ELDEN RING NIGHTREIGN
Charts
31 744

Players in Game

48 901 😀     16 771 😒
73,59%

Rating

$39.99

ELDEN RING NIGHTREIGN Steam Charts & Stats

ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to bring a new gaming experience. Join forces with other players to take on the creeping night and the dangers within.
App ID2622380
App TypeGAME
Developers
Publishers Bandai Namco Entertainment, FromSoftware, Inc.
Categories Multi-player, Co-op, Online Co-op, Partial Controller Support
Genres Action, RPG
Release Date2025
Platforms Windows
Supported Languages English, Japanese

ELDEN RING NIGHTREIGN
31 744 Players in Game
313 593 All-Time Peak
73,59 Rating

Steam Charts

ELDEN RING NIGHTREIGN
31 744 Players in Game
313 593 All-Time Peak
73,59 Rating

At the moment, ELDEN RING NIGHTREIGN has 31 744 players actively in-game. This is 95.92% lower than its all-time peak of 312 999.


ELDEN RING NIGHTREIGN Player Count

ELDEN RING NIGHTREIGN monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-09 34060 -24.27%
2025-08 44974 -11.93%
2025-07 51065 -60.57%
2025-06 129524 -49.1%
2025-05 254490 0%

ELDEN RING NIGHTREIGN
65 672 Total Reviews
48 901 Positive Reviews
16 771 Negative Reviews
Mostly Positive Score

