Playtime:
2830 minutes
First things first, I am recommending this game purely from the perspective of a LotR mega-fan. If I wasn't one, I unfortunately wouldn't recommend it to a general audience. My thumbs up is as a mega-fan, to other mega-fans. The devs clearly care about the universe, and I think future games could be genuinely good. This is the reason I felt the need to write this review- the Very Positive rating (at the time this was written) could be misleading to a general survival game audience. With that caveat out of the way, onto the actual review.
The core idea of this game is fantastic! Unfortunately, the execution was sloppy due to the developers focusing too much on current trends in the genre, instead of building something that actually fits in with LotR. What I mean by this is the game is basically a mediocre survival-crafter at best, with a LotR paint job slapped on top of it. The paint job can be cool and shiny in some places (almost exclusively related to the lore/world building), and truly repulsive at it's worst (procedural generation of the map, progression, building, art style, combat, wait isn't that literally every aspect of a game?!?). As I write everything out, it is making me more begrudgingly give that thumbs up.
I think my opinion of this game is a great example of how new media related to old and beloved IP's can really ride the coattails of the wonderful lore it was originally built upon. And that's my point with the caveat above, if this was some random new IP in a previously unknown universe, I would be telling you all to avoid this game like the plague. It was those little snippets of: actually standing in a massively significant location from the lore, conversing with the legendary Gimli son of Gloin, uncovering secrets about the Dark Lords and the long-lasting impacts of their actions on Middle Earth. Those hidden gems scratched that itch of learning something new about my favorite fantasy universe enough to recommend this game to others that have the same itch as me.
With the positives out of the way (yikes, that's it?), I will address my issues with this game as a gamer, not a LotR fan. As a reference point it took me 47 hours to beat the main story line on normal difficulty, entirely alone. I didn't use any guides or videos except one because I couldn't for the life of me figure out where to find rubies. Didn't do any farming or brewing, my dwarf survived entirely on mushroom stew, salted meat, and abakhs through the whole playthrough (take that how you will). This is pretty much spoiler free.
1. Procedural World Generation: this is the biggest gripe I had with the game. Why the devs decided to hop on board with this trend I will never understand. Procedural generation, at its core, is used to make exploration more exciting and encourage subsequent play-throughs. The system in this game is so janky it completely misses in both of those areas. I lost interest in exploration by the fourth zone (from then on I just rushed through to find the items I needed to continue to the next one), and I am confident there is nothing new I could see or experience in a second play-through. Some of the transitions between zones or even areas within the same zone are downright jarring, and make zero sense from a lore perspective. The in-game map is nearly useless, you pretty much just have to rely on memory at a certain point. In my opinion, the map should have been handcrafted start to finish and I will die on that hill.
2. Progression: it was hard to decide if this should be #1 or #2. I went with #2 because an awesome map that is fun to explore will still give you the motivation to push through a not-so-awesome progression system (sadly this game had neither). The progression is bad. It is super repetitive... the formula is almost exactly the same in each zone: enter new zone > current gear is weak against enemies which are a slight variation on the previous zone's enemies > find new gear recipes by rebuilding statues while avoiding enemies at all cost > mine new ore needed in those recipes while avoiding enemies at all cost > sometimes find special forge to craft new gear, or just craft at base > become unstoppable once you have upgraded weapons > faceroll the zone and orc stronghold > complete main quest objective > move on to next zone. Rinse and repeat. It's all the same, the strongholds are all identical, rebuilding the forges is all the same, the zones look different but there's nothing unique about progressing through them, the few actual boss fights (not warchiefs) are decent but few and far between. Mining basically one node of each new material was enough for me to get fully kitted out, the hardest part was finding the recipes in the first place. Lastly, you quickly realize there is almost no incentive to building multiple bases, it is purely a waste of time progression-wise and not fun at all due to a bad building system (will get into that next). With the current progression system, you are much better off getting firmly dug in to one location and expanding as you progress. Just always bring materials to make a campfire, a map stone, and a repair smithy wherever you go and you're set. It just shouldn't be that way, it should feel like you're actually clearing out Khazad-dûm, and establishing your own strongholds as you go.
3. Building: building just straight up sucks. There are two key reasons for this in my opinion. First, you can't really "clean up" or rebuild areas completely. Oh, you like this area and want to build a base here? Sure, you can, but you're going to have to deal with these ruins that you can't clear for... reasons, and they will make your base look like a decrepit hovel no matter how much work you put into it. There are so many areas where you just... can't destroy or repair things... WHY? Second issue is the grid system. It sucks, it's super limiting, and the worst part is it doesn't even line up with the existing structures sometimes... again... WHY?? You can't put anything on an angle, so if you wanted to build in a cool area that isn't aligned with the grid- well that's too damn bad, find somewhere else or deal with everything you build looking horrifically out of place.
4. Art style/graphics : I'll keep this one short, my review is turning into a LotR novel of its own. Art style was a miss for me overall. The game looks okay-ish here and there, but in general just... bleh. Really starts to weigh on you by the last couple zones. A lot of lighting issues, textures just look off, feels like a game from the Xbox 360/PS3 era. I was running the game on a 4070 Super.
5. Combat: in comparison to other survival games, combat is pretty much on par. The spots where it stands out negatively are the lack of diversity and enemy AI. Long story short combat is basically bonk everything until it dies- there is very little variation needed in strategy. While there are different weapon types, they are all pretty much the same each tier. I played around with all the different types early on and found that it was best to just get whatever one you unlocked first in the next tier, put the extra orc damage rune on it, and move on. Once you get the crossbow it replaces the bow, end of story for ranged combat. Enemy AI is decent sometimes but also pretty janky. They just spawn out of thin air a lot- I don't mean when they come out of the ground or jump from the ceiling, I mean like straight up out of thin air in front of you. I cheesed every single warchief because their AI was so bad with pathing, I also found that you can easily cheese hordes. I know I chose to do that and exploit the weak AI, but I only did it because combat became such a slog towards the end of the game I wanted to avoid it as much as possible.
If you made it this far, I hope my review was insightful in some way. Thanks for taking the time to read through it!
👍 : 320 |
😃 : 12