Stories: The Path of Destinies
4

Players in Game

66 😀     4 😒
82,01%

Rating

Compare Stories: The Path of Destinies with other games
$14.99

Stories: The Path of Destinies Reviews

Stories: The Path of Destinies is an Action RPG, an enchanted storybook filled with madcap fantasy tales, each told by a zippy narrator attuned to the player’s choices and actions.
App ID439190
App TypeGAME
Developers
Publishers Spearhead Games
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Steam Trading Cards
Genres Indie, Action, RPG, Adventure
Release Date12 Apr, 2016
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, English, Russian

Stories: The Path of Destinies
70 Total Reviews
66 Positive Reviews
4 Negative Reviews
Very Positive Score

Stories: The Path of Destinies has garnered a total of 70 reviews, with 66 positive reviews and 4 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Stories: The Path of Destinies over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 264 minutes
nice
👍 : 0 | 😃 : 0
Positive
Playtime: 677 minutes
It would be even better if Zenobia was a female voice
👍 : 2 | 😃 : 0
Positive
Playtime: 501 minutes
(with translator helps) [h1]Negative:[/h1] Controls and how the character responds to my inputs suck. Sometimes he can't start running on the first try or does it with a delay if he's close to an interactive object. Why? I don't know. During battles, it literally kills me (but just in the game). The target-assist system always sucks, but if you get punished for targeting the wrong enemy, it makes you suffer because you might not even do it, but you still get punished just because that's how the game works. The time stop after every hit is... I don't find this a good idea, but okay. The worst part is that you get a longer time stop if you land a "perfect" hit. And that just breaks the whole process. I wanna f**king SCREAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAM how bad it is. Sometimes my character just stands still, literally, while I spam my buttons, even when not in time stop. Maybe it's some "interesting mechanic," I don't know, but it makes everything worse. I wanna cry in that moment, literally. And I have a problem with grabs, the most powerful action in this game. Just when I want to grab, my character goes into this "AFK" state. Maybe I just can't get used to it, and it's my skill issue, but it's still not intuitive and not friendly. Narrator is boring. [b]Spoiler:[/b] [spoiler]In one scenario, the protagonist was kissed by a cat, but after he was killed, before he died completely, he realized that she loves him. So, okay, what truth did I get? I got the truth that the bunny is a traitor, of course he is, but why did they add the part where she kisses him and confesses her feelings? Just for what? I still need to figure out the truth about her feelings. That's frustrating. This sucks.[/spoiler] [h1]General things / Neutral:[/h1] Choices without choices: the problem with every game that claims to have "choices." They never give you real freedom, not even within the "game borders." Thankfully, we have fixed 4 choices for each ending (I don't know about the "truth"), because I don't need to predict my last choice. But still, I can't relate to what it is MY choice and not the protagonist's, because sometimes he does something I don't want him to do. That gives such a frustrating experience. But this is a story about someone else, not me, right? It's up to you, but I don't like it. Honestly, when he does what I want without additional choices, it feels really good. Thanks that this exists, not too often, but still. Battles aren't hard; they made them similar to a beat 'em up, with the main focus on crowd control. I didn't find this story is interesting. Like. So-so or even a little worse. [h1]Positive:[/h1] Thanks that I don't need to find every chest in the game to get my max-level swords and stones. Thanks that I don't need to grind for them. Thanks that I don't need to grind through every ending to get the "truth," just 4 specific scenarios. Thanks that I don't need any levels for my character or items to beat the enemy. Thanks that the game still encourages me to be proactive and reactive enough in battle, and there is a reward for it (not a great one, but... still something). Interesting implementation of mouse controls where you need to click on the enemy. Lol, it's like playing a point-and-click action game, ha-ha. And it's so cool that they even added a feature where, if you drop an enemy's shield while flying, it can stagger other enemies. That's awesome! And you can grab an enemy and use them as a live shield.
👍 : 1 | 😃 : 1
Negative
File uploading