Metro Exodus
Charts
1 073

Players in Game

108 945 😀     12 370 😒
88,63%

Rating

Compare Metro Exodus with other games
$29.99

Metro Exodus Reviews

Flee the shattered ruins of the Moscow Metro and embark on an epic, continent-spanning journey across the post-apocalyptic Russian wilderness. Explore vast, non-linear levels, lose yourself in an immersive, sandbox survival experience, and follow a thrilling story-line that spans an entire year in the greatest Metro adventure yet.
App ID412020
App TypeGAME
Developers
Publishers Deep Silver
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Steam Trading Cards, Remote Play on Phone, Remote Play on Tablet
Genres Action
Release Date14 Feb, 2020
Platforms Windows, Mac, Linux
Supported Languages Portuguese - Brazil, Simplified Chinese, Traditional Chinese, English, Korean, French, Italian, German, Spanish - Spain, Russian, Ukrainian, Czech, Polish, Japanese

Metro Exodus
121 315 Total Reviews
108 945 Positive Reviews
12 370 Negative Reviews
Very Positive Score

Metro Exodus has garnered a total of 121 315 reviews, with 108 945 positive reviews and 12 370 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Metro Exodus over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1344 minutes
Atmospheric, immersive, and emotional
👍 : 1 | 😃 : 1
Positive
Playtime: 2204 minutes
The immersion in this game is top notch, which is basically the combination of the amazing sound production, and gritty game atmosphere throughout all the chapters and key locations of the game. It's not your usual "spoon fed information" type where the game tells you what to do and where to go every time, the process of stumbling upon side quests, random encounters with bandit camps and scripted events all by just exploring the vast variety each area makes the world feel more alive. This is also backed by other characters responding or even complementing your actions when you finish such side quests such as finding a teddy bear or a guitar from some bandit camp which may unlock an interaction later on in the game, did you need to do that for the story to progress? of course not, but the fact that even the simplest things do make a difference in future character interactions puts some added emotional realism to the already interesting cast. Crafting uses two key ingredients, chemical and material. These stuffs are scattered all over the map, mostly found in crates or storages, and these are simple enough that you can use it in a variety of things such as weapon ammo for all kinds of types, throwables, etc. There's also a function in your backpack to clean dirty weapons to improve its reliability as well as being able to change the attachments based on different scenarios, want a stealthy approach to a bandit camp? use a silencer. Need more damage? use a long barrel. There are tons of different weapons to choose from as well as attachments that you can just pick up from enemies (they also drop ammo). Crafting ammo is restricted only to a workbench which can be found in safehouses or the base, but being able to customize your loadout before an expected gunfight/interaction is already a plus. Handling is pretty okay, but you might want to use hitmarkers as the weapons might sometimes not register a headshot. I do like the open world approach in Volga and the Caspian Sea. I had fun exploring the large dense map through unlocking points of interest through the binoculars, though I feel like the later part of the game feels rushed with cut down versions of maps leading back to the previous formula of linear gameplay but eitherway it's alright. Characters are great, the atmosphere is 11/10, sounds are awesome both in atmosphere+gunsounds+character voice acting, enemy variety is eh, but overall a great game. Never too late to try it out.
👍 : 1 | 😃 : 0
Positive
Playtime: 2050 minutes
The thing I love about the Metro series is that every action you take matters. It can lead to either a good or bad outcome, and each decision decides the game’s ending. Metro Exodus improved on this by applying it to each major chapters. The graphics are top-notch, the characters are well written, and every level is absolutely beautiful and perfectly designed. A 10/10 game and a 10/10 series overall!
👍 : 2 | 😃 : 0
Positive
Playtime: 1583 minutes
ranger hardcore had me thinking about life but It was worth the 23 hours to get the good ending id play the other two games first to understand the story tho
👍 : 3 | 😃 : 0
Positive
Playtime: 2909 minutes
Гра дуже сподобалась! Пройшов на хорошу кінцівку, де лише померає Мельник. Графіка на гарному рівні навіть після 6 років. Геймплей классний, кожний спартанець по своєму індивідуальний й харизматичний. Той, хто хоче пройти гру на хорошу кінцівку, рекомендую краще рятувати Альошу й Князя, для МЕНЕ порятунок Даміра був важкий, тому я й не рекомендую рятувати його, через багато вимог. Оцінка гри від мене 9/10, бо траплялось застрявання у текстурах
👍 : 3 | 😃 : 0
Positive
Playtime: 1925 minutes
