Lies of P Reviews
Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.
App ID | 1627720 |
App Type | GAME |
Developers | NEOWIZ |
Publishers | NEOWIZ |
Categories | Single-player, Full controller support |
Genres | Action, RPG, Adventure |
Release Date | 18 Sep, 2023 |
Platforms | Windows, Mac |
Supported Languages | Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Korean, Polish, Italian |

52 485 Total Reviews
48 336 Positive Reviews
4 149 Negative Reviews
Very Positive Score
Lies of P has garnered a total of 52 485 reviews, with 48 336 positive reviews and 4 149 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Lies of P over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
7069 minutes
By far my favorite game in the genre. That's not to say Lies of P is a perfect game or that there's nothing I wish had been done differently, and there's definitely a small handful of enemy patterns that made me go "??? ?", but everything that it does right is done so well that it's very easy to look past the rough edges - and there's a wide number of weapons and arms that can handle those situations. Patches have addressed a lot of the game's weaker points and left its strengths pristine.
There's nothing quite as satisfying in this game as seeing something you really shouldn't try to block and getting rewarded for parrying it anyway. You're strongly encouraged to explore not just the limits of the combat system, but your own, to use all of your defensive options - guarding, parrying, dodging, sprinting - it's an experience that only gets more entertaining as you master it. Lots of replayability from using different weapons and playing with NG+1/+2 upgrades that dramatically change the pace of fights, plus the new refights added with Overture offer nice challenges even for NG+4 files.
👍 : 2 |
😃 : 0
Positive
Playtime:
2479 minutes
Technically this game is a 100% positive rated game. Because the positive reviews are just people who like the game and the negative reviews are the people REALLY REALLY like the game to the point where they reference the game by lying to you that they don't like it. Because you know it's called "Lies of P".
👍 : 4 |
😃 : 0
Positive
Playtime:
2314 minutes
Sublime Soulslike. Might seem derivative at first, but it nails the core mechanics, and is elevated by the fabulous setting and overall aesthetic. Combat feels good, and the satisfying Perfect Guard mechanic means you can play it more as a Sekiro-like than a Soulslike (if that's your taste). There's some nice customisation options, and the story has some nice beats as well.
Progression is a bit more linear than a Dark Souls or an Elden Ring, which might irk some people, and if I was nitpicking I'd say that the base game could have done with a few more weapons and enemy types for more variety, but both of these are partly remedied by the excellent Overture DLC, which comes highly recommended as well.
Overall it's just a highly polished, highly impressive, and hugely enjoyable game all round. Really enjoyed it.
👍 : 4 |
😃 : 0
Positive
Playtime:
2445 minutes
I didn't think I would enjoy this game, solely for the fact that I've never properly enjoyed a soulslike. They're just not my style and I'ved lacked the motivation to ever finish one. But, turns out -- playing robot Timothy Chalamet in a dystopian dieselpunk Belle Epoque version of Pinocchio was exactly the motivation I needed. Cuz I ate this shit UP. I'm OBSESSED. Catch me wandering around the map straight GOONING. Hellooooooo. The environments, the music, the gear, the bosses, the sheer variety of extremely well-designed basic enemies! The story and lore ended up going far deeper than I had expected. I love a sad, dark, twisted, tragic tale.
IMPORTANT: If you avoid soulslikes because they're not accessible to you, this game features both easy mode and story mode. You won't find any accessibility features besides large subtitles. However, story bosses have clear visual and sound cues for big attacks, and highlighted circles for you to stand on to deliver fatal attacks. You can also summon a specter to help you fight the story bosses. So, I think most people will be able to play this game.
👍 : 32 |
😃 : 3
Positive
Playtime:
3077 minutes
A masterpiece - 10/10. Beautiful graphics, amazing soundtrack, fantastic design. The controls are responsive and the overall pace is very well balanced. Best souls-like there is. A must play, a must try, a must buy.
👍 : 11 |
😃 : 0
Positive
Playtime:
4616 minutes
This game is wonderful — from the combat to the soundtrack and its beautiful atmosphere. All of it resonated deeply with me and has become one of my favorite games.
👍 : 6 |
😃 : 0
Positive
Playtime:
6312 minutes
Thank you!
Thank you for this awesome experience! Lies of P has become my favourtie game of all time without me even knowing it. From the gamplay mechanics to the story, everything was absolutely perfect. You have not only developed a game to remember, but you created a world so heart wrenching and mesmerizing that the only critique I can think of is that there is not enough of it.
I already fell in love with the base game and was immediately hooked by the Sekiro like gameplay mechanics, which in my opinion you improved on a lot! Then there are all these NPC's giving us a glimpse of their past, which further intrigues us in the story of this beautiful world. It makes us wonder, what exactly happend and how it affected everyone we meet along our way to solve the mystery.
And, as a musician myself, I have to emphasize on the brilliant work you did on not only the records which can be found scattered through the world, but also the boss music and game themes! Especially the main theme of the Overture DLC is an absolute masterpiece, which when played in the endgame area of the DLC easily brought me to tears!
