Deus Ex: Mankind Divided
Charts
192

Players in Game

31 037 😀     9 813 😒
74,92%

Rating

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$29.99

Deus Ex: Mankind Divided Reviews

Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.
App ID337000
App TypeGAME
Developers , ,
Publishers Feral Interactive (Mac), Feral Interactive (Linux), Eidos Interactive Corp.
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards
Genres Action, RPG
Release Date23 Aug, 2016
Platforms Windows, Mac, Linux
Supported Languages English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Polish, Russian

Deus Ex: Mankind Divided
40 850 Total Reviews
31 037 Positive Reviews
9 813 Negative Reviews
Mostly Positive Score

Deus Ex: Mankind Divided has garnered a total of 40 850 reviews, with 31 037 positive reviews and 9 813 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Deus Ex: Mankind Divided over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1822 minutes
Amazing game, deserves awards. Fun gameplay mechanics.
👍 : 0 | 😃 : 0
Positive
Playtime: 2583 minutes
Loved this game. The world is very well constructed with lots of exploration for different routes. This game deserve future development , sad to see this series buried in past
👍 : 0 | 😃 : 0
Positive
Playtime: 157 minutes
I'm gonna be honest, I couldn't get hooked. Also the camera perspective changes is a big negative for my taste. Some people might enjoy it though, but not me.
👍 : 0 | 😃 : 0
Negative
Playtime: 4339 minutes
When this game first came out there was some negative buzz that made me relegate it to the "buy it someday when it's on sale" list, and now that I've played it finally I kind of regret that. Overall I think it's a better game than Human Revolution. The stealthy and/or non-lethal approaches are much more viable throughout the entirety of the game. And I actually liked the social/dialogue based methods of dealing with characters that would otherwise be boss fights. It's the kind of thing that could make it seem like a cheap or shoe-horned in bypass, but here they're well executed with smart writing that makes the outcome of the conversation feel natural. If there's any relevant "con" to mention, it's that the story was clearly written with a sequel in mind and here, now, in 2025, we still don't have it. You get to stop the obvious bad guy in this game but don't expect to be able to do anything about the men in the shadows or the traitors that work for them. Maybe ever.
👍 : 0 | 😃 : 0
Positive
Playtime: 7141 minutes
Mankind Divided is a good game that makes a bad first impression. The "augmented apartheid" imagery is extremely over the top, there are several points early on where it feels like the game is forcing you to make a difficult choice just for the sake of making a choice, and the game has a secondary game mode balanced around microtransactions. Despite all this, though, Mankind Divided is a very good game. It's a solid immersive sim where the player is able to impact the world around them in all sorts of subtle ways, with the outcome of the game depending on multiple choices made throughout the game prior to that point, as well as the actions taken within the final level. The level design is brilliant throughout the game and makes great use of the levels to allow multiple different approaches to each level. The hub level is fun and memorable with lots of little details to discover. I urge anyone who tried the early bits of the game and was put off to actually give the full game a try, because despite the bad first impression, I do think that it's worth it.
👍 : 0 | 😃 : 0
Positive
Playtime: 274 minutes
steam cloud refuses to sync with this game and erased my entire save game. so i wont be playing it again
👍 : 0 | 😃 : 0
Negative
Playtime: 189 minutes
Confusing mechanics but after you figure it out its one of the most unique shooters I've ever played
👍 : 2 | 😃 : 0
Positive
Playtime: 5433 minutes
Just a phenomenal gaming experience. They didn't reinvent the wheel or add a ton of extra crap. More of the same greatness from HR with a lot more to explore. This would be a trilogy rivaling Mass Effect if they could cap it off with a third game of the same caliber. Basically perfect. The story felt a little anti climactic, but it would still be worth it at full price, if you're some sort of crazy person that doesn't wait for sales.
👍 : 2 | 😃 : 0
Positive
Playtime: 1350 minutes
Deus Ex: Mankind Divided is a richly layered cyberpunk action-RPG that builds upon the immersive world and deep gameplay systems of its predecessor, Human Revolution. Developed by Eidos-Montréal, this installment places players once again in the mechanical shoes of Adam Jensen, a heavily augmented covert operative caught in a world teetering on the edge of social collapse. Set in 2029, two years after the Aug Incident—where augmented individuals were involuntarily driven to violence—the world has entered a period of fear, division, and apartheid-like segregation. The game’s title is more than thematic; it defines the fractured state of its world, its factions, and even its protagonist. The narrative is grounded in the exploration of political oppression, conspiracy, and identity. Augmented individuals are now viewed with suspicion, forced into ghettos, subjected to brutal security checks, and targeted by extremist factions. Jensen, working for Interpol while secretly tied to a resistance