Kingdom Come: Deliverance II
Charts
7 073

Players in Game

96 279 😀     6 058 😒
92,71%

Rating

$23.99
$59.99

Kingdom Come: Deliverance II Reviews

Kingdom Come: Deliverance II is a thrilling Action RPG, set amid the chaos of a civil war in 15th Century Bohemia.
App ID1771300
App TypeGAME
Developers
Publishers Deep Silver
Categories Single-player, Steam Achievements, Full controller support
Genres Action, RPG, Adventure
Release Date4 February 2025
Platforms Windows
Supported Languages English
Age Restricted Content
This content is intended for mature audiences only.

Kingdom Come: Deliverance II
102 337 Total Reviews
96 279 Positive Reviews
6 058 Negative Reviews
Very Positive Score

Kingdom Come: Deliverance II has garnered a total of 102 337 reviews, with 96 279 positive reviews and 6 058 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Kingdom Come: Deliverance II over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 18206 minutes
One of the best games I've ever played. Truly magical. (even through realism, haha) Huge step-up from the first game which was very good and important for the story, just not as good. Two people already told me they sometimes come back to it just to walk around.
👍 : 2 | 😃 : 0
Positive
Playtime: 3781 minutes
I waited quite a while to get KCD2, even though I massively enjoyed the first one. I wanted the specs to enjoy it fully which meant a new build - my i7-6700K and 2080ti were getting a bit long in the tooth. So, armed with a PC I built I bought it and, well, it's good. Warhorse definitely had more budget for this one and it shows. If you want an open-world mostly-historical medieval action RPG, KCD2 will definitely scratch that itch. There's not much else it can reasonably be compared to - the combat system is quite different from most other games, the dialogue/persuasion system takes context into consideration rather than just raw numbers (e.g., there are people you can't intimidate and you're better off sweet-talking them and vice-versa, regardless of your skills). A ton of elements you usually wouldn't think of in a game come into play - if you're filthy and stink, charming people will be difficult. But if you're armed to the teeth and covered in blood from a recent fight, you'll have a better chance at intimidating people. Even sneaking around - if you smell you're more likely to be spotted. It's pretty comprehensive and it shows that the developers wanted it to be immersive. The problem is that because of that level of detail, anything doesn't quite reach that bar is extremely jarring. For example, early in the game I came upon a bandit mugging some guy in the countryside. I was behind him so I snuck up very carefully - with no armour I wasn't exactly loud. I got right up behind him, axe in hand and tried to use the stealth kill and.... no, you have to have a dagger equipped to insta-kill someone from behind. You can't stick your axe in their head and call it good. And if you try to whack their bare cranium with said axe while they're clearly not aware of you, they go "ugh" and turn around to fight you. Now, in most games you'd expect this - a "stealth kill" is a specific mechanic that requires very specific criteria. But in a game that ignores your skill levels if you choose the wrong one for the job and that makes NPCs react to you based on your clothing, your level of cleanliness, how you smell, where the quality of an item you smithed depends on how evenly you hammered the piece of metal and at what temperature... you'd expect clocking someone on the head with an axe would do more than slightly annoy them. Granted, it's not THAT big of a deal. Once you realize that's how the mechanic works, you get a dagger and never think about it again. It's just that it follows "video game logic" to a T, while the game's tutorials actively try to dissuade you from acting in a "video game logic" fashion. So when you happen to encounter one of these video game moments, it's much more frustrating than it would be in any other game. That criticism out of the way, I definitely recommend this game. It's fantastic and well worth the time spent to play through it. EDIT: I must, unfortunately, amend my review. I encountered a story quest called "The Storm". The first half of this quest is fine - it's fun, challenging, exciting and satisfying. The second part is an absolute nightmare of poor game design that does nothing but frustrate and infuriate. To avoid spoilers, it's a mandatory stealth section in an extremely large wooded area. Not just big, large. A big chunk of the map. You MUST sneak through, as there are too many enemies to take on and even one being alerted will bring every last enemy in the region directly to you. There is no way to break pursuit once you've been spotted, even if you immediately kill the person who spotted you. The enemies all home in on you like a hivemind. Okay, nothing new. Just sneak through, right? Sure. It's a very large area that would take several minutes to run through on foot, and being crouched/sneaking is much slower. So it's just a slog. Just keep your head down and stay out of sight. Everything will be fine. Just boring. Right? WRONG. The enemies have logical routes they follow. They walk from one area to another holding torches, walking in the clear. Unless, of course, you have the brilliant idea of sneaking through underbrush - especially if you took the perk that makes you stealthier in underbrush. If you do, they will uneeringly home in on you whilst walking through bushes and branches as if they weren't there. THAT is what's infuriating. I tested it, repeatedly. You stay in the starting area (which is actually a very visible opening which they logically would see) and they keep on their routes. You sneak around a bit and stay off the roads and go hide yourself in a bush and one or two of them will veer off their established path and walk through several meters of underbrush to "happen" upon you. I got caught several times like this, and then started doing it on purpose, in other bushes in different parts of the map just to see. Unless I have the absolute worst luck imagine able and happened to pick the twenty thickets the enemies are absolutely DETERMINED to search regardless of risk of personal injury, then the game is essentially "cheating" to present a challenge. But it isn't a challenge, it's an unabalanced, illogical and insulting nightmare. They may as well spawn fresh enemies everywhere you go. It's that level of disgusting. While I still recommend the game, this section is a repugnant stain on an otherwise fantastic product. The person who designed this section should be sent back to the 90s where this sort of game design belongs.
