Lies of P Reviews
Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.
App ID | 1627720 |
App Type | GAME |
Developers | NEOWIZ |
Publishers | NEOWIZ |
Categories | Single-player, Full controller support |
Genres | Action, RPG, Adventure |
Release Date | 18 Sep, 2023 |
Platforms | Windows, Mac |
Supported Languages | Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Korean, Polish, Italian |

52 395 Total Reviews
48 251 Positive Reviews
4 144 Negative Reviews
Very Positive Score
Lies of P has garnered a total of 52 395 reviews, with 48 251 positive reviews and 4 144 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Lies of P over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
473 minutes
I had completed this on PS5 intially. Loved it so much I am replaying on the steam deck. Has many souls-like elements but is very much it's own game. Maybe most "similar" to Sekiro.
👍 : 2 |
😃 : 0
Positive
Playtime:
1678 minutes
This is one heck of a soulslike that stands on its own from FromSoftware games. The combat is a unique combination of aspects of Bloodborne, with the clean, fast melee systems of the Souls trilogy/ Elden Ring. Bosses are pretty basic from the beginning, but become increasingly harder as time goes on. Level design is impeccable - enough to give Dark Souls 1 a run for its money.
Combat:
There are a number of aspects of Bloodborne that make their way into Lies of P. The famous rally system is implemented in a unique manner, allowing for two outcomes when blocking. First, you execute a perfect block, where you interrupt your enemies attack with a perfectly-timed block and create stagger damage. Second, you block and take damage, but the rally system allows the player to regain their health. The combination of these two can seem a bit too forgiving for a soulslike, especially towards the beginning of the game. But you'll be thanking your lucky stars this system exists for end-game bosses.
The combat itself is a typical combination of strength (motivity) and dexterity (technique) builds from souls games, with heavy weapons that hit like trucks and lighter weapons that slash enemies in flashing flurries of attacks. What makes Lies of P unique is the implementation of the Legion arm, a customizable arm that your character wields that can have unique abilities to aid in combat, ranging from harpooning an enemy to send your character flying into them, to setting off a fire blast that'll smoke any enemies in your proximity.
All-in-all, the combat is amazing, and, most importantly, challenging. Parrying is an incredibly important feature of this game, and you'll be hard pressed to survive for long without learning this skill. Attacks are never too complex where the player will have excessive trouble learning attacks, but I have to warn players that the parry timings will take time to learn and are generally unforgiving with small timing windows.
Level and Game Design:
My aforementioned statement about Lies of P having incredible level design is not exaggerated. The way that levels interconnect with stargazer (bonfires) locations repeatedly throughout a level is downright impressive. I often said aloud, "wow, how the heck did they think of putting that there?" And the placement of stargazers never seemed too far away from one another. This doesn't mean that this game didn't require high level play to survive, and very rarely did I become frustrated from traversal sections.
Bosses:
I won't say too much here because, as is the case with any souls game, the bosses are the best part of these games. Just know that the bosses tend to be pretty simple with their movesets at the beginning, and progress to such a high difficulty and complexity that Lies of P bosses will give nearly any Elden Ring endgame boss a run for their money. Your reaction time, ability to parry, and decision making (as is in any souls game) will be tested to their limits. But not once did I ever think bosses were unfair or unbalanced. The devs should be proud of how intuitive and challenging their bosses are, and they are one heck of a treat to fight.
Conclusion:
Lies of P has taken many aspects of souls and soulslike games before it, and has refined it to near perfection. The result is a clean, challenging experience that will give any gamer a rewarding experience and the unique catharsis that is unique to souls games and the challenges they pose.
Score: 9.8/10.
👍 : 1 |
😃 : 0
Positive
Playtime:
2486 minutes
Lies Of P is a great game, from the story to it's graphics and even it's music is on point. The whole presentation of the game is great. Now, Lies of P is definitely a souls-like game but I definitely wouldn't compare it with Elden Ring. In contrast, Lies of P is much smaller in scale, different environment and even more linear. Basically the free-roam is constrained into "Chapters". Sure you can go back to old chapters but that's about it, the map is quite limited and hard for you to miss out on any hidden quest or even hidden items vastly different compare to Elden Ring. Now with that expectation set, this game is on a league of it's own.
