Artemis Spaceship Bridge Simulator Reviews

Artemis is designed for anyone who watched Star Trek and dreamed of what it would be like to sit on the bridge of a star ship. Artemis simulates a spaceship bridge by networking several computers together. You cannot play Artemis single-player!
App ID247350
App TypeGAME
Categories Multi-player, Co-op, Shared/Split Screen, Remote Play Together
Genres Indie, Action, Simulation
Release Date16 Sep, 2013
Platforms Windows
Supported Languages English

Artemis Spaceship Bridge Simulator
2 Total Reviews
2 Positive Reviews
0 Negative Reviews
Negative Score

Artemis Spaceship Bridge Simulator has garnered a total of 2 reviews, with 2 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1095 minutes
Probably the most fun game I know of to play with a group of friends in a lan. Grab some drinks set up the computers and kill yourself with your own nuke. The positions in the game fit a medium sized group of friends well. Captain: semi tactical and slightly too tipsy leader man Weapons officer: Guy that wants to blow stuff up and is constantly hoping you'll authorize nukes Helm: Probably rides a kawasaki brand motorcycle irl, will ram your ship into the enemy just as your nuke explodes Comms: Put either the drunkest person here or the biggest memelord. They get to insult enemy ships and tell you their weaknesses. This person is also in charge of demanding every nearby station builds you more nukes (girlfriend mode) Engineering: Put your sys admin friend here, or network admin friend, you know the type. Their job is to turn your shields off at exactly the right moment for maximum internal damage. This game is seriously 10/10, for the low price of a 4 pack it is basically the greatest local multiplayer ever. Sure the graphics are kind of lacking but they're really all you need. The fun is in the interaction between 4-5 clowns as you take down wave after wave of enemy ship. Nukes are your friend and make sure your helmsman doesn't ram your ship into the goddman nuclear explosion again. Come on nick that nearly killed us last time when I say fire the nuke don't go forward. NIck no stop what the fuck dude no no no engineering shields full. Mission failed. 10/10 would die to nuclear fire again.
👍 : 20 | 😃 : 21
Positive
Playtime: 577 minutes
If you like star trek, team work, or fun, then buy this game. Then struggle to get 6 people to sit down and play it.
👍 : 48 | 😃 : 6
Positive
Playtime: 1420 minutes
Me: "Helmsman, set a course for DS3." Helm: "Aye, Cap'n." Me: "...A little more to port, Helmsman...no, MY port!" Helm: "Warp?" Me: "No, PORT." Helm: "Roger." Warp Drive: BRRRRRRRRRRRRWWWWWWWWWWWOOOO Me: "FUUUUUU-MR ABRAMS, KILL ALL POWER TO THE LENS FLARES AND THE WARP DRIVES!" Engineer: "...So am I Mr Abrams?" Me: "You said your name was JJ, right?" Engineer: "Yeah." Me: "THEN YES, YOU'RE MR ABRAMS!" Engineer: "Killing warp power, sir." Me: "Jesus, thank you Mr Abrams. HELMSMAN! You're relieved from duty, report to the galley and bring daddy another beer." Helm: "Sir, I'd like to lodge a formal complaint, I have a problem with the way you're running this crew." Me: "SAYS THE GUY WHO WARP DRIVED US SO FAR INTO THE FUCKING SPACE BOONIES THAT WE CAN'T EVEN FIND A SPACE WAL-MART!! You overshot DS3 by five sectors!" Easily the best 35 bucks I've ever spent on a video game.
