DOOM Eternal: The Ancient Gods - Part One Reviews

The Ancient Gods – Part One is the first campaign expansion for the critically acclaimed DOOM Eternal.
App ID1098292
App TypeGAME
Developers
Publishers Bethesda Softworks
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Steam Trading Cards
Genres Action
Release Date20 Oct, 2020
Platforms Windows
Supported Languages Simplified Chinese, English, Korean, Japanese, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Spanish - Latin America

DOOM Eternal: The Ancient Gods - Part One
298 Total Reviews
147 Positive Reviews
151 Negative Reviews
Mixed Score

DOOM Eternal: The Ancient Gods - Part One has garnered a total of 298 reviews, with 147 positive reviews and 151 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for DOOM Eternal: The Ancient Gods - Part One over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 0 minutes
There are repetitive and sometimes straight up broken encounters in this DLC. I recommend turning the difficulty down when an encounter gets too tedious. Don't take it personally, it's bad game design's fault. That being said, some encounter are actually meaningful and worthwhile, but there seems to be less of those on the whole. Gonna have thumbs down this.
👍 : 1 | 😃 : 0
Negative
Playtime: 0 minutes
You introduced the literal most annoying type of entity in this dlc and put it on the worst possible demons. They just eat your bullets and siphon your health and leave you with nothing in return. better off watching youtube for a more fun experience to this nightmare of a dlc
👍 : 2 | 😃 : 0
Negative
Playtime: 0 minutes
Eternal is one of my fav games but damn this dlc fell off, first level is one of the best levels in the game, then they introduce spirits and the blood makyrs and wtf, it feels like instead of challenging but fair, they went into fucko mode and fucked your buttcheeks while playing this game because my back hurts now, in conclusion I have beaten this dlc and will honestly might not do part 2, but we will see
👍 : 0 | 😃 : 0
Negative
Playtime: 0 minutes
Nothing like the main title. Too many enemies and annoying mechanics like the buff totem and a demon that buffs another enemy even further. I love Doom Eternal, but this DLC is just crap. It feels like none of the original developers who made Doom worked on it. I had to force myself to finish it.
👍 : 0 | 😃 : 0
Negative
Playtime: 0 minutes
i mean its ok, more doom eternal is always welcome, i enjoyed most missions, the traversal of the maps, played on ultra-violence and the mob density warning was definitely something to listen to, the challenges were definitely challenging at times, but then other missions were really easy, not really a balance there, nothing wow crazy but its cool cause just more doom eternal mostly, i seen alot of ppl complain abt the boss fight at the end and i will agree, it was pretty underwhelming if u have any competence, minibosses were too easy aswell, id give it a 6/10, passable but couldve done more
👍 : 0 | 😃 : 0
Positive
Playtime: 0 minutes
Some of the best levels in the series, fantastic new additions; absolutely worth it.
👍 : 0 | 😃 : 0
Positive
Playtime: 0 minutes
It's impressive how much worse this is when compared to the base game. The design is overall pretty unfun. Who thought spirits were a good idea lmao. Baffling that it passed the design phase tbh.
👍 : 0 | 😃 : 0
Negative
Playtime: 0 minutes
A proper followup to the expansion level packs for the originals. Beautiful level design, a sprinkle of new mechanics, and a considerable increase in challenge from the base game. Profoundly satisfying and enjoyable experience playing in ultraviolence, not evil but hard enough to be a notable progression from the base game.
👍 : 1 | 😃 : 0
Positive
Playtime: 0 minutes
Possibly the best FPS campaign of all time. Throws every possible enemy at you and gives you the tools to succeed in absolutely maniacal fashion. The flow state is achieved multiple times per level. There is no other game that matches the intensity of the combat of this DLC. It makes it tough to go back and play the main campaign, as it seems slow and almost tutorial like in comparison. And forget about going back to Doom 2016 after mastering this one. It makes it seem slow and plodding. I am happy they are going in a different direction for Doom the Dark Ages, simply because there is no possible way this game (and especially the two dlcs) could be topped. They mastered the art of fast pace, flow state first person combat. It is challenging without being overly frustrating, and a visual spectacle. Shooting chunks off the demons never gets old. Grappling into a chainsaw attack as you are low on health/armor/ammo to refill all three seconds before death never gets old. Laughing with glee as you see cannon fodder demons spawn in, knowing what they truly are, ammo crates and health pick ups, never gets old. And taking down the Goliath sized mini bosses that are now regular enemies that spawn in pairs with a glory kill via kneecap smash followed by a decapitation never gets old. How about the new enemies, the golden statues that are invincible besides for a split second, forcing you to quick snipe head shot them for the instant kill. This adds a new layer to the combat, which similar to the Mauraders, makes you slow down and skillfully take them down; spraying and praying just will not work here. Everything seems to coalesce into perfect harmony every few minutes. The down time is almost non existent, and the minimal platforming is, while not great, really nothing worth complaining about either. It helps convey a sense of scale to the levels, and gives you that short break between long, drawn out, non stop frantic action arena battles. Doom Eternal as a whole is one of my top 10 favorite games of all time. This DLC cements it easily on that list. I have a tough time thinking of another FPS that can match it, and I just really don't think there is one. It's a 10 out of 10 game. Everything it sets out to do, it succeeds. It runs at absurdly high frame rates while holding up graphically to any game you can think to compare it to. It has the perfect combination of sound and visual design. It's a masterpiece.
👍 : 3 | 😃 : 0
Positive
Playtime: 0 minutes
I've finished the main game feeling good about myself. At the unimpressive "ultra violence" difficulty I have no illusions of being very skilled. This DLC, however, upped the ante a lot. Very frequent, much longer, much tougher fights. It was awesome until it became a bit exhausting. I'd even go as far as to say it got on the verge of being boring at times. Being a completionist, I can't help but want to 100% each level the first time. This surely contributed to the exhaustion I felt. Overall I did enjoy it! I see how they aimed it at people who are flying through the levels and want to pump adrenaline non-stop. But why the thumb down then? ONE reason only. The green button bug. How is this not fixed yet? *SPOILERS BELOW* [spoiler]It's a bug right before the end boss, in a room where you need to shoot a green switch above your head to disable some lasers. These give you access to the last optional encounter and a codex page I think, or was it 2 extra lives?. That encounter is pretty intense. I would've loved to finish it while in the flow, but nope. The button didn't work. Only solution was to replay the mission. That's BS, especially when you are already exhausted as I mentioned above. It's also BS if you use the cheat codes, as that ruins the sense of accomplishment. I've found many threads on reddit and steam talking about it over the YEARS and it is obviously still not fixed. [/spoiler]
👍 : 8 | 😃 : 1
Negative
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