
50
Players in Game
43 128 😀
1 925 😒
93,91%
Rating
$19.99
What Remains of Edith Finch Reviews
What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive.
App ID | 501300 |
App Type | GAME |
Developers | Giant Sparrow |
Publishers | Annapurna Interactive |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Steam Trading Cards |
Genres | Indie, Adventure |
Release Date | 24 Apr, 2017 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Korean, Polish |

45 053 Total Reviews
43 128 Positive Reviews
1 925 Negative Reviews
Very Positive Score
What Remains of Edith Finch has garnered a total of 45 053 reviews, with 43 128 positive reviews and 1 925 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for What Remains of Edith Finch over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
169 minutes
I have indeed appreciated how strange and brief all of this was. Going in I didn't know what to expect, I'd heard about this game here and there, but never really thought to play it until a friend recommended it to me. On the outside it really does seem like a simple "walking simulator" but it is SO MUCH MORE. While the structural integrity of the house worried me, it was a wonderful experience going through the history of the Finch family. All the little details that made up the environment, the little connections, the family stories, all of it came together for something more than the sum of it's parts.
While it was short, I really did enjoy playing this game.
👍 : 1 |
😃 : 1
Positive
Playtime:
374 minutes
Thoroughly enjoyed this game and didn't want to stop playing it. It is easy to rabbit hole with what could of potentially happened to the Finch family. This game had some interesting elements to it and it kept me guessing. I absolutely loved Barbara's chapter. Overall, a great cosy game.
👍 : 1 |
😃 : 0
Positive
Playtime:
943 minutes
very beautiful, cried while playing it for the first time and needed to buy the laptop version.
👍 : 1 |
😃 : 0
Positive
Playtime:
119 minutes
very good, about 2 hours to finish it. worth it, better than most movies, also pretty sad
👍 : 2 |
😃 : 1
Positive
Playtime:
127 minutes
I played this with my wife, and it was perfect. The story was really good, and the storytelling style blew us away—so creative and unique. Sure, it’s a walking simulator, but that’s exactly what it’s meant to be. The art style is stunning, and the atmosphere and sound design are beautifully done. A short, beautiful, and tragic experience we won’t forget.
👍 : 3 |
😃 : 0
Positive
Playtime:
218 minutes
Kinda wacky.
I liked Gregory's story the most, because it's an adult telling the story, so this may just be the most reliable one. In most other stories, it's a child is telling its own.
I also liked Lewis' story. It portrayed very well this feeling of disconnect between mind and body. Alienation, you might say, as you become a cog in the machine.
I also liked how the story is told. Text, which is voiced by Edith Finch, appears on objects in the world. This makes it more immersive than reading subtitles.
The biggest downside of this game is that it's incredibly vague in every regard. All it does is to vaguely hint at how someone died/disappeared or felt. A lot of the stories seem unrealistic, and there's never followup. There's very little interaction between characters, so it's hard to figure out what's real. It doesn't tell you what's the story behind the old house. All in all, it feels very unsatisfying and unfinished.. well, I guess the whole point of the game is to let you speculate, and think about all these morbid stories, as a way to cope with death.
👍 : 5 |
😃 : 0
Positive
Playtime:
155 minutes
[h2]A Tragic, Imaginative Uniqueness.[/h2]
This game is based on the story of the Finch family, who died mysteriously, tragically, and uniquely.
Each family member has their own unique characteristics. Their imaginations are truly beyond reason, yet each story has a tragic ending and meaning.
Each family member's story has equally unique gameplay, accompanied by calming music and visually pleasing art, albeit a bit horrific.
But all of that makes this game one of the best indie games worth playing, in my opinion.
"If we lived forever, maybe we'd have time to understand things. But as it is, I think the best we can do is try to open our eyes and appreciate how strange and brief all of this is."
— Edith Finch
👍 : 2 |
😃 : 0
Positive
Playtime:
4585 minutes
Stepping onto the Finch property hit different. You can practically feel the ghosts of old stories and regrets hanging over the place, like the air’s thicker there. That house? It’s not just a backdrop for some spooky nonsense, it’s like grief carved into wood and wallpaper, every corner clinging to a secret or two. I swear, if the floorboards could talk, they’d probably spill more tea than the actual family.
