ELDEN RING NIGHTREIGN
Charts
163 599

Players in Game

48 901 😀     16 771 😒
73,59%

Rating

$29.99
$39.99

ELDEN RING NIGHTREIGN Steam Charts & Stats

ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to bring a new gaming experience. Join forces with other players to take on the creeping night and the dangers within.
App ID2622380
App TypeGAME
Developers
Publishers Bandai Namco Entertainment, FromSoftware, Inc.
Categories Multi-player, Co-op, Online Co-op, Partial Controller Support
Genres Action, RPG
Release Date2025
Platforms Windows
Supported Languages English, Japanese

ELDEN RING NIGHTREIGN
163 599 Players in Game
312 999 All-Time Peak
73,59 Rating

Steam Charts

ELDEN RING NIGHTREIGN
163 599 Players in Game
312 999 All-Time Peak
73,59 Rating

At the moment, ELDEN RING NIGHTREIGN has 163 599 players actively in-game. This is 0% lower than its all-time peak of 312 999.


ELDEN RING NIGHTREIGN Player Count

ELDEN RING NIGHTREIGN monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2026-07 163599 +281.48%
2026-06 42885 +45.73%
2026-05 29426 -4.74%
2026-04 30891 0%
2026-03 30889 -6.13%
2026-02 32906 -30.17%
2026-01 47126 -19.19%
2025-12 58314 +105.89%
2025-11 28323 +1.75%
2025-10 27836 -30.95%
2025-09 40314 -10.36%
2025-08 44974 -11.93%
2025-07 51065 -60.57%
2025-06 129524 -49.1%
2025-05 254490 0%

ELDEN RING NIGHTREIGN
65 672 Total Reviews
48 901 Positive Reviews
16 771 Negative Reviews
Mostly Positive Score