I cannot express the gratitude I feel towards the whole team and Bombom (hope he finds rest) for this life-changing exerience. Where the base game intrigued me with its twisted past and interesting enemy and boss designs, the DLC brought this whole thing home for me by picking up where the base game left. It answers open questions through letters and notes that can be found throughout the levels and adds information and substance to NPC's and Locations we already know.
I also love, that you implemented different difficulties for us to choose from, making it more accessible for players who just want to experience the story of the game.
As a person who appreciates a challenge howerver, I played through the whole game and DLC on "Legendary Stalker" with first the non-upgraded "Puppet's Saber Blade" and later the non-upgraded "Two Dragons Sword" and loved figuring out the bosses movesets.
And now for the really important thing: The message of the game
When playing thorugh the story, both base game and DLC, every now and then we are prompted with different dialogue options, which affect the story and world we get to experience. Personally I went down the human path without even knowing about it until after I finished the game and was positively surprised by the influence it exerted.
I feel like this game, which throws us into a dystopic world of zombie-like carcasses and defunctioning puppets emphasizes on one thing in particular: Being Human
Regardless of our surroundings, regardless of the pain we've been dealt and the grief and sorrow it inflicted on us. Being human is a choice. A choice we make eveyday. And a choice which is worth making, for when the world abandons humanity, it is up to us to keep it alive throuh small acts of kindness and pure intentions. And it doesn't matter who or what we are, we are all capable of it. The game even underlines this, by showing that we, an actual Puppet, are capable of showing more humanity than some of the characters we meet inside this world.
So thank you! Thank you for spreading this message! And thank you for showing, that choosing humanity in a time of great suffering, grief and pain, isn't naiive or weak, but strong and courageous. <3
👍 : 7 |
😃 : 0
Positive
Playtime:
4740 minutes
Приятная игра и дополнение тоже, буду ждать продолжения, мне очень понравилось.
👍 : 28 |
😃 : 3
Positive
Playtime:
4626 minutes
An interesting take on the Pinocchio novel, that is turned into a souls-like game with a well-written narrative. I’ve thoroughly completed all of the souls games, and this is the first time I truly find myself engaged in the story. In addition, the combat design is well executed, which is impressive considering it’s NEOWIZ first game in this genre.
They took the best from the Souls series, Sekiro, and Bloodborne, and merged it together. As a result, you don’t have to master the iframes game, you don’t need to be a parry-God, and you don’t need to play extremely aggressive either. Instead, all of these options are viably integrated into a playstyle that suits both your personal preferences as well as different moments in a given boss fight.
If you like these kinds of games, you will definitely like this too. And if you don’t, well, I guess that’s why they added the difficulty slider. It’s certainly worth playing for the story alone. Oh, and consider getting the DLC too. It offers a touching story in a world that aesthetically is even better than the base game.
Can definitely recommend.
👍 : 35 |
😃 : 1
Positive
Playtime:
4591 minutes
Review brought to you by a none Souls/Souls like vet. My only experiences with these styles of games is getting carried through DS and DS2 and learning how to fumble my way through DS2 alone a few times. I can't make comparisons to other titles.
Hands down one of the best and most rewarding games that I've ever played! The world is the story and there's so much to be learned from little snippets of dialogue and conversations with NPC's. More lore can be discovered if you're willing to venture a little off path to explore.. It created an emotional journey that actually made me a little teary eyed and had some pretty memorable characters on top.
The environment is a stunning, gothic fantasy landscape that had me constantly stopping to take screenshots (and getting smacked in the back by a lurking puppet way too many times) There is just so much life to the different areas that it feels like it was a once very lived in city. There was so much attention to detail.
I loved the amount of variety in enemy design! There were quite a few reused enemies in some areas but there was almost always some new types to pop in every area. Not even embarrassed to admit I died a lot trying to just get through to the next area because I got smacked on my ass. Unless you go rushing through, it's not a very gank squad style game so you wont get wombo combo'd to death fighting in many areas (some do exist) unless you carelessly go running.
Bosses were a mixed bag on difficulty. I played on the default difficulty and got through a few of the fights on my first try, a few on my second but did have a nightmare with a few of the bosses which had me stuck for a good while. Design wise, most of them were great and had pretty fun attack patterns to learn... Apart from (redacted)... I got through (redacted) with sheer dumb luck or with some crazy divine intervention of some kind! Screw (redacted)!
Combat feels extremely satisfying and I love how much you can personalise your stats, weapons and abilities to the build that you want. You can mix blades and handles to create a weapon that feels satisfying to you and collect a resource to give yourself limited but additional perks. It relies a lot more on parrying that it does dodging and though it took me some time to pick up, getting perfect parries down in some fights feels sooooo satisfying.
I know this might be a negative for some people but I liked the fact it was linear enough that I never got too lost and knew where to go next. The problem was always getting there in one piece!
👍 : 119 |
😃 : 2
Positive