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419
Players in Game
40 😀
3 😒
79,25%
Rating
$4.99
Fights in Tight Spaces Reviews
A stylish blend of deck-building, turn-based tactics, and thrilling animated fight sequences in classic action-movie settings. Learn to balance your hand, momentum, and positioning to overcome the odds to defeat your adversaries. Build your deck, control the space and live to fight another day.
App ID | 1265820 |
App Type | GAME |
Developers | Ground Shatter |
Publishers | Mode 7 |
Categories | Single-player, Steam Achievements, Full controller support |
Genres | Strategy, Action |
Release Date | 2 Dec, 2021 |
Platforms | Windows |
Supported Languages | English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian |
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43 Total Reviews
40 Positive Reviews
3 Negative Reviews
Score
Fights in Tight Spaces has garnered a total of 43 reviews, with 40 positive reviews and 3 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Fights in Tight Spaces over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
260 minutes
"Fights in Tight Spaces" is an absolute gem that blends deck-building with turn-based combat in the most stylish way possible. If you love games that reward smart decision-making and strategy, this is a must-play.
The game shines in how it makes every fight feel like a perfectly choreographed action scene straight out of a spy movie. Positioning is everything, and the way you use the environment can completely turn the tide of battle. With over 200 cards, there's so much flexibility in playstyle, whether you prefer brute force, counterattacks, or finesse.
The roguelike elements keep things fresh, and every run feels like a unique challenge. The random events and upgrades force you to adapt, making each mission feel like a high-stakes tactical puzzle. Plus, the daily missions and leaderboards add extra replayability if you're competitive.
Visually, the minimalist art style works beautifully, keeping the action clear and dynamic. The animations are fluid, and every punch, kick, and throw lands with satisfying impact.
Overall, Fights in Tight Spaces is an addictive, polished, and deeply rewarding tactical experience. Whether you're a deck-building veteran or just love action-packed strategy games, this one deserves a spot in your library.
👍 : 1 |
😃 : 0
Positive
Playtime:
2159 minutes
Every turn is a puzzle, "how much damage can I deal while taking as little as possible in return?" and I love it! Add in the great art style and enjoyable deckbuilding and this is a game I will keep coming back to again and again.
👍 : 2 |
😃 : 0
Positive
Playtime:
155 minutes
Fun game , Picked up during a sale for 5 bucks. A nice take on a deck building tactics game. Cant see myself putting 200 hrs into this but its worth a play if you're bored and on a budget
👍 : 0 |
😃 : 0
Positive
Playtime:
1183 minutes
great game. a puzzle game, using deckbuilding to give you your fighting moves.
lots of puzzle fun, and replayability, due to the various cards.
👍 : 0 |
😃 : 0
Positive
Playtime:
1012 minutes
More nuanced than it would appear at first blush, there are tons of cards to earn in what feels like a solo player's D&D battle with cards in place of spells a la Slay the Spire. The deep strategy of XCOM-like turn-based action makes for satisfying gun-fu and hand-to-hand combat. While the replays look a little clunky (I think it would be improved with a 1.5x view speed), the animation style is cool and has a lot of flair. I'll definitely get my money's worth with how much replay value the roguelike mechanics enhance the experience.
👍 : 0 |
😃 : 0
Positive
Playtime:
294 minutes
Interesting experience, my first run was my final run (I did a complete run in 5 hours). I liked how my deck was made, after I finished I didn't really feel like seeing the other cards and was happy with having won. The gameplay was fun, I think the story and the minimalist maps (and same rotation of maps) made the run feel sameyish after awhile. Weird Recommend
👍 : 0 |
😃 : 0
Positive
Playtime:
11554 minutes
Nice little rogue like deck builder game with a satisfying dash of violence.
👍 : 5 |
😃 : 0
Positive
Playtime:
1917 minutes
Very slick combat system. When it works, it works well and is extraordinarily addictive.
Annoyances range from major to minor. The random chance card system coupled with some extremely broken enemy types often leaves you in a no-win situation, especially in later levels.
👍 : 6 |
😃 : 0
Positive
Playtime:
3593 minutes
We need to talk about the music.
The trailer above only shows a few songs!
I didn't realize I needed a nightclub fight theme song in my life, but WOW did I. It multiplies the intensity of the action in every encounter by 100. Good job, nearvous_testpilot (the producer).
👍 : 19 |
😃 : 2
Positive
Playtime:
5238 minutes
One of the best deck-builders / tactics games out there.
Pros:
+ The combat mechanics. Rooms are not meant to be brute-forced; one has to cleverly move around, hit and go, manipulate the enemies against each other and use the environment to one's advantage in order to be successful. Those who fail to grasp this concept are quickly handed their asses to them (and then they complain about how they only deal 5 damage against four or more 40+ health enemies in a claustrophobic room... /smh)
+ Great looking, minimalist, clean environment art
+ Color-coded enemies and icons make it very easy to read rooms and developing strategies to beat them
+ Fluid character animations. The movement, the punches and the brutal finishes are all excellent
+ Clean UI and excellent UX overall
Cons:
- The character art. There is minimalism and then there's too much minimalism, i.e. not enough details on the player character and enemies. The devs seem to be aware of this shortcoming and have already fixed this aspect in the new KiTS game
👍 : 13 |
😃 : 0
Positive