Path of Exile 2
10 315

Players in Game

118 511 😀     50 510 😒
69,58%

Rating

Free
Free app in the Steam Store

Path of Exile 2 Steam Charts & Stats

Path of Exile 2 is a next generation Action RPG created by Grinding Gear Games. Set years after the original Path of Exile, you will return to the dark world of Wraeclast and seek to end the corruption that is spreading. Path of Exile 2 is a free-to-play online multiplayer game.
App ID2694490
App TypeGAME
Developers
Publishers Grinding Gear Games
Categories Single-player, Multi-player, Co-op, Online Co-op, MMO
Genres Action, RPG, Adventure, Massively Multiplayer
Release DateComing soon
Platforms Windows, Mac
Supported Languages Portuguese - Brazil, French, German, Spanish - Spain, Japanese, Russian, English, Korean, Thai
Age Restricted Content
This content is intended for mature audiences only.

Path of Exile 2
10 315 Players in Game
578 569 All-Time Peak
69,58 Rating

Steam Charts

Path of Exile 2
10 315 Players in Game
578 569 All-Time Peak
69,58 Rating

At the moment, Path of Exile 2 has 10 315 players actively in-game. This is 0% lower than its all-time peak of 511 573.


Path of Exile 2 Player Count

Path of Exile 2 monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-07 8738 -44.84%
2025-06 15842 -53.87%
2025-05 34346 -64.88%
2025-04 97799 +167.11%
2025-03 36614 -65.96%
2025-02 107563 -53.52%
2025-01 231399 -39.93%
2024-12 385203 0%

Path of Exile 2
169 021 Total Reviews
118 511 Positive Reviews
50 510 Negative Reviews
Score