ELDEN RING NIGHTREIGN has garnered a total of 65 672 reviews, with 48 901 positive reviews and 16 771 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for ELDEN RING NIGHTREIGN over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 15381 minutes
The game's anniversary just passed, and players who have been begging the developers for new content for six months now were left with nothing. Until the devs start properly supporting this amazing game, the review will stay negative (which means [b] forever [/b] probably).
👍 : 12 | 😃 : 3
Negative
Playtime: 1716 minutes
I don't think this game adds anything truly new compared to the original elden ring. Its basically elden ring but in a co-op format where you team up with your friends and fight bosses. It's fun, action-packed, and enjoyable, but I didn't see anything that really expands on the original game. Other than that it's just the elden ring we already know. (dont buy it if you don't have friends to play with)
👍 : 4 | 😃 : 1
Positive
Playtime: 12751 minutes
Nightreign is the premier "I want to play a SOULS game, but I don't want to commit to an entire playthrough" game. It's quick, it's challenging, it has enough content to satisfy people who get bored with things quickly, and it has enough depth to squeeze several hundred hours out of it for the people who really want to dig in. At the time of this review, I have a save file with 160 hours with all achievements that has reached Depth 4, without the Forsaken Hollows DLC. If the gameplay trailers don't sell the concept well: Nightreign is a fast-paced cooperative Roguelite boss rush where the core gameplay loop is a run that takes anywhere from 15 to 50 minutes (average 40 mins) depending on how fast or slow you win or lose. You select a Nightfarer, a character that comes with their own unique abilities and stat spreads, and then you group with up to two other players to challenge one of the Nightlords of your choice. During the run, you have two 'days' to search the map for ways to get stronger: enemies killed grant you level ups, and bosses killed grant you randomly generated weapons or permanent buffs. After 7 minutes of daytime, your play area will gradually shrink, forcing you to maneuver towards a zone where you fight a more powerful boss. After defeating the boss, the 'day' ends, your play area resets, and the next 'day' begins. On the third day, you do not get any more chances to grow stronger, and instead are thrown into a fight against the final boss of the run: a Nightlord. Regardless of win or loss, you are awarded with a currency and a few relics (permanent upgrades that persist through runs), though victory always rewards more. In the base game, there are 8 Nightlords, 5 maps, and 8 Nightfarers (6 at the start, two unlocked later). The Nightlords are tricky enough that they take multiple attempts to master, the maps have enough hidden secrets that you'll still find something new every run, and the Nightfarer's abilities provide a lot of room for mastery, such that even after 100 hours you'll still be learning new techniques. Seven of the Nightlords come with more difficult variants, known as "Everdarks", that pose a significantly greater challenge over their base form. The worst part of the game is easily the lobby area and the meta progression. The Roundtable Hold is a place where you spend resources earned in a run towards unlocking permanent power-ups for your future runs, or where you unlock cosmetic items for your Nightfarers. Each Nightfarer comes with their own mini-story, told in the form of "Remembrance" quests that have 4-5 steps each, and they're just long enough to give some charm to what would otherwise just be caricatures of popular Souls builds. However, there isn't as much depth-of-lore present in Nightreign as compared to other Fromsoft titles. After about 100 hours, the lobby becomes a place where you either spend all your currency on relic gacha where you have a miniscule chance to generate a random relic that synergizes well with itself, or a place where you parkour idly after having exhausted all of the NPC's dialogue as you wait for a match to be found. The late game experience revolves around a hard mode called Deep of Night, which features scaling difficulty and skill based matchmaking. Enemies deal more damage (and stronger variants appear), items found in a run have stronger text but also come with downsides, and unlike the regular mode, your map and your Nightlord (or Everdark Nightlord) are randomly chosen. Victory in Deep of Night will increase your rating until you eventually reach a greater Depth where the challenges scale up even more. Deep of Night runs grant you more currency and will generate more powerful relics that can only be used for Deep of Night runs. I have more than 1000 hours across the entire Souls series, and have beaten many of the games deathless or at soul level 1, but clearing Depth 3 has been personally more challenging than anything else i've done before. TL;DR this is a really great game to casually play with friends that does not require a huge time commitment, but also provides a seriously challenging experience to anyone who wants to lock in. HOP ON NIGHTREIGN
👍 : 6 | 😃 : 0
Positive
Playtime: 213 minutes
Bruh... This game is like a mix of Elden Ring (on steroids) and PUBG (but with swords)!
👍 : 7 | 😃 : 3
Positive
Playtime: 7562 minutes
Great game, but talk about wasted potential! There are so many characters to level up, each with missions of their own, not to mention every boss has multiple difficulty levels on top of their enhanced versions. Also, they FIXED bows in Souls-likes as a whole... wow, they're great. Depths of Night is the cherry on top. Don't listen to Redditors calling it "Elden Ring Fortnite"—that's probably the most insane criticism possible and screams, "I've never played it." Yes, it has duos. Yes, you can play solo... but why would you want to? I hope FromSoftware learns from the mistake of abandoning this game. I genuinely hope and wish for more updates. On top of all that, it runs amazingly on Steam Deck. Wonderful spin-off with a fun gameplay loop. I wish my friends played with me, but I ended up making some new ones along the way. If you haven't purchased this yet, trust me you get your money's worth. Ironeye mains RISE UP!
👍 : 20 | 😃 : 1
Positive
Playtime: 5259 minutes
A fun idea and executed rather well, with amazing bosses and replayability, however some new weapons and more dlc would go a loooong way in keeping the game fun and relevent.
👍 : 12 | 😃 : 1
Positive
Playtime: 19687 minutes