👍 : 135 | 😃 : 289
Positive
Playtime: 570 minutes
I stood in the middle of the room, at a LAN-party. I was commanding 5 younger people, trying to fly a spaceship together, while 20 others watched the projector in silence. We took the attention of all the other people, without even noticing. I was screaming commands back and forth, walking nervously in circles, and regularly yell: "YES!", for about an hour. And when we won, they ran around high-fiving and hugging each other. Everyone watching was clapping and we had accomplished a goal, not because of someone being good. But because WE could work as a team! I miss that day SO bad. But it's a good memory! This is more of a team exercise than a team game :D
👍 : 21 | 😃 : 2
Positive
Playtime: 179 minutes
QUICK DISCLAIMER: Ignore my hours of playtime as reported by Steam. I have played a few times and most of the time I am running the EXE outside of Steam. I probably have several hours of game time now. This game is a little buggy, a little uneven, and does not feel like it's yet been fully realized. Having said that, I can still fully and wholeheartedly recommend it, but with a few caveats that I will get to later. The bottom line is: this game is so much fun! Seriously, if you are into, or were ever into Star Trek then you owe it to yourself to get it. Artemis is a simulation of what it might be like to be part of the bridge crew on a starship like the Enterprise. Here's how it works: You run one instance of the game as a server and then each player (up to six for a full bridge crew) runs another instance and those clients connect to the server. Each player picks one or more stations to manage (captain, helm, tactical, engineering, science, and communications) and each station gets its own interface needed to perform its functions to run the ship. So the helm gets a control layout to be able to fly the ship, engineering gets controls to manage power to various systems and mitigate damage, and the tactical officer gets to fire the weapons. The captain ties it all together, making decisions and issuing orders to other crew members. The captain has his own view which is a map with some basic information, or s/he can simply use the main view screen which is provided by the server. The developer clearly intended originally that this game would be played by people all in the same room and the simulation lends itself well to LARPing and role-playing. An ideal setup would be all six players in the same room using their own machines and whichever machine is running the server (any one of the machines could run the server and one of the clients--you DO NOT need a separate machine and/or copy of the game to play) would be connected to a big screen tv to show the main screen. Thankfully, the latest version of the game allows for playing over the internet. My gaming group uses Skype for voice chat since the game provides no native voice chat. It works fine for us. The server is what runs the actual simulation and it allows for setting up various scenarios in the game and tweaking all sorts of parameters to increase or decrease difficulty. The are various sorts of ally and enemy ships to encounter and bases to dock with and defend. The game has modes for multiple ships with their own crews that can go head-to-head or do missions cooperatively. One server can support up to 36 players (six bridges with each having their own crews of up to 6 players). Each role has different things to do to keep the ship running smoothly. Admittedly, some stations are more fun to play than others. Also, some stations feel very heavy on the micro-managing and others feel like there's not much to do; many people complain about the communications station for being sort of thin in this area. I actually don't mind playing Communications Officer You can hail friendly or enemy ships, monitor distress calls from friendly bases or ships being attacked, demand that enemy ships surrender, taunt enemy ships into attacking, direct friendly ships away from deadly areas of space, order friendly ships to attack, prepare bases for docking to improve refuel and rearm performance. And most importantly, you have the button to set off the red alert klaxon. As Communications Officer, you may also get side quests from friendly forces which usually take the form of, "Dock with this base to download this data, then take it to this friendly ship and then come back and dock with use to get more energy/coolant/weapons/etc." So once again, I do recommend this game if you have at least two friends to play with. You DO NOT need six people to play this game. At the very least, you need helm, tactical, and engineering, but personally, I like playing with five or six people. Also, as I said before, the game has no native voice chat if you are going to playing over the internet. Something else to be aware of is that the game does nothing for you in terms of matchmaking or anything like that. You'll need to have each player connect to the server via IP address and you'll need to set up port forwarding on TCP 2010 to be able to have any of the clients be able to connect. One other gotcha to to be aware that when you play over the internet, you won't be able to use the IP address of the server that is reported in the game. That IP will only work when playing over a LAN. You'll need your internet-facing IP address to hand out to the players for connecting to the server. I bought the six pack and gave the five other copies to my gaming group. I've had fun playing this game over the internet as well as all in the same room. It's a lot of fun especially if you have a madcap gang to play with like I do. I just hope the developer continues to work on this game. It's good already but it feels like it could go a lot farther.
👍 : 50 | 😃 : 1
Positive
Playtime: 6 minutes
I've had this game for a long time outside of steam. I just want to say that it is a great time with friends and this game has made many updates and changes over the years and is definitely worth the 6.99 price tag. This also requires no vr equipment and can be purchased on Android and iOS. What this game requires is a minimum of 3 computers. One server and 2 clients with more clients as necessary. You can connect any device to the server whether it is a phone, tablet or pc and the game will connect everyone to the same game. The server doesnt even have to be a PC. I've found if you also have the Android version(havent tried this with iOS) you can run a server off a tablet or phone. though I've not fully tested this under a full simulation. This game has lot of flexibility with mods as well. So if you the style of the Star Trek ships there is a mod for it. There is constantly new content being written by the community too as well as the dev. If you buy the game here on Steam you are only limited to the one computer that you have it installed on. If you buy it from their website ($40 usd) You will get a full copy which you can distribute multiple clients to your friends without them having to buy the game. And you can distribute clients as necessary per game session. Remember you have the liscence for client distrubution up to the number of bridge slots. Anything past that is considered piracy. This is a developer who has spent time developing Star Trek games in the past and new this was the kind of game we all looked forward to. If you like this game remember to support the continuing development and get more friends involved.
