Metaphor: ReFantazio
Charts
1 326

Players in Game

31 641 😀     3 199 😒
89,07%

Rating

$69.99

Metaphor: ReFantazio Steam Charts & Stats

The throne sits empty after the king’s assassination. With no heirs, the will of the late king decrees that the next monarch will be elected by the people, & thus begins your fight for the throne..
App ID2679460
App TypeGAME
Developers
Publishers SEGA
Categories Single-player, Full controller support
Genres Action, RPG, Adventure
Release Date2024
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, English, Korean, Spanish - Latin America, Japanese
Age Restricted Content
This content is intended for mature audiences only.

Metaphor: ReFantazio
1 326 Players in Game
85 961 All-Time Peak
89,07 Rating

Steam Charts

Metaphor: ReFantazio
1 326 Players in Game
85 961 All-Time Peak
89,07 Rating

At the moment, Metaphor: ReFantazio has 1 326 players actively in-game. This is 98.17% lower than its all-time peak of 71 346.


Metaphor: ReFantazio Player Count

Metaphor: ReFantazio monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-08 1658 -20.84%
2025-07 2095 +10.56%
2025-06 1895 -11.21%
2025-05 2134 -8.94%
2025-04 2344 -14.25%
2025-03 2733 -42.87%
2025-02 4785 -38.62%
2025-01 7796 -18.92%
2024-12 9615 -30.37%
2024-11 13809 -67.11%
2024-10 41991 0%

Metaphor: ReFantazio
34 840 Total Reviews
31 641 Positive Reviews
3 199 Negative Reviews
Very Positive Score

