Tom Clancy's Rainbow Six® Siege is an elite, tactical team-based shooter where superior planning and execution triumph.
1 398 584 Total Reviews
1 172 854 Positive Reviews
225 730 Negative Reviews
Very Positive Score
Tom Clancy's Rainbow Six® Siege has garnered a total of 1 398 584 reviews, with 1 172 854 positive reviews and 225 730 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Tom Clancy's Rainbow Six® Siege over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
15617 minutes
Absolut Slop hero shooter. Remember the e3 Trailers about a tactical grim police PVP shooter?
No? Neither the people in charge of this broken ♥♥♥♥ show of a game.
👍 : 3 |
😃 : 0
Negative
Playtime:
32840 minutes
really good game if your good at staying in the same spot for a long time
👍 : 2 |
😃 : 0
Positive
Playtime:
271077 minutes
This is the most ♥♥♥♥♥♥♥ game ver released ever. The most ♥♥♥♥♥♥♥ mathcmaking, most ♥♥♥♥♥♥♥ randoms, most ♥♥♥♥♥♥♥ anticheat.
👍 : 4 |
😃 : 0
Negative
Playtime:
24723 minutes
its a love hate relationship with this game. i love how the rank system works, you have 1 good game and the system decides to match you up with most vile and demonic persons who dont know what a w2 form is and dedicate more time to this specific game then their loved ones. and my team is well.... lets just say they know how to shoot.
would recommend if you want to throw away youre sanity and well being of your components cause you will tend to destroy a lot of things in front of you
👍 : 6 |
😃 : 5
Positive
Playtime:
11920 minutes
getting raped by a 9 foot ♥♥♥♥ would be better then this ♥♥♥♥♥♥♥ ♥♥♥♥♥♥ game but i dont know what the ♥♥♥♥ ubisoft put in this game that i keep playing but pls someone hack me and kill me
👍 : 13 |
😃 : 17
Positive
Playtime:
22512 minutes
I hate this game, its so bad. so many ximmers and zenners. I still play it everyday <3
👍 : 27 |
😃 : 7
Positive
Playtime:
16546 minutes
This game is an equivalent to the meme "Coughing baby vs. Nitrogen Bomb". Coughing baby, being my teammates, of course. I can't understand how they can be so dumb, like, the combined IQ of every teammate that I que with is somewhere around room temperature.
Sometimes I wonder if I hate my life, but then I boot up Siege and the answer always clears up, it's YES.
👍 : 20 |
😃 : 16
Positive
Playtime:
32169 minutes
I love this game the anti cheat is amazing I love playing ranked because the players are so good they can see me through the wall but of course their not cheating cause how could they be cheating there is an anti cheat. Fun game!
👍 : 85 |
😃 : 97
Positive
Playtime:
41475 minutes
Rainbow Six Siege is not a video game. It is a long-term psychological endurance test disguised as a tactical shooter.
At first, everything seems fine. You're learning operators, figuring out maps, winning a few games, and convincing yourself that this is a deep, rewarding experience. The game carefully builds your confidence just enough to make sure the damage hurts later.
Then you unlock Ranked.
If you just started, please stop before hitting level 50.
I'm completely serious. Turn around. Uninstall. Find a healthier hobby. Learn an instrument. Start a business. Watch paint dry. Anything is a better use of your time than what awaits you after that level requirement disappears.
The moment Ranked becomes available, Rainbow Six Siege reveals its true form. Suddenly every enemy team consists of people who have apparently spent the last seven years studying every wall, angle, pixel, sound cue, and spawn peek ever discovered by humanity. You'll die from places you didn't know existed. You'll get eliminated by people you never saw. Half your deaths will look less like gameplay and more like security camera footage from your own execution.
The learning curve isn't a curve. It's a vertical cliff covered in broken glass.
Every match becomes a unique disaster. One teammate refuses to communicate. Another leaves after the first round. A third is screaming into a microphone that sounds like it was recovered from a crashed aircraft. The last teammate is either a future esports champion or someone who appears to be playing with a steering wheel. There is no middle ground.
The game somehow manages to make every loss feel personal. You can spend forty minutes trying your hardest only to lose because someone accidentally reinforced the wrong wall, forgot to watch a doorway, or decided that now was the perfect time to sprint directly into enemy gunfire. By the end of the match you're not even angry anymore. You're just staring at the screen wondering where those forty minutes of your life went.
And then there's the matchmaking.
Somehow every game feels perfectly designed to create maximum emotional damage. Win a few matches? Congratulations, you're now facing opponents who treat Siege like a full-time profession. Lose several games in a row? Don't worry, the game will generously provide teammates who seem to be experiencing gravity for the first time.
The community is legendary, and not in a good way. Siege players can turn a simple tactical shooter into a courtroom trial, a military briefing, and a mental breakdown all within the first sixty seconds of a match. You'll get blamed for things you didn't do, things you couldn't have prevented, and occasionally things that happened before you joined the game.
What makes it worse is that Siege occasionally gives you hope.
Every once in a while you'll have an incredible match. Perfect teamwork. Great communication. Smart plays. A close victory. For a brief moment you'll remember why you installed the game in the first place.
Then the next ten matches arrive to correct that mistake.
I've never played a game that can make five minutes feel like five seconds when you're winning and five years when you're losing. Every round is an emotional roller coaster designed by someone who actively dislikes human happiness.
The most impressive thing about Rainbow Six Siege is its ability to convince you to keep playing despite actively ruining your mood. You finish a terrible session and swear you'll never touch the game again. The next day you're back. Then you lose again. Then you come back again. At some point you're not playing because you're having fun. You're playing because you've invested too much suffering to quit.
Siege doesn't reward dedication. It develops Stockholm syndrome.
After enough time, you stop measuring progress by rank and start measuring it by how little emotional damage a losing streak causes. Your standards become lower and lower until a match without toxic teammates feels like winning the lottery.
I cannot recommend this game to anyone who values their patience, free time, blood pressure, or general sense of well-being.
👍 : 61 |
😃 : 25
Negative
Playtime:
33751 minutes
I downloaded Rainbow Six Siege to play a tactical shooter.
1,200 hours later I'm arguing with a 14-year-old who called me "hard-stuck copper" after I got wall-banged through three buildings, a refrigerator, and what I can only assume was a different ZIP code.
The game advertises destruction, but the only thing consistently destroyed is my mental health.
Every match follows the same formula:
Spend 3 minutes setting up the perfect defense.
Die instantly to a hole that didn't exist 4 seconds ago.
Watch the killcam.
Learn the enemy saw one pixel of my left nostril.
Repeat.
The community has evolved beyond human communication. Callouts sound like:
"He's in the thing by the thing next to the rotate behind the rotate."
Brother, I work full-time. I don't have a PhD in drywall architecture.
The ranking system is also fascinating. Win 8 games? +12 RP.
Lose 1 game because your teammate tried to spawn peek with a shotgun? -47 RP.
At this point I don't even play Siege for fun. I play because I've invested too much time to quit and my therapist says I need closure.
10/10 tactical hostage situation.
The hostage is me.
👍 : 186 |
😃 : 170
Negative