👍 : 27 | 😃 : 0
Positive
Playtime: 331 minutes
"It's Star Trek, Jim, but not as we know it". Don't go in expecting the full Star Trek experience because you will be disappointed (unless you get a game master). However, if all you're looking for is joining a Starfleet ship, this game exceeds expectations and then some. What you see is what you get: you and a group of friends fly a spaceship, each member getting their own interface. While some interfaces may seem daunting due to the amount of information displayed (particularly engineering), each one of them is well designed and surprisingly intuitive; you'll get used to the controls rather quickly. The gameplay is rather standard as far as Star Trek flight sim games go (mostly combat), but it does deliver this sense of belonging to a rich universe (even if the map is the size of a single solar system) Speaking of solar systems, the world objects (or rather the lack of) are the only drawback of the game. Maybe I shouldn't expect much from game that takes up a quarter of a gig, but a couple of planets and moons wouldn't go amiss. Overall, it's a great party game for those who love sci-fi. Just don't be caught on dreams of grandeur.
👍 : 58 | 😃 : 8
Positive
Playtime: 445 minutes
TO PLAY THIS GAME YOU NEED: 1 PC to act as the server. One player can also run the game client on this PC and man a station. Up to 6 crew member devices per ship. They each need their own device (PC, iOS or Android). They each mann a station - helm, weapons, engineering, comms, science etc. You can have 1 or more ships. Ships can be on the same team or competing. You need at least 2 players per ship. You always need 1 server running. CAN I PLAY ONLINE? The game is designed to be played on the same LAN (WiFi network) and it is super easy to do so. You can, however, play with folks online but this requires port forwarding or Hamachi to set up. Hope this cleared that up for you. IS THE GAME FUN? Yeah it's mint. Feels like Star Trek. Accessible too - I played with my parents and sister, who are not sci-fi fans, and they all loved it.
👍 : 45 | 😃 : 1
Positive
Playtime: 282 minutes
Artemis is a fantastic game, best played with friends, in the same room. I know that many people play it on a VPN, but there's nothing quite like all playing together. Drinking encouraged, almost required, for maximum enjoyment. The game is low-to-medium hardware intensity; whatever machine is running the Main Viewer should have a decent video card, and be comfortable with multiple outputs if a laptop. One of our players successfully plays with nothing more than an iPad. Support since 2.0 has improved dramatically. The biggest issue is players not knowing the nuances of their individual roles, and what buttons are where (since they've moved since 1.6).
👍 : 78 | 😃 : 2
Positive
Playtime: 367 minutes
Artemis is a diamond in the rough. It's very much unlike any other space sim I've ever played. The game has you play a starship bridge officer, responsible for controlling one of the ship's systems. Pretty cool and all, but there's a twist. In most space sims, a player is responsible for running the whole ship. He controls the weapons, he directs the ship to its destination, and so on. Artemis is different in that each of the ship's systems are run by other players. The bridge crew is entirely composed of humans, not AI. There are five stations to man in Artemis: Helm, Engineering, Weapons, Science and Comms. Helm controls the ship's movement. Engineering deals with repairs and modifying the power levels of each system in the ship. Weapons handles, well, weapons and shields. Science has control over the sensors, scanning targets for information on its systems and crew. Comms handles communication with other vessels, both friend and foe. This 5-man setup provides a lot of depth to the game, but it is not difficult to learn by any means. The actual mechanics behind the workings of each system are surprisingly simple to learn. The genius of Artemis is how the mechanics of all these systems work together to form a complete, compelling experience for everyone involved. All crew members need to have good synergy if they want to complete the mission. As long as you keep up a friendly attitude, pay attention to your fellow crewmates and do your part to keep the ship running, you will have a high chance of success. Originally, the game could only be purchased through the developer's website. It could only be played through LAN, and it cost 40 bucks, because that version came with extra copies to be played on other computers for a full LAN party. LAN play is fun as hell, but that alone doesn't make for much mass appeal. Fortunately, the developers have realized this and have added online play. The Steam version of the game costs a mere 8 bucks, because it's only one copy. A dirt cheap price for what could be an endless amount of fun with friends? That's a steal. If you're going to play online, you'll need to get a program called Teamspeak to communicate with other players. There is a teamspeak server that is decently populated for most of the day. IPs for servers can be found there. Its address is artemis.teamspeak3.com and its password is Artemis1. The community is very friendly, supportive, and a whole lot of fun to play with. Give Artemis a shot. This game deserves a lot more attention. It really is unlike any other space sim on the market. It's about as close to being in Star Trek as you can get. I'll see you in Starfleet.
👍 : 138 | 😃 : 1
Positive
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