Ion Fury Reviews
3D Realms, creators of Duke Nukem 3D, Prey, and Max Payne, are excited to team up with Voidpoint to bring back the legendary Build Engine, famously known for classic first-person shooters like Duke Nukem 3D, Shadow Warrior, and Blood. Ion Fury is the real deal!
App ID | 562860 |
App Type | GAME |
Developers | Voidpoint, LLC |
Publishers | 3D Realms |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards |
Genres | Indie, Action |
Release Date | 15 Aug, 2019 |
Platforms | Windows, Linux |
Supported Languages | English |

7 654 Total Reviews
6 963 Positive Reviews
691 Negative Reviews
Very Positive Score
Ion Fury has garnered a total of 7 654 reviews, with 6 963 positive reviews and 691 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Ion Fury over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1236 minutes
At first I bought this game only because I was impressed by its technical achievement, and I wanted to support the developers. However, this really is a good game. If you like boomer shooters, you will like this game.
👍 : 1 |
😃 : 0
Positive
Playtime:
2021 minutes
One of the best modern "boom shooters" now just with a female hero who has as many one-liners as a movie marathon of 1980's action movies. Heck a lot of her one-liners are references to 1980's films in the best way possible that left me laughing repeatedly with her timing of them.
👍 : 1 |
😃 : 0
Positive
Playtime:
27 minutes
This game is cringy as hell and I have never been a fan of games that have to slap you in the face with references to other things around every corner.
At the time of writing this I haven't gotten very far. Let me say the game has set a very bad first impression. The level design is both very noisy and convoluted leaving me often confused of what I am even looking at and where I am supposed to be going. There was a lot of stumbling into the correct path as the levels don't really flow in a way that makes navigating feel subconscious, and with keycards not being highlighted on the HUD it can be easy to forget that you grabbed something while you were fumbling around this mess.
Enemies also blend in with all the noise adding more to the confusion as things feel like they are just happening everywhere around me, not helped by the fact I have had guys shooting at me when they are out of line of sight. You also can't look straight down leading to awkward moments of the dudes being able to shoot you but not being able to shoot back without having to reposition, and you cant just jump down because...
This game has fall damage. Like, almost Doom 3 levels of fall damage. WHY? What in gods name would compel you to make a fast paced shooter with lots of verticality and add f**king fall damage? That alone is a sin worthy of damnation.
Also why have generators that you have to charge up with the stun baton? Feels like needless busy work when it could just be a damn switch, or you know, just not be a thing in the first place considering all it just pointlessly stop you in a room for a minute while you f**k with it so you can move on. Why charge it so I can use an elevator, why not just let me use the damn elevator?
Every step of the way this game makes me think of Duke Nukem and like Duke Nukem I can only play just a little bit before I feel what little sense of fun I have in the moment get sucked right out of me and get replaced with and overwhelming sense of boredem that I have to just detache myself from before it does irreparable damage to my sense of joy. I do not feel this way with Doom, Blood, Shadow Warrior, or other styles of Boomer shooters, just this game and Duke Nukem.
I might be able to inch my way through the game in the future but damn... I just had to let this out.
👍 : 0 |
😃 : 1
Negative
Playtime:
918 minutes
Very fun gunplay, nice weapons. Fantastic boomer shooter.
👍 : 0 |
😃 : 0
Positive
Playtime:
1651 minutes
Really just a blast to play. Combat is super fun, the secrets are great to hunt down and the environment has enjoyable quirks. Very solid.
👍 : 0 |
😃 : 0
Positive
Playtime:
1195 minutes
Great game, entertaining. Quite a lot of levels, with enough variation, nice blend of puzzles, searching and action. I didn't quite get the hang of the power-ups, but it was doable without those (I play on the lowest level, though).
👍 : 0 |
😃 : 0
Positive
Playtime:
1629 minutes
Highly recommended! Fast paced and satisfying gameplay. Weapons are top notch. The retro sprites and environments are very artistic. The levels are fully of secrets and flow nicely. I hope they make a sequel and added weapon upgrades like doom remake. This is what 3d realms does best.
👍 : 0 |
😃 : 0
Positive
Playtime:
2024 minutes
BUILD ENGINE + SCIFI DYSTOPIAN FUTURE = I'LL TAKE ALL OF THIS YOU GOT
Terrific combat loop, fun story, thoughtfully designed enemies, and good voice acting with entertaining dialogue. Great music (the mall theme in particular is the best 30-second loop I've heard in a long time) and sound effects. This is the whole package, and had me hooked the whole time.
👍 : 2 |
😃 : 0
Positive
Playtime:
530 minutes
A great retro-shooter that takes inspirations from the old classics while still maintaining that modern polish. There is some replay value for the 100% gamer, as well as playing with the different difficulties and bonus missions.
👍 : 2 |
😃 : 0
Positive
Playtime:
54 minutes
Weird movement bug dependent on the way you're facing:
For some reason in all directions but one, after you're done holding a movement key, there's a weird bit of sliding in one direction. You could look one way and the D key not be affected, and look another and have the W key be the unaffected one.
It's not anything major, just something that I thought I would point out. It's hard not to notice after a while.
👍 : 2 |
😃 : 0
Positive