Playtime:
0 minutes
You may have noted the "zero hours on record"- I bought the key on Steam, transferred it on the DCS website to my DCS account, and launch it on the standalone launcher to avoid the overhead of steam overlay etc.
The F-5E, summarized, is an underpowered export fighter that has just enough in all of the major equipment areas to pose a threat to anything it faces- though it won't be anything but the underdog in the vast majority of matchups.... It's a shame the developers started very, very strong and then left a handful of annoying little things to be a problem today, five years after first reported.
I will break this review up into several sections- A2A, A2G, Flight Performance, Navigation, Module Overall and Miscellaneous.
Air to air considerations-
SENSORS---
Radar, of relatively low power but a display that will do out to 40 miles for bombers and other high RCS targets and offering search and single target track. Passable, it can search appreciably farther than your eyes can (unlike the MiG-21), it can lock targets, and it even has dogfight modes! The pairing with only sidewinder missiles means that the F-5 has no actual BVR combat ability, and low rcs targets like the MiG-21 won't show up on screen until much closer distances than the radar can display. Downside compared to the MiG-21- it has no IFF ability. Better hope your target isn't in a four plane furball.
RWR- This is one of those small issues I mentioned at the beginning of the review. The '87 is a capable RWR, not unlike the one in the F-16 module. The thing is, the declutter button "Search", which, once pressed, should hide or display search radars, is instead implemented as a "if pressed, show only search radars (some of which are acq and belong on the "other side" of the two) or if deselected shows tracking and engagement emitters." This is incorrect, and a quick google search will find you the fix on the forums, which takes a few minutes to paste into the game files. Thanks to this fix my RWR now operates correctly. Luckly, this does not fail the integrity check for multiplayer (thankfully, as it actually makes the RWR closer to its real counterpart). The other minor inaccuracies which are present are audio issues, for example an AIM-120 going pitbull will notify you in tone for a second- then stop. In reality, it is meant to continue this tone as long as the radar waveforms/emission patterns indicate launch, guidance, or track. All this said, the RWR is directional within a few degrees, displays threat type, and alerts to launch- a clear edge over the 21's four lights, and just barely enough to help you survive and passively hunt if you decide to put it against 4th gens.
Cockpit visibility- Good all around, with partially obstructed rear vision superior to the MiG-21 and inferior to most 4th gens.
WEAPONS---
2x20mm cannon with a radar connected gunsight- nothing special, roughly on par with the MiG-21. Aim-9B, P, and P5 infrared missiles- with the seekers uncaged to pull some lead before launch the P series missiles can be used in dogfights effectively, and the P5 has minor frontal aspect capability. The B and P require rear aspect shots, and the B does not perform against maneuvering targets nor against flares- save it for the bombers or for ambushes. Maximal load is two missiles, on the wingtips. All five underwing and centerline pylons are for fuel and air to ground ordinance only (unless you like to use 70mm rocket pods on planes, good hunting).
Air to ground considerations-
SENSORS---
Just your eyeball.
WEAPONS---
Up to 9 Mark 82 500lbers, in low drag or snakeye configuration provides for a hefty strike capability while still retaining a pair of self defense sidewinders. If you need range, you can still carry 7 of them with 300 lb of fuel on wing tanks (the inner two wing and the centerline pylons are wet). Also carryable are 5 750lb demolition bombs for the Vietnam feel, or a full set of 70mm rocket pods underwing with fuel centerline, or mixes of all the above etc.... It can also carry LGBs but has no laser of its own, so bring a buddy in something else to designate things. Ground attack abilities are not 4th gen but more like 3+ gen- no special sensors but has a partial precision strike capability.
Flight performance- Don't drop below 320 knots IAS or you are vulnerable to anything- your engines generate pitiful thrust even afterburning, thanks to the F-5's trainer heritage. Stay around 380 for the best sustained turn rate (load and alt dependent, generally only with IR missiles and on the deck), and stay below 5k feet if you can. The MiG-21 (and really everyone but the MiG-15) has better thrust to weight than you and better acceleration. The F-5 is best played like a baby F-16- sustained turns and energy management are your game. Your instantaneous turn is outperformed by most, you can't run that well, and you struggle to regain lost speed- but in most apprecialbe respects, your Russian analogue in the 21 is on paper a mostly even match in all parameters. Your turn ability is slightly better and your energy side of things slightly worse. You won't beat any competent pilot in anything you expect to meet unless he makes a big mistake or doesn't know where you stack up against him- any good pilot who knows his plane is going to beat you, so you must practice heavily and be on your game. Against 4th gens, ambush is your only recourse.
Navigation- No INS, no GPS, all navigation is radio based- TACAN and HF DF. HF DF is a mission editor thing- not many usable beacons in the caucasus on your western HF DF frequencies unfortunately. TACAN is common enough in the south, less Russian aligned state of Georgia- most of the southern airports boast a TACAN beacon that you can use to find range and bearing to. There is no ILS on the F-5- find your airport via TACAN, align with the runway heading, and decrease altitude in proportion to miles to the beacon- very doable, very less user friendly than the "cheap, crappy, crude" that people associate with the 21- despite the eastern figher's reputation, it has a full ILS in the form of PRMG- a full win over the F-5 here. If you like flying in blizzards at night, the F-5 is not your plane. You're going to need to be really good at flying tables mentally or be able to see the runway lights from a couple hundred meters to land this thing if it isn't sunny and clear. Speaking of landing, the brakes really don't slow you down too well- pop your drag chute if you don't touch down well at the end of the runway (hard enough in itself, as the engine spool gives good delays in power, so you often come in a little on the faster side, as being on the slower side is a recipe for diasaster).
Overall- A good module. I approb.
Misc- Don't forget to put your flaps in auto and retract your airbrakes (OUT BY DEFAULT) while you do your startup. On short runways, pop your drag chute when you land (see above paragraph), hunt anything newer than a MiG-21 with only your RWR and via low altitude ambush, and try to enter your fights with as much energy as possible, and watch your speed to NEVER fall below 320 knots in a turnfight, ideally stay around 380. If the weather is getting bad get back on the ground. That's all I got.
Module is a 10/10 with the fast and easy RWR fix, but due to the fact that you still have to do that after 5 years, I'm giving the module 9/10 for it being pseudo-abandonware. Thankfully most of the module is spot on and was from the start, or else I don't think I would have spent more than an hour or two on it...
Good module, I recommend you buy it after the MiG-21 unless you are just a big F-5 fan or hate the 21 for personal reasons- I think the 21 is a better done module and a masterpiece in this cold-war-export niche, but the F-5 is a quality module that I think compared to the MiG-19 and Viggen (I don't own the viggen but have seen a lot about it, I do own the 19) it is a worthy second purchase.
👍 : 10 |
😃 : 0