Lies of P Reviews
Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.
App ID | 1627720 |
App Type | GAME |
Developers | NEOWIZ |
Publishers | NEOWIZ |
Categories | Single-player, Full controller support |
Genres | Action, RPG, Adventure |
Release Date | 18 Sep, 2023 |
Platforms | Windows, Mac |
Supported Languages | Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Korean, Polish, Italian |

52 485 Total Reviews
48 336 Positive Reviews
4 149 Negative Reviews
Very Positive Score
Lies of P has garnered a total of 52 485 reviews, with 48 336 positive reviews and 4 149 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Lies of P over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2314 minutes
Sublime Soulslike. Might seem derivative at first, but it nails the core mechanics, and is elevated by the fabulous setting and overall aesthetic. Combat feels good, and the satisfying Perfect Guard mechanic means you can play it more as a Sekiro-like than a Soulslike (if that's your taste). There's some nice customisation options, and the story has some nice beats as well.
Progression is a bit more linear than a Dark Souls or an Elden Ring, which might irk some people, and if I was nitpicking I'd say that the base game could have done with a few more weapons and enemy types for more variety, but both of these are partly remedied by the excellent Overture DLC, which comes highly recommended as well.
Overall it's just a highly polished, highly impressive, and hugely enjoyable game all round. Really enjoyed it.
👍 : 3 |
😃 : 0
Positive
Playtime:
3358 minutes
I played almost every souls-like game there is and yet this one surprised me.
First of all: I have coulrophobia, which gave me a really hard time playing this game, but somehow I managed to get through.
This game is the best souls-like game I ever played in my humble and very personal opinion. The story, the characters, the many things that are so different from other souls-like games: I love them all!
My biggest regret with this game is my first ever ending I chose simply because I really really wanted to know what happens... I will remedy my poor choice soon enough! It was too heart-breaking...
This game will offer so much joy and pain at the same time. Every boss feels unique and the soundtracks... I thought listening to all the records you collect might be tiring, but I enjoyed the little breaks just to listen to the music I just unlocked.
While you hopefully decide to try this game yourself (I really hope you do!), I will play this game another 50 times.
See you in Krat, where the puppets are ... at!
👍 : 6 |
😃 : 1
Positive
Playtime:
2167 minutes
God, the controls in this game are just so stupid. I mean, they’re STUPID.
I play with keyboard and mouse, and I have seven buttons on my mouse and about eighty on my keyboard. But what difference does it make when I don’t even have the option to assign two separate hotkeys for my two belts? Instead, I have to SCROLL through my items, pick which belt is active, and when everything is perfectly set, I can finally press a hotkey to use it. WTF?
And then there’s the quick access bag. To use it, you have to hold down the “E” key, which allows you to access the slots bound to keys 1–4. My question is, why do I have to hold “E” at all? Why can’t I just press 1–4 directly to use them? You can’t even trigger them instantly, because you have to hold down “E” for about a second before those slots become active. And don’t even think about putting the Grinder on those slots, because to use the Grindstone you’ll have to press three keys at once — “E,” Shift, and a slot number. Also, have you ever tried pressing “E” and “4” together while keeping your hand on WASD? Go ahead and try it, and you’ll see what I mean.
So why is the control scheme so bad? The answer is simple: it was completely copied from FromSoftware games. Over there, you could at least justify it because of PvP; giving keyboard players perfect controls might have given them too big an advantage in multiplayer. But this game has no PvP at all, and they just copied that without ever thinking about the comfort of the players.
The controls are so unnecessarily complicated that I genuinely considered leaving a negative review. But the beautiful atmosphere and amazing monster and level designs ultimately outweighed it for me.
And honestly, this stupid control scheme is the only thing keeping me from instantly buying the DLC. I just don’t want to press three keys at once for a basic action ever again. Please, can I never have to do that?
👍 : 10 |
😃 : 0
Positive
Playtime:
1293 minutes
should be called Lies of Peak considering this game feels like the best designed soulslike I've ever played. The level design alone gives this game a feeling like you're playing Dark Souls 1 for the first time all over again. The combat is snappy and responsive, the parrying is intuitive and incredibly rewarding. The unique systems involving weapons, mixing and matching blades to handles is just a refreshing twist to upgrading.
