The Ancient Gods – Part One is the first campaign expansion for the critically acclaimed DOOM Eternal.
6 129 Total Reviews
4 140 Positive Reviews
1 989 Negative Reviews
Mixed Score
DOOM Eternal: The Ancient Gods - Part One has garnered a total of 6 129 reviews, with 4 140 positive reviews and 1 989 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for DOOM Eternal: The Ancient Gods - Part One over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
0 minutes
Easily some of the best levels in the whole game. This DLC is brutal for sure, but every part of it is super well put together (minus the story; it really starts to go off the rails at this point) and I've probably replayed these three levels far more than any of the others. Worth the price for sure if you enjoyed the base game.
👍 : 2 |
😃 : 0
Positive
Playtime:
0 minutes
essentially. Even more DOOM eternal but with beautiful and massive areas with some insanely difficult levels caulk full of enemies. it can get annoying at points but its overall really cool!
👍 : 3 |
😃 : 0
Positive
Playtime:
0 minutes
there are two types of difficulty
challenge - a difficult task that requires you to use your skills to overcome it and with enough skill can be overcome easily - the fun kind
artificial - difficulty achieved in making a task hard in a way that isn't challenging, typically overcome through repetition and not thought/strategy - the annoying kind
guess which one this dlc takes
i genuinely wanted to like this - i loved the base of eternal, but this dlc takes all of eternal's worst parts and cranks them up to 11. instead of making enemies that are challenging but fun to take down like tyrants, they just crank up health and damage and call it a day. im pretty sure all the new enemies do that. bullet sponge enemies have always just been unfun - no amount of strategies for how you can get optimal falters will fix that.
👍 : 1 |
😃 : 0
Negative
Playtime:
0 minutes
One word, Mediocre. The gameplay and gun play are still great, but the level design, the story, and even the boss fights are all noticeably worse. The story and boss fights in the main campaign were mostly just boring and never had much interesting going on, but in this DLC they actively make the game worse and less fun. The cut scenes are long and often times completely unnecessary and consistently interrupt and stifle the gameplay loop. The Samuel Hayden fight was super slow and uninteresting and just had way too much going on in too small of a space. The absolute worst part of the whole DLC though is 100% the Spirits, an absolute buggy and janky mess of an enemy that always make the game significantly less fun. Spirits remove the most interesting part of Eternal's combat system, faltering and weak points. This with possessed enemies cracked speed and doubled health make them basically a wall that constantly walks at you and which cant interact with beyond just shooting them.
5/10. Not the worst thing ever, but these 3 mid levels of with frustrating level design and enemies are not worth your 20 bucks.
👍 : 1 |
😃 : 0
Negative
Playtime:
0 minutes
How bad can the worst part of a great game be? Download Doom Eternal: the Ancient Gods Part 1 to find out. This DLC attempts to add to Doom Eternal by making everything longer and higher stakes. Be prepared to fight for fifteen minutes straight, die, and start over from zero. Then be prepared to do that again, and again, and again. This DLC has only one trick--marathon fights with no save checkpoints anywhere in them--and despite it not being a very good one, never gets tired of using it.
I'd recommend turning the difficulty all the way down just to get through it. Or better yet, watch a plot summary on YouTube. Part 2 is worth it.
👍 : 3 |
😃 : 0
Negative
Playtime:
0 minutes
If you're even remotely familiar with the combat loop of eternal and have finished the campaign on nightmare this DLC will not give you any challenge, the added "difficulty" to the DLC are just half baked ideas slapped onto the existing gameplay and extra demons added in.
A total of four new enemies are added into this, and three of them aren't actual "enemies".
-The spirit just posesses demons to make them faster turn into bullet sponges, killing the actual spirit slows down combat drastically when you're stuck there cosplaying as a ghostbuster with the microwave beam to kill it.
-The turrets quite literally do nothing, they die extremely quickly and pose no threat.
-Giant tentacle, thats it. Dies in like 4 hits and shows up twice.
-The blood maykr is the only ACTUAL enemy that was added to this DLC, and its just the marauder if he died in one hit and did barely any damage. Does a major attack that flashes a light, you headshot it and it instantly dies.
It seems that the approach to add more "difficulty" to distract you from the lack of content was to spam bloat of the same demons over and over again, carcasses and imps galore. The only somewhat difficult part of this DLC was the slayer gate with the posessed marauder, but even then its still the same demon, shoot when his eyes flash green and damage him.
If you enjoy doom eternal's combat, you'll probably(?) enjoy playing this, as it's more of eternal's combat loop. Just don't expect anything new or challenging in this DLC or you'll be dissapointed,
BUY IT WHEN IT'S ON SALE.
👍 : 5 |
😃 : 0
Negative
Playtime:
0 minutes
This DLC is for hc players only. I love it, great music, great new level design. If you found Doom Eternal hard, dont bother with this.
👍 : 7 |
😃 : 2
Positive
Playtime:
0 minutes
An ultra-hard, enemy-dense gauntlet that assumes you've mastered the base game — brutal, relentless, and almost no breathing room Or maybe I am a noob (can be either).
👍 : 7 |
😃 : 0
Positive
Playtime:
0 minutes
This DLC will definitely not be for everyone, and it may be a lot harder than the base game due to putting you in tight rooms with tough enemies. You're going to get your butt kicked... a lot.
👍 : 5 |
😃 : 0
Negative
Playtime:
0 minutes
I had beat the game a while back and started the DLC but dropped it after a few missions and didnt play for a year. I wanted to test my new mouse so I picked up where I left off and I remembered why I stopped playing. The difficulty curve is even worse than the optional challenge arenas in the base game, but those felt fair and rewarding. Two Marauders with enemies shooting at you in a small space is not challenging its just frustrating, and when I finally beat them I dont go "yes I did it" and feel rewarded, just "thanks god thats over". I can only play through a couple missions before I feel like I need a break again. Im on Hurt me Plenty but honestly I may just lower it to easy (which I never do as a self imposed rule and to not mess up achievements) so I can blow through this DLC and move on to Part 2. At least it helped me figure out my mouse sensitivity by being so ridiculously hard and punishing I had to lock in or lose.
👍 : 15 |
😃 : 2
Negative