
252
Players in Game
264 😀
106 😒
67,75%
Rating
$69.99
Suicide Squad: Kill the Justice League Reviews
App ID | 315210 |
App Type | GAME |
Developers | Rocksteady Studios |
Publishers | Warner Bros. Games |
Categories | Single-player, Steam Achievements, Multi-player, Co-op, Online Co-op, Full controller support, Cross-Platform Multiplayer, In-App Purchases, HDR available |
Genres | Action |
Release Date | 2 Feb, 2024 |
Platforms | Windows |
Supported Languages | Simplified Chinese, Traditional Chinese, Arabic, English, Korean, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Polish |

370 Total Reviews
264 Positive Reviews
106 Negative Reviews
Mixed Score
Suicide Squad: Kill the Justice League has garnered a total of 370 reviews, with 264 positive reviews and 106 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Suicide Squad: Kill the Justice League over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
798 minutes
Suicide Squad: Kill the Justice League – A Disappointing Take on a Beloved Franchise
As a long-time fan of the Suicide Squad and Rocksteady’s past work, this game is a huge letdown. Instead of delivering a gritty, story-driven experience, it’s a live-service, loot-focused shooter that feels completely disconnected from what made the Arkham series great.
The modern aesthetic and character designs feel forced, stripping away the personality of these iconic villains. The writing leans into an agenda-driven narrative, making the Squad feel more like generic action heroes rather than the unpredictable, morally gray characters they should be.
Gameplay-wise, it’s repetitive, with uninspired missions and bullet-sponge enemies. The always-online requirement, battle pass, and microtransactions only make things worse. Instead of a dark, engaging world, we get a soulless live-service model.
Rocksteady was once a studio known for quality single-player games, but this feels like a corporate cash grab.
⭐ 4/10 – A wasted opportunity.
👍 : 14 |
😃 : 1
Negative
Playtime:
711 minutes
Can't recommend. I found that although I wanted to find out the rest of the story, the gameplay was just too boring. The amount of useless animation once you end a mission is crazy and unskippable. Need way too long to get used to controls, etc.
👍 : 6 |
😃 : 1
Negative
Playtime:
131 minutes
The creators of this game were the real criminals for taking my money having to pay for this game
👍 : 11 |
😃 : 3
Negative
Playtime:
56 minutes
dont buy the servers dont work if you try to play with a friend, the games buggy af and whoever came up with the controller maps has never played a game in their life cause wtaf is that button layout. by far the worst game ive ever attempted to play the bad press is well deserved with this one
👍 : 12 |
😃 : 1
Negative
Playtime:
376 minutes
To be clear, this is not a good video game, but the sheer audacity, the complete and utter lunacy to make four protagonists as obscure and unlikable as these the main characters of your video game does deserve some kind of award. I personally checked out when a cutscene played out in which all four of them like, honked each others asses in a kind of ass-grabbing daisy chain while they were frozen in time by The Ezra Miller or The Green Lamp or whatever nerd shit I certainly care a lot less about than The Batman. It's like Anthem, but less fun, because three out of four characters have just shit traversal options, and in every full party there is the one player who can have marginally more fun playing the one alright character and then there are the other ones playing the goobers with their wacky traversal gameplay.
👍 : 4 |
😃 : 2
Negative
Playtime:
3210 minutes
[b] Suicide Squad: Kill the Justice League [/b] - A Fun Concept, But Struggles with Execution
This game attempts to breathe life into the chaotic world of the notorious antiheroes, but while it brings some engaging moments, it falters in key areas that may leave many feeling underwhelmed.
[b] Multiplayer and Replayability [/b]
Here’s where game starts to falter. Multiplayer is a central component, but if you don’t have friends to play with, you’re left with long matchmaking times and a small player base. Finding new players can be a struggle, and the lack of an active community makes the multiplayer experience feel hollow.
While the story and character interactions offer moments of fun, it’s hard to ignore the game’s technical shortcomings and limited replayability.
[b] Graphics and World Design [/b]
The visuals are one of the game’s strong points. Metropolis is rendered in rich detail, and the character models look fantastic. However, the expansive world can feel slow to traverse, especially when the gameplay doesn’t offer the fast-paced action you’d expect. For those with less powerful PCs, the performance issues might make navigating the world feel like more of a chore than an adventure.
👍 : 11 |
😃 : 0
Negative
Playtime:
2557 minutes
One of the worst fucking games I have ever played—no exaggeration. This game is a joke, but not even in a funny way, as is evident in every single aspect of it.
