Advent Rising Reviews
A common legend pervades the galaxy-that of a powerful, highly intelligent ancient race that will one day deliver the universe. They are known as Humans. The Advent of Humanity Begins...
App ID | 3800 |
App Type | GAME |
Developers | Cavetap, GlyphX Games |
Publishers | Ziggurat |
Categories | Single-player, Steam Trading Cards |
Genres | Action |
Release Date | 14 Sep, 2006 |
Platforms | Windows |
Supported Languages | English |

528 Total Reviews
411 Positive Reviews
117 Negative Reviews
Mostly Positive Score
Advent Rising has garnered a total of 528 reviews, with 411 positive reviews and 117 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Advent Rising over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
203 minutes
This game held up. still loads of fun once you get the abilities.
👍 : 0 |
😃 : 0
Positive
Playtime:
679 minutes
its average.
I played with a controller and jugde it with that experience.
gameplay is somewhat 'floaty', you don't feel grounded. sometimes trying to jump up ledges just refused to do what it should have.
you can duel wield weapons
when selecting weapons to equip, ammo was on the opposite side of the screen to the weapon you were using and changing was a bit of a pain.
you can duel wield any weapon (including rocket launchers!)
you get powers later, feels like a proto Destiny with blink and shields and energy bolts.
asthetics in some parts are inspired to forrunner buildings in Halo.
vehicles feel clunky.
bosses are terrible onless you look up a guide.
👍 : 0 |
😃 : 0
Negative
Playtime:
543 minutes
Advent Rising the Halo Killer, the Star Wars Killer, turns out it didn't kill either, poor management and not knowing who your fanbase are killed them and Advent Rising is just another copy of a copy.
The story is nothing great and nothing we haven't seen a million times before. It does the minimum to function and has it's moments, but it's definitely overhyped in the reviews.
Visually it mostly takes from Halo, but there's definitely some Star Wars prequel vibes in there as well.
Now the most important part, the gameplay. It's pretty much Halo at home mixed with Jedi Outcast at home a little Max Payne at home and some little RPG elements.
You can play it in first-person and it's kinda like a yanky Halo, vehicles also drive like they do in Halo.
Playing in third-person gives you auto-aim but it's the better way to play most of the time + the force powers only work in third-person.
When you use weapons, you gain levels for the used weapon which makes them more accurate and add one new firemode for each weapon (same goes for force powers), you can even level up your jumping/max payne dodge jump.
The force powers are pretty much what you expect from Star Wars, telekenesis, force- push and grab, shields, slowing down time, boost, projectiles and so on. Usually you forget about your old powers once you get a new one (except for boss fights).
[b] TL;DR: [/b] A mix of things that have proven succesful in a yanky port you wish Nighdive would get a hand on to turn into something actually good. Worth a playthrough, but forgettable is the perfect word to describe it.
Time to complete: 9 hours
👍 : 1 |
😃 : 0
Positive