Worlds Adrift
Charts
1

Players in Game

3 526 😀     2 006 😒
62,71%

Rating

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Worlds Adrift Reviews

We're tired of endless grinding, mini-maps and predetermined fun. That's why we intend to redefine MMOs and empower our players to find their own destiny, write their own stories, and leave a lasting impression on the world they helped us create. How will you impact it and what will your legacy be?
App ID322780
App TypeGAME
Developers
Publishers Bossa Studios
Categories Multi-player, PvP, Online PvP, Co-op, Online Co-op, Steam Trading Cards, MMO, Includes level editor
Genres Indie, Action, Adventure, Early Access, Massively Multiplayer
Release Date24 May, 2017
Platforms Windows
Supported Languages English

Worlds Adrift
5 532 Total Reviews
3 526 Positive Reviews
2 006 Negative Reviews
Mixed Score

Worlds Adrift has garnered a total of 5 532 reviews, with 3 526 positive reviews and 2 006 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Worlds Adrift over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 800 minutes
took my money game is now no longer playable and now there making another game I hate I had high hopes for these people
👍 : 4 | 😃 : 0
Negative
Playtime: 9886 minutes
“Worlds Adrift wasn’t just a game. It was a feeling.” Review by someone who still sails the skies in their dreams. I don’t know how to start this without getting emotional. It’s been years since Worlds Adrift shut down, but not a single month has gone by where I haven’t thought about it. This wasn’t just an game, it was an experience; a rare kind of digital magic that you don’t fully appreciate until it's gone. I still remember the first time I booted up the game, gliding over the floating islands on a tiny, junky skyship I barely understood how to fly. The wind would howl. The world stretched out before me in all directions... limitless. You didn’t pick quests from NPCs. You made your own story. Every skyship you saw in the distance could be a friend, a rival, or a threat. And every island was crafted with love, sometimes by other players, full of secrets, resources, and strange beauty. The physics in this game were real. Not “video game real”—actual real. Grappling around the world wasn’t just traversal, it was an art. Swinging from one tree to another, climbing sheer cliffs, zipping from one side of the ship to the other as it exploded around you... it was exhilarating. It made you feel ALIVE. And oh, the walls, it wasn’t just background noise. It lived. It breathed. You could feel it tugging at your sails. That monstrous, thundering barrier of wind, lightning, and fury… It wasn’t just a challenge. It was a rite of passage. Your ship would creak and groan, your hull splintering under pressure, and you’d be desperately manning the helm while crewmates repaired panels and prayed. The first time I made it through one, I felt like I’d crossed into another world. I was shaking. Exhilarated. Alive. It wasn’t about loot or XP, it was about surviving nature itself in a game where nature didn’t care if you lived or died. Crossing that storm wall wasn’t just a journey, it was a transformation. You left behind who you were. And if your ship made it out in one piece, you felt like you could conquer the skies. But what truly made Worlds Adrift special was the community. The people. The crews you formed. The rivalries that simmered. The alliances built mid-flight. Those tiny moments, chowing down on a manta steak, while watching the sunset from your ship, helping a new player find fuel, or fending off sky pirates together. It was chaotic. It was unpredictable. It was ours. And when Bossa Studios announced the end, it felt like someone had pulled the plug on a universe. I logged in on that final day, not to grind or fight or explore, but to just be there. To fly one last time. To say goodbye. Some say Worlds Adrift failed. That it was too ambitious. Too broken. Too wild. But I don’t see failure. I see a dream that flew higher than most games dare. I see a world that trusted its players to write the story. I see something beautiful. I miss it. Desperately. And I still hope that, maybe someday, someone will pick up the pieces and rebuild the skies. Until then, I keep my old screenshots. My old schematics. My memories. And I still dream of the clouds. Farewell, captains. See you in the skies.... the LOST SKIES *applause*
👍 : 0 | 😃 : 0
Positive
Playtime: 10800 minutes
This game is one of the reasons why the StopKillingGames initiative exists. An amazingly fun game that had a very strong community during Early Access, only to get abandoned and left unplayable. And the people who own the game don't even get a discounted price for "Lost Skies" which is essentially the same game but made as a single player experience. Bossa, I didn't ask for Surgeon Simulator or I Am Bread. Those are games that I will never ever play. Take them back and give us the game I payed for or give us Lost Skies.
👍 : 0 | 😃 : 0
Negative
Playtime: 3016 minutes
Bossa Studios sucks, don't buy anything from them, cause you never know if they will pull the rug out from under you, taking your money and running. This game was amazing and they took it from us.
👍 : 0 | 😃 : 0
Negative
Playtime: 4757 minutes
(writing this review so I can show it on my profile) This game gave me the biggest sense of wonder and awe. It provided me the most peaceful and exciting moments I've found in a video game. It was perhaps my favorite. I really hope Lost Skies (next game) pans out to be just as good.
👍 : 1 | 😃 : 0
Positive
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