This game is beyond good whether is about its brilliant story or amazing game-play. The environment, dynamics, design and characters in the game is so unique, you can tell everyone has their own stories. The idea of adding different seasons to the game and let you see the beautiful art of the seasons was fascinating. Overall, for me Story 10/10 (In other game series, they usually mess up when it comes to wrapping up the story at the last title but Exodus did not fail in this matter.Also one thing that I was not aware of until the ending was that the type of play that you chose throughout the game had a direct impact on the ending you get) Game-play 10/10 (The variety of guns that you can choose and play with, has dramatically increased in Exodus compared to last light and 2033 and moreover you get to make your own gun with the gunsmith system) Graphics 10/10 (I forgot to notice that the game is fully optimized and even I could run it on 60fps high graphics while I was playing on gtx1650 laptop) Art 10/10 (The art-style in the game was always unique and special and by the way the biome with autumn art is astonishing) Characters 10/10 (Although you are always playing as the famous Artyom but the bond and communication with other characters during separate missions is so special) As you can see, it is a 10/10 game for me like last two titles of metro.
👍 : 3 | 😃 : 0
Positive
Playtime: 2492 minutes
Like any other Metro games, it has its flaws. It embodies the term "eurojank." Sometimes your camera will break while driving a car because you decided to hold the W key after closing out of your map. The save system is frustrating and I've had my Ranger Hardcore playthrough save wiped out TWICE all because I wanted to play the DLC. Lots of grievances with qualities of life and overall jank factor of the game. That being said, this is easily the best Metro game I've ever played. The focus on open zones and characterization is unprecedented. This game has such good characters. At the end of the main story and The Two Colonels DLC, I found myself in tears. The Open Zones are fun to explore, looting every nook & cranny you can find. The game is absolutely beautiful and the environments are incredibly well thought out. There's a multitude of upgrades & encounters you can completely miss out on if you don't explore. There's also a fair share of linear zones and sequences that harbor back to classic Metro games. Making this game feel complete. I highly recommend checking out both DLCs once you're done with the story. They are just as good as the main experience, if not even better in some regards.
👍 : 5 | 😃 : 0
Positive
Playtime: 209 minutes
100x better version of stalker heart of chornobyl
👍 : 22 | 😃 : 4
Positive
Playtime: 1410 minutes
Reviewing (mostly) every game (or DLC) in my library, part 193: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️ (10/10) [i]Metro Exodus[/i] is one of the most immersive, emotionally resonant, and quietly beautiful games I’ve ever played. It’s not just about survival—it’s about connection, memory, hope, and the cost of trying to live in a ruined world. This game hit me hard. I was totally absorbed by it, from the first step into the frozen Volga to the final cutscene on the Aurora. I think about it all the time. It’s a game about holding onto hope when everything seems lost—about choosing kindness even when it’s easier to pull the trigger. It’s also just damn fun to play. 🚂 [b] Pros:[/b] [list] [*] Gunplay that hits like a brick. Every weapon in [i]Metro Exodus[/i] feels handmade, gritty, and powerful. There’s real heft to every shot—guns recoil heavily, reload animations are slow and deliberate, and jamming mid-fight because your gun is filthy? Panic-inducing. This isn’t flashy, cinematic combat—it’s messy and dangerous. Every shot feels like a choice. There's also a great selection, so you can mix and match as you please. [*] Great immersion. You don’t just open a map. You pull it out. You manually take out your map, shine your flashlight, wipe your gas mask, and charge your battery. There’s no floating HUD, just you and what’s in your hands. The act of surviving is grounded in physical motion, and it pulls you deeper into the world than most games even attempt. [*] Crafting and gear systems that are tactile and personal. Upgrading and maintaining your gear is never busywork. You clean your weapons to stop them from jamming. You build silencers, scopes, magazines. Everything you do—every bolt scavenged, every chemical looted—feeds back into the survival loop. Your weapons are yours because you’ve kept them alive. [*] Semi-open world hubs that respect your time. Each level is a semi-open space filled with secrets, side missions, and environmental storytelling. But unlike other open-world games, they aren’t bloated. Exploration feels purposeful. There’s always a reason to stray off the path. Maybe you hear someone screaming, or see a church in the distance, or stumble on an abandoned shack. It’s the kind of exploration that rewards curiosity without overwhelming you. [*] Dust motes, dynamic weather, and real-time day-night cycles create a living world. Watching dust float in shafts of sunlight inside a ruined train car. Rain battering your gas mask as lightning flashes. Fog rolling in across a swamp. These aren’t just pretty effects; they feel like part of the story. They create mood, tension, and wonder all at once. [*] The train journey format gives the game emotional momentum. You’re not just completing missions; you’re moving across the continent with people you care about. The train becomes home. Each new chapter is a new season, a new region, and a new challenge. This structure turns [i]Metro Exodus[/i] into a real journey, one that grows and changes alongside you and your companions. [*] The Aurora crew feels like a real, ragtag family. They joke. They smoke. They fall in love. They get scared. You can talk to them between missions, sit beside them around the campfire, listen to guitar music, or just exist in the quiet. It’s rare for a game to give you these moments of stillness, where nothing’s happening, but everything is. These people matter, and losing even one of them hits