Land of Towers Reviews
"Land of Towers" is a family-friendly VR adventure game that immerses the player in the amazing world of Medieval Caucasus. In this world, there's no need to rush: there's no room for commonplace battle scenes, but there is space for meditative exploration and creativity.
App ID | 2198970 |
App Type | GAME |
Developers | 2 Devi LLC |
Publishers | 2 Devi LLC |
Categories | Single-player, Steam Achievements, Tracked Controller Support, VR Only |
Genres | Indie, Adventure |
Release Date | 23 Jan, 2023 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Korean, Polish, Turkish |

26 Total Reviews
20 Positive Reviews
6 Negative Reviews
Mixed Score
Land of Towers has garnered a total of 26 reviews, with 20 positive reviews and 6 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Land of Towers over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
99 minutes
When I first heard about a slow-paced, atmospheric crafting game, I was immediately intrigued. The promise of no-rush, peaceful crafting gameplay with a creative carpentry system sounded like exactly the kind of experience I would love. Unfortunately, I can’t recommend this game in its current state.
The main issue lies in the lack of attention to detail and quality-of-life features. The physics are unpredictable, with objects wiggling and jumping around for no apparent reason. One of the first mechanics the game teaches you is to grab objects from a distance. However, the items retain collision physics even as they’re summoned toward you at high speed, often resulting in chaos. Objects not nailed down go flying everywhere—sometimes even off the map. This makes it impossible to create neat little stockpiles, forcing you to stash everything in your inventory. As a result, the map feels empty and devoid of the satisfaction of organizing and tidying your space.
For example, when I started the “Watch” scenario, I dismantled a crate and tried to store the nails in a container. But every time I attempted to grab something with my hand, the game struggled to register what I was trying to pick up. Using the distant grab feature was more precise, but every time I grabbed a plank or a nail, other items would fly across the room. After painstakingly gathering everything into a small bucket, I placed it on a shelf—only to have it launch itself across the map. I spent a while putting everything back into the container on the table, but even then, trying to grab a single nail caused multiple items to scatter again. How is this supposed to be fun or meditative?
The carpentry mechanics also suffer. When you freeze two objects to nail them together, as soon as you nail one piece, it unfreezes and falls. This leaves the second piece frozen but misaligned, making the freeze feature almost useless unless you’re nailing a single item. Larger objects, like the tutorial ladder, are nearly impossible to move with precision and tend to knock over everything around them, as they glitch and wiggle unpredictably.
The visuals aren’t particularly impressive either. Textures are either overly simplistic or noisy and confusing. For example, good luck finding a nail that’s gone flying outdoors against the ground texture. The ambient lighting is basic, and the game’s performance is subpar given the simplicity of its graphics. The UI design also leaves much to be desired: there’s no dedicated “play” menu—just two modes crammed into the main menu. The in-game inventory menu doesn’t rotate to face you, meaning you often end up staring at its back. The inventory itself only displays one item at a time, requiring you to scroll through it with large arrows. A grid or list view would be a huge improvement.
There’s also a lack of logic in the gameplay. For example, you can eat food during the first task, but eating serves no actual purpose, nor is there a way to produce food. Many of the mechanics feel like disconnected ideas that don’t align with the game’s intended relaxing experience.
I adore the concept the game is trying to deliver, but I’m deeply frustrated by its execution. I understand this might be the work of a small team (or even a solo developer), but the game has been out for nearly a year. By now, simple fixes like disabling object collisions during distant grabs, allowing players to place items directly into containers, or keeping objects frozen until intentionally unfrozen should have been implemented.
I won’t ask for a refund because I purchased the game at a discount, but I feel misled by the number of positive reviews, which seem to ignore the numerous issues I encountered. To me, this feels less like a polished product and more like an amateur project still in need of some work.
👍 : 1 |
😃 : 0
Negative
Playtime:
5 minutes
It seemed to run fine, but I literally couldn't choose a save file. I tried stretching over to it, walking (both swinging my arms and the thumbsticks), tilting my head in the directions, pulling myself, and a combo of pressing/holding various buttons to teletport or jump. I might not have even really liked the game if it is just manually building things so maybe it's better this way. I was using htc vive so maybe it just doesn't like my headset
👍 : 0 |
😃 : 0
Negative