In terms of combat it's one of the easier souls-like game out there with summons that you can use to assist you during boss fights. A good starting point for those who wanted to try souls-like but are worried that it might be too difficult. I really like it's variety of weapons, it's really fun to swap around and try with different build. My personally favorite is Two Dragons Sword. There's just something about wielding a katana that makes the game more fun. The game also introduces a new feature to aid you in combat, namely the "Legion" basically it's just the main characters arm that are changeable throughout the game. Once you got enough resources you can craft different version of them. It's a fun little mechanic to keep them fresh and distinguish itself from other From Software games. Yes in hindsight, this game does takes a lot of inspiration from Elden Ring. The presentation, the texts and even the message prompt when you pickup items does remind you of that.
In terms of the side quests, there practically none and even if there is. It's mostly just fetch quest. The main story however is a different beast. I for one really enjoyed it and is really looking forward on how it ties in to the upcoming planned sequel. On to the soundtrack, the game has one of the best OST out there. Didn't expect it from the studio, but it's just banger after banger. From the boss fight music to the ambient music. It's just that good and fits with the overall game's vibe. Another aspect I'll like to praise is the game's optimization, It's impressive, as during my whole gameplay never once did I encountered any bugs or glitches. Kudos to the team for optimizing the game
In conclusion, the game is definitely worth picking it up especially now that it's frequently discounted. Especially if you're into souls-game and torture. The game is relatively easy, most of the boss fights you get summons to help with exception of a few. Personally really excited for their upcoming DLC & planned sequel. I would personally give it an [b]8/10[/b] for the quality gameplay and story.
👍 : 4 |
😃 : 0
Positive
Playtime:
2795 minutes
This is a complete masterpiece and the best game. Laxasia and King of Puppets is one of the best boss fights, including Nameless Puppet. The game combines dodge and perfect guard with the option to assemble a standard weapon. I wish I could assemble some boss weapon. There's a lack of advanced-build weapons since advanced build is very fun to play.
👍 : 2 |
😃 : 0
Positive
Playtime:
6461 minutes
Oh man this game is tough, especially in NG+ when boss can 1-2 hit you, but it's extremely fun. Compared to Khazan, which was my first introduction to Souls games, Lies of P feels more serious and punishing. If you're up for a challenge, it's definitely got it.
The parry system is very strict. There's almost no room for mistakes and it takes practice to get right. The achievements are tricky too. If you miss something, you could mess up your entire playthrough. So, if you want to get everything, you really have to pay attention.
MUSIC
The game has some really nice music. After defeating a tough boss fight, I'd often play the records just to relax and calm my nerves.
COMBAT
The combat can feel clunky at first, but when you finally nail the timing and land that perfect follow up, it's incredibly satisfying. The sense of achievement when everything clicks makes it all worth it.
WEAPONS
The game has an interesting weapon system. You can try different combinations to find the one that best suits your playstyle.
STYLE
I really like the steampunk style of the game. The art design of the bosses, weapons, cinematics just looks amazing.
Overall, the game is tough but fair. It feels amazing when you finally beat a tough part. It might not be perfect, but from my experience, I'd give it a solid 10/10.
👍 : 2 |
😃 : 0
Positive
Playtime:
2391 minutes
I started Lies of P after finishing Khazan and replaying Sekiro, while also playing Lords of the Fallen in parallel.
For the first half of the game, I was convinced I couldn’t recommend it. The combat doesn’t come close to Khazan or Sekiro, and the exploration feels basic and nowhere near as engaging as in Lords of the Fallen.
Combat lacks precision and sharpness; dodging feels terrible early on (and just “not great” even after upgrades). To parry effectively, it’s better to hold block and release-press before enemy strikes — which feels much less responsive than in Khazan or Sekiro. Many enemy attacks are heavily delayed and then snap into lightning-fast hits, seemingly designed more for memorization than reaction (or at least that’s how it felt to me).
Level difficulty comes mostly from cheap tricks (common for the genre but this game is a king of dirty tricks). The game is very linear. It's not uncommon to find multiple shortcuts right next to a stargazer, half of which are redundant.
Also, playing as a pretty-boy puppet wasn’t appealing to me aesthetically.
