative

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