👍 : 2 | 😃 : 0
Positive
Playtime: 2992 minutes
In my opinion this is one of the best games ever made. Really imersive, beautifull, good story, hardcore (if you want it to be) and also it has masive content for easy 100h +
👍 : 2 | 😃 : 0
Positive
Playtime: 4981 minutes
The first time I played the original Kingdom Come game way back when it launched. I love the world, simulation but the janky combat very quickly ended my run. Then I came back years later and last month I was able to finish it. I enjoyed it but equally had a frustrating time with it. With KCD 2, things are different. Sure the combat still carries the jank and there are situations the game throws at you which is frustrating, but only this time the good parts massively outweighted the bad parts. The combat is tweaked to be faster, a bit simpler. Against one on one, it works really well, but when the game throws you 3 or more enemies, it can be frustrating super fast. Luckily enemies sort of take their turns in attacking you, unlike KCD 1. One design decision they carried over which I am not a fan of at all is their save system. I lost almost 2 hours of gameplay in KCD 2 because of it. I am absolutely not a fan of their quite to save loading, sleep or drink specific item to save. This is an open world simulation driven game, so if the stars alaign, death can come hard and fast. I immediately installed the F5 save mod, cause with it I would not have continued. The game's story, characters are signficaintly better than the first game. This is where game truly shines above the original. I cared about the characters and the plot a lot more than I did in the first game. Well written with great cast of supporting characters. The open world also took a big step up. The regions feels much more handcrafted with more attention to detail and diversity than the first game. Every where feels unique, which the first game didd not have. Also the game's biggest town, Kuttenberg is one of the most impressive medieval cities I've ever seen, bustly with life with npc's having their own schedules. All these running on a very impressive performance thanks to their modified Cryengine. The world looks stunning, only the character models and their facial expressions looks dated. Where the first KCD felt like a 6-7/10 game depending on the day. This game is easily 8-9/10 game. Really enjoyed it. Warhorse Studios, please go away from this restrictive save system, thank you.
👍 : 3 | 😃 : 0
Positive
Playtime: 32235 minutes
The game guides you through the main story in a very pleasant way - without being annoying or hand-holdy. It respects your intelligence, offering gentle direction rather than overwhelming waypoints and nagging hints. At the same time, it provides just enough freedom to explore the beautiful, lush countryside of 15th-century Bohemia - whether you want to hunt in the forests, stumble upon hidden shrines, get lost picking herbs, or simply sit by a pond and watch the sunset. You can follow whatever catches your fancy in the moment, be it a dice game in a tavern, a spontaneous archery competition, or a bandit camp to clear out. Even better than the first game everything feels more polished, more alive, and more immersive. KCD2 builds on the foundation perfectly, keeping the hardcore simulation soul while making the experience smoother and even more rewarding.
👍 : 4 | 😃 : 0
Positive
Playtime: 5608 minutes
Kingdom Come: Deliverance 2 is one of those rare sequels that makes the original feel like a proof of concept. You can tell Warhorse had a much bigger budget this time around because they took everything that worked in the first game, refined it, polished it, and somehow managed to make it all come together almost perfectly. The biggest difference for me is just how smooth the game feels to play. I enjoyed the first game, but there was always a layer of jank sitting on top of everything. Here, almost every mechanic feels refined and far more intuitive. The movement, combat, exploration, conversations, progression, it all flows so much better than before. What really elevates the game though is the immersion. This is genuinely one of the most immersive games I've ever played. The world feels alive in a way very few RPGs manage. NPCs follow believable daily routines, the day and night cycle affects how people behave, and everything feels grounded enough that you start treating the world like a real place rather than a video game map. One of my favourite memories was passing time blacksmithing weapons and horseshoes under shelter while it was pouring rain both in the game and in real life as well. Moments like that completely pulled me into the experience. Kuttenberg is also one of the most impressive cities I've ever seen in a video game. The sense of scale is incredible, and walking through it genuinely feels like exploring a real medieval city. Even outside the city, the smaller villages are packed with personality and are fun to wander through. The forests deserve special mention too. This might genuinely have the best vegetation I've seen in a game. Walking through the woods, hearing the wind, birds, distant wildlife, and all the environmental sounds creates an atmosphere that's hard to describe unless you've experienced it yourself. The story is fantastic as well. Both the main quest and side content are consistently well written, and I loved how often the game plays around with morality. So many quests avoid obvious good and bad choices, forcing you to think about what the "right" decision actually is. Henry continues to be a great protagonist, and after spending so much time with him and the supporting cast, I became genuinely attached to these characters. I spent over 90 hours in this game and still have content left to do along with the DLC. Somehow those 90 hours absolutely flew by. Looking back, it's only when you start remembering everything you've done, every place you've visited, every character you've met, and every story you've experienced that you realise just how massive the journey actually was. This is one of the best RPGs I've ever played and an absolute must-play for anyone who loves the genre. 10/10 (Masterpiece)
👍 : 5 | 😃 : 1
Positive
Playtime: 3693 minutes
After almost 40 hours I now feel confident enough in combat that I can tackle even the strongest beggar wielding the mightiest of wooden spoons.
👍 : 14 | 😃 : 26
Positive
Playtime: 11740 minutes
Сложно избавится от банальной мысли что такие игры бывают раз в десятилетие и надо постараться найти минусы, чтобы показаться объективным. Графика, стиль, музