
6
Players in Game
6 😀
1 😒
66,62%
Rating
$13.99
Edge of Sanity Reviews
Set in the unforgiving lands of Alaska, Edge of Sanity is a Lovecraftian survival horror game with unique 2D art, a disturbing story, and complex base management. Gather resources, plan your expeditions and explore a world of madness as you struggle to keep your humanity.
App ID | 1897110 |
App Type | GAME |
Developers | Vixa Games |
Publishers | Daedalic Entertainment |
Categories | Single-player, Steam Achievements, Full controller support |
Genres | Action |
Release Date | 13 Sep, 2024 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Korean, Polish |

7 Total Reviews
6 Positive Reviews
1 Negative Reviews
Mixed Score
Edge of Sanity has garnered a total of 7 reviews, with 6 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Edge of Sanity over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1554 minutes
It's a fantastic game!
👍 : 0 |
😃 : 0
Positive
Playtime:
179 minutes
Good but not good enough. The atmosphere is a strong, but the game play is weak. Jump on platform, climb up roots, stab thing in back, push button, exit door. Grind out resources on non-random maps.
👍 : 0 |
😃 : 0
Negative
Playtime:
1093 minutes
Still early in the game, but what we have here is a 2d platformerish type game that has some slight Inside vibes with Lovecraftian horror. It has a crafting system and different ways to deal with enemies, stealth, direct melee throwing weapons. The melee ones have a durability system and when worn completely, they break, but can be repaired with the right unlockable recipe. There is also a trauma system, as you encounter enemies, stress level builds and you get your typical lovecraftian traumas, the final one being your death. loot varies if your killed and have to do a do over. there are 2 modes of play, the basic one where you can save in your camp, and the more brutal one where it only autosaves as you progress story wise. if you screw up, your stuck with the consequences. When on a level, you can return for loot that you either can't pick up due to being full or other things that have a benefit (why would you waste something that removes 90% of your stress when its barely full) Save it and hit that before leaving the level, which once a level is cleared, you can't return to that exact same location. Story wise I'm engrossed, if on the fence, thats what your freindly neighborhood playthrough is for, Only watched one for 3 minutes to determine "yep my tkind of game".
👍 : 1 |
😃 : 0
Positive