DARK SOULS™ II: Scholar of the First Sin
1 985

Players in Game

5 300 😀     430 😒
89,36%

Rating

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$39.99

DARK SOULS™ II: Scholar of the First Sin Reviews

App ID335300
App TypeGAME
Developers
Publishers Bandai Namco Entertainment, FromSoftware, Inc
Categories Single-player, Steam Achievements, Multi-player, Co-op, Full controller support, Remote Play on TV, Remote Play on Phone, Remote Play on Tablet
Genres Action, RPG
Release Date1 Apr, 2015
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Russian, English, Korean, Polish

DARK SOULS™ II: Scholar of the First Sin
5 730 Total Reviews
5 300 Positive Reviews
430 Negative Reviews
Very Positive Score

DARK SOULS™ II: Scholar of the First Sin has garnered a total of 5 730 reviews, with 5 300 positive reviews and 430 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for DARK SOULS™ II: Scholar of the First Sin over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2922 minutes
Was playing through The Lost Bastille. Right before the Ruins Sentinel boss room, I summoned this one guy who I thought was an NPC at that time. Right after we defeated the boss, he gave me 400k worth of souls, a Magic Ice Rapier, Lion Mage armor set, all +10. The following levels were a breeze because of him. I love the souls community.
👍 : 2 | 😃 : 0
Positive
Playtime: 3226 minutes
Beat everything in the game and dlc solo, wasn't worth it at all. Ds2 is deliberately designed to be as frustrating as possible because rather than a challenge the game is designed around thousands of "Got ya" moments. Thought that was an item, nope it's a trap, got ya! Thought you can run past these enemies rather than fight them every boss run, nope, here's one in the hallway to block you, got ya! Ready to fight the 3 enemies ahead? Surprise, it's actually 10, the rest are clinging to the ceiling ready to drop once you start, got ya! And my favorite, as a final fuck you, the ending credits are unskipable, 10 minutes long, and if you shut down the game rather than watch them it boots you back to before the ending of the game so you can't continue your character until you sit through the credits. Got ya! Go play Sekiro or Elden ring, leave this trash alone.
👍 : 2 | 😃 : 0
Negative
Playtime: 2931 minutes
people say it's a bad game and that the bosses are not memorable but i just finished the game and i can definitely say that it's one of the best game i've played in therms of FEEL and BOSSES and it's just such a GREAT game i can't recommend it enough even now 10 years later and aslo the graphics are just too good and vintage like so good
👍 : 2 | 😃 : 0
Positive
Playtime: 7931 minutes
The most divisive in the series, but personally I really enjoyed this game. I never experienced its launch so I cannot relate to other souls fans.
👍 : 1 | 😃 : 0
Positive
Playtime: 3072 minutes
It has quite of a rough start compared to the other games, but its quite enjoyable when you've invested a good amount of time in it. This game gets a lot of hate because of how different it is from its predecessor, but i think that's what makes this game so unique. It introduced some really interesting mechanics as well as moments in the playthrough that you don't really get to see in the other games. The only things I would really complain about is how janky the hitbox can be sometimes and the enemy placements. So far, I've really enjoyed the base game and I'm looking forward to the DLCs. An 8.5/10 for me for sure.
👍 : 4 | 😃 : 0
Positive
Playtime: 2698 minutes
You know I get the hate towards the game but I feel like it is way too overhated. First parts of the games were really hell but it got more enjoyable as the game progressed. Though comparing to the first game, it feels like they tried to make the game harder by just spamming mini enemies that often is too strong for you everywhere and then got out of ideas at the bosses. Firstly let me talk about positives especially compared to first game. Item variety is just another level and probably my favorite aspect of this game. There is just so much stuff. But I also hated particular stuff about items too. Poise does not matter much in the PvE, game pushes you to play faster so kinda also pushes you to dex weapons. You might trigger them one by one but it gets boring too. At least they still hit hard. I wish armors did make some actual effect as previous game. Map design is both good and bad, it feels like they had so much places in their head but failed to connect them properly so you kinda feel like you are teleporting from place to place. They are fun to discover and game does help you a lot with summons in exploring areas too. Shitty hitboxes and balancement issues are usual just a lot more. I also get the hate towards the agility stat but at least game gives you enough souls. Hollowing system literally sucks and way too punishing. Overall I got harder time with this game than DS1. And I must say I did not enjoy it as much as DS1 either. Game is not that awful, though it is a real challenge with some bad aspects of the game. But I guess I am happy that I played and finished it. I can suggest this game especially if it has been a while since you played a soul game and crave it.
👍 : 8 | 😃 : 0
Positive
Playtime: 3705 minutes
