ATOM RPG: Post-apocalyptic indie game
116

Players in Game

8 757 😀     1 816 😒
80,81%

Rating

Compare ATOM RPG: Post-apocalyptic indie game with other games
$14.99

ATOM RPG: Post-apocalyptic indie game Reviews

ATOM RPG is a post-apocalyptic indie game, inspired by classic CRPGs: Fallout, Wasteland, Deus Ex, Baldur's Gate and many others.
App ID552620
App TypeGAME
Developers
Publishers AtomTeam
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Steam Trading Cards, Steam Workshop
Genres RPG
Release Date19 Dec, 2018
Platforms Windows, Mac, Linux
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Ukrainian, Polish
Age Restricted Content
This content is intended for mature audiences only.

ATOM RPG: Post-apocalyptic indie game
10 573 Total Reviews
8 757 Positive Reviews
1 816 Negative Reviews
Very Positive Score

ATOM RPG: Post-apocalyptic indie game has garnered a total of 10 573 reviews, with 8 757 positive reviews and 1 816 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for ATOM RPG: Post-apocalyptic indie game over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 9536 minutes
Nirvana.
👍 : 2 | 😃 : 0
Positive
Playtime: 10701 minutes
Good!
👍 : 0 | 😃 : 0
Positive
Playtime: 13841 minutes
you should definatly play it
👍 : 0 | 😃 : 0
Positive
Playtime: 12484 minutes
For those liking Fallout genre, with lots of similarities. The game is interesting and with a lot of fun. It's lacking some segments to be well polished, there are some issues with communications (if you start a talk without proper skill or selection, in the beginning when you just have to scout all the terrain, this options will not reappear later, so you'll lose some quest or options). Experience points are very slow, and very disbalanced (major missions and opponents give you couple of 100s of points, the same as with a mediocre opponents in the Wastes), the progress of the character is slow, so you'll probably finish the game with relatively low health, skills and traits (90% of the latter not being able to upgrade). If you're clever, you can do the game without it and upgrade health enough, so it's not a major issue. All in all - the game is nice, but definitely has to be played after the Fallout, at least 1 and 2 (isometric). Thumbs up for the publishers/producers, the game is fun and I hear the sequel (Trudograd) is even more fun. :)
👍 : 1 | 😃 : 0
Positive
Playtime: 2403 minutes
Gets better the further you get. I restarted this game probably 20 times over the years and never got more than a few hours in. I'm glad I decided to give it another shot.
👍 : 4 | 😃 : 0
Positive
Playtime: 2382 minutes
Well, this game is awful and interesting at the same time. And also addictive. Story itself is unique, but not that interesting because you dont feel like you actually do something for main story(even side quests feel more meaningful for the world, but whatever). Also its actually really easy to ruin your *whole* playthrough by picking wrong skills. For example, if you like me and want to mainly use automatic weapons, you will have to suffer 30-40% of the game because at the start of the game all weapons you have are either melee, handguns or bolt action rifles. And yeah, in this game you wont be able to use them if you dont have enough skill. In fallout games skill for gun type simply affects damage and you can use any type of gun no matter of your skills, but here it will be really problematic to do if you dont have enough skill because your chances to hit will be around 30% for each shot. BUT if you put your skill points into handguns or melee you wont have any problems at the start of game, but instead you will have them in mid and end game since there are not much actually good end game handguns and they are really rare. Rifles are actually balanced since you find a lot of them during game. but idk automatic guns were fun to me anyway, despite pain at the start of the game. Oh, and also economic in this game fucking sucks ass lmao. There is barter system(you can pay for items using your own items), which is cool, but also there are money you can use for trading. And these money will be pain in your ass, because not everyone can barter your items for fair price(like gunner or anyone who sells something actually useful). Also you need to pay with money in quests, you cant use items. But how you can get money besides quests? Selling! But can you do that? Fucking NO lmao, everyone is poor. People, who can buy your shit for fair price dont have money for that and they can you pay only with potato or idk any other NOT MONEY thing. The only guys who can buy stuff for money are caravans, but they are rare. And closer to the end of the game even caravans will be poor to buy at least one gun or something expensive you were carrying and you wont be able to get rid of stuff you have at all. To the end of the game i had like 20 different cool guns i could not sell because their price was higher than anything else and nobody could afford to buy them. Also there is gambling. Which is cool, but devs did it awful. First of all, you have skill for gambling. WHY? Im the only who deciding should i take one more card, not the character. Its not interesting if your chance of win is directly affected by skill of your character, not you. Also biggest bet you can do is 20 rubles, which is just pathenic. I want to gamble my life savings, not just price for 2 apples. Trudograd got rid of those mistakes, but well you need to complete this game first to try that one