ELDEN RING NIGHTREIGN has garnered a total of 65 672 reviews, with 48 901 positive reviews and 16 771 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for ELDEN RING NIGHTREIGN over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 4176 minutes
a faster paced version of Elden Ring, you can play through game expeditions several times in an afternoon. If you like Elden Ring, and sometimes wish you could play it 10x speed - this should scratch that itch. Great game.
👍 : 2 | 😃 : 0
Positive
Playtime: 6831 minutes
Game's decently fun, but I'm going to start downvoting every single FromSoft game on PC on basic principle, because it's getting ridiculous how garbage these games run. I used to be of the opinion "haha FromSoft with their usual bad PC ports again", but it's legitimately starting to piss me off. The good: - The base thing you're playing is still recognizably Elden Ring and Elden Ring won all those GOTY awards for a good reason. The bigger changes like the super sprint, wallclimbing, etc... feel like necessary addition for this different style of game and integrate fairly decently with everything else, though the new sprinting does cheese old enemies fairly hard at times - Classes are fairly distinct from each other to offer meaningful differences in play - The new Nightreign specific bosses are pretty awesome, with the final boss being absolutely incredible and one of the best thing they have ever made full stop (not the moth though, the moth is a dumpster fire boss that can go straight to hell) - Music is great as always in FromSoft games The neutral: - This is a 3 player game and nothing else. Yes, there is queuing solo or duos by now, but playing this game solo is beyond miserable. Simply scaling stats up and down isn't going to do anything when the fundamental combat and encounter design is clearly made with 3 people in mind: Some bosses are ludicrously aggressive with no downtime to their attacks whats-o-ever, clearly meant for 1 guy to dodge and 2 to get busy backstabbing; half of this game's encounters are just ganks from a dozen enemies at the same time, some character classes straight up don't work in solo play, etc... you get the idea. - I think the game is far too slow in giving the player access to any kind of variety in runs. While this game is nowhere a true roguelike in run variation, there is a lot more in here than you might expect, but so much of it is locked behind killing most of the bosses for the first time (which isn't exactly a casual stroll in the park, this is still a FromSoft game) The ridiculous: - Most of the stat and character systems are very simplified compared to Elden RIng and it's still impossible to figure anything out, because FromSoft apparently is literally allergic to just writing stuff down in a place you find without google. Weapon stat scaling, character scaling are completely incomprehensible simply because it's not written down properly in-game, so many of the English tooltips of this game are just straight up wrong. If I thought FromSoft capable of using modern technologies I'd honestly accuse this game of being AI translated at times with how wrong it is, but we all know this isn't the case here. - Performance and technical state: I don't want to talk about this and if you don't know what I'm talking about you've either never played one of their PC ports or are lying. Screw the ever present freezes and stutters, my actual monitor shut off in the middle of a boss fight, we have reached a comical level of ineptitude here - There is also a severe lack of quality of life features here, no ability to quit out of runs even when playing solo or in pre-made groups is honestly a baffling choice, the in-game communication tools are also woefully inadequate for a 2025 multiplayer game, the relic screen is absolutely miserable, etc....
👍 : 12 | 😃 : 1
Negative
Playtime: 693 minutes
Not an easy game at all. If you’re a noob like me, just stick with the OG Elden Ring. Playing solo for the first time? Absolute hell, Worst Gameplay Experience Ever My friends had to drag me through and explain stuff, and that’s when I realized… this game EATS your time before you can even understand it. So yeah—bring a truckload of patience. For someone like me with limited time and potato-tier skills (LOL), OG Elden Ring is way more chill and gameplay-friendly. Sorry, hardcore fans… I value my sanity. (Still Learning it, btw.)
👍 : 6 | 😃 : 2
Negative
Playtime: 8773 minutes
Great game over 300 hours in with pc and xbox combined and its a great new take on the game obviously not your typical soulslike but if you enjoy a challenge and RNG aspects of the roguelike genre then you will absolutely sink some hours into this. seems to be frequently updated with weekly bosses at the time of this review
👍 : 7 | 😃 : 0
Positive
Playtime: 10677 minutes
For some reason, this game never feels boring. After almost 200 hours, whenever I start an expedition...it's always something new and exciting. New updates, the Everdark Bosses and now the upcoming DLC, very excited for the future of the game. Totally worth it and looking forward for the updates. I wish it had more story though, which can be added later as well so there's potential.
👍 : 10 | 😃 : 0
Positive
Playtime: 7443 minutes
Elden Ring: Nightreign is a must-play for fans of fast, tactical combat and cooperative roguelites. Set on a dynamic island with intense 45-minute runs, it combines adrenaline-pumping boss fights, procedural maps, and team-focused gameplay. The combat is tight and thrilling, especially with friends, delivering a fresh and compact take on Elden Ring’s signature challenge. If you love Souls combat and multiplayer action, Nightreign is an unforgettable, high-replay-value experience you shouldn’t miss.
👍 : 24 | 😃 : 3
Positive
Playtime: 5012 minutes
I really tried to love this game — I have over 2000 hours in all the From software titles combined across multiple consoles and multiple play-throughs, so yes, I truly did. But after about 80 hours, and after completing everything, I just don’t enjoy playing anymore. Every run feels like a chore, and the boss reward at the end isn’t even worth the 40-minute drag. At its core, it’s a cool idea on paper. For the first 20 or so runs, this feels like the most fun game ever made: fast-paced, quick action with cool bosses and that signature Elden Ring–style combat. Every run feels unique at first, as you discover new enemies, encounter different bosses, and try your best to create the perfect build. But all of that disappears after a while. You realize there’s barely any enemy variety, every location feels the same, the so-called “shifting” map is static and predictable, and the boss selection honestly sucks. Because of its fast-paced nature, they couldn’t include any of the well-crafted, dance-like boss battles the franchise is known for. Instead, you’re stuck fighting Tree Sentinel and Royal Revenant for the 20,000th time. It gets boring very quickly. At least the Night Lord bosses are fun, right? Well… maybe two or three of them. The problem is that these bosses are clearly designed with three players in mind, which means the difficulty relies on cheap tricks: constant AOE spam, tick damage, endless magic spam, and arena-wide attacks. Everything people normally complain about in Elden Ring is cranked up to a million. You fight each version once, and it’s cool. Then you do it again… and realize just how awful most of these fights really