ELDEN RING NIGHTREIGN
240 175

Players in Game

38 161 😀     15 401 😒
70,45%

Rating

$39.99

ELDEN RING NIGHTREIGN Steam Charts & Stats

ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to bring a new gaming experience. Join forces with other players to take on the creeping night and the dangers within.
App ID2622380
App TypeGAME
Developers
Publishers Bandai Namco Entertainment, FromSoftware, Inc.
Categories Multi-player, Co-op, Online Co-op, Partial Controller Support
Genres Action, RPG
Release Date2025
Platforms Windows
Supported Languages English, Japanese

ELDEN RING NIGHTREIGN
240 175 Players in Game
313 593 All-Time Peak
70,45 Rating

Steam Charts

ELDEN RING NIGHTREIGN
240 175 Players in Game
313 593 All-Time Peak
70,45 Rating

At the moment, ELDEN RING NIGHTREIGN has 240 175 players actively in-game. This is 30.12% lower than its all-time peak of 312 999.


ELDEN RING NIGHTREIGN Player Count

ELDEN RING NIGHTREIGN monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-06 228732 -10.12%
2025-05 254490 0%

ELDEN RING NIGHTREIGN
53 562 Total Reviews
38 161 Positive Reviews
15 401 Negative Reviews
Mostly Positive Score

ELDEN RING NIGHTREIGN has garnered a total of 53 562 reviews, with 38 161 positive reviews and 15 401 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for ELDEN RING NIGHTREIGN over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1993 minutes
The game is a blast amazing combat, beautiful music, and stunning environments. It captures the Souls vibe perfectly. If you’ve got two friends and voice chat, you’ll have a great time tackling challenges together. But without a coordinated team, the experience can get frustrating fast. It really needs better solo balance and communication tools. Rating: 8/10
👍 : 116 | 😃 : 4
Positive
Playtime: 406 minutes
If the idea of Risk of Rain but it's Elden Ring strikes you as an absolutely deranged concept for a Fromsoft spin-off title, then you'd be right because it absolutely is but honestly it works and it works really, really well. I don't really understand why people are acting like they're disappointed this isn't the next Shadow of the Erdtree, so many of the negative reviews early on are just "WAAAH GAME IS WHAT DEVS SAID IT WOULD BE INSTEAD OF WHAT I WANTED IT TO BE" which is useless as feedback. Fromsoft is allowed to try other things and experiment, they are not your Dark Souls slaves where they are only allowed to make one game forever. Nightreign has a few issues, duo queuing for a matchmade 3rd is broken at time of writing, performance is a bit ass at times, the game renders at fully usable ultrawide but arbitrarily puts black bars on the sides and then EAC's you out of removing them with .ini edits, and the progression of the game is really stale until you've seen everything at which points your runs will start randomizing properly, but as a core concept it's incredibly fun. Pick from a really well-rounded selection of characters with their own abilities and starting gear and distinct appearances, select the end-boss you want to hunt like you would Monster Hunter, then fly in, drop on to the map and run around doing Elden Ring open world content and clearing strongholds and killing mini bosses while levelling up and gathering gear to fight 2 random bosses from Elden Ring before getting to your chosen final boss which is entirely unique to this game. It's fast paced, fun, and feels like they took that "jolly co-operation" feeling of the old Sunbros covenants and bottled it in to its own spin off game. Like I said above, Risk of Rain but it's Elden Ring. If that sounds fun to you, you'll love this. If you are JUST here because you want the next Shadow of the Erdtree then Do Not Bother. This game is not for you and it was never made with you in mind.
👍 : 1846 | 😃 : 61
Positive
Playtime: 614 minutes
Booted up the game, full of confidence "Tutorial? Easy. I'm basically a Souls veteran." Faced the first boss. He sneezed. I died. Twice. Realized the real enemy… was hope.
👍 : 867 | 😃 : 314
Positive
Playtime: 1462 minutes
All the returning bosses got me concerned but thankfully there is no Soldier of Godrick this time, I can at least get past the tutorial now
👍 : 5032 | 😃 : 2573
Positive
Playtime: 688 minutes
After playing for a few hours, this game sounds like a nightmare to play with strangers.
👍 : 336 | 😃 : 35
Positive
Playtime: 1815 minutes
Edit: I'm coming back at 30 hours to write about a serious lack of content There is a fantastic game underneath everything, with really really solid gameplay. But there are so many poor design decisions, and ESPECIALLY a HUGE lack of content, even while recycling base game Elden Ring. If you're trying to get into souls games, go play DS3 or Elden Ring. If you're a die hard Souls fan, this is *probably*? worth it only for the novelty. This isn't a live service game either, so its unlikely we're going to get much of anything in the future to fix all this. Maybe the DLC will make it recommendable. Having beaten the last boss now at 30 hours, and gotten most of the remembrance sets (Most of which are basically indistinguishable from the default set, but some being totally different outfits), where the hell is the content? I paid 40$ for 8 bosses, a mildly different multiplayer mode that's already gotten repetitive and doesn't feel that off from Elden Ring Randomizer, and a few characters whose outfits are mostly reskins and Dark Souls armor from 10 years ago?? -No new weaponry, very little new content Nightreign is an 'asset flip' of Elden Ring, which was expected and FromSoft didn't try to hide that. However, you would expect at least some new gear and enemies. So far, only some starting weapons for characters are new-ish (IE a different looking greatsword, ect), meaning there are no new weapons, spells, incantations, or weapon arts to pick up in the world. There isn't even the new weapons and very few enemies from Elden Ring DLC. The only new enemies are the day 3 Night Lord bosses, so the other 80% of the game can get repetitive. Again, I don't think anyone was expecting everything to be 'new', its an asset flip. But some new stuff was expected. Although the new Night Lord bosses are brilliant, beautiful, and function fantastically in multiplayer, the bulk of the rest of the game is pretty 'samey'. -Extremely poor communication tools Most PvE group games like this have pinging, voice lines, ect to facilitate communicating with randoms. Elden ring has almost nothing. You can put a marker down on the map, and that's about the limitation of your communication. Even something as minor as seeing your party members in the hub is missing. -Overly strong 'encouragement' for group play You can queue solo or with 3 randoms. However, the game is pretty difficult and balanced towards 3 players, especially Night Lords. Going at it solo, you'll need to be experienced and pretty skilled to make any progress. Even with 3 legacy players, all of us playing for 5-10+ years of souls games, it was difficult to beat the first Night Lord. Meaning without a dedicated group of friends, you're likely at the mercy of randoms to progress. People disconnecting, trolling, leaving at inopportune times, or just being new or less skilled is just what you're going to have to put up with. We had two randoms