The Fall of the Dungeon Guardians - Enhanced Edition
3

Players in Game

534 😀     104 😒
78,88%

Rating

Compare The Fall of the Dungeon Guardians - Enhanced Edition with other games
$19.99

The Fall of the Dungeon Guardians - Enhanced Edition Reviews

In this tactical combat & dungeon crawler mash-up, explore a massive dungeon, full of danger, mystery and secrets. Fight your way through hordes of enemies and powerful creatures, with your tank, healer & damage dealers party.
App ID409450
App TypeGAME
Developers
Publishers Mana Games
Categories Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards, Stats, Steam Workshop, Includes level editor
Genres Indie, Strategy, RPG
Release Date6 Nov, 2015
Platforms Windows, Mac, Linux
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Japanese, Russian, Turkish, Czech, Hungarian, Polish

The Fall of the Dungeon Guardians - Enhanced Edition
638 Total Reviews
534 Positive Reviews
104 Negative Reviews
Mostly Positive Score

The Fall of the Dungeon Guardians - Enhanced Edition has garnered a total of 638 reviews, with 534 positive reviews and 104 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for The Fall of the Dungeon Guardians - Enhanced Edition over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2883 minutes
Nice dungeon crawler.
👍 : 1 | 😃 : 0
Positive
Playtime: 2645 minutes
A "modern" dungeon crawler, so if you like old school games like eye of the beholder or wizardy, or newer crawlers like legend of g 1 and 2, and heroes of monkey tavern, or - just like to make your own grid based pen and papers maps as you go: This is for you!
👍 : 1 | 😃 : 0
Positive
Playtime: 4098 minutes
I have around 10 other dungeon crawler games and this stands out head and shoulders above the rest. Some players think this sort of game is a copy of something else but think about it ..... a trap door is a trap door is a trap door regardless of what a game is called
👍 : 1 | 😃 : 0
Positive
Playtime: 760 minutes
Was looking for something along the lines of Dungeon Master and Eye of the Beholder. Dungeon Guardians really hits the spot! Nice modern looks that are kind to my potato. Huge dungeon, good variety of creatures, 5 races, 4 classes, skill trees. Plenty of options that allow you tweak the gameplay. Map editor, for immortality! Re the map editor. I know the game is finished, but I would pay money for the ability to add custom textures and creatures.... A cheeky late DLC, maybe?
👍 : 1 | 😃 : 0
Positive
Playtime: 257 minutes
What a fantastic take on classic dungeon crawler games. Combats involve a bit more tactical thinking with various powers available to you. They also are way less button mashing, because the attacks all auto fire once you select the target. Graphics and UI are quite good for an older indie game too. Very playable! And best of all, the developer gives you lots of options to tweak the game difficulty/helpers to how you want to play. Unlike some other *** devs who have their 'vision' and force it on everyone, this dev is awesome b/c while they suggest a way to play, the give you the ability to play how you want. The biggest example is having an auto map function from the beginning of each level or if you have find a map to unlock it first (default). Excellent game.
👍 : 1 | 😃 : 0
Positive
Playtime: 2570 minutes
First of all, thank you ManuTOO for all your hard work and making this great game. It has a superb and challenging gameplay. For a complete description, check my post on the discussions: https://steamcommunity.com/app/409450/discussions/0/612032374411104281/
👍 : 1 | 😃 : 0
Positive
Playtime: 2006 minutes
Whether you enjoy Fall of the Dungeon Guardians is going to come down to how much you like the games combat system. The best thing you can do is watch a video of the combat in action because theres alot of it and this dungeons a beast at a whopping 20 levels, so if you don't like it, it will drag and badly. Lucky for you theres quite a few options to play with to get it into the sweet spot that suits you. But lets talk about the basics first before we get into tweaking these things. You'll be playing a very specific party setup, I went with the default party, character creation is basically non-existent, you'll answer a few questions and get assigned a filler party for whatever roles you didn't pick. Go with it, the game requires specific party roles and if you dont bring a healer or a tank or whatever you've failed before the game even starts; the fact that theres no character creation also means you can't see your skills or stats until after you've started, you get a free respec at the start (and every few levels) because you can't even choose your subclass to start. So stick to a basic party, you'll get quite a few repecs so it you will have a chance to experiment (I saved my game and reloaded after trying out a few builds so even then you;ll be safe from losing all your respec points). Now the combat itself is real time with pause, you'll cycle through your skills, managing agrro on your front row while casters and healers in the back do their thing, at first you wont have enough skills to cycle but you obviously get more as you level. But heres the problem alot of these skill dont feel impactful, now I don't mean that they don't do anything, you need to use them in the right place to win a fight, what I mean is theres not alot of strategy going into most fights, once you have your basic rotation up and running that'll do for all your basic combat encounters which are the majority of encounters. Thats a problem as for most encounters theres nothing to really differentiate an encounter with a goblin from a wyvern or a barbarian. I had an interrupt on my fighter but only boss fights take advantage of this mechanic, enemies have mana but their casters can't for example be mana drained or silenced, a warriors skill might hit one target or use one that hits two targets, you use the same cycle of buffs at the start of each combat the only time you really need to change things up is if a boss resists the only damage type your character does and then you just repec until you need to change damage again. For the majority of the game its just going through the same cycle of abilities each combat again and again. And theres alot of combat, the game has an option thats on by default that halves the amount of monsters in the game and I get why, because it drags hard. On the highest difficulty the combat requires you to constantly pause and the game gets tedious fast. Thankfully bosses mix things up abit and its a shame there isn't more combat on that level. Lucky for us the saving grace here is that you can change the difficulty at anytime and the custom difficulty sliders saved this for me. I did need time to experiment and hit that sweet spot and your mileage may vary, but I was able to lower the monster damage so I didn't need to pause the game and it took abit longer but I was able to get the monster HP down enough to stop fights from dragging out forever while still being high enough to need to use all my abilites in a fight and on top of that you can adjust Elite and boss monsters separately to keep those guys tougher so they still feel special. And thats important because because the combat is the main draw here, there are other things here to recommend this game, the dungeon itself (after the starting levels) looks good, it has multiple elevation levels and some complex layouts that make exploring fun. Less fun (or more depending on your tastes) is that puzzles are isolated to side areas on each floor, rather than breaking up combat like in other crawlers. It isn't helped that itemisation is randomised and restricted to just stat increases as quite often after taking time to solve a puzzle you get an item thats a downgrade, even if its not minor upgrades just aren't very satisfying to find and this hurts exploration (the first legendary rank item I found was a direct downgrade, the second a very minor buff replaced one level later by a random drop), and you'll have to scour each level looking for healing items and potions that you will need (unless you turn difficulty right down, but don't do that without combat theres just too much empty space) but at least the game makes you use them (I'm a hoarder and would usually end the game full up on potions, not here). There is an extended puzzle quest covering the whole game but it if you ever miss a clue you'll need to backtrack to find it, if you can be bothered. This thing is a mixed bag check out the combat first before playing but understand that you'll be engaging with that core system if it looks like it takes way to long, you can fix that, if you don't want to pause you can fix that, if you WANT a grind you can fix that, hell you can set it so everything is a one shot if you really want, and being flexible like that is a good reason to check this one out if you already like the genre.
👍 : 1 | 😃 : 0
Positive
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