Path of Exile 2 has garnered a total of 169 021 reviews, with 118 511 positive reviews and 50 510 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Path of Exile 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 29351 minutes
Wanted to give the latest patch a shot after GGG tweaked it a bit. Had the entire day to myself and just can't reach level 30, because up until now i DC'ed a whopping 53 times. Every time getting rolled back, getting kicked out of the instance (sometimes even right before a boss check point). This game is like driving a car with its steering wheel popping off every so often: not worth the headache, FIX IT!
👍 : 12 | 😃 : 0
Negative
Playtime: 1639 minutes
Game is beyond unbalanced with terrible drops, lackluster armors and weapons and difficulty that treats you like you're equipped to the teeth. Waste of money.
👍 : 17 | 😃 : 1
Negative
Playtime: 7270 minutes
Played it just yesterday and honestly, hardly any rare drops for more than 2hrs play session. Killed several boss targets and the only thing I got worth mentioning after all that time played is 1 Exalted! I am furious as to why I supported GGG and bought early access. they keep making changes that makes their game worse and less fun every time while their patch notes and comments sound promising; they clearly do not know what they are doing. Also, when will the game return to its on release stability? whats up with the weird crashes/stutters?
👍 : 15 | 😃 : 1
Negative
Playtime: 21099 minutes
This has been the absolute worst early access so far. When it was first released on Steam, it had "expected six months" listed as estimated duration of EA. A month into EA and they say it will be a year minimum. And now they are saying a few years. The lack of integrity has become a real issue with these developers. The endgame is dryer than a popcorn fart. Its boring, there is nothing to grind for, the so called "crafting" in this game is the worst I have ever seen. There actually is no crafting, what they call crafting is complete crapshoot gambling. There is a scary lack of build diversity. Updates started out being roughly weekly with the release of EA and now its one every other month. There is no reason to play with other people, its essentially a solo game. The unique items are laughably bad, the endgame bosses offer nothing special in the way of loot and are extremely tedious in trying to access. And yet regardless of how many players tell them this, they do not seem to want to change any of the above. They still have 5 classes to release, originally they said they would put one out every other month... We are pushing five months now since the last one was out, and still no word on when the next will be. They also really like to give classes super gimmicky kits that are just no fun at all to play. The person in charge of the unique items in this game, which as of writing this have gone through three iterations now, suffers from a grotesque lack of imagination. On game release 100% of the uniques were useless. Second iteration "fixed" them to make 99% useless. Third iteration and we are now at 98% of uniques being totally useless. Not only useless, but not impressive or fun or valuable either. They have a really, REALLY long way to go with this game if its going to be in any way successful. Even the smallest of fixes takes these people weeks, and almost always longer than they say it will. I truly wonder if the size of the team is bigger than half a dozen people in total. Do not buy this at this time. Wait for free to play on release or for them to make it actually worth playing before you drop any money on this stinking pile of crap. *Update* They have not given us any new information or a single patch in over a month now. They are apparently doing seasons in EA, another thing they said they would not do, and those seasons are looking at lasting around 6 months per. They drop about two weeks to a months worth of content and then go on vacation for half a year. They have also quietly added in game store sale advertisements to places like the Main Menu and Character Select. Oh and it seems the only thing they have put effort into in the last month is deleting anything negative anyone says about the game in their feedback/ discussion forums, if you try to read through threads there now you will see entire paragraphs and sentences, sometimes multiple of each, in a single post [Removed by Support]. My guess is a 2028 full release at the very, very earliest with 2030 being much more likely. TLDR Avoid this game like it has the plague until at the very least summer 2026. Its one of the worst EA experiences to date.
👍 : 13 | 😃 : 1
Negative
Playtime: 53388 minutes
Season 1 was very good. Season 2 is slow , bugged boring trash , where fun game-play is nerfed.
👍 : 7 | 😃 : 0
Negative
Playtime: 104817 minutes
After 1500 hours of playing this game, I am officially done with it and can no longer recommend it. WAIT until retail releases and then you MIGHT have something to look forward to. End game content (What little there is) is meaningless, Chase items are a joke, Constant stuttering, random one shot mechanics from trash mobs, making me buy a different stash tab for each level of currency (I mean really GGG?? TenCent has their claws firmly embedded huh), no ultra-wide screen support when ALL other games support it, zero new content this league. I really had my hopes up for this and as my play time will tell you, I gave it an earnest effort. Time to move on ..
👍 : 34 | 😃 : 8
Negative
Playtime: 3843 minutes
I am not an endgame grinder type of player and I do not care about minmaxing builds or items. So far, I have enjoyed this game a lot more compared to POE1. I love the WASD movement and the combat is just much more satisfying. Though, I guess by the end, a lot of spells just fires really fast anyway and the methodological way of combat will be lost (so I personally love the slower classes/builds and now I am trying a build where I don't go for attack speed). I feel I got my money's worth even though the game is not yet released since I always have fun. Can't wait to see what classes will be released next and other weapons.
👍 : 23 | 😃 : 2
Positive
Playtime: 29003 minutes
I’d purchased Early Access under the impression that this game would scratch a longstanding itch—which is to say that while there has been, in my mind, a trend of oversimplification across games of several genres, this one would offer depth and meaningful character-building. Whereas other games gave (and continue to give) merely an illusion of choice, PoE2 would allow me to lose myself in all the different possibilities its system would offer. For the duration of version 0.1, the game met those expectations. The campaign was (and still is) 200% more time-consuming than it needs to be, but I found a very fun and comfortable endgame loop: run some maps, tinker with my build, maybe find a different mechanic or ability to explore, maybe change my build entirely (which likely entails re-gearing), rinse, repeat. I brought four characters to level 90+, thoroughly fascinated by what each of their classes brought to the table in terms of distinctiveness—and intrigued further yet by what magic sometimes happened when, say, I took one class’s ostensible predispositions and superimposed them on some aspect(s) of a different class’s identity. This constituted a freedom rarely seen anymore in character-building systems. And then it was gone. The 0.2 update saw an end to all of that by way of imposing arbitrary limits to the skill tree; the developers saw what they labeled as overpowered builds, and instead of fine-tuning the numbers/skills/options to rein in those builds—or, indeed, enabling [i]other[/i] possible builds to reach the same heights—they gutted the system. (baby:bathwater::fun:unbalance) Now, as with seemingly every other game, there’s merely an [i]illusion[/i] of choice; while the skill tree is large and visually full of possibilities, there are only a few and finite number of viable ways to play a given class. That has been my primary gripe since the 0.2 update, but the game is imperfect in other ways. (See: the numerous other negative reviews here; see also: the complaints on the GGG message boards.) [b][i]“Bro, the game isn’t done yet.”[/i][/b] ^This is a frequently touted rejoinder to criticisms of the game, and while it’s very true that the game is still in Early Access, this trite remark does not take into account what has happened. Imagine you’re watching a baker of some renown prepare a cake for you. You’ve already paid for your share of the cake, and you—like the many others who have invested—intend to eat your own share. This master baker creates the batter with some basic ingredients: flour, eggs, milk, sugar. He throws in some cinnamon, vanilla, maybe something more unconventional, like miso. So far, so good. Then he throws in some dogshit, shredded cardboard, and ground horseshit. “The cardboard is an interesting choice,” a fellow customer says. “But can we forego all the shit?” The baker waves a hand dismissively. He says, “The feces is part of the vision.” “Bro,” another customer says. “The cake isn’t done yet. Let the man cook.” Oh, he’s absolutely right: the cake isn’t done yet. [i]But the baker has intentionally just thrown shit into the batter.[/i] As far as I can tell, the “vision” GGG is pursuing is the much-maligned, never-much-played “Ruthless mode” of PoE1. I wasn’t around for PoE1; I had to read about this failed experiment more recently. Arguably, I played its most recent iteration. I don’t like it. I love a challenge, but that’s not what this game is. On a fundamental level, this speaks to a core issue with the game’s current state: the developers appear to have conflated [i]challenging[/i] gameplay with [i]annoying[/i] gameplay. After having wasted so much time on player trades that ultimately fell through, I see the lack of an auction house as the best example. The game’s archaic trade system has players manually reach out to other players for gear the latter have made available for sale; far more often than is reasonably acceptable, trades fall flat. From what I understand, the “vision” prescribes some measure of “trade tension”, the expectation being that a player feels a greater sense of relief(?)/elation(?)/accomplishment(?) when a trade successfully results in a gear upgrade—absolutely ludicrous. See also: excessively large maps, experience loss on character death, extreme scarcity in useful loot, invisible one-shots, etc, etc, etc. In keeping with this design philosophy, they could make players solve a prolonged series of CAPTCHAs before they’re allowed to log in: fire hydrant, crosswalk, bus, bus, motorcycle, fire hydrant, fire hydrant, traffic light, bus, bus, bus, bus, bus, bus, motorcycle… Pass the images through a dark fantasy filter and boom, “challenging” gameplay! The bottom line is that GGG is making this game as slow and as cumbersome and as otherwise artificially “challenging” as its player base will allow. If that’s your jam, then shit, more power to you. Me, I can’t recommend this nonsense—even after all the time and money I’ve put into it. [i]Especially[/i] after all the time and money I’ve put into it. Reader, I uninstalled it. I’ll likely check back every now and then, though to be clear, the bullshit present in the game is there [i]by design[/i]. Maybe we’ll see something closer to 0.1 after the dust settles, but I’m nearly certain we will not.
👍 : 102 | 😃 : 7
Negative
Playtime: 11632 minutes
As of right now, I can't really recommend this game over any other ARPG out there. I feel like it just wasn't ready to be released. Yeah they say Early Access but they treated it as a launch, by charging for it, advertising their MTX sales in game, selling their $100+ "supporter packs", etc. The game is just not in a good state. Some nights you might get stable enough gameplay for a while, but others...it's simply unplayable. Bosses will spawn outside of the map walls (happened to me TWICE today), forcing you to abandon your map you just built up. The game will micro-stutter EXACTLY when you need to split second time a roll to avoid the one-shot. There hasnt been any real content update in the 6+ months it's been out, besides the whisps which only work sometimes, especially in the campaign, and the huntress, which was already shown before the game was released. They also decided it would be a great idea to split their effort, attention, and community into two...between PoE1 and PoE2. When one is being worked on, the other is neglected, and vice-versa. Communication is also terrible, every message saying "we know, and will try to work on it"..."we stll know...still working on it"...etc. There are also reports of posts of feedback and/or complaints being removed/deleted. I really hope GGG can get it together because it does have potential. Right now they just arent meeting that potential though. Give this one another year or so to cook before trying it out.
👍 : 170 | 😃 : 6
Negative
Playtime: 15538 minutes
Awesome combat up to a point then its meaningless grinds and absolute 1shot. Either you oneshot entire screen or a random flower oneshots you.
👍 : 451 | 😃 : 41
Negative

