Yooka-Laylee Reviews
App ID | 360830 |
App Type | GAME |
Developers | Playtonic Games |
Publishers | Playtonic Friends |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP, Remote Play on TV, Steam Trading Cards, Stats |
Genres | Indie, Action, Adventure |
Release Date | 11 Apr, 2017 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean |
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133 Total Reviews
114 Positive Reviews
19 Negative Reviews
Mostly Positive Score
Yooka-Laylee has garnered a total of 133 reviews, with 114 positive reviews and 19 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Yooka-Laylee over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
104 minutes
A nice and fun Banjo Kazooie Successor
👍 : 1 |
😃 : 0
Positive
Playtime:
130 minutes
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👍 : 0 |
😃 : 1
Positive
Playtime:
314 minutes
I have to admit. Back when this game was announced I was a backer on Kickstarter. I actually never received my copy which turned me off from playing it post release. The game also got bad press and a less than stellar review from both players/reviewers. Being a big fan of Banjo Kazooie and Tooie I avoided the game because i didn't want to feel let down. Since then i've learned to just actually play games and not trust reviews given how people weaponize them now.
I paid 5 bucks for my copy. Only 4 hours in and it's been a blast. It obviously doesn't meet the peak of the originals but It more than scratches my itch for goofy ass animals collecting things. I can't recommend this game more especially if you were a Banjo Kazooie fan
👍 : 1 |
😃 : 0
Positive
Playtime:
533 minutes
An amazing game genre brought back life, honestly there has been nothing that felt this much like the most recent Banjo Kazooie (Nuts and Blots) to me, I understand the controversial outlook on BKN&B due to it's very different approach from the great classics. But that doesn't take away from the joy of it's most recent title, I hope in the future the classics will be brought back in their truest form too. But this game is great, and it just has an atmosphere wonder to it, same as Banjo Kazooie had that wonder. I really this game, I wouldn't judge it according to the classics, but in itself it's a masterpeice, or tries to be and does pretty well. I'd reccomend trying it out, don't get any spoilers, but enjoy it. It goes on sale very often so you can try it, if the budget to give it a shot.
👍 : 0 |
😃 : 0
Positive
Playtime:
156 minutes
I'll recommend it under the specific condition that you are a collect-a-thon fan. Apparently, I'm not one. I don't seem to vibe with them as much as I enjoy other 3D platformers, and I have no idea until I played this, Jak & Daxter, and Banjo-Kazooie. I had to know what they were all about, and it's just not my thing I guess? Maybe it's a preference of more clear direction for the player rather than giving the player they have freedom in choosing where to go next only for a specific plan to actually be in mind. The levels and the hub world are both made like that. I guess I'm just not into that sorta thing. But if you are, then by all means, show your support... or wait for Replayee...
👍 : 0 |
😃 : 0
Positive
Playtime:
879 minutes
There's something about this game that feels like old-school design, but… that ever-present emptiness never leaves you. Is it just a design choice, or is it simply boring? I tried finishing this game a long time ago, gave it another shot recently, and got bored again within 20 minutes.
The problem isn’t about challenge—it’s about direction. What do you do next? The objectives feel uninspired. Searching for hats buried in snow, only breakable after obtaining a truck from another part of the level, is tedious. Then, you spend half an hour fulfilling a snowman’s request for a specific hat. Finally, you reach the top of a tower, only to realize you've been there before. Then comes more platforming… just to backtrack again. And again. And again. The game is obsessed with backtracking—often ten times over.
On the bright side, the music is fantastic—especially in the minecart sections. If the game had been just a fun arcade-style minecart racer with these soundtracks, it could have been great!
However, the second-player mode is a complete disappointment. The "bee-team" mechanic is frustrating, adding no real help against enemies or collectibles. You might as well just jump through the game solo.
Final verdict: 3/10 minecarts.
👍 : 4 |
😃 : 0
Negative
Playtime:
489 minutes
I feel as though too much of this game is a slog. The hub is way to big and if you want (need) to backtrack to get a pagie that was locked behind an ability you didn't get until later in the game, you have to travel for minutes to get to the world. I feel like a lot of the worlds in this game are too big to the point where I am rolling around everywhere just to find something to do. I enjoy platformers and challenges but there are many times in this game where I said out loud "Why do I have to do this, it's not fun". Granted, there are good spots to the game (graphics, quirky writing, design) but I don't think they balance out the mundane gameplay and mechanics. I also hated Dr. Quacks Quiz's, it is not engaging or fulfilling to take a 1:3 guess for a random statistic and I always looked up an answer key; this part was not fun for me any of the times. or This game is worth it on a steep sale, not for more than $10.
👍 : 4 |
😃 : 0
Negative
Playtime:
675 minutes
I truly wanted to like this game, to see what most people didn't, but this game only exists in two states: boring or annoying. The more I played, the more my good impression of the beginning started to fade as the game persuaded more and more to want to end already. I'm truly glad that the next game was better received and that this one is getting a remake (because it really needs it), but I can't recommend this one.
👍 : 5 |
😃 : 0
Negative
Playtime:
1195 minutes
Super charming and fun. I really enjoyed it. I spent like 3 hours on attempts at beating the last boss, but it's really not that bad, after you get dialed in. Sucks to get all the way to the final phase, and then die though, but that's the retro platformer way. I love that this game does justice to the Collectathon genre, without trying to reinvent it for a "modern" age, or something. More often than not, I want a game that's just gonna do something really well, rather than attempt to shake up why the genre is loved to begin with. I don't always want roguelite elements, or procedural generation, or randomization of what's to be expected. Sometimes I just want a game full of levels to explore, and a solid character to explore them with. That's what this game delivers.
👍 : 2 |
😃 : 0
Positive