I want to preface that while I don't recommend the game, I do think it is a "good" game. As a player with 1200+ hours on Elden Ring, thousands more consuming content, hundreds of hours on Nightreign, and 12+ years of FromSoft gaming, it's actually really fun to play. However, I can't recommend it for one reason alone, and that can be minimised to one word: undercooked. So while it comes up as red, it's not a BAD review. (This is not a spoiler-free review, in case you want to be surprised by the game) [h1] Gameplay [/h1] You have two "days" to run around the map as fast as possible, killing any enemies in your path in order to gain weaponry and passives in hopes of eventually killing the Nightlord, who is the 'final boss' of the run. Each day is segregated by a major boss fight of its own, usually being bosses from Elden Ring and occasionally Dark Souls. Unlike other entries in the series, you can't make your own character and build here. You're playing as preset characters, all with their own stats, preferred weapons, abilities, and ultimates. You can't crouch and there is no Torrent/horse anymore, but you can sprint really fast and climb walls now. It's actually extremely fun to blitz the map like prime Wally West by yourself. Getting passives is very much a big part of the rougelike element of the game. Killing bosses, important enemies, and opening some chests will give you a drop that usually has something like two weapons (with minor passives) or a larger passive. Your survival really hinges on you choosing the right things, as these boosts can be extremely significant (like 18% more defense against holy damage, and this is stackable with itself and talismans). At the end of a run, you'll get 'relics' that are equippable passives for every run, like a loadout of sorts. It's pretty close to gacha and is definitely designed to keep you coming back for the perfect relic set. It's also multiplayer, up to 3 players (which is literally odd). Your success also hinges on their performance to a degree (you can solo carry if you never get hit, but everything has higher health scaling). As an extremely good player in these games, your average player is not going to be the greatest of help (which is fine) and will likely need a lot of ressurections. You can run duo/solo, but the game is definitely best with three. This is the very basic gameplay loop and doesn't cover everything, but that's the gist. [h3] The Map [/h3] It places you in a map that isn't necessarily procedurally generated, as the main map is actually a large set of pre-made seeds. This means with enough playing you can start to recognise exactly what will happen, exactly what boss is behind that gaol, what 'random' events will occur, and exactly what the shopkeep will have. The game attempts to alleviate this by having a 'Shifting Earth' mechanic that heavily modifies a corner of the map. Day 2 will take place within it, so in a way it's a mini map to explore. The DLC is also a Shifting Earth, except it replaces the entire map instead of a corner and has its own music, enemies, etc. The problem with this is that Shifting Earths are [i] usually [/i] random to get on a run (the DLC one can only be accessed if everyone has the DLC unfortunately), so 70% of the time you are still running around on the same map. [h3] Other [/h3] It's hard to split this game up into different categories since so much of this game is both borrowed from other games and nebulous on its own, so I'll just throw in a few things I can think of. Firstly, the music is among some of the best in the entire series. It's like Bloodborne level for sure, surpassing even Elden Ring imo. Caligo, Augur, Balancers, DLC tracks, etc. Those tracks had me floating inside my room. The story seems pretty cool, but I haven't invested myself super deeply into it. The characters are sick and they're almost fully voice acted. Cosmetics are cool, love the Dark Souls skins. The actual character designs are some of my favorite in the series, you'll wish you looked as good and moved as quickly as you do in Nightreign when you go back to Elden Ring. [h1] The Elephant in the Room [/h1] Nightreign wants to be a rougelike. This means it is competing with other ones. But I cannot recommend it as a rougelike because the content is so thin. Within 50 hours you will probably have beaten every Nightlord, seen most weapons, and have a gameplay loop. Nothing in the game will surprise you. Build variety is far less complicated here than in Hades, Risk of Rain, Gungeon, Binding of Isaac, anything. You'll run around on the same map, do the same things, and fight the same boss. Why did the DLC not add any weapons from ER/Dark Souls? The game isn't truly random. Base map is 20 seeds, Shifting Earths are 5 more each, and the DLC is probably another 20. The game gets so samey as a rougelike in a way that is so much faster than other ones. I also can't recommend this to new players as the game is more brutal than past entries. Everything is timed, stats seriously matter, bosses are brutal. I can't recommend this game before any of the original games (Elden Ring, Dark Souls, etc.) because it is more of a hodgepodge rather than a complete experience. This game sits in the awkward niche of players that loved the other games and just want more, even if it's pretty anemic. This game is an endless well of potential and it's fun as hell, but does absolutely nothing better than other games for me to tell you to buy it. My opinion could change if they update the game again, but who knows. This game is truly delicious stale bread, but it is stale bread nonetheless. Buy it on sale or if you REALLY feel like you are missing out.
👍 : 26 | 😃 : 1
Negative
Playtime: 22350 minutes
this game so fun but also it make me wanna kill myself sometimes but its so fun and undertaker is such a baddie and she have huge gyat
👍 : 45 | 😃 : 24
Positive
Playtime: 13329 minutes
Loved how this plays, the context and story integration. It paved the way for such and more complex iterations. I really wish FS kept adding new content instead of wasting resources on a freakin' Nintendo exclusive...
👍 : 51 | 😃 : 0
Positive
Playtime: 3375 minutes
THIS GAME NEEDS MORE CONTENT. DON T LET NIGHTEREIGN DIE. I am leaving this negative review because FromSoftware and Bandai Namco have completely abandoned Elden Ring Nightreign. This game has a brilliant cooperative and roguelite foundation, but it severely lacks variety. We are feeling completely left behind. We supported this project from day one, and instead of giving it the long-term content and updates it deserves, the developers dropped a couple of minor patches and walked away to focus on other franchises. Just because FromSoftware has achieved massive success with Dark Souls and the main Elden Ring game doesn't mean they can treat players of their spin-offs as secondary customers. This absolute lack of post-launch support heavily damages the studio's prestige and reputation. We DO NOT WANT this game to die. We demand substantial content updates, more boss variety, classes, or whatever. Until FromSoftware shows they care about this community and adds real content, this review will remain negative. (To everyone reading this: if you feel as abandoned as we do, do not stay silent. Leave your own negative review, spread the word, and vote this up. The only way to pressure FromSoftware and Bandai Namco into listening is by hitting their score. Join the protest and make our voices heard <3)
👍 : 980 | 😃 : 66
Negative

ELDEN RING NIGHTREIGN Screenshots

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ELDEN RING NIGHTREIGN Minimum PC System Requirements

Minimum:
  • Additional Notes: TBC

ELDEN RING NIGHTREIGN Recommended PC System Requirements

Recommended:
  • Additional Notes: TBC

ELDEN RING NIGHTREIGN has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


ELDEN RING NIGHTREIGN Videos

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ELDEN RING NIGHTREIGN Latest News & Patches

This game has received a total of 1 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

ELDEN RING NIGHTREIGN - Patch Notes 1.01
Date: 2025-05-29 13:53:43
👍 : 1735 | 👎 : 43



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