Every attempt at humour is painfully unfunny. The most laughs I got were from the absolute game-breaking bugs and lack of proper infrastructure. The cutscenes are complete nothing burgers, where pretty much every character says nothing but the most cringe-inducing shit constantly. No one’s motives make sense, and every character is perpetually brain-dead in the name of ”StOrY pRoGrEsSiOn.” Worst of all, the incessant voice lines in every fucking situation are unbearable. There are only so many times I can listen to Rick Flag or some other lobotomised cunt comment that I did something every three fucking seconds as I traverse around the map.
This game is plagued with nothing but bugs. Boomerang disappeared and was nothing but a floating gun and boomerang for more than three chapters—accidentally funnier than any joke made by anyone other than King Shark, who was only humorous because of his unbelievable capacity to be nothing but brain-dead.
The only reason I have so many hours in this game is because I genuinely fell asleep playing it. It was that boring. It is a combination of the same four mission types. There are tutorials that are still unlocking as you finish the fucking game.
Off rip, you immediately deal tens of thousands of damage, not even mentioning that you can immediately unlock the later season’s weapons from the inbox.
The difficulty is a joke. My friends and I had to play at the hardest difficulty and only struggled in a single part because our games completely white-screened after beating the final boss, inadvertently failing the mission.
The traversal is disgustingly mundane and infuriating. Considering these criminals now have the equipment of some of the most powerful DC heroes, you would think that any one of them could move more than 100 metres without having a short 30-minute lunch break and a small siesta before even considering moving again. What makes this even worse is the fact that every mission is conveniently placed on the complete opposite fucking side of the map at every point throughout the story, meaning that you get no choice but to go back over random buildings that you went past because "ReaSoNS." This happens to such a stupefying extent that there is literally a mission where you do nothing but backtrack over multiple buildings you already traversed to get to the fucking mission start.
I don’t think I’ve ever experienced more anticlimactic fights in my entire 20-year gaming history. All fights finish instantaneously, the fights are repetitive and predictable, with Batman being the most disappointing, which, on the hardest difficulty available, was killed by… shooting him in the face. The best fight was Superman’s, purely because there was actual substance in the fight and it wasn’t just go here, do thing, and continue. Though the fight ended the same—he just drops to the ground, and that’s it—when anyone with any knowledge of DC knows that Superman should have laid these cunts out in a single instant without hesitation, especially under the control of Brainiac.
TL;DR
Suicide Squad: Kill the Justice League is an unfunny slogfest of tedious cutscenes, repetitive missions, game-crashing bugs, and the worst possible boss fights known to man. I paid $5 for this game, and even that feels like an incredible stretch for how much it should be worth.
👍 : 7 |
😃 : 0
Negative
Playtime:
387 minutes
Dialogue? Awful. Gameplay? Clunky as all get out. Plot? A spit in the face to DC fans. Worth playing? I kind of want my 3$ back, but it sat in my backlog too long and can't be returned
👍 : 32 |
😃 : 3
Negative
Playtime:
3658 minutes
TLDR: There is potential behind this game, but unfortunately it gets buried behind a lot of corporate interference. You can probably get away with just watching a playthrough of the game on YouTube, or picking the game up on a extreme discount. I paid $16 for it, and feel that I got my money's worth, but I hear the game goes as low as $4 on sale sometimes, which is obviously a lot more reasonable.
I wish Rocksteady was allowed to make this game a strictly narrative based single player experience, rather than an infinitely-replayable live service looter-shooter. The story and concept behind the game is actually pretty good. But the gameplay gets repetitive. Most of the missions are following the same recycled format of defend an objective from a bunch of waves of soulless enemy types. And these missions are peppered throughout the main campaign, between actual story levels that progress the plot. By the time you've beat the game, you've likely done the missions enough to get tired of them, and have little to no incentive to continue to grind the end-game content.
The DLC was handled poorly, as well. Even after about 50 hours of gameplay, I'm not even half way through the first battlepass (which i didn't buy btw), so I don't know how they thought people would actually grind through 4 of those things. Apparently, getting the new characters is a bit of a grind themselves, which gives little pay off, because once you unlock them, you're just in the same world, doing the same missions you've already done 100 times already, but with a slightly different moveset, that doesn't justify a replay. I didn't personally get to play with any of the new characters, as whenever I tried to load into the first expansion, the game would consistently freeze. In the end, it was probably a good thing, so I didn't feel obligated to keep playing. The character design, including the voice acting, on The Joker is so off, it's bad. Idk why they chose an alternative universe version of the character in Mrs. Freeze instead of just going with Mr. Freeze or Captain Cold, or if they really wanted a female in the role, just use Killer Frost. All would have the same powersets but leave a slightly less bad taste in your mouth. No one asked for Lawless. That was a waste of a character, and if they wanted another female in the role, they should have done an iconic character from the squad such as Katana. Deathstroke was the only cool edition. Too bad I'll never play as him, though. They should have crafted unique individual story-driven levels where you play through as these characters as paid DLC's instead of what they did. That would have been more interesting and gave more reason to actually check them out, but that goes against the core of what they set up with this style of game.