hard. [*] Anna and Artyom’s relationship is deeply human. There’s no melodrama here. Just love, worry, affection, and trust. The way Anna gently teases you, the way she pushes you to open up, the way she quietly panics when you’re in danger ... it’s a believable, warm relationship that anchors the whole narrative. [*] Stealth is tense and satisfying. Sneaking past bandits at night with just a throwing knife and your flashlight off is pure adrenaline. You can knock enemies out, avoid detection, and even avoid killing, and the game rewards that. It’s not just about surviving. It’s about surviving your way. [*] Moral choices that are subtle but meaningful. There’s no morality meter. But the game remembers. Did you spare a guard who surrendered? Did you help a starving family? Did you kill everyone in a camp, or just knock them out? These decisions ripple through the story and help determine which ending you get. The game never calls attention to it, but it sees you. [*] Environmental storytelling done right. This game tells its story through corpses, broken radios, blood trails, empty homes, and handwritten notes. There’s almost always something worth finding—and often, it's not loot. It’s context. You slowly piece together what happened in these places, and some of those mini-stories hit harder than entire questlines in other games. [*] The visual design is breathtaking. From golden sunsets in the desert to eerie fog in the forest, this game constantly stuns. It’s not just good graphics, but atmosphere. You feel the cold. You feel the isolation. But you also feel the hope when you step outside and see beauty in this broken world. [*] The soundtrack lingers in your soul. Melancholic strings. Sparse piano. Ambient sounds that set your nerves on edge. The score knows when to break your heart and when to disappear entirely. It’s perfect. [*] The ending absolutely shattered me. No spoilers, but it’s one of the most honest, bittersweet, and earned conclusions I’ve seen in any game. It understands what it’s like to try, to sacrifice, and to hope. Ngl, I cried for a bit. And I’d do it again! [/list] 🧷 [b] Cons:[/b] [list] [*] Mac performance is tricky. For 23 hours, life was great. But all of a sudden, I couldn’t even get past the loading screen on Mac without manually launching the game via .exe. This workaround technically worked, but it broke Steam achievement tracking and didn’t log the rest of my playtime. I also couldn't go NG+ because of it. [*] Artyom’s silence is inconsistent and awkward. He narrates loading screens. He clearly has a voice. But in every conversation? He’s completely silent. It’s jarring—especially in deeply emotional moments where someone is pleading with him, crying, yelling, or laughing, and he just… stares. It creates emotional distance, and I wish he’d said just a few words now and then to bring scenes fully to life. [*] On launch, there were lots of bugs, but I didn't encounter anymore through my playthrough. Still, buyer beware. There is some jank with movement. [/list]
👍 : 19 | 😃 : 0
Positive
Playtime: 1731 minutes
In the game, we return to a post-apocalyptic future in which human civilization has been destroyed by a global nuclear war, and we once again assume the role of Artyom, known from the previous installments. The heroes travel across Russia aboard the Aurora train, searching for a place free from radiation and mutants where they can start a new life. ✅The game includes two DLCs, which I highly recommend playing. I liked the two different storylines. ✅The game has two endings: good and bad, and you can play through the game in two ways: loud or silent. This has a powerful ending at the end. ✅The game is well-optimized. ✅You have to be careful who you kill, because it also affects who you shouldn't kill at the end of the game. ✅The game features a more open world than previous installments. ✅Fantastic atmosphere, whether in the underground, the wasteland, or the forest. ✅The graphics look amazing, especially the lighting, which deserves a big plus. ✅Excellent dialogue and characters. ✅Variety of weapons, which we can craft ourselves, increasingly better weapons in the later stages of the game, and find various other weapon upgrades on the map. ✅You can find various collectibles and Artyom's journal entries, which provide a lot of information about the world and characters, and most importantly, how the main character views it. ✅We can also craft first aid kits, arrows for weapons, and grenades, but we need the right materials for this. ✅Interesting and gripping plot that keeps us in suspense until the very last hours of play. The story of Artyom, who sets off on a dangerous journey beyond the metro in search of a new life, is full of twists and turns and emotions. The characters are deeply developed, and their fates evoke sympathy and interest in the player. ✅Various enemies ✅Locations are well-designed for stealth ✅The price is really good for such an excellent game ✅The sound in this game is amazing ❌Too few side missions. ❌A lot of running around, and not every location has the option to drive, which is a slight downside for me. ❌The downside to this game (and the previous installments) is that the main character unfortunately doesn't speak, but I still had a great time ❌The AI system was sometimes weak; enemies simply couldn't see us at close range, and mutants also behaved strangely. If you have any questions about my reviews, feel free to ask. I'll be happy to answer them. All reviews are my own. Best regards, King Viking Bezimienny
👍 : 113 | 😃 : 1
Positive
File uploading