E.Y.E: Divine Cybermancy
Charts
11

Players in Game

6 505 😀     1 194 😒
82,16%

Rating

Compare E.Y.E: Divine Cybermancy with other games
$9.99

E.Y.E: Divine Cybermancy Reviews

In a dark Cyberpunk world, you (and up to 3 friends) wage war against the all-powerful Federation in this Source-powered FPS/RPG.
App ID91700
App TypeGAME
Developers
Publishers Streum On Studio
Categories Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Shared/Split Screen, Partial Controller Support, Remote Play Together, LAN Co-op, LAN PvP, Steam Leaderboards, Steam Trading Cards, Stats
Genres Indie, Action, RPG
Release Date29 Jul, 2011
Platforms Windows
Supported Languages English, French

E.Y.E: Divine Cybermancy
7 699 Total Reviews
6 505 Positive Reviews
1 194 Negative Reviews
Very Positive Score

E.Y.E: Divine Cybermancy has garnered a total of 7 699 reviews, with 6 505 positive reviews and 1 194 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for E.Y.E: Divine Cybermancy over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2588 minutes
I may never escape the cycles of guilt
👍 : 1 | 😃 : 0
Positive
Playtime: 86 minutes
this one started the legacy of jank (its fun tho!)
👍 : 2 | 😃 : 1
Positive
Playtime: 1654 minutes
Idk what's going on but I'm enjoying it thoroughly
👍 : 6 | 😃 : 0
Positive
Playtime: 928 minutes
Pasionate, unique and fun game
👍 : 1 | 😃 : 0
Positive
Playtime: 472 minutes
This is the futuristic cyborg warfare simulator with mind control mechanics
👍 : 2 | 😃 : 0
Positive
Playtime: 9242 minutes
Initialization... OK My legs are broke.. My legs are OK. You gained brouzouf Research is finished I started my journey over ten years ago as a simple worm. Today, after so many years I have broken the cycle of guilt, but did it change anything? Did learning who I was, what I had done, and who all I left behind... All worth it..? Losing my sanity, to find prosperity and peace, do I choose to go back into my cycle... or stay here forever... I do not know, nor do I think anyone truly knows the answer. We all must endure our cycles, together, as one divided. I have become the exact thing I fought against, then the opposite, I was my own worst enemy, and my own best friend. Did anything make sense at the time, sometimes, but I understood in the end.
👍 : 3 | 😃 : 0
Positive
Playtime: 1353 minutes
Nice atmosphere and visuals... The story is apparently pretty deep too... But it's a complete and utter clusterfuck to play, it should be a free game because it's a glorified HL2 mod. Also you will sometimes get random achievements like "You killed a loving daddy" or "You shot a soccer player", which I thought was funny.
👍 : 0 | 😃 : 1
Negative
Playtime: 1765 minutes
Its goofy, its loosely comprehensible, but damn does it have vibe. Its been an inspiration to me since 2014, and its still enjoyable for all its jank.
👍 : 0 | 😃 : 0
Positive
Playtime: 1197 minutes
E.Y.E Divine Cybermancy is a difficult game to write an in depth review about because I know I'll miss something. Nonetheless here's my attempt: This game is a one part mythical, three parts cyberpunk/sci-fi immersive sim built in the source engine and full of a whole variety of complex mechanics, worlds and factions to keep you hooked. My favorite part about E.Y.E is probably the atmosphere. Even with the dated graphics the environments still manage to create deeply unsettling and dark depictions of the future. This is in part thanks to the ambient soundtrack that utilizes a combination of synthesizers, and ethereal chants. Among my gripes with E.Y.E. are annoying enemies respawn rates, empty and oversized maps difficult to traverse with the slow movement speed. Additionally most of the upgrades aren’t even feasible within a playthrough. The biggest disappointment in this game is that it feels like there could’ve been so many more locations to explore, implied by the many empty gates in the hub world, that never ended up being opened. However the game pulls through, and ekes out (no, deserves) a positive review because of the ambiance and atmosphere within the environments, characters, factions, music, locations, and enjoyable immersive sim elements. I wish I could write a more in depth review on the variety of systems or how many of them feel “not quite there”/incomplete, but because it’s been so long since I’ve played the game I’m posting this overview. I’d definitely recommend checking out the Mandalore video to get an in depth idea of EYE. At its core this is a janky source engine game with some excellent atmosphere and a lot of half-realized ideas. The fake Warhammer 40k universe is intriguing (it’s based off of/adapting a similar table top game) and the immersive sim elements are definitely a draw, so I give EYE Divine Cybermancy a recommendation if you’re willing to put up with some janky and frustrating elements for some cool sci fi worlds and atmosphere.
👍 : 3 | 😃 : 0
Positive
Playtime: 407 minutes
[h1]E.Y.E.: Divine Cybermancy is a great example of "Good idea, bad execution"[/h1] After completing almost all well-known immersive sims, I started searching for indie immersive sims that would catch my attention. Fortune's Run was interesting, but the news about the developer wasn't, so I decided to search for some more until I stumbled across E.Y.E. The ideas were great, the designs were inspired by real-life armor with a bit of modernity, and the tutorial level was so good that I was invested in the game. I was so happy that I had finally found the right game... until the main game started. There were a lot of drawbacks: a bizarre saving system (no manual save or quicksave), the game engine, despite being Valve's Source, felt very cheap and unpolished, the enemy placement and respawn system were frustrating, the dialogue was bad, and the level design was horrendous with huge empty spaces. I wouldn't recommend this game, unfortunately, despite it having a lot of great ideas.
👍 : 4 | 😃 : 0
Negative
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