Playtime:
3705 minutes
Honest Review for Dark Souls 2 after beating every boss and 100% the game
1. The Experience
Ds2 environments are genuinely nice to look at, the weather impacts the total vibe very nicely Drangleic Castle particularly and Heids Tower of Flame. Other than that most of the game is mostly unfun a straight or c u r v y line, every dungeon is designed nicely until reaching the next area. mostly every path follows: c u r v y line towards a boss, long ass elevator, the actual area that makes no sense to the environment before (LOOKING AT YOU DRAGON AERIE AND IRON KEEP). Most levels straight up show to a direct path to the boss to the next area and you dont have to play the game, at all, if you do you can either go through very bull shit level design either walking through grass in which just has a hole with no hint at all, having the difficult curve depending if you do it or not. If you do run straight to the boss, every single encounter will be ass unless you do run the classical mace and rapier cheese, question is, is dark souls 2 softs or dark souls 2 rapier and mace edition? It doesnt make a for good level design, zero reason for natural progression in a curve for the basic player who isnt trying to do everything, another thing is the well shitted upon agility stat, the Smelter Demon isnt even that hard, just level ADPT, why does combat that feels not ass unlocked after going so far into the game? This mean you cannot try out that cool weapon you found because you dont have 50 adpt, its not fun to explore because you cant use it or else the whole experience fighting enemies and bosses will just feel like shit. I understand the appeal of magic in this game after going through it with a melee weapon and spells in the following NG++++ to 100% the game, its night and day, you cant deal with adpt being a problem if you just avoid the probleml, so why bother do anything else, it make more sense than just melee. WHICH sucks because the melee system is actually really fun and cool, weapons are cool, dual wielding is cool, but its ass because you cant because most of you stats are into ADPT so why bother, use mace and rapier, the game is unfun to progress through because of the games design. The DLC on the other hand, are nice unless you havent leveled to a point where you are far past the end of the base game, the damage dealt the the sunken king DLC enemies are just extremely high, and thats running a havel monster build I used for that DLC, The Ivory King DLC was actually fun as a love letter towards how much people just run through the game, progress to make things reasonable, its a love letter to how most people played the game, running through everything. Brume Tower DLC was probably my favourite DLC, because of the boss battles i had the most fun, Alonne was the first boss in the game where i had to focus, it was fun and even more fun to use his gear in NG+. The Fume Knight on the other hand was not as interesting, i blame mostly to my build and level as it lasted 6 hits from the glorious guts greatsword lightning and sunlight blade. Despite that was is a big hitter is just finding and inserting the r o d, and reigniting the entire facility, absolutely fantastic. Note I did Brume Tower, Ivory, and Sunken last.
2. Getting achievements
This was the worst experience ive had 100% a game, someone in their god damn mind thought it was a good idea to lock some spells AFTER 500 PVP WINS, WHY in general WHO WOULD GRIND 500 KILLS. Thank god they did add other ways of unlocking said spells..... BY BEATING THE GAME 4 TIMES. On the other hand the other spells that you cannot unlock this way is through shit ass drop rates. the berserker man in the belfry sol was not bad, BUT SUN LIGHT METALS ARE GENUINELY THE MOST WORST FARM EVER. WHY THE FUCK ARE THE DROP RATES ABYSMAL. 100% the game was learning how poorly designed the level design was, how much content didn't matter, boss completely skippable and irrelevant, ENTIRE LEVELS irrelevant because the boss is in a C U R V Y LINE.
2.5:
I SWEAR 50% of most enemies moves set are locked in NG+ beyond, ive seen MORE interesting combat in my NG++++ run than THE ENTIRE EXPERIENCE.
3. Final Note
Ds2 is a mixing pot of design because of its very poor production, from the cut content uncovered by the community this game had such cool concepts and designed that where stitched together in a incohesive mess that has random PEAK design in characters, yet such ass designs in combat and level design. the combat idea for the systems are SO FUCKING COOL but at the same time progression is cucked by AGILITY so good old mace and rapier and no other weapon. I would not recommend this game and im uninstalling after getting all the achievements and this review.
👍 : 3 |
😃 : 0