Path of Exile 2 Screenshots

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Path of Exile 2 Minimum PC System Requirements

Minimum:
  • OS: Windows 10
  • Processor: 4 core 2.8GHz x64-compatible
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 960 or ATI Radeon™ RX 470
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 100 GB available space

Path of Exile 2 Recommended PC System Requirements

Recommended:
  • OS: Windows 10
  • Processor: 8 core 3.6GHz x64-compatible
  • Memory: 16 GB RAM
  • Graphics: NVIDIA® GeForce® RTX 2060 or ATI Radeon™ RX 5600XT
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 100 GB available space
  • Additional Notes: Solid state storage is recommended

Path of Exile 2 Minimum MAC System Requirements

Minimum:
  • OS: macOS 10.13
  • Processor: 2.6GHz quad-core Intel Core i7
  • Memory: 8 GB RAM
  • Graphics: Radeon Pro 450
  • Network: Broadband Internet connection

Path of Exile 2 Recommended MAC System Requirements

Recommended:
  • OS: macOS 10.13
  • Processor: 2.6GHz hex-core Intel Core i7
  • Memory: 16 GB RAM
  • Graphics: Radeon Pro 555X
  • Network: Broadband Internet connection
  • Additional Notes: Solid state storage is recommended

Path of Exile 2 has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Path of Exile 2 Videos

Explore videos from Path of Exile 2, featuring gameplay, trailers, and more.


Path of Exile 2 Latest News & Patches

This game has received a total of 2 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Path of Exile 2 Launches in Early Access Soon - What You Need to Know
Date: 2024-12-06 04:08:29
👍 : 8502 | 👎 : 321
0.1.0d Patch Notes
Date: 2024-12-12 02:47:36
👍 : 9724 | 👎 : 895


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