Withering Rooms Reviews

Withering Rooms is a challenging 2.5D horror RPG set in a procedurally generated Victorian mansion that changes each night. Explore Mostyn House to collect the perfect items for your build and face a huge cast of overgrown undead, invisible ghosts, devious witches, and more.
App ID2006140
App TypeGAME
Developers
Publishers Moonless Formless
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Action, RPG, Adventure, Early Access
Release Date4 Oct, 2022
Platforms Windows
Supported Languages English

Withering Rooms
17 Total Reviews
17 Positive Reviews
0 Negative Reviews
Negative Score

Withering Rooms has garnered a total of 17 reviews, with 17 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1877 minutes
A fantastic game that is honestly like nothing I've ever played before. By the end of Chapter 2, I thought I had seen most of what the game had to offer, only for my expectations to be quickly shattered in Chapter 3. Can't recommend this game enough for people who are at all interested in it.
👍 : 1 | 😃 : 0
Positive
Playtime: 3175 minutes
a true hidden gem,this game is amazing, the combat, story and progression are all great. I'm amazed at how well made the entire game is, the game has multiple endings and a new game plus.
👍 : 1 | 😃 : 0
Positive
Playtime: 5282 minutes
It has a little bit of everything. Really good game!
👍 : 0 | 😃 : 0
Positive
Playtime: 1445 minutes
Amazing hidden gem of a game. There is some procedural generation but don't go into it thinking you're playing something like Hades or Slay the Spire. The focus of this game is on advancing an actual storyline (the story is fantastic, by the way) and uncovering the mystery of the house. It's hard to describe exactly what this game is. It has elements of roguelikes, soulslikes, and metroidvanias, but it isn't really any of those. But whatever it is works and if you enjoy those genres you'll like this one too.
👍 : 0 | 😃 : 0
Positive
Playtime: 2450 minutes
Key things to take away if nothing else: - Exploring this game is some of the most fun I've had. - The world and lore is far more interesting than I ever thought it'd be. It's already hard enough to get good horror atmosphere that someone actually put real care into these days, harder still to attach it to a game worth actually getting invested in. Somehow Withering Rooms reigns in that Silent Hill ambiance and meshes it with a side scrolling action/stealth system for something I'm not even sure has a direct comparison point for the moment. The first thing you'll notice once you start actually playing is that, yes, the game is rather clunky. No, it doesn't get much better, but if you keep playing then you just might. Eventually you learn to work with the game within the confines of it's limited mobility and offensive prowess. It feels great. In the same way that the original silent hills had purposely awkward controls, here you have a similar feel. Of course the game has issues here or there, mostly in the form of certain bosses that don't particularly seem aware of Nightingale's limited movement. But for the vast majority of enemies and bosses the balance felt just about right. Maybe a little on the easier side depending on your build choices. Lest I forget to mention the music I'll do that now. The ambiance is so much more enhanced by the somber save room-esque tones that fall over certain areas. Whether it be the would-be hub, or the always welcoming organ harvesting room, every few areas you enter will add just that little touch of emotion to it's environments and/or bosses. It's consistently fantastic and one the other things that always surprised me whilst playing. There's more I could mention like the curse system, which actively affects the environments as your curse level rises, but there are way more reviews going into way more detail on stuff like that than I ever could. Withering Rooms is truly a hidden gem and I truly enjoyed it. There's a demo if you want to try it so totally do that... and if it doesn't immediately grab you maybe give it some time. It might just end up being one of your favorites.
👍 : 0 | 😃 : 0
Positive
Playtime: 1268 minutes
A unique blend of survival-horror, RPG, and roguelite genres with interesting lore and a banger soundtrack. Cannot wait for the sequel
👍 : 0 | 😃 : 0
Positive
Playtime: 862 minutes
Really well done. Original and fun. A mix between a souls like and a puzzle game
👍 : 0 | 😃 : 0
Positive
Playtime: 892 minutes
Very immersive game with great visuals and an excellent atmosphere and sense of exploration. I enjoyed all the options for gear, spells, scrabbles and stats that let me customise and play in my own preferred way. I don't think the roguelite mechanics (map resetting upon death) really added anything to the game, but I loved how your quest progress and key items got saved between runs so it didn't feel nearly as repetitive or punishing as it could have.
👍 : 0 | 😃 : 0
Positive
Playtime: 294 minutes
Freakish and wonderful storytelling, like Poe and Lovecraft were having an Impromptu battle while enjoying a few whisky shots. Reminds me a bit of Life and Suffering of Sir Brante though it appertains to a completely different genre. One might get a little bit troubled with making quick and accurate choices as the inventory grows - luckily the game freezes when accessing it and one can also set shortcuts. Overall a unique blend of many qualities we encountered in Silent Hill, Resident Evil, Metroid, Castlevania and others.
👍 : 2 | 😃 : 0
Positive
Playtime: 1411 minutes
The best horror RPG I've ever played, bursting at the seams with secrets, and with many fascinating builds and playstyles that combine survival horror resource management with soulslike fundamentals and roguelite structure. Even evading or routing around rooms with dangerous groups of enemies, like you would in the Resident Evil 1 Remake, is recontextualized with the use of consumable items and builds. My biggest feedback is that I wish there was a difficulty setting between Normal and Narrative, as Normal can be too punishing at times but turning it down to Narrative makes it too easy for me.
👍 : 9 | 😃 : 0
Positive
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