Metaphor: ReFantazio has garnered a total of 34 840 reviews, with 31 641 positive reviews and 3 199 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Metaphor: ReFantazio over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 8848 minutes
Metaphor: ReFantazio stands out as a bold RPG that weaves real political themes into its fantasy setting. Centered around a royal election, the story explores leadership, ideology, and public trust in meaningful ways. Each candidate represents a different worldview, and your choices shape not just battles, but the future of the kingdom. It’s a rare RPG that treats politics with nuance, asking not just how to win—but why you should lead. Smart, stylish, and surprisingly relevant, it’s a must-play for fans of narrative depth.
👍 : 1 | 😃 : 0
Positive
Playtime: 1289 minutes
Yugioh protagonist breaks out of card games and stars in a really, really good jrpg instead.
👍 : 1 | 😃 : 0
Positive
Playtime: 4978 minutes
Great game for all the lovers of JRPG especially Persona since this game is literally fantasy Persona
👍 : 1 | 😃 : 0
Positive
Playtime: 3890 minutes
I was going to write an in-depth review but screw it. It's like a mix of SMT and Persona. If you don't know what it is, it's super hard at first but after retry or two fights are clear as day. Exploit weakness and slap some ass. It's a good system and doesn't need much change. Press turns with Persona-lite (yes I meant to write lite) social relations feels good and plays good. It's a decent story with seriously good characters. Some drive was lost towards the end but overall story carried through well enough and even if this isn't getting ultimate edition deal it's carried so hard by the cast that it doesn't matter. You got good combat, gorgeous modern Atlus menu style. and the one thing that just stands above all. Soundtrack. Goddamn it's good. Like seriously good. Atlus tracks have been on my re-listen list for a while but not to the extent this is. It's perhaps not for everyone with the priest chants, but in the end I gotta put this stuff up there with the best. Aria of the soul stand aside, there's Ode of Heroes coming with it's plenty of remixes. I don't usually rave about soundtrack this hard but Metaphor just hits all the right spots for me. It's so, so good... Everything fits so well and the penultimate culmination, Fantasy lives on, is such an all compassing track that just makes me shiver. Combined with rest of the game being perfectly fine makes Metaphor one of my favourite JRPGs of all time.
👍 : 2 | 😃 : 0
Positive
Playtime: 2923 minutes
A strong reminder that Atlus RPGs haven’t really changed in years. Asides from a shift in its presentation, this is really no different as compared to the most popular SMT/Persona titles since almost everything available to experience in the game is essentially a combination of the best parts from both IPs.
👍 : 10 | 😃 : 1
Negative
Playtime: 3072 minutes
maybe i dont get it but even after putting 40 hours in this game just puts me to sleep. Boring combat with HP pools that make fights take 5-10 minutes and a dull story with one-note characters that are all moral paragons with no flaws whatsoever. You would think that by breaking away from the high school setting, the team could tell a story that is at least slightly more mature, but this game has nothing more to say other than the sentence "discrimination is bad". It's absolutely beyond me how this game won Best Narrative or was even nominated for GOTY.
👍 : 56 | 😃 : 6
Negative
Playtime: 4866 minutes
It’s been a while since an RPG has engaged me like this. I’ve cried, laughed, and even felt real anger at the many injustices the setting and world throw at you. The characters are likeable and varied, and at times it really feels like a TTRPG adventure. The music is right up there with Final Fantasy Tactics—emotional, atmospheric, and beautifully composed. In just a short time, this game has become one of my favorites, alongside FF Tactics, Trails of Azure, Final Fantasy II, and XII. An amazing adventure with a captivating world yet unfair and filled with racial tensions, great music, and some unexpected twists—it really has it all. I just recently found out that some of the monster designs in Metaphor: ReFantazio were influenced by The Garden of Earthly Delights by Hieronymus Bosch—and that the Gauntlet Runners were designed with help from Ikuto Yamashita. That really adds the cherry on top for me.
👍 : 6 | 😃 : 0
Positive
Playtime: 1141 minutes
I feel like i need to start this with a reference point: Shin Megami Tensei is my favorite media franchise, and Persona 3 is my favorite video game of all time. Despite being made by many of the same team members as P3-5, I could not force myself to finish Metaphor Re:Fantazio. I made it to the third major city. Pros: - Press Turn System is as good as ever, even though I have issues with the build variety. - Bosses have AMAZING visual design, including an early one that was inspired by a Bosch painting. - The game cuts down on grinding by giving you EXP items, as well as letting you mow down weak encounters Dynasty Warriors-style. - The Social Link equivalents feel a lot more fleshed out than P5, with none of the ranks I experienced feeling like filler. - Aisde from the first one, dungeons (main and side) felt like they were the perfect length. - The dialogue is incredibly well-written. - The world is interesting visually and culturally, even though some of the world-building can be pretty bog-standard at times. - Soundtrack is good. - Premise is pretty interesting at the start. Cons: - I didn't care much for the actual plot since one villain is a standard corrupt church, and the other is literally SMT Lucifer (he's a very compelling Lucifer, but nothing original). - At the beginning of the third city, the writing was absolutely insufferable. At the end of the second dungeon, you get the option to call out your party members on a bad decision. The game then tells you that, no, YOU are wrong and they're going to do what they want anyway. THEN, in the third major city, your party is surprised to find out that this has a logical outcome. They had never been written as that naive or stupid up to those points. - Build variety isn't as good as people claim. Additional skill slots are nice, but the game railroads you into picking and leveling certain classes if you want your characters to fulfill certain roles. This is mitigated somewhat by the EXP
👍 : 6 | 😃 : 0
Negative
Playtime: 6923 minutes
Metaphor: ReFantazio is genuinely a good game. The combat system in particular did a great job of keeping me engaged but unfortunately, I can’t say the same for the story. [h3] Gameplay, Dungeons and Calendar System [/h3] First off, I want to mention that I’ve never played a game from the SMT series before. This game uses the Press Turn system from SMT, and although I struggled a bit at first because it was new to me, I eventually enjoyed it a lot. I actually preferred the Archetype system over the Persona system. I even did something I normally never do and played on hard mode during my first playthrough. Speaking of difficulty: Persona games are often criticized for being too easy, but Metaphor felt even easier to me. And that’s not the only problem. The difficulty feels unbalanced. I one-shot some bosses, while others took me hours to beat. The dungeons were disappointing. After the Palaces in Persona 5 Royal, I expected something similar from ATLUS. But here, they’re way too plain and repetitive. If the combat system wasn’t this good, I probably would’ve quit out of boredom. You can clear most of the main dungeons in 15–20 minutes if you just keep running straight through. I wish there were some small puzzles to add a bit of variety. Now, about the calendar system, there are no real innovations here either. But at least we now have optional side quests. In Persona 4 and 5, you’d often have to wait around doing nothing after finishing the main dungeon, but Metaphor solves that with bounty hunting quests. If only they had written high-quality stories for those quests like The Witcher games, we might have gotten more absorbed in the side content than the main story. ATLUS really wasted a lot of potential here. [h3] Story and Characters [/h3] Of all the ATLUS games I’ve played, Metaphor has the strongest opening. The Heismay Arc in particular might be one of the best story arcs I’ve ever seen. The plot keeps branching and evolving. So why did I say I didn’t enjoy the story that much earlier? Because the rest of the game fails to maintain that same level of intrigue. What we’re left with is a story that drags on for no reason, full of unnecessary plot twists, repetitive dialogues, and content that feels stretched. The story’s excessive length damages both the writing and the gameplay experience, because the content starts to feel repetitive. The main villain, Louis, is just okay. He’s not particularly memorable, and the plot armor situation is a bit ridiculous. On the other hand, I have to praise the side characters. The game has some truly great social links (called Bonds here). My only gripe is that all characters tend to repeat themselves constantly as I mentioned before. [h3] Music, Visuals, and Technical Aspects [/h3] The music is absolutely phenomenal, no surprises there, it's ATLUS after all. Artistically, this is once again a masterpiece. The designs of the Humans and Archetypes are especially outstanding. The UI has also become a trademark of ATLUS games at this point. Now, the technical side: Metaphor is a mess. The graphics look like they’re straight out of the PS2 era and the funny thing is, the game runs like a PS2 game, too. I’m once again reminded of how much I dislike modern gaming. Studios just don’t seem to care about optimization anymore. [h3] Conclusion [/h3] You might think I didn’t like the game based on all these criticisms, but I actually really enjoyed Metaphor. It’s just that Persona 5 raised my expectations so high that I was hoping for even more from ATLUS. Persona 5 is still their best work in my eyes, but I’m definitely still excited for their future projects. Hopefully, they’ll finally break the mold and bring something truly new and we’ll keep enjoying their games even more.
👍 : 12 | 😃 : 1
Positive
Playtime: 12536 minutes
atlus game the game If you like atlus game you will like this game if you don't like atlus game rip i guess
👍 : 17 | 😃 : 3
Positive