Honest Review for Dark Souls 2 after beating every boss and 100% the game 1. The Experience Ds2 environments are genuinely nice to look at, the weather impacts the total vibe very nicely Drangleic Castle particularly and Heids Tower of Flame. Other than that most of the game is mostly unfun a straight or c u r v y line, every dungeon is designed nicely until reaching the next area. mostly every path follows: c u r v y line towards a boss, long ass elevator, the actual area that makes no sense to the environment before (LOOKING AT YOU DRAGON AERIE AND IRON KEEP). Most levels straight up show to a direct path to the boss to the next area and you dont have to play the game, at all, if you do you can either go through very bull shit level design either walking through grass in which just has a hole with no hint at all, having the difficult curve depending if you do it or not. If you do run straight to the boss, every single encounter will be ass unless you do run the classical mace and rapier cheese, question is, is dark souls 2 softs or dark souls 2 rapier and mace edition? It doesnt make a for good level design, zero reason for natural progression in a curve for the basic player who isnt trying to do everything, another thing is the well shitted upon agility stat, the Smelter Demon isnt even that hard, just level ADPT, why does combat that feels not ass unlocked after going so far into the game? This mean you cannot try out that cool weapon you found because you dont have 50 adpt, its not fun to explore because you cant use it or else the whole experience fighting enemies and bosses will just feel like shit. I understand the appeal of magic in this game after going through it with a melee weapon and spells in the following NG++++ to 100% the game, its night and day, you cant deal with adpt being a problem if you just avoid the probleml, so why bother do anything else, it make more sense than just melee. WHICH sucks because the melee system is actually really fun and cool, weapons are cool, dual wielding is cool, but its ass because you cant because most of you stats are into ADPT so why bother, use mace and rapier, the game is unfun to progress through because of the games design. The DLC on the other hand, are nice unless you havent leveled to a point where you are far past the end of the base game, the damage dealt the the sunken king DLC enemies are just extremely high, and thats running a havel monster build I used for that DLC, The Ivory King DLC was actually fun as a love letter towards how much people just run through the game, progress to make things reasonable, its a love letter to how most people played the game, running through everything. Brume Tower DLC was probably my favourite DLC, because of the boss battles i had the most fun, Alonne was the first boss in the game where i had to focus, it was fun and even more fun to use his gear in NG+. The Fume Knight on the other hand was not as interesting, i blame mostly to my build and level as it lasted 6 hits from the glorious guts greatsword lightning and sunlight blade. Despite that was is a big hitter is just finding and inserting the r o d, and reigniting the entire facility, absolutely fantastic. Note I did Brume Tower, Ivory, and Sunken last. 2. Getting achievements This was the worst experience ive had 100% a game, someone in their god damn mind thought it was a good idea to lock some spells AFTER 500 PVP WINS, WHY in general WHO WOULD GRIND 500 KILLS. Thank god they did add other ways of unlocking said spells..... BY BEATING THE GAME 4 TIMES. On the other hand the other spells that you cannot unlock this way is through shit ass drop rates. the berserker man in the belfry sol was not bad, BUT SUN LIGHT METALS ARE GENUINELY THE MOST WORST FARM EVER. WHY THE FUCK ARE THE DROP RATES ABYSMAL. 100% the game was learning how poorly designed the level design was, how much content didn't matter, boss completely skippable and irrelevant, ENTIRE LEVELS irrelevant because the boss is in a C U R V Y LINE. 2.5: I SWEAR 50% of most enemies moves set are locked in NG+ beyond, ive seen MORE interesting combat in my NG++++ run than THE ENTIRE EXPERIENCE. 3. Final Note Ds2 is a mixing pot of design because of its very poor production, from the cut content uncovered by the community this game had such cool concepts and designed that where stitched together in a incohesive mess that has random PEAK design in characters, yet such ass designs in combat and level design. the combat idea for the systems are SO FUCKING COOL but at the same time progression is cucked by AGILITY so good old mace and rapier and no other weapon. I would not recommend this game and im uninstalling after getting all the achievements and this review.
👍 : 3 | 😃 : 0
Negative
Playtime: 4539 minutes
Its ok, but its not as fun as the first game. I heard that Mizayaki had a small part in creating this game, due to his work on Bloodborne, and it is clearly visible. - Too easy, bosses have wooden movement, and 2-3 attacks only, most of them in slowmo, - Mobs spawned in large numbers pointlessly in locations, making the game annoying instead of difficult, - Players should only raid you when you're human, not at all times, it was also annoying at times. Still, for an old game, I liked the views of the locations (of course, if I had a moment to look before a horde of mobs flew out from around the corner), also liked the changes in messages left by other players, you can compose quite funny poems, so I smiled more than once when I read one. I will try to get the rest of the achievements to 100% in waiting for dark souls 3 sale, but unfortunately I would not feel as satisfied with ng+ as I did in the previous game.
👍 : 5 | 😃 : 0
Positive
Playtime: 1861 minutes
despite higher volume of negative reviews of this game in dark souls series i actually liked the game and enjoyed the game environment , story line , boss fights. i agree the controlls on this game is something that everyone is not okay with but i got deal with that in early hours.
👍 : 14 | 😃 : 0
Positive
Playtime: 5973 minutes
Its bitter, it stinks, it hurts, it that ache you get in your neck after sleeping horribly, its that really poorly made coffee that you just keep drinking even though it tastes like the embodiment of a depressing Monday morning. But for some reason, you just keep drinking it, and by the time that cups almost empty, for some reason you end up in love with it.
👍 : 26 | 😃 : 4
Positive
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