All the enemies feel bland and with very little to them. I'm not a fan of the gameplay loop where you have to continuously get slightly better loot to do the same mission against slightly tougher enemies. It seems like a cheap way to artificially inflate playtime, with no real payoff. I only played as much as I did to try to complete the achievement list, and gave up out of sheer tedium. That, and the fact that the game is still broken to the point where, after a month of dealing with the same infinite loading glitch, and making a Steam Guide to share multiple workarounds for it, even those fixes stopped working, and I was unable to load into the game any longer. I swear, at least 8 hours of my play time is from sitting in the main menu, waiting for my game to load from various sessions.
What they did right is the main characters and voice acting/casting of the crew. All the characters in the story mode (minus side characters like [spoiler] Poison Ivy and Toy Man[/spoiler], who are really cringey), are well acted, well written, interesting chemistry and dynamics, and good adaptations/interpretations. It allowed me to overlook a lot of the cracks in this game and push through. That's why I suggested watching a playthrough instead of buying the game, as the story is worth it. Otherwise, I'm generally not a fan of games that flash dozens of numbers in your face every time you deal damage, and bombard you with dozens of useless currencies to craft meaningless gear upgrades. I don't know how WB Games didn't see what happened with Marvel's Avengers Game, because that followed the same structure with the same short-comings: a pretty good story with cool characters and a decent base for gameplay, ruined by live-service elements and artificial replayability. Coming from Rocksteady and their Arkham game series, you would except the combat and traversal to be smooth, which it is, but maybe not as buttery as previous titles, but it's kind of apples to oranges, since this game is so much more fast paced with a lot more going on constantly. Still, a good enough foundation. They also did a really good job creating the world and environment. Metropolis feels dense with a ton of detail and easter eggs. Having Brainiac's skull ship looming over you the whole time is awesome, too. They could have done so much with this place if they were allowed to make their game a bit more like the Arkham games, with side missions featuring different villains, for example.
Overall, I'm giving the game a positive rating, as I don't believe that Rocksteady deserves such damage to their reputation after this let down. The aspects that they had control over, such as the characters, story, world building, all are exceptional, and on par with standards they had set with previous outings with DC properties. The flaws come from having too many cooks in the kitchen, and a push from corporate to greedily milk consumers for bundle and battlepass money, trying to chase trends in the industry that consumers hate. And they shot themselves in the foot with it, because the playerbase plummeted shortly after launch. They would have sold so many more copies of the game if they just made a good single player experience, and allowed word of mouth to rocket their game to critical and financial success, which they had every opportunity to do, given the track record and trust generated from Rocksteady. But now that trust is tainted, all to chase short term gain. It's a shame this game turned out how it did. It could have been really good.
👍 : 26 |
😃 : 6
Positive
Playtime:
1587 minutes
[h1]LIVE SERVICE DONE WRONG[/h1]
The Suicide Squad: Kill the Justice League is a third-person shooter developed by Rocksteady Studios. Set after the events of the Arkham trilogy, this time we step into the shoes of the Suicide Squad, not Batman.
The game delivers some fun and engaging gameplay, particularly in co-op mode, but it’s held back by a repetitive structure and a story that doesn’t leave much of an impact.
Rating Suicide Squad was a tough call for me because it falls into that "just fine" category - mediocre, but not necessarily bad. And that’s the problem. Being just okay often means there’s nothing remarkable about the experience. Suicide Squad embodies this perfectly. It’s painfully average in almost every aspect, failing to shine in any particular area.
If I could, I’d give it a [b]mixed[/b] review. It’s not a bad game (despite some of the more extreme reviews), but it feels like it was doomed from the start. Too many questionable decisions get in the way of what could’ve been a fun and fresh spin-off to the Arkham series.
Ultimately, my lack of recommendation comes down to one thing: the mind-numbing grind. It’s just too much to overlook.
[b]Introduction[/b]
I’m not sure who decided to make that "thing" the tutorial/introduction, but it feels like they were setting the game up to fail. Throwing players into a bland, empty map just to teach them how to move, jump, and shoot? Really? What’s the point of that when, just 20 minutes later, you get a "real" start?
It’s even more ironic that, just two locations later, they manage to craft an excellent semi-horror setting in the Bat-Museum, showing they’re fully capable of creating something great. So it’s hard to understand why they didn’t take that approach from the beginning.