👍 : 0 | 😃 : 0
Positive
Playtime: 3257 minutes
A bad Fallout knockoff with an unbalanced, poorly thought out RPG system with horrible progression. Automatic weapons rule the day, meaning other builds are only really viable on the easy difficulty, because guess what, half of the game is filled with guys carrying assault rifles and you'll die from the first burst coming your way unless you're lucky. The companions are useless as the only thing they do is get themselves killed. Hard pass. It's been almost 30 years since Fallout 2, we really ought to do more than this.
👍 : 5 | 😃 : 0
Negative
Playtime: 5135 minutes
Great RPG experience, but it's too much about optimizing your character at start.
👍 : 1 | 😃 : 0
Positive
Playtime: 967 minutes
This game requires you to have prior knowledge of itself to enjoy it. Like dont make a character with less than 6 dex if you want to be decent in combat. Or remember to bring another rope to a early game cave if you want to be able to get out. Its gotten annoying.
👍 : 7 | 😃 : 0
Negative
Playtime: 671 minutes
It's "meh". They really wanted to be Fallout 1/2, but somehow they managed to copy all the bad, outdated stuff while only bringing over some of the good parts of those classics and then layered their own, partially bad game design on top of it. The game is unbelievably clunky, tedious and annoying. Everything from movement to inventory management to combat, feels like you're wading through molasses. Why do I have to go into a menu to see my buffs and debuffs? Why not display them in the corner of the screen with a tooltip on hover and a timer? Why is there no direct audio or visual feedback when I get irradiated or poisoned and why do I have to open a menu (again) just to see the exact values? Want to use an item real quick? Open your inventory, drag said item into one of your hands, exit the menu, then click the item in your hand slot and click on yourself to use it. Wait for the animation to finish. Done. It was a stimpack and you need two more to fully heal? Do everything again. And again. Why not allow using items directly from the inventory with a single click? Or implement a hotbar or something. Strangely, some items (like books) can be used directly from the inventory, while others require this whole convoluted process. Then there's the lack of tooltips when hovering over items in the world. I basically have to guess what I'm looking at. On top of that, a lot of gameplay mechanics are poorly explained. For example, I still have no idea how stealth actually works in conjunction with pickpocketing and lockpicking. I even played the game with Cheat Engine's speedhack at 1.5x speed + unlimited carry capacity and it was still a slog. All this jank and tediousness was fine 30 years ago (I played FO1 and FO2 back in the day), but it's 2025. A bit of QoL, polish and iteration on the gameplay wouldn't have hurt. Traveling is a slog too. Forget something in a location and want to check real quick? Have fun walking painfully slowly across the map all the way back. Then you get hungry and have to rest. Then you get ambushed while resting... you continue and get ambushed again and so on... everything just takes forever. Balancing is a mess, and your companions are basically walking death wishes, seemingly determined to get themselves killed at every opportunity. The writing has its moments, but most of the dialogue is just... there. NPCs rarely say anything interesting and a lot of conversations feel like they exist just to fill space. There are frequent weird tonal shifts within the same conversations, too. Serious and dramatic in one moment, then suddenly goofy and cringe. Not sure if it's a translation issue and the original script is better, though. Eventually, I just started skimming through dialogue, only stopping when something actually seemed interesting - which unfortunately didn’t happen often. It's not all bad - there's definitely some charm here and there and when things click, you can see what they were going for... but I dunno, man... I think you're better off playing Wasteland 2 & 3, Underrail or even the original Fallout 1 & 2. I've heard Trudograd fixed many of these issues but since it's the direct sequel and from what I gathered you're supposed to play ATOM RPG first, I don't know if I'll ever get to it.
👍 : 8 | 😃 : 0
Negative
File uploading