This isn’t your usual horror game with cheap jumpscares. Nah, it’s all about what’s missing, you know? The stuff that’s left behind, the echo. You walk in as Edith, coming back after all those years, and suddenly you’re part detective, part mournful poet. Just wandering room to room, piecing together the family’s cursed saga. And let’s talk about the way these stories unfold: wild. Every single memory has its own vibe, its own rules. One minute you’re a kid swinging in the yard, feeling the breeze, next thing you know you’re gutting fish on a soul-crushing assembly line but slipping into this wild fantasy world. Then you’re a bird, or stuck in a comic book nightmare. It’s bonkers, but in the best way.
These stories don’t just play out, they hit you right in the gut. Some are dreamy, some are straight-up heartbreaking, but all of ’em end the same: with a loss that stings. Yet, what blows me away about Edith Finch is how it never feels like it’s twisting your arm to cry. It just lays it all out there softly, almost shy about it. Even when stuff gets really dark, there’s this weird beauty to it, like the game’s giving you a hug and a punch at the same time.
The house itself is a storytelling beast. Every room is like a time capsule, seriously, you could spend hours just snooping around, connecting dots. There’s comfort there, but also this undercurrent of “yikes, what secrets are hiding behind that wall?” It’s cozy and creepy, all at once. The game just keeps poking at that feeling.
The voice acting is understated, but it lands. Edith’s narration is basically the emotional glue holding it all together: she’s curious, sad, a little lost. You get it. And the music is perfect. Sneaks up on you, disappears when it needs to, never gets in the way. No dramatic swells for the sake of it, just vibes.
Visually, it’s a stunner, but not in a flashy “look at my graphics” way. Every story has its own look, from dreamy pastels to stark, grey reality. Nothing’s wasted, every detail’s a clue or a feeling.
Honestly, if I had to nitpick, the game’s short. Like, blink and you’ll miss it. Two, maybe three hours. But that’s kinda the point, right? Life’s short. These stories are short. That sharpness, that fleeting feeling, that’s what sticks with you. You remember Edith Finch not because it drags on, but because it’s over before you’re ready to leave.
It’s not about “winning.” There’s no boss fight, no big twist. It’s about memory. About the stories we use to make sense of loss, family, all the stuff we don’t talk about. Edith Finch grabs you by the heart, gives it a squeeze, and leaves you with this gentle ache and, weirdly, a sense of calm. Long after the credits roll, you’re still thinking about it. Hell, I’m thinking about it now.
👍 : 12 |
😃 : 0
Positive
Playtime:
195 minutes
A hauntingly beautiful experience and a masterclass in storytelling through exploration.
You explore a richly detailed house in the woods, uncovering the lives and fates of eight family members, each story told in an imaginative and emotionally powerful way.
The tone is not horror but reflective and strangely whimsical, even as it deals with themes of death and loss. One sequence follows a young girl who imagines herself transforming into a cat, a bird, a shark, and finally a monster. Another centers on a man working in a fish cannery, mentally escaping into a vivid fantasy where he is a king. A certain baby's dreamlike moment is brief but unforgettable. Every vignette introduces a unique gameplay twist that keeps the experience fresh and engaging.
You do not just read or watch these stories, you live them. The house is filled with atmosphere and detail, and Edith's narration ties everything together in a way that is deeply moving.
👍 : 9 |
😃 : 0
Positive
Playtime:
226 minutes
Edith Finch is a sad story type of game about you retilling the story of each family member.
Some of the outcomes they faced is pretty sad and grim, the game will leave you a bit sad for them.
However, as much as I tried to like this game, it doesn't really hit. It was hard to care about the characters or understand what and why some things happened. In short, it's a good game if you like a game where you listen to a story as you walk but it may not click if you want something with deeper story behind it.
👍 : 15 |
😃 : 0
Positive