[b]Story[/b]
The premise is straightforward: Brainiac, an alien invader, launches an assault on Earth and brainwashes the superheroes of the Justice League. The titular Suicide Squad - Harley Quinn, Deadshot, Captain Boomerang, and King Shark - is tasked with taking them down.
However, the story doesn't do much to stand out. The plot lacks the necessary tension or intrigue to fully captivate. Despite their prominence in the title, the Justice League villains don’t receive enough screen time to make them feel like a real threat. On top of that, the story quickly becomes repetitive, with too many similar encounters taking place one after another.
[b]Characters[/b]
The dynamic between the squad members is easily the highlight of the game. Watching the constant banter between these four idiots is both entertaining and hilarious. While the humor might not be for everyone, the growing chemistry between the characters is genuinely fun to witness.
The supporting cast also gets their moments to shine, with Amanda Waller and Lex Luthor standing out as my favorites. Both are just ruthless individuals who will stop at nothing to achieve their goals, and it's a blast to see them in action. [spoiler]Smol Ivy is also fun to see.[/spoiler]
And honestly, screw Toyman. He’s easily one of the most irritating characters you’ll encounter in any game.
[b]Gameplay Loop[/b]
The gameplay revolves heavily around shooting, with some melee attacks thrown in. There are four playable characters, each with a unique concept, but ultimately, it all boils down to using guns. While I get it for Deadshot and Harley, Boomerang and King Shark should have their own distinct combat styles. It feels like the true potential of the "Suicide Squad" hasn’t been fully realized. You’ve got these bizarre, over-the-top "super-villains," and the only thing they’re doing is shooting guns? That’s a missed opportunity.
That said, the shooting itself isn’t bad - quite the opposite, in fact. It’s done competently, with various gun archetypes (specific to each character), and each one feels distinct and satisfying.
Melee attacks also play a crucial role in combat. They can help replenish your shield, apply status effects to enemies, or simply be used to beat your foes into submission.
One of the standout features, however, is the unique movement for each squad member. The animations are smooth and the transitions are seamless, making it a noticeable improvement over the Batman games (it's on the level of Arkham Knight).
[b]Grind[/b]
This is exactly why this game died so quickly. After just four or five hours, it’s clear that Rocksteady had no clue how to design a live-service game. The missions quickly fall into a repetitive cycle, and the rewards are almost meaningless.
To make matters worse, the story progression is locked behind an absurd grind. It might not have been as bad if the gameplay weren’t so monotonous, but having to replay the same four or five missions repeatedly just to unlock enough mastery levels is a prime example of poor game design.
[b]UI[/b]
The UI is cluttered and overwhelming. There's an excess of unnecessary text, numbers, and colors. You could remove half of it, and it wouldn't make a noticeable difference.
[b]Loot[/b]
Looting, which should be one of the main draws of the endgame, feels underwhelming. While there are classic rarity tiers, afflictions (like poison and fire), set bonuses, and additional effects layered on top of stats, the system still feels like a standard looter-shooter - except with fewer rewards to show for it.
The drop rates are downright frustrating. You can spend hours farming, only to walk away with little to no meaningful upgrades. Sure, you can dismantle gear and use resources to improve your current items, but that’s hardly an enjoyable process. At the very least, there should be a solid payoff for grinding through these monotonous missions.
[b]Talents[/b]
Each character has three skill trees, though they’re nothing particularly exciting. They mainly provide a handful of passive abilities and stat boosts to improve combat. Later on, you can unlock squad skills, but these are even less interesting - flat stat increases with no real depth or unique impact.
[b]Visuals[/b]
The visuals in Suicide Squad are vibrant and detailed. While I’m not entirely sold on some of the aesthetic choices - Metropolis feels too clean for my taste - I can't deny that the game looks good overall. The character models, particularly their facial animations, stand out and are absolutely stunning, showcasing a level of detail that deserves serious recognition.
On the flip side, the level design falls short. The environments feel monotonous and lack any memorable elements, making the locations feel flat and forgettable.
[b]Audio[/b]
The voice acting is excellent, with each character delivering great performance that perfectly captures their unique personality.
The soundtrack is energetic and complements the action-heavy tone of the game, though it lacks any truly standout tracks.
The sound effects are well-crafted, with guns feeling punchy and satisfying to use. Ambient sounds further enhance the immersion.
[b]Technicalities[/b]
In my experience, the performance is generally solid, maintaining around 70-80 FPS on high settings. However, there are noticeable drops below 60 FPS during larger fights.
I didn’t encounter any game-breaking bugs (though some players have reported issues with mission progression), but there were several smaller glitches. These include textures failing to load properly, abilities not triggering as expected, objects not being deleted correctly (so you can still bump into them), and AI teammates sometimes failing to engage with enemies.
👍 : 98 |
😃 : 3
Negative