Quake
Charts
102

Players in Game

13 926 😀     474 😒
94,09%

Rating

Compare Quake with other games
$9.99

Quake Reviews

Developed by the award-winning id Software, Quake® is the ground-breaking, original dark fantasy first-person shooter that inspires today’s retro-style FPS games. With Quake (Enhanced), experience the authentic, updated, and visually enhanced version of the original.
App ID2310
App TypeGAME
Developers , ,
Publishers Bethesda Softworks
Categories Single-player, Steam Cloud, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Cross-Platform Multiplayer, Shared/Split Screen PvP
Genres Action
Release Date3 Aug, 2007
Platforms Windows
Supported Languages English, French, Italian, German, Spanish - Spain, Russian

Quake
14 400 Total Reviews
13 926 Positive Reviews
474 Negative Reviews
Score

Quake has garnered a total of 14 400 reviews, with 13 926 positive reviews and 474 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Quake over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 320 minutes
Wasn't knew that there's story mode for this game until I searched it. I only watched Quake as [b]PvP[/b] game, but there's a [b]gem[/b] story line on this game. Lol.
👍 : 0 | 😃 : 0
Positive
Playtime: 388 minutes
It's Quake with two additional expansions. Updated for modern graphics. Game runs great without glitches. Basically just modernized.
👍 : 1 | 😃 : 0
Positive
Playtime: 56 minutes
very good game. combat is nice and quick, and the aesthetic is nice especially in episode 4. Both bosses were disappointments, but many other shooters of the time share this issue. I'd say Azure Agony was my favorite of the games levels.
👍 : 1 | 😃 : 0
Positive
Playtime: 1584 minutes
there needs to be a specific distinction between what way you're playing this game, that completely changes your entire basis of enjoyment 1. you're playing it like a speedrunner, going fast, finding skips, ignoring secrets, etc. this way of playing the game should be experienced on the easy difficulty 2. you're playing it like a completionist/normal person who's going through the levels slowly, finding most of the secrets, and engaging in all the combat. this is best experienced on hard (if you're a wimp) and nightmare if you actually want to have fun the reason i say this is because this is a game whose gunplay benefits from a higher difficulty, and whose movement benefits from a lower difficulty, and if you play it like a completionist on easy, you're not gonna have any fun
👍 : 1 | 😃 : 0
Positive
Playtime: 2069 minutes
Quake is one of the all-time greats. A pure classic Id Soft FPS game. Featuring fun, addictive gameplay, amazing atmosphere, great music, and enjoyable level design. You must play Quake. This version includes all the expansion packs, and honestly the Kex Engine has become my favorite source port for Quake.
👍 : 2 | 😃 : 0
Positive
Playtime: 472 minutes
Plays like the original, only with better graphics of today's panels.
👍 : 2 | 😃 : 0
Positive
Playtime: 2057 minutes
no other game had me hooked like this to 100% it and beat it on nightmare mode, it's like playable meth
👍 : 2 | 😃 : 2
Positive
Playtime: 2643 minutes
Whoever writes bad reviews for Quake can choke on a Lego brick. If you're here to complain about the crappy remaster then just go download Quakespasm Multiplayer (package version). Anyone who hates on Quake because it's old is like complaining about Call of Duty being repetitive, you get what you pay for and they're not misleading you in their product. There's thousands of mods/custom levels. I've been in awe sometimes at what people can make Quake look like just through mapping alone. There's a reason why this game was more influential than DOOM was (just look at the other game engines at the time trying to replicate it ala Dark Engine, Unreal Engine, Source Engine, etc.. The $10 price tag is a steal in comparison to the endless amount of hours one could put into this game. It says that I only have around 32.2 hours on Steam but I don't think there's a way to track the amount of hours that I have put into the different Source Ports for this game.
👍 : 6 | 😃 : 0
Positive
Playtime: 148657 minutes
Started playing really late, in 1998. Game is really starting to grow on me though. Anybody know what year it is now?
👍 : 12 | 😃 : 7
Positive
Playtime: 763 minutes
I started playing this after watching the Bloodthief dev logs from Blargis. I had never played the game until 2025 but my dad had always said it was good and it looked well made. It holds up incredibly well for a 30 year old game, although this is the updated version. The movement is incredibly smooth, the enemy placement keeps you moving and keeps things reasonably fast paced, weapon and enemy variety is great, levels wrap around on themselves and are consistently well designed. All in all a great game. I only really got into it after playing the first episode of the base game though. I think it took a little time to get into the flow of things. The thing that has surprised me most, is that, as one of the first fully 3d shooter games it is way better than a lot of shooters that came out after it and plays as well as many modern shooters. I think this is mostly down to hit having a relatively modern control scheme and having some great level design and movement. Each episode gradually introduces more enemies, concepts, and weapons. These each fit incredibly well into the game as a whole. The rocket launcher is probably the most fun but they all have their uses. Weapons without AOE damage are much better in close corridors while AOE weapons are great for clearing rooms with lots of enemies. My main problem is your weapon list gets cluttered with a few weapons that are just straight upgrades of weapons you already have. This isn't a major problem just a minor annoyance when trying to find the weapon you want. The game encourages movement by having a lot of back spawns or enemy swarms. At first this can feel a little annoying especially for someone who has come from games where slowly and methodically working your way through enemies is the best strategy. However, when you get used to this, I think it really encourages you to play the game in the most fun way. This is to keep moving all the time. By doing this you dodge enemy attacks, keep an eye on everything and don't get caught out. This keeps the action up and just makes for a fun game. The DOOM games new and old do this, which makes sense since this is by the same developers, as well as a few indie devs and Titanfall 2. Other than these this sort of movement isn't that common so I found it quite refreshing. Level design is also fun a varied. Despite having no map markers and very few glaring indicators of where to go I rarely felt lost, and when I did it was more of a puzzle than an annoyance. There are lots of secrets to find, hidden exits and unique level features. My favourite was the wind tunnels where you jump into pipes and they fire you around but there are lots of great levels and they don't really feel repetitive anywhere. It does iterate on the level design of the DOOM games that came before it but used its new mechanics to really add to the formula. Overall a great game that I would recommend to any fan of shooters young or old. It has aged very well and is a lot of fun. I will likely be back to try some fan made maps or replay on harder difficulties. For someone who has played some shooters hard felt like a good starting point which is what I played on.
👍 : 3 | 😃 : 0
Positive
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