group, navigates this web of lies and control, trying to uncover the real puppet masters behind the chaos. The writing is mature and philosophically charged, touching on issues like transhumanism, civil rights, terrorism, and media manipulation. While the plot sometimes spreads itself thin and leaves threads unresolved (especially with the cliffhanger ending), it does an admirable job of world-building and placing the player in morally grey situations with no clear answers. Gameplay in Mankind Divided is where the experience truly shines. It blends first-person stealth, third-person cover mechanics, and deep RPG progression into a cohesive and versatile system. Whether you prefer hacking your way through security networks, silently knocking out guards, or going in guns blazing with lethal force, the game supports a wide range of playstyles. The level design encourages exploration and creativity. Prague, the game’s central hub, is dense with secrets, side missions, and multiple pathways for almost every objective. Locked doors, ventilation shafts, roof access points, and hidden terminals offer countless ways to approach challenges, making every mission feel open-ended and personal. The augmentations themselves offer a fascinating toolbox. Returning abilities like the cloak, hacking upgrades, and Icarus landing system are joined by new experimental augs that allow for even more combat and traversal possibilities. The new Tesla arm for silent takedowns, the Nanoblade launcher, and the Remote Hacking ability significantly expand your strategic options. The catch is that these new augmentations require careful power management, adding a balancing act that makes character development more thoughtful. Jensen's evolution feels natural, and players can tailor him into a ghost-like infiltrator, a combat juggernaut, or a tech-savvy manipulator depending on their preferences. Visually, the game is striking. The art direction is a high point, blending brutalist architecture with futuristic neon and grimy backstreets. Prague is gorgeously rendered, steeped in atmosphere and filled with detail, from refugee camps and underground clinics to elite corporate towers. The contrast between the beauty of the world and the tension beneath its surface reinforces the game’s themes. Character models, animations, and lighting are generally impressive, though some NPCs and facial animations can feel stilted, particularly in crowded dialogue scenes. Audio design and music also help sell the mood. The soundtrack, composed by Michael McCann, returns with a haunting mix of synth, orchestral ambiance, and brooding motifs that reflect both the technological and emotional landscape. Voice acting is competent across the board, with Elias Toufexis once again delivering a gravel-toned, quietly compelling performance as Jensen. While some secondary characters fall into cliché or lack depth, the game populates its world with enough distinct personalities to keep interactions fresh and believable. Despite its many strengths, Mankind Divided is not without faults. The main story, while thematically strong, feels incomplete. The pacing can feel uneven, and the abrupt ending leaves many plot points hanging, clearly hinting at a sequel that, as of now, remains uncertain. Some missions also feel underdeveloped or constrained by a lack of larger-scale consequence. Furthermore, the controversial inclusion of microtransactions and pre-order incentives at launch left a bitter taste for many fans, even though they are ultimately optional. The Breach mode, a separate arcade-style hacking and infiltration mini-game, is an odd addition that feels disconnected from the main experience. While it offers its own challenges and unlocks, it pales in comparison to the richly detailed world of the main campaign. It may appeal to completionists or players looking for puzzle-based content, but for most, it serves more as a curiosity than a meaningful expansion. In conclusion, Deus Ex: Mankind Divided is an immersive, mechanically rich, and thematically ambitious game that offers an experience few others match. It refines nearly every gameplay system from its predecessor while deepening the lore and atmosphere of its cyberpunk universe. Though it stumbles in its narrative scope and leaves some threads unresolved, its strong sense of place, player agency, and philosophical underpinnings make it a standout entry in the immersive sim genre. For fans of thoughtful storytelling, stealth-action gameplay, and dystopian futures, it remains a compelling and memorable journey. Rating: 8/10
👍 : 9 | 😃 : 0
Positive
Playtime: 2169 minutes
It's a good game. It follows up on human revolution and it gives a good followup conspiracy to follow plotwise. It also does well to invoke feelings regarding discrimination. The bad part though is that the game is unfinished. There are a ton of unresolved plotlines, and the game kinda ends very suddenly. They lay a lot of setup that unfortunately we won't see the resolution to in this game and probably not in a sequel either. The gameplay is pretty solid and builds on everything human revolution laid the foundation of. It's worth playing through. It's just a shame that it is a strong example of wasted potential. We can only hope this franchise gets resurrected in a way that does it justice some day.
👍 : 3 | 😃 : 0
Positive
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