👍 : 28 |
😃 : 4
Positive
Playtime:
4740 minutes
Приятная игра и дополнение тоже, буду ждать продолжения, мне очень понравилось.
👍 : 17 |
😃 : 2
Positive
Playtime:
3859 minutes
[h2] Master of Puppets Success [/h2]
[b] 100% Review After DLC [/b]
Drawing strong inspiration from many of its predecessors, Lies of P is such a great entry to the Souls genre, and Neowiz has received standing appraise from critics and players a like for a stellar base game and equally as good DLC.
The strengths of Lies of P comes from its ability to tell a story surrounding The old Adventures of Pinnocchio, but in a more darker, mature and horror based setting, which is something I didn't know I needed to see until now. There's deep lore and storytelling, many twist and turns with main characters you meet throughout the story, and actions based off your own player choices given in game.
Although there's no map per say, NPC quests are handed to you at timeframes throughout the main story and offers you some more backstory to understand the story of side characters. It's quite easy to get lost in this world as it's your standard souls game without much direction on where to go, however the world of Krat is linear enough to loop back and put 2 and 2 together.
Combat is the bread and butter of this game. It combines methodical Soulslike mechanics with its own innovations, most notably the weapon assembly system and the Legion Arm. This weaves together to bring an emphasis on tight knit controls, dodging, encourages perfect parrying, and the understanding of enemy attacks which will truly test your patience of pattern recognition. Weapons are split into blades and handles, which can be freely mixed and matched. This allows for unique combinations and styles: a heavy cleaver blade with a rapier handle, for example, and it's a system implemented very well which brings so much freedom in your own build.
Boss design in Lies of P is outstanding, and the design of the enemies work so well both visually and mechanically. Bosses will often have multiple phases which adds intense pressure, rewarding persistence and learning of movements. This gets even harder within the DLC, and I know that Neowiz added 2 more difficulty settings, this can be quite controversial, I always stick with the base one, however if you're having immense trouble and just want to move on, then I can very much understand the reasoning.
This game also implements P-Organ: A passive upgrade tree that allows further specialization and build tweaking.
As well as Ergo: The game’s equivalent of souls/runes—used for leveling up and purchasing items. Both systems work flawlessly together and is a good change from the normal upgrades you may see in other souls like games.
The soundtrack is a standout element, mixing eerie lullabies, orchestral tunes, and ambient unease. Voice acting is competent across the board, with P’s increasing humanity subtly reflected in his tone and dialogue choices. Also, visually, Lies of P is stunning. It captures a dark decaying, industrial Europe with accurate precision. Every alley and opera house drips with atmosphere, the art devs did a fantastic job here.
Lies of P stands as an excellent addition—it’s a carefully crafted homage with its own soul. The combat is tight, the world is atmospheric, and the story, while sometimes uneven, is imaginative. It’s one of the most successful Soulslike games not made by FromSoftware and a must-play for fans of the genre.
👍 : 11 |
😃 : 1
Positive
Playtime:
4626 minutes
An interesting take on the Pinocchio novel, that is turned into a souls-like game with a well-written narrative. I’ve thoroughly completed all of the souls games, and this is the first time I truly find myself engaged in the story. In addition, the combat design is well executed, which is impressive considering it’s NEOWIZ first game in this genre.
They took the best from the Souls series, Sekiro, and Bloodborne, and merged it together. As a result, you don’t have to master the iframes game, you don’t need to be a parry-God, and you don’t need to play extremely aggressive either. Instead, all of these options are viably integrated into a playstyle that suits both your personal preferences as well as different moments in a given boss fight.
If you like these kinds of games, you will definitely like this too. And if you don’t, well, I guess that’s why they added the difficulty slider. It’s certainly worth playing for the story alone. Oh, and consider getting the DLC too. It offers a touching story in a world that aesthetically is even better than the base game.
Can definitely recommend.
👍 : 11 |
😃 : 1
Positive
Playtime:
4545 minutes
10/10 game. best non-from soft souls there is. Xbox took the game off the PC game pass before the DLC dropped so i had to buy it on steam and i'm happy i did. start a new play through before tackling the DLC. im now on the final DLC boss in NG+ and i know that i will be sad once its over.
