
28
Players in Game
49 😀
24 😒
62,44%
Rating
$2.99
E.Y.E: Divine Cybermancy Reviews
In a dark Cyberpunk world, you (and up to 3 friends) wage war against the all-powerful Federation in this Source-powered FPS/RPG.
App ID | 91700 |
App Type | GAME |
Developers | Streum On Studio |
Publishers | Streum On Studio |
Categories | Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Shared/Split Screen, Partial Controller Support, Remote Play Together, LAN Co-op, LAN PvP, Steam Leaderboards, Steam Trading Cards, Stats |
Genres | Indie, Action, RPG |
Release Date | 29 Jul, 2011 |
Platforms | Windows |
Supported Languages | English, French |

73 Total Reviews
49 Positive Reviews
24 Negative Reviews
Mixed Score
E.Y.E: Divine Cybermancy has garnered a total of 73 reviews, with 49 positive reviews and 24 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for E.Y.E: Divine Cybermancy over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
14450 minutes
i hated it at first, but i was constantly thinking about it when i wasn't playing it and decided to give it another shot. the game is incredible and really sticks with you. this game has what so many lack nowdays. a soul
👍 : 6 |
😃 : 0
Positive
Playtime:
54 minutes
Save system is broken and maps randomly skip parts on windows 10.
👍 : 0 |
😃 : 0
Negative
Playtime:
384 minutes
I bought this game because a lot of people said that it's like Brigand : Oaxaca. It's not. At least from what I can tell. The visuals and combat are more polished here but, it's missing the heart and atmosphere of Brigand. Brigand is the superior game of the two in my opinion. Eye is alright. But, it's just yet another dark cyberpunk adventure set in yet another boring dark Urban Hellscape. At least the guns and skills help set in apart a little.
👍 : 0 |
😃 : 0
Positive
Playtime:
3952 minutes
Really foward thinking game for the time it came out in. I feel like everybody has that one weird game that they feel like only they understand and this is it for me. Game is just so cool and the passion shows. From weapons to cybernetics and psi abillities it has way more in it that first impressions might suggest and you can even play the whole thing in Co-Op! If you dig Cyberpunk/Warhammer 40k/ or just wanna try an inspired out there FPS/RPG hybrid give it a shot.
👍 : 0 |
😃 : 0
Positive
Playtime:
510 minutes
Its crazy how this infernal game manifested onto my computer a decade ago. Let me be clear I DID NOT BUY THIS!!! It just appeared one day waiting for me to stumble upon it far into the future like some fucked up time capsule. I did play this ONCE, when I was a kid and so did a good friend of mine- however our initial memories of this game are both exactly the same yet wildly different from what we actually played. This leads me to believe this game is alive, ever changing. Each copy of E.Y.E: Divine Cybermancy is PERSONALIZED!!!
BE WARNED THIS GAME IS CURSED AND BORDERS ON NONSENSICAL AT TIMES, AND ITS FUCKING FANTASTIC!!!
👍 : 5 |
😃 : 2
Positive
Playtime:
2146 minutes
Samsara Simulator 2011 - Game of the Kalpa Edition
"10/10 - No words. Just jawdropping" - The Hat Man
"7/10 too much water" - Machine Elves
"Skyrim with guns" - IGN
👍 : 2 |
😃 : 0
Positive
Playtime:
2050 minutes
It's still one of the best action FPS things ever made. try the shotgun, you'll thank me.
👍 : 1 |
😃 : 0
Positive
Playtime:
2334 minutes
this game is great. haven't tried the multiplayer yet but I think it would be as good as or even better than the single player.
👍 : 1 |
😃 : 0
Positive
Playtime:
1215 minutes
I don't have a lot of time in it yet, but I wanted to give my first impressions/thoughts. It's pretty unique and has RPG/thematic elements not commonly found in other source engine games. So far the setting/vibe feels like Half-Life meets Deus Ex meets System Shock meets S.T.A.L.K.E.R. meets Warhammer 40K. It's not perfect (what games actually are?); the interface is pretty convoluted (wish I could also change the size of it) and a lot of mechanics are poorly explained or not explained at all when it feels like an explanation is probably warranted. The stamina/endurance is more tedious than most games and there can be long periods of walking on occasion. The gunplay feels pretty good, although the skill/weapon selection is more complicated than it needs to be. I have only played it singleplayer so far, but I could see this being a fun multiplayer game.