Metaphor: ReFantazio Steam Achievements

Metaphor: ReFantazio offers players a rich tapestry of challenges, with a total of 44 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

The Traveller

Acquire all achievements.

Coronation of the King
Allies United
Out of the Fire
Calamity Averted
Dark Truths
On Knife's Edge
History Untold
Mission Accomplished
Skybound Hope
Closing the Book
Star Shatterer
Archetype Adept

Master an Archetype.

Archetype Hero

Master all the Archetypes with the protagonist.

His Majesty
United Front

Use a Synthesis skill for the first time.

Teamwork Makes the Dream Work

Use 50 different Synthesis skills.

For Science!

Perform a Special Experiment.

Summon Mask Time

Create all summoning vessels and masks.

Stunning!

Stun an enemy.

Tactical Strike

Inflict ambush damage against stunned enemies 100 times.

What's Yours is Mine

Steal an item from an enemy.

Money is Power

Spend a total of 100,000 reeve using skills that consume money.

Stray Elements

Defeat 10 Elmentas.

No Mercy

End 50 battles without taking damage.

All That Glitters

Make all possible gold beetle item exchanges.

Hey, Listen!

Consult Gallica 100 times.

Shake on It

Obtain a Follower.

Hearts as One

Max all Follower ranks.

King of Cuisine

Make all recipes.

Monster Hunter

Subjugate a bounty.

Help Anyone in Need

Complete all quests.

Blessed Power

Purify a piece of equipment.

Shrewd Shopper

Buy an item on discount.

Globetrotter

Visit all towns.

Worldly Wisdom

Unlock the entire map.

Vista Viewer

Collect all drawings of the journey.

Debate Me

Win debates against all candidates.

Coliseum Champion

Win 30 consecutive Gold Class battles at the coliseum.

Sword Surfer

Travel a significant distance by blade-riding.

Chef in Training

Help cook a meal at the inn with Maria.

Entrusted
At Your Own Risk

Successfully challenge the test of courage at the highest difficulty.

Bookworm

Finish reading all books.


Metaphor: ReFantazio Screenshots

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Metaphor: ReFantazio Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • Additional Notes: TBD

Metaphor: ReFantazio Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • Additional Notes: TBD

Metaphor: ReFantazio has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Metaphor: ReFantazio Videos

Explore videos from Metaphor: ReFantazio, featuring gameplay, trailers, and more.


Metaphor: ReFantazio Latest News & Patches

This game has received a total of 5 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Prologue Demo Patch
Date: 2024-10-01 00:07:37
👍 : 541 | 👎 : 18
Prologue Demo Patch 1.02
Date: 2024-10-05 00:21:06
👍 : 861 | 👎 : 20
Patch Notes 1.03
Date: 2024-10-18 20:42:22
👍 : 2842 | 👎 : 197
Patch Notes 1.09
Date: 2024-11-01 00:01:25
👍 : 2256 | 👎 : 98
Patch Notes 1.0.11
Date: 2025-01-15 00:03:08
👍 : 969 | 👎 : 30


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