Dragon's Dogma 2
1 061

Players in Game

64 688 😀     41 568 😒
60,55%

Rating

$39.89
$69.99

Dragon's Dogma 2 Reviews

Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
App ID2054970
App TypeGAME
Developers
Publishers CAPCOM Co., Ltd.
Categories Single-player, Partial Controller Support
Genres Action, RPG
Release Date21 Mar, 2024
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Arabic, Russian, English, Spanish - Latin America, Korean, Japanese

Dragon's Dogma 2
106 256 Total Reviews
64 688 Positive Reviews
41 568 Negative Reviews
Mixed Score

Dragon's Dogma 2 has garnered a total of 106 256 reviews, with 64 688 positive reviews and 41 568 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Dragon's Dogma 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 5447 minutes
the world and exploration is the selling point, the story is mid at best. cat people look like actual fantasy people whom live in this world and not some anime catgirls.
👍 : 2 | 😃 : 1
Positive
Playtime: 7601 minutes
Fantastic - bigger and better than the original in most ways. I have many hundreds of hours in the first game and its a pleasure to see this remake, Theres a lot of fun combat and replayability and an interesting story. The atmosphere and music is excellent. The pawn AI is vastly improved over the first game, as is the issue with stamina and running. I think the only real dissapointment for me personally is that they removed the layered armour/clothing system which was easily the best customisable system i have ever seen in a game of this type . Am hoping for an expansion similar to Dark Arisen which would increase the difficulty and replayability even more. It was a dream come true to be able to play Dragons Dogma again ty to capcom and the devs.
👍 : 5 | 😃 : 0
Positive
Playtime: 1966 minutes
Maaaaaate this runs like my ass after a burrito, All over the place. Fun gameplay tho.
👍 : 2 | 😃 : 0
Positive
Playtime: 15943 minutes
TLDR; The game is a technical DISASTER, on AMD GPU (7900XTX). D3D fatal errors are PLENTIFUL! The game itself has most of it's positives within it's gameplay mechanics and adventuring. However, it is very clear that this game is UNDERCOOKED. Alongside the technical issues, some game mechanics are unfinished or lacking in refinement. The game is over a year old, yet the developers have not fixed these problems. DO NOT PLAY this game on AMD GPUs, in it's current state.
👍 : 21 | 😃 : 2
Negative
Playtime: 839 minutes
Sad to see it in such a state, a cult classic follow-up, and a game I held very dear
👍 : 10 | 😃 : 2
Negative
Playtime: 29200 minutes
She Dragon's my Dogma until I 2 Cool Combat and the cat people look like they are out of a fantasy setting and not just anime girls with cat ears. I'm hoping for a DLC or more love for the game from Capcom
👍 : 18 | 😃 : 0
Positive
Playtime: 4470 minutes
just a downgrade of the first game less stuff to fight they boast a bigger map but its all just short or long caves with the same formula in every cave or like walking through the grand canyon if it was woods but the top is walled off by world boundry and worse performence. what im saying is play the first one and maybe get a mod for graphics but this one isnt really worth it imo
👍 : 19 | 😃 : 2
Negative
Playtime: 9235 minutes
Dragon's Dogma 2 is a very cool game and deserves more, it's a shame it was unlucky at launch. I played for over 100 hours and had a lot of fun. I really, really liked the combat, the open world, and the game's emphasis on realism. Every fantasy fan should play it. Here are my observations: Pros: Combat is the very taste of the game, here you can climb on a monster and attack it in vulnerable places, you can grab and throw various things at the enemy (even the enemy at the enemy), use the location in your favor against the enemy. Pawns: it feels like you're playing with real players. The pawns make great use of the environment, each one has a different character, learn various tactics from the player, and help players in various ways (they can find a chest, a rift stone, spot an interesting place on the map, collect resources, help in exploring the world). Bosses: the game has a dozen interesting bosses, each of which requires its own tactics (Ogre, Chimera, Griffin, Cyclops, Minotaur, Drake, Gorgon, Lich, Dullahan, Sphinx, and several others), elements, and weapons. Open world: it took me about 80 hours to discover the entire map and locations. The world is interesting, has many dungeons and various interesting places. Design: armor, weapons, monsters, buildings, nature, etc. Everything looks really cool. The living world: monsters fight each other, sometimes attacking cities or wagons. On the roads, you can meet not only enemies, but also merchants, a wagon with guards, pawns, and residents attacked by monsters. Cons and bugs: The plot: very, very weak, predictable and short, this also applies to most quests. Sometimes npcs and monsters appear and disappear in front of the player. Sometimes pawns can fall under textures. Imbalance of vocations. The parameter of impact resistance is too weak and you can often see a scene where a character is beaten like a punching bag and nothing can be done. Not enough game content: after opening the entire map, all the callings, getting cool equipment, getting tokens for the pawn and completing the story, it becomes a bit boring. A small set of hairstyles, beards, etc. for