PROS:
-goofy cyberpunk game
-interesting lore
-good dystopian setting
-cool level ups and abilities
-good gunplay
-funny dialogue
CONS:
-bad level design
-too much walking
-walking and bad level design are made much worse by the energy drain/endurance system (essentially everything you do other than shoot or walk takes energy)
-takes too long to level up your endurance and special abilities, especially for how short the actual campaign is
-poor options for key binding in terms of weapon selection
-missions need to be completed from beginning to end in one sitting before it saves your campaign progress. This would be fine if the missions didn't take so long to do. I don't like feeling like I have to commit to that much gaming in one sitting.
-objectives are bland and very linear (Point A --> Point B --> Point C)
-it's pretty easy to get stuck on geometry that stops your character from moving
👍 : 2 |
😃 : 0
Positive
Playtime:
1085 minutes
I really like this game, and yet I have a handful of QoL critiques. There are already a lot of reviews for this game praising its pros and cons, but for me there are just a couple of things that really stand out.
1. The in-game writing for lore and dialog could be cleaned up to either make the story a little clearer or just make more grammatical and spelling sense. The world and lore is actually pretty cool, but a little difficult to digest the details.
2. I didn't see any option to adjust the font color to make the captions more visible, and thus a lot of text disappears into the environment background.
3. Menu management feels difficult, especially if you use the hacking skill. There doesn't seem to be a way to manage quickly exiting the character/actions menu except to click out of the window, like while hacking, and enemy mobs are are spawning in to shoot you while you are immobilized viewing it.
4. The AI for enemies on respawn seems to prioritize finding and attacking you even when you are out of sight, to the point where enemies of warring factions will ignore each other and even walk in a line to your position to interrupt you while you are stuck in those pesky menus I mentioned above. This is both funny to see and annoying to play with. It also breaks the immersion of you being in an urban warzone or an alien battlefield when every mob auto-targets/aggros on the player when vaguely in proximity. I find this a bit of a shame, as a lot of the charm of this game is the atmosphere and world that is in dire and constant conflict.
5. The leveling system. I am fine with a complicated skill tree, especially when it introduces nuance to player builds. My main bone to pick with this one is the research tree. At some point, the arbitrary need to put in another level of skills to find items through random drops by grinding enemies, then spend experience currency, then have to wait various amounts of actual time depending on what you are willing to pay to get that research, and then some of them are duds... ooo boy. There may be an argument that this was meant to be immersive in-world and reflect more on the concept of "research", but the actual player experience is a bit rough if the goal is to also have players want multiple playthroughs with different classes. If the whole of the leveling system was tweaked and streamlined, I think a little less pain in this department would make players want to try more things for longer.
6. My last complaint is the enemies and their skins. I have achievements with my limited time playing this game for killing what I assume are rare enemies. It doesn't feel like an achievement for a couple of reasons. The first reason is that there is little difference in appearance, ability, or fanfare between rare mobs and regular mobs. They spawn and seem to have really similar moves, AI, and stats. They die quicker in a crowd of enemies coming at you than you can even process they were there. Second, I think that even if their skins are a little different, they either don't spawn consistently with the appropriate skin that corresponds with their enemy type or the differences are so minor that they don't stand out at all.
All that said, I really like this game. There is a lot of interesting ideas, armor and weapon designs, really cool lore and world building, the blending of fantasy and sci-fi, and a humorous but genuine myopic cynicism of this vision of this far future fantasy world. I enjoy the fusion of the FPS and RPG elements and the little bits of cyberpunk and pop culture inspirations in the designs of the NPCs and the world. I find the ridiculous and over-the-top tone shifts in dialog options funny and nostalgic., even if it contrasts a little to the tone of the story.
This is one of those games I really think is worth trying out despite all its flaws. My wish would be this game would get picked up and remade in a new engine, get some QoL improvements and a little more variety in enemies, and have this core vision really fleshed out.
👍 : 3 |
😃 : 0
Positive