Everreach: Project Eden Reviews
App ID | 915670 |
App Type | GAME |
Developers | Elder Games |
Publishers | Headup Publishing, Beep Japan |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards |
Genres | Indie, Action, RPG |
Release Date | 4 Dec, 2019 |
Platforms | Windows |
Supported Languages | Italian, English, Japanese, Hungarian, Polish |

10 Total Reviews
6 Positive Reviews
4 Negative Reviews
Mixed Score
Everreach: Project Eden has garnered a total of 10 reviews, with 6 positive reviews and 4 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Everreach: Project Eden over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
63 minutes
[h2]Everreach: Project Eden[/h2]
Has a total of [b]6[/b] trading cards.
👍 : 1 |
😃 : 0
Positive
Playtime:
43 minutes
So much annoyance in just the first 5 minutes of play.
Janky movements and animation ensure you get stuck on all the scenery for most of the game. Very wooden voice acting, with inarticulate character faces staring blankly. Text-based plot with subtitles had-coded. Game settings that don't actually apply or work.
What should have been a god idea emerged as a dying wet fart.
👍 : 0 |
😃 : 0
Negative
Playtime:
40 minutes
no....just, no. Could not give it more than an hour before i had to quit. Everything about this game I didn't like. The controls, the battle, even just walking around was not pleasant. I tried.
👍 : 0 |
😃 : 0
Negative
Playtime:
381 minutes
I completed the game and it's okay. It's basically "But we have Mass Effect at home: the game."
Basically the gameplay somewhat sucks. You fight only two enemies for most of the game. I can give it a positive review and overlook its flaws since I bought it deeply discounted, though it can be as bad as the negative reviews say. It isn't the worst I've played, but the gameplay feels like an original Xbox game with less polish and poor variety.
The hoverbike segments are frequent and atrocious as the slightest tap into a tree or obstacle can nearly kill you while you're always trying to figure out where to go while being shot at. Combat isn't exciting and you keep fighting the same enemies over and over usually while trying to find something to crouch behind so you can cheese an enemy's janky hitbox.
Everything is so blindingly bright in this game too and yet you can't see much in the distance because of the aggressive fog for a 2019 game. You can't ever jump down from a platform either, jump, or climb small rocks so you often run into the terrain, which can get you killed in a firefight. She also walks as painfully slowly as Master Chief in Halo CE toward the Ubisoft hub markers that you have to continually run toward.
Aiming is difficult and you don't know where to shoot. When you're on top of a platform you can't point the gun straight down and kill anyone either. Checkpoints are infrequent and if you finish a difficult firefight and then accidentally softly bump a boulder because of the poor controls and camera angles, your bike will explode and force you to restart. There must be a reason that technology has gone backward. Perhaps, the engineers of the future have decided to replace the sturdy materials we are accustomed to with a most volatile material and steering that doesn't work because they wanted to kill motorcyclists?
The story is alright, but isn't gripping, I won't remember anything that happened in 2 weeks, and I didn't care about the other characters, and the game had some dialogue branches that didn't appear to matter much. The voice acting was passable. But the bigger problem that held this game back is that the gameplay doesn't feel too rewarding.
Tips for anyone who plays it:
The falling red puzzles don't give enough loot to bother.
Put away your weapon to sprint faster.
Crouch and hide behind cover at nearly all times. Sometimes you can have your gun clip through a solid object like a door or a boulder and shoot. It doesn't make any sense, but you have to do it.
If you have trouble with the gunship fight in the desert then upgrade your shield skill to maximum and then slow down to avoid hitting the missile kill zones and to recharge your shield. It should allow you to take a couple of missiles without dying.
👍 : 0 |
😃 : 0
Negative