the character editor. There is no way to have a romantic relationship with the main pawn. Not enough armor, weapons, and skills. Ideas: New vocations for the player and pawns such as: necromancer who will summon the undead and use darkness magic; berserker who will tear through enemies left and right but lose health or stamina; spearman; samurai, mystic knight, monk, blade dancer, archmage, familiars mage, paladin, witch or alchemist who can create various potions to strengthen himself or an ally or weaken an enemy. New armor, weapons, and skills. An underworld with a huge number of locations, enemies, resources, and a story about some lost civilization or the like. DLC The Island of Unbreakable Bitterness, since DDDA I have been fond of this DLC with an eerie atmosphere, dangerous enemies, and fascinating locations. Events: you can add rare events such as: zombie apocalypse; a nightmare night in which monsters become very fierce; the appearance of a powerful lich or necromancer who wants to destroy the settlement; goblin invasion or the appearance of a goblin king; the onset of winter; hunting for very rare monsters. Mini-games such as fishing; card games; parkour in the guild of thieves; sparring on the training ground. A guild system in which players, together with the main pawns, will complete quests and receive medals and other rewards. More interaction with the pawns, especially with the main pawn, and it would be very cool if you could inhabit and control a pawn (through a skill or like in Dragona age). Possibility to improve your own house or get a land plot with further improvements, such as build your own house or mansion, create your own garden, trophy room, tower with a ballista, stables, your own bard, forge, mine, sauna, basement, kitchen, etc. Factions of bandits, adventurers, assassins' guilds, etc. New enemies: Basilisks, evil eye, manticore, phoenix, orcs or uruks, yetis, trolls, scarlet griffin, hydra, serpent, wyvern, bear, gargoyles, death knight, Oni, kitsune, naga, cursed pawns, high vampires, werewolves, cerberi, demons, high dragons, ents, dryads, centaurs, kobolds, witches, nymphs, nosferatu, mummy, anubis, various insects, baphomet, imps, echidna. Disease or infection system for players and pawns; lycanthropy; vampirism. Cooperative mode: the ability to explore the world together with another player and his pawn. A challenging level of difficulty for the game. Underground arena or colosseum: a place where the player and his pawns will fight against various opponents and unique bosses to entertain the audience. More quests and storylines with a variety of characters.
👍 : 20 | 😃 : 0
Positive
Playtime: 2036 minutes
This game is an oddity. Most open world RPGs have really good stories but big empty worlds. This is the opposite. The story is fine, nothing special but the world itself is one of the most immersive RPG settings I've ever experienced and there honestly is something around every corner (although enemy types do repeat quickly). Main negative - this game is poorly optimized so you do need a beefy rig. But if you have one - grab an ale and have good time
👍 : 48 | 😃 : 0
Positive
Playtime: 4638 minutes
Lots of people are referencing Punk Duck's video "Dragon's Dogma 2 Is Not What You Think It Is" in their reviews, and for good reason. It gives this game and its creative vision a whole new meaning and an appreciation that cannot be picked up on until after having played the game, finding its true ending, and even going further beyond that by reading interviews and looking at the soundtrack names. When the game first launched a year and a day ago, as of this review, I was also relatively disappointed the game launched in such a state that it was bogged down by negative reviews, poor performance (due to Capcom's in house engine), and overall the game having been advertised largely as a sequel only to then find out it's pretty much just Dragon's Dogma 1 with none of the improvements made during Dark Arisen and DDON transferring over to the sequel. My time during my initial playthroughs was fun. I enjoyed the exploration, the cart fast travel system while a bit tedious and limited at first eventually grew on me. My only real complaint along with everyone else was lack of enemy variety and diversity, and by level 50 the normal ads just die by blowing on them. You couldn't actually enjoy the combat unless it was against bosses or beefier enemies like Cyclopses and Ogres. It's a shame we still don'e have a Hard Mode update. Which brings me to my final thoughts. With yesterday having been the one year anniversary and all Capcom gave us were some downloadable PNGs, it really put a sour taste in my mouth given that Dragon's Dogma as a franchise is one of my favorites. I really hope that sometime this year we receive an announcement regarding something about the future of DD2 or Dragon's Dogma as a whole (Dragon's Dogma Online 2 plz). And what with Itsuno having left Capcom, I hope Kento Kinoshita (director of both Dark Arisen and DDON) will be able to steer the future of the Dragon's Dogma franchise into the powerhouse it can be. So do I recommend this game? Absolutely. There is no other game outt there like Dragon's Dogma. The combat is fun, the pawn system is unique. Everything about this game will have you appreciating it more and more the longer you spend playing.
👍 : 34 | 😃 : 0
Positive
File uploading