👍 : 15 |
😃 : 1
Positive
Playtime:
2426 minutes
Lies of P is a masterpiece. It really is.
And before I explain why I'd like to say this.
Do not get discouraged from thinking this game is hard, it really isn't.
Now I realize this game got nerfed over a year ago, a couple of weeks after it came out.
So ever since then it's been more than approachable. Borderline easy.
The story is really fantastic and engaging with twists and turns throughout and multiple endings.
It had me hooked right form the start, its a beautiful reimagining of the Pinocchio story.
The combat is the central part of this game, and its perhaps the best more fun combat I've had with any game in recent memory. Your defenses comprise of parrying and dodging, somewhere between Elden Ring and Sekiro. While parrying feels more satisfying, it isn't as fine tuned and dependable as Sekiro, so a mix of both is the best way to play it.
There are dozens of different weapons to find, bringing that to 100 when combining different upgrades, handles and blades. You have the option to combine different parts of weapons you find to crate your own, and that alone means your combat will never get stale, there's always something better to build and try. Same goes for your special arms that you can craft.
While the game is quite linear, and I mean that in the best of ways, there's still a ton of exploration to be done and countless secrets and items to find. The game being linear just means its more focused, and in that sense it respects your time. Not a minute goes by in Lies of P where you feel like you've doing something pointless or out of your way, every minute spent is rewarding in some form or another.
The boss fights are in large part fun, and there are a lot of them, each with their own style and mechanics, though some of them are far more fun than others naturally. The decisions and choice you will have to make along the way are all difficult, since no choice is fully wrong or fully right, your own moral compass and beliefs will be tested, with consequences to bear.
All in all an absolutely marvelous experience, they have crafted a game where everything is just right, and in the perfect dosage. I am looking forward to the sequel that will tackle yet another famous children's story, based on the sneak peak they give you at the end.
Absolutely recommended to action, fantasy, and/or soulslike fans alike.
👍 : 42 |
😃 : 3
Positive
Playtime:
4591 minutes
Review brought to you by a none Souls/Souls like vet. My only experiences with these styles of games is getting carried through DS and DS2 and learning how to fumble my way through DS2 alone a few times. I can't make comparisons to other titles.
Hands down one of the best and most rewarding games that I've ever played! The world is the story and there's so much to be learned from little snippets of dialogue and conversations with NPC's. More lore can be discovered if you're willing to venture a little off path to explore.. It created an emotional journey that actually made me a little teary eyed and had some pretty memorable characters on top.
The environment is a stunning, gothic fantasy landscape that had me constantly stopping to take screenshots (and getting smacked in the back by a lurking puppet way too many times) There is just so much life to the different areas that it feels like it was a once very lived in city. There was so much attention to detail.
I loved the amount of variety in enemy design! There were quite a few reused enemies in some areas but there was almost always some new types to pop in every area. Not even embarrassed to admit I died a lot trying to just get through to the next area because I got smacked on my ass. Unless you go rushing through, it's not a very gank squad style game so you wont get wombo combo'd to death fighting in many areas (some do exist) unless you carelessly go running.
Bosses were a mixed bag on difficulty. I played on the default difficulty and got through a few of the fights on my first try, a few on my second but did have a nightmare with a few of the bosses which had me stuck for a good while. Design wise, most of them were great and had pretty fun attack patterns to learn... Apart from (redacted)... I got through (redacted) with sheer dumb luck or with some crazy divine intervention of some kind! Screw (redacted)!
Combat feels extremely satisfying and I love how much you can personalise your stats, weapons and abilities to the build that you want. You can mix blades and handles to create a weapon that feels satisfying to you and collect a resource to give yourself limited but additional perks. It relies a lot more on parrying that it does dodging and though it took me some time to pick up, getting perfect parries down in some fights feels sooooo satisfying.
I know this might be a negative for some people but I liked the fact it was linear enough that I never got too lost and knew where to go next. The problem was always getting there in one piece!
👍 : 48 |
😃 : 1
Positive