But at some point, your character becomes tanky enough (via passive upgrades, better damage reduction, and more healing), and the game’s "cheapness" stops being frustrating.
From there, the experience clicked. I started to enjoy the story, the world, the characters, the attention to detail. I began to appreciate the game for what it is, rather than criticize it for what it isn't.
Only a few bosses really stood out to me — maybe five — and none gave me the same thrill as in Khazan or Sekiro. But they also didn’t stall my progress for long, which I was grateful for.
So why do I recommend this game?
Because in the second half, when the gameplay finally stops getting in the way, the narrative and atmosphere shine. This is a beautiful, well-crafted adventure with a clear, engaging story and unique charm. The combat and exploration aren’t top-tier, but they’re good enough. And the whole package is absolutely worth playing.
👍 : 2 |
😃 : 0
Positive
Playtime:
264 minutes
There is a certain delight in discovering a lie so beautifully crafted, one is inclined to believe it out of courtesy. Lies of P is such a lie.
It claims to be about a puppet. A boy. A fairy tale twisted into ash and steel.
But I, Andolsius Manfred von Müllner, can see beneath the lacquer and the puppet strings.
This game is not about lies.
It is about conviction.
The kind that bleeds.
Combat
Tight. Brutal. Like a duel in an iron opera.
Blades don’t just clash—they scream.
Bosses don’t just attack—they accuse.
Parry windows are tuned with the precision of an assassin’s heartbeat. You do not mash. You do not spam. You listen, you learn, and then you punish.
World
Krat is not Yharnam. Krat is worse.
It pretends to be beautiful. Clean. Mechanical.
But every door, every lift, every glinting lamplight is watching you.
And behind it? Regret. Steam. And the kind of music that only plays when something important is about to die.
👍 : 3 |
😃 : 0
Positive
Playtime:
2632 minutes
Everyone says you CAN'T beat this game without learning to parry. I would like to say that they are wrong. Keep dodging those attacks king.
👍 : 3 |
😃 : 0
Positive
Playtime:
2137 minutes
I had a blast playing this! The story and characters are so well crafted and i enjoyed how each boss presented a fair but challenging experience. I can't wait for the expansion to release so i have a excuse to do a new game + run and get all the hidden loot/endings that i missed.
👍 : 5 |
😃 : 0
Positive
Playtime:
1459 minutes
Lies of P is an audacious and surprisingly refined entry into the Soulslike genre, blending the haunting elegance of Belle Époque Europe with the grim, mechanical horror of a world overrun by rogue puppets. Neowiz and Round8 Studio have taken the bare bones of the Pinocchio myth and reassembled them into something far more brutal, morally complex, and stylishly sinister.
From the moment you awaken in the decaying city of Krat, the game wraps you in a suffocating atmosphere — cobblestone streets bathed in gaslight, grotesque automatons lurking in alleys, and a soundtrack that oscillates between melancholy and menace. The visual storytelling is top-tier, easily rivaling FromSoftware’s best in terms of world-building and environmental storytelling.
Combat is the heart of the experience, and Lies of P delivers with tight, responsive mechanics. Each encounter demands precision — dodges, parries, and perfectly timed strikes. The game's standout mechanic is the customizable "Legion Arm," allowing you to tailor your playstyle with gadgets ranging from flamethrowers to grappling hooks. Weapon crafting is deep, encouraging experimentation and rewarding mastery.
Narratively, the game leans into themes of identity, deception, and humanity. The titular "lies" aren’t just a gimmick — they influence the story, unlock new paths, and even affect the ending. The moral choices feel weighty, often forcing you to question whether becoming “real” is worth the cost.
That said, Lies of P doesn’t escape the genre’s trappings. Difficulty spikes can feel uneven, and some bosses cross the line from challenging to frustrating. The lore, while rich, sometimes becomes obscured by overly cryptic delivery.
Still, these are minor flaws in a game that feels like much more than a derivative. Lies of P doesn’t just imitate its inspirations — it innovates within them. It's one of the best Soulslike experiences outside of FromSoftware, and a hauntingly beautiful testament to the power of twisted storytelling.
Rating: 8/10
👍 : 23 |
😃 : 0
Positive