Playtime:
4102 minutes
I've waited ten years for this game, and I've also put 60-odd hours into it. That's why I'm so disappointed to give it a negative rating.
This game is, frankly, not worth it in it's current state. The devs have arguably been proactive in putting out updates to fix the most egregious of problems, but the game is still broken and still unfinished. I have no doubt that it will remain in this state for a very, very long time.
The issue is not that there are a few bugs - entire systems of the game just don't work.
The old STALKER games were known for having AI that was very intelligent for it's day. They would flank and sneak, use cover appropriately, retreat when necessary and know when to turn up the pressure. Using binoculars, you could watch a team of stalkers fighting a group of mutants and this would be happening all across the in game world, even if you weren't there to see it. Stalkers would have conversations with each other, go on patrols, loot, kill, die and travel - all without the player seeing it. This system, known as the A-Life system, is why the world of the old STALKER games felt so alive.
This doesn't work in the new game. You will seldom, if ever, find yourself bumping into the same stalkers you met six hours ago at a bar when you go to visit another area. You will almost never see stalkers fighting groups of mutants from far away - you will only ever see this if you are very close to the group. As such, you aren't really a passive observer; you are close enough to the mutants to need to fight them too, you can't just sit back and watch like you could in the old games.
The AI itself is braindead and glitchy. They will often have pinpoint accuracy behind cover, or in the dark, and therefore be able to instantly kill you without you having any chance to react. Or, they'll be so unaware that you can kill them without any resistance. Be aware that the latter doesn't imply a stealth system - there IS no stealth in STALKER 2. You won't be able to do what you could do in the old games and sneak around with a silenced pistol, sneakily picking off enemies and keeping to the shadows. Stealth is a dice roll, a dice roll that often defies logic or explanation. Do not expect stealth - just expect endless shooting galleries.
Mutants are either so weak that they are trivial, or so overpowered that they are just a chore to deal with. The bloodsucker used to be the most feared enemy in the older games. They had creepy, unnatural, loping strides which made them unsettling to look at. They struck without warning, forcing you to be on your toes once you knew they were around. However, they were quite weak; a shotgun could be used to defend yourself against them. As such, they were a rare enemy that stuck to dark areas and made them more terrifying to explore... but you could kill them. Now, bloodsuckers are so common and telegraph their attacks with the same silly jumpscare that they fail to be scary anymore. They run up to you, make the same irritating (but by no means scary) screech sound, and then appear as if at random. You blast them fifteen times with the magazine fed shotguns like the Saiga, and they die. Or, you jump up on a box and they run around the periphery of the box and never attack you. Fantastic.
The economy of the game is broken beyond measure, and this ties in with the broken quest system. You can go along and do a bounty or fetch quest which can require up to twenty or thirty minutes real world travel time, only to come back and be paid so little that it's not economical to even carry out the task. Stashes contain the same low-level items, most of which are worthless or can be bought cheaply from a trader. Upgrades are arbitrarily limited to certain technicians; this was true of the old STALKER games, but at least you could find the traders easily.
The world of STALKER 2 is huge, but unlike other huge games like Skyrim or GTA V, you have no easy means of travel. You walk to one side of the map to get the quest from a trader or other named individual, walk thirty minutes to where the quest is, kill whoever or take whatever, then walk back to get the reward. Rinse and repeat. This is further compounded by the stunningly surface level reputation system. There are no side quests for particular factions such as Duty, Freedom, etc. Your reputation with them solely rests on bribing the leader of a faction or doing perhaps one quest for them. You can't slowly build up your reputation with them in exchange for access to new areas or teams of companion fighters. All you do is control whether or not their braindead AI soldiers shoot at you or not. You never learn much about the motivations of certain side characters, their place in the world, or the faction's experiences beyond what a few high ranking members or short voicenotes tell you.
Speaking of voice acting - the English acting is terrible. I kept it on for all of five minutes before switching to the Ukrainian acting. I can't tell you if the Ukrainian acting is any good because I don't speak the language, but I imagine it's much better than the frankly laughable English acting.
Finally, the performance of the game is absolutely unacceptable. My PC more than exceeds the system requirements, but I am forced into using DLSS setting that turn the game into a fuzzy, fizzing, hissing mess that looks unclear and muddy just to achieve acceptable at best FPS rates. Frame generation is a must for those of us used to 100+ FPS games, and this introduces appalling latency problems. The game's lighting looks poor on reflected water because the forced Lumen raytracing engine has to operate at (in layman's terms) a lower resolution because it's not hardware RT like you mind find in other, better examples of raytracing. It uses software, so to be in any way optimised huge shortcuts have to be made. Baked lighting with an optional hardware RT option for Nvidia users would have been the ideal choice, and still looked good and performed well - instead, we're all forced to use a software RT method that looks poor in many areas and performs even worse. Do not expect much more than 70 FPS without frame generation, even on high end hardware.
As a disclaimer - I am not a new fan of the STALKER series. I played STALKER for the first time shortly after CoP released, and I was so excited for STALKER 2. All this game remains to be is a cautionary tale about getting hyped for reboots and late sequels.
👍 : 38 |
😃 : 2