DOOM Eternal
1 500

Players in Game

12 678 😀     1 465 😒
87,41%

Rating

Compare DOOM Eternal with other games
$39.99

DOOM Eternal Reviews

Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear... is you.
App ID782330
App TypeGAME
Developers
Publishers Bethesda Softworks
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Partial Controller Support, Steam Trading Cards, Remote Play on Phone, Remote Play on Tablet, HDR available
Genres Action
Release Date19 Mar, 2020
Platforms Windows
Supported Languages Simplified Chinese, Traditional Chinese, English, Korean, Japanese, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Spanish - Latin America, Russian

DOOM Eternal
14 143 Total Reviews
12 678 Positive Reviews
1 465 Negative Reviews
Very Positive Score

DOOM Eternal has garnered a total of 14 143 reviews, with 12 678 positive reviews and 1 465 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for DOOM Eternal over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 3012 minutes
peak. while the pace and stylistic choices in art direction were controversial with a lot of the community (especially coming off the heels of 2016), i think eternal perfectly served its purpose as a more frantic, twitchy & fast-paced doom title even surpassing the pace of 2016. it's still not as crazy high octane as a game like ultrakill, but i don't think it really has to be. it's the farthest end of the spectrum i think doom's ever been, and i'm super stoked to see the ways the dark ages is gonna create its own experience with the OPPOSITE end of the spectrum (being waaay slower)
👍 : 2 | 😃 : 0
Positive
Playtime: 3974 minutes
Cannot recommend. Game crashes constantly when loading new areas or levels. Ive seen loads of posts online with the same issues but no solutions. No idea how they haven't solved this problem years after the games release. Really disappointing
👍 : 2 | 😃 : 2
Negative
Playtime: 16482 minutes
One of the best designed games ever designed. Every moment makes you feel so powerful and smart if you take the time to learn the game's systems and will provide you with endless fun and challenges if you're up for it. The world ,characters, and art style are too easy to fall in love with. You can never go wrong booting up Doom Eternal.
👍 : 1 | 😃 : 0
Positive
Playtime: 716 minutes
I really liked Doom 2016,but Doom eternal feels nothing like the previous game. I really tried to get into it,but it just feels like resource management. Doom 2016 made you feel powerful,and slaying demons with whatever gun you liked the best. They for some reason decided to change the formula. Constantly running out of ammo so you constantly need to use the chainsaw, or swap to another gun that you might not enjoy. Also while I don't normally hate puzzles, Eternal has way too many puzzles that just ruin the flow of what Doom was suppose to be. I thought it was suppose to be this dude slaying demons with fun game play,but every time im done with a fight I have to go on this expedition to do puzzles,and what not. I really wish they would have just stayed with the way Doom 2016 felt, cause I really didn't enjoy Doom eternal. Luckily I got both games on sale for only 20$,and I had fun with the first game,but Eternal is a hard pass for me.
👍 : 3 | 😃 : 1
Negative
Playtime: 618 minutes
This game is very "simon says" or "rock paper scissors". Basically "when this thing happens, do this specific thing". I prefer the more freeform combat of Doom 2016 or other boomer shooters.
👍 : 8 | 😃 : 0
Negative
Playtime: 218 minutes
It's an excellent game that's really well put together, but it's not what I wanted from a sequel to DOOM 2016. Eternal is too sci-fantasy alt-history alien galactic war. Too weird. 2016 was just sci fi future with demons from hell. Gameplay isn't just fast, it's nonstop blazing. Requires me to be at 100% all the time where I always feel like I'm out of ammo and armour and on the brink of death, rather than an ultimate badass who can mow through everything. More stressful than fun; a chore to play compared to 2016.
👍 : 5 | 😃 : 0
Negative
Playtime: 3459 minutes
Good game, solid game, still I enjoyed it less than Doom 2016 and it's twice as expensive. I would leave a positive one, but I am just baffled by how people defend it. That it's just more strategic, and we who prefered Doom 2016 are mindless morons who don't know how to play the game. But instead of saying everything that was already said, let me just make a list of critisisms -The game is sometimes too fast paced for it's own good, the glory kills are noticably devoid of their spotlight, they got fair attention they earned in 2016 since there we're tons of them. Doomguy using just his fist made him creative, slamming Pinky's tail into it's face, using revenant's rocket launcher to break his skull, one of the best moments in 2016 is the mancubus glory kill where you put his heart into his mouth. Now doom eternal has some good glory kills, but they are usually so fast, and now many of them are just "slice enemy in half and move on", and since you do them so often for health, they get boring and repetetive way faster than in 2016. 