leave/disconnect before the second night finished and the game does not auto-adjust, making the final boss rush nigh impossible with inflated pinata healthpools. There is no 2-player queuing, though they've said it'll be implemented at some point. -Rough experience for new players The lack of progression, and the game's difficulty - hard even for the first boss set - is going to be a serious barrier of entry to new players. We're all here for difficulty, but for a healthy multiplayer-only game to survive, it needs to be able to ease players in. The game very much expects you to already be familiar with enemies and weapons from Elden Ring, and the UI is struggles to properly show what spells, buffs, and weapon arts do. If you're new to Souls games, I'm sorry, you're going to have a really rough time starting with Nightreign. -Limited sense of progression There is no real 'progression' without beating Night Lord bosses. Initially, you have access to very little until your first kill. Night Lords are difficult to kill, so if you're a new player and not able to reliably down them, or even if you're struggling as a veteran, you're going to be spinning your wheels without feeling any sense of progression for a while. To compare to Helldivers, you always at gain levels which shows time played to give some sense of progress, and currency to spend on permanent upgrades - even if you fail. Nightreign does not have anything equivalent. There is a shop that lets you spend some currency at for small upgrades (+2 dex, start with a Lightning residue ect), but its easy to buy it all and the upgrades you can get are pretty minor - at least until you kill Night Lord bosses. All progression is tied to downing Night Lord bosses. -Limited customization for runs Runs are repetitive right off the bat being 99.9% recycled Elden Ring gear and enemies, but I expected to be able to select different starting weapons, spells, and/or abilities to give runs more variation and as progression. Maybe try out a greathammer on Wyld, or a crossbow on Ironeye ect. At time of writing, there's only minor changes you can make with Relics. Start with this buff, start with fire damage on your weapon, or that consumable, and that's about it. I'd expect some options to swap out character skills or starting weapons. -Massively inflated healthpools mixed with weird pacing Nightreign wants you to GO GO GO - enhanced movement and speed mixed with limited time makes you feel the need to constantly rush around and gear up. Enemies healthpools are inflated to balance for 3 players. Night bosses can take annoyingly long to down, and some roaming bosses take most of a day to kill. This makes you feel the need to go faster faster in the world, to stack as much damage as you can so bosses aren't taking annoyingly long to kill. It leads to a mixed pacing of feeling rushed, but things taking awkwardly long to kill. -Poor multiplayer choices that already are leading to long queues Nightreign is not cross-platform, there are 8 bosses to queue for, and having a quest active only queues you with people without a quest. The first weekend isn't over and people are already having 5-10m queues to get 3 people. In a few months, it could be nightmarish to find other players and it's going to hurt this game's longevity - if it has any to begin with. To me, these are some glaring issues for a brand new Multiplayer game. From Software has never done a game like this before and they've stated this is not a live service game, so it's unclear just how much content and support the game will get going forward. Maybe these are going to be permanent issues forever, or maybe they'll be good about patching and content and have plans down the road that'll erase these problems. Or maybe not. From Software has a history of not communicating. The future is unclear for Nightreign. As always, remember this is a Steam review. I'm just a player like you, and I'm writing a stream of consciousness and my own opinions. I'm not a professional being paid to review and manipulate you into agreeing with me. Just my own thoughts and some of what I think and have put here is probably just wrong or a bad take. Nothing I've said here invalidates your own opinions of the game, and as you can see from my playtime, I'm still playing Nightreign - even if I think it has problems.
👍 : 8697 | 😃 : 236
Negative
Playtime: 2069 minutes
If this game gets regular free updates like new nightfarers, bosses, weapons, skins, enemies and all that, it CAN be one of the greatest games of all time. Right now it's really good, but it can be so much better, and I hope it does.
👍 : 485 | 😃 : 19
Positive
Playtime: 69 minutes
FromSoftware dropping the hardest boss ever: HAVING FRIENDS... Very bold of Miyazaki to think I have two friends to play with... I loved Elden Ring and FromSoft games in general but No Duos, crossplay, and voice chat is unacceptable in a game that really requires working together. This is a complete nightmare to play with randoms.
👍 : 3515 | 😃 : 659
Positive
Playtime: 1466 minutes
add duo/communication and cross play and it will be perfect
👍 : 2308 | 😃 : 25
Positive
Playtime: 1037 minutes
Started up the game. Killed a few easy mobs. Felt good about myself. Immediately got crushed by Fell Omen in under a minute. 10/10 Elden Ring experience.
👍 : 2870 | 😃 : 559
Positive

ELDEN RING NIGHTREIGN Screenshots

View the gallery of screenshots from ELDEN RING NIGHTREIGN. These images showcase key moments and graphics of the game.


ELDEN RING NIGHTREIGN Minimum PC System Requirements

Minimum:
  • Additional Notes: TBC

ELDEN RING NIGHTREIGN Recommended PC System Requirements

Recommended:
  • Additional Notes: TBC

ELDEN RING NIGHTREIGN has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


ELDEN RING NIGHTREIGN Videos

Explore videos from ELDEN RING NIGHTREIGN, featuring gameplay, trailers, and more.


ELDEN RING NIGHTREIGN Latest News & Patches

This game has received a total of 1 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

ELDEN RING NIGHTREIGN - Patch Notes 1.01
Date: 2025-05-29 13:53:43
👍 : 1735 | 👎 : 43


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