are. With the exception of Fulgor, the final boss, and Caligo, the rest feel poorly designed. My biggest complaint, though, is the lack of weapon variety. There’s really no excuse for it when this game pulls assets from four games — the three Dark Souls titles and Elden Ring. That’s over 800 unique weapons across the series, yet here we’re stuck with just the base Elden Ring set. It makes every run feel repetitive, because there are only one to three truly good weapons worth using, and the rest pale in comparison. It turns into a game of min-maxing, which strips away the magic this franchise is supposed to have. I really believed this game could be the best thing FromSoft has made — the cure for the soulslike itch, something we could play over and over until their next release. But unfortunately, I think they really failed here. THE BIGGEST ISSUE IS THAT: This game is not a roguelike. It’s a co-op, 3-to-1 player game with progression and map changes tied to a sequence of seven bosses followed by a final boss. Once you’ve beaten them all, replaying Night-Lords doesn’t actually give you access to the later bosses or map encounters. Instead, you’re locked into the same restrictions that were imposed on you during your very first run at that Night-Lord. This isn’t roguelike design — it’s progression-based co-op design. Certain enemies, map elements, and bosses are tied to specific Night-Lords. It’s not a limitless, ever-changing experience; it’s a linear structure disguised as randomization. Now, if the game had been marketed this way, that would be fine. In fact, it does a phenomenal job at making your first journey from Boss 1 to Boss 8 feel unique, rewarding, and full of that signature FromSoftware magic. The progression structure works beautifully for the first run. But that’s the problem — this isn’t what the game was promised to be. And that leads me straight into my biggest criticism: False Advertising. The game was marketed as being randomly generated, with the promise that no two runs would ever feel the same. But that’s simply not true. The game just pulls from a set of pre-existing seeds — about 300 possible combinations. On paper, that sounds like a lot, but in practice you quickly realize that those 300 seeds aren’t even available at once. They increase depending on which Night-Lord you’re facing. For example, the very first Night-Lord only has four possible boss variations — and that never changes, not even in their Everdark versions. Not to mention, the only thing that really changes is the location of each dungeon type, not the enemies inside them. You realize quickly it’s just the developers shuffling things around the map, not truly randomizing anything. And those so-called “Earth Shifting” events? They’re the exact same every single time. The game was also promised as a bridge between the Dark Souls trilogy and Elden Ring, letting us fight all the bosses we know and love with Elden Ring’s combat systems and revamped move sets. But in reality? There are only six returning bosses. Six. There’s no excuse for that. With all the assets from the previous games already available, there should have been locations, field bosses, and enemies from across the series included here — exactly as promised. Why advertise a roster of returning bosses and then only deliver a handful? Why promise variety, yet exclude enemies and weapons from the older titles? Honestly, I can’t think of any reason other than the fact they wanted something quick to develop — something easy to update, with the Elden Ring name attached, guaranteed to make a ton of money. And as far as cash grabs go, this isn’t the worst experience. But I can’t ignore everything else. I wanted to believe in this game, I really did. But at the end of the day, it feels like a cash grab — a good one, sure, since the first encounter with each boss is genuinely fun — but not the game of replayability, randomization, and endless possibilities that was promised. I do hope the DLC can address this. To be fair, the post-launch support has been strong, and the new Everdark bosses are cool. But unfortunately, they still suffer from the same problems as their normal versions. And none of that changes the fact that in order to fight and properly learn each boss, I’m forced into a 40-minute run that plays out the exact same way every single time, with content locked behind progression-based structure. This game should have made every seed combination available for every boss. It should have delivered more variety and more genuine randomization. But it simply doesn’t. And that’s why, sadly, this has become my least favorite FromSoftware game by far.
👍 : 15 | 😃 : 0
Negative
Playtime: 26339 minutes
I love this game so much. It's addicting :D I enjoy playing with friends but also with randoms too. I like that the devs listen to the community and try to make changes when needed such as adding duo mode, making the relic filter system more detailed etc. I like the updates and the everdark bosses. I can't wait to play the dlc later this year <3
👍 : 12 | 😃 : 0
Positive
Playtime: 2678 minutes
ELDEN RING NIGHTREIGN is a spinoff of the main game Elden Ring and it delivers a unique experience of its own. Out of all the amazing titles FromSoftware has released, this is the one I enjoyed the least, but it is still a good game. That alone shows how consistently strong FromSoftware is as a developer. The gameplay is very fast paced and revolves around constant fighting and dodging. This can be exciting and satisfying, but also tiring, especially since you only get one run and one chance to defeat the final boss. The main mode is built around trios rather than solo play. I love the idea of being able to beat every boss with friends, but when they are not available, matchmaking feels like a gamble. You are paired with random players you cannot speak or type to, which I feel is one of the game’s biggest flaws. FromSoftware, please fix this. On the positive side, there are eight playable characters and each one has unique abilities that keep the experience fresh. I enjoy experimenting with different characters and playstyles. I am also glad that the game is receiving updates, and I hope future content brings more maps, bosses, and weapons. If you have played Elden Ring, this is worth trying. If you are waiting for the next big FromSoftware release, NIGHTREIGN can help make the wait more enjoyable.
👍 : 29 | 😃 : 0
Positive
Playtime: 12004 minutes
about a year ago i was talking about dark souls to my friend. "Man, I love the combat in these games, but sometimes i dont wanna do all the exploring. just lemme fight shit." then fromsoft announced "elden ring but theres no exploring you just keep fighting" life is good
👍 : 97 | 😃 : 9
Positive

ELDEN RING NIGHTREIGN Screenshots

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ELDEN RING NIGHTREIGN Minimum PC System Requirements

Minimum:
  • Additional Notes: TBC

ELDEN RING NIGHTREIGN Recommended PC System Requirements

Recommended:
  • Additional Notes: TBC

ELDEN RING NIGHTREIGN has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


ELDEN RING NIGHTREIGN Videos

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ELDEN RING NIGHTREIGN Latest News & Patches

This game has received a total of 1 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

ELDEN RING NIGHTREIGN - Patch Notes 1.01
Date: 2025-05-29 13:53:43
👍 : 1735 | 👎 : 43


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