2016 also encouraged trying all the kills with challenges, and you had more time to try going for leg/right arm/back attacks to see whatever gore you want. In Eternal they might have been just removed, feels like a bunch of wasted work due to how instant they are now -Doom is about crushing the demons, being the scary one instead of the enemies, charging head first into battle, but in Eternal you spend 50% of time doing that, and 50% seeking fodder to replenish hp and ammo -The chainsaw in Doom 2016 was an fine addition, higher fuel count and not being necessary made it fun and deeper. What do you chainsaw, when? Do you even use it or save it later? In Doom Eternal it's one dimensional, use it when low enough on ammo and on the first small enemy you see. This is what happens you go on remove the infinite ammo pistol, but also decide to lower the ammo count of all weapons, it either doesn't work completely or has an ammo replenishing system which makes ammo management just a short term concern of having good aim to hit weakpoints -Also, why keep melee in the game if it does jack shit? Really, in 2016 it was never great but gave you at least the option, if you wanted to play it safe and guarantee a stagger, you could melee the enemy, especially when you already damaged it a lot, in Eternal it does no damage, it just makes you a feel -Many of these mechanics feel ... slapped on. Flame belch is strong, but it just feels like a tool you spam to get additional shields whenever possible, mark this enemy to get extra health out of it. There is an ideal common sense usage of "flame belch a group of enemies you will easily kill" to maximize armor gain. But why? Isn't Armor supposed to be something harder to obtain but rewards you for getting it by being very resilient? Because flame belch suggests it's just health 2 and nothing else. What if it worked like an actual flamethrower? Make it have a meter instead of a single charge, and you could set one demon on fire for longer OR multiple for shorter. What if big demons dropped more armor or letting the fire burn out dropped the most armor, so you don't have to just kill them but leave them survive long enough? Or maybe they could drop more armor but no health, so glory kill/chainsaw/flame belch is an actual choice instead of FB being a bonus on top -Graphically, the game does have higher resolution, but the enemies look so much more generic. I saw someone describe it as "2016 demons look like hell creatures, eternal like soulless action figures". Zombies look like a free zombie model they downloaded somewhere, and mancubus lost any uniqueness from 2016 -Who had the genius idea to make the game so videogamey (floating codex entries, guns being holograms, secrets being just a question mark) but then also try and go for a deep complex story? -Chainsaw ammo drops look awfull. They though rainbow colors made them easier to distinquish, but that was not a problem. It's doom and you get ammo for all weapons equally, I do not count if I get more plasma cells or rockets, all I need to know is I got enough ammo to shoot something, while the RGB ammo is a massive downgrade from 2016 base orange ammo, and also ironically harder to distinquish from health and armor, something you actually care about recognishing -Enemy recognition is bad, I never noticed how barons of hell look like, because they are just dread knights but bigger and with horns, the game is too fast paced to notice. Stalkers look very similiar to imps in combat, and gargoyles are also really common. Also the mecha zombie has no entry and is a zombie soldier variation but also not. Making it annoying and confusing. This game really ignored silhouettes, as so many enemies look the same for the most part. Not terrible but jeez, this was not a problem in 2016 -Final stop "strategic", it's way more of a puzzle than strategy, except tutorial spoil all the asnwers. The low ammo count just means you use whatever has ammo untill chainsaw recharges, not adding anything more. Using the ballista or the scope shot to break weakpoint has no differences, except the scope shot is cheaper and easier due to zoom, so better. Marauder can only really be fought with 2 weapons, anything else will take a month to kill it with, also those 2 weapons work the same as well, shoot him when he attacks with melee. Notice a pattern? Sure the weapons are more balanced, but any creativity, like using the rifle scope on imps in 2016, or deciding what to chainsaw/chaingun is replaced with only using obvious weaknesses of enemies. It doesn't get any more obvious than the guidebook you get before EVERY boss fight. High DPS attacks on big enemies, AoE on fodder groups, long range for long yadayada, nothing creative. Except for "combos" except swapping instantly 8 weapons in a super fast paced game is annoyingly frustrating
👍 : 56 | 😃 : 12
Negative
Playtime: 6532 minutes
Eternal is the single most important evolution in shooters since Half-Life. A massive leap forward in mechanics and design. You as a player are forced to take that difficult leap as well; love that, wouldn't have it any other way!
👍 : 14 | 😃 : 3
Positive
Playtime: 2490 minutes
A wild game, in the best sense of the word. I have never seen such fiery gameplay anywhere, it's like DOOM 2016, but faster, juicier, and you also need to juggle guns and other techniques to make an impact. A wonderful thing, SO FIRE
👍 : 8 | 😃 : 0
Positive
Playtime: 957 minutes
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☑ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template
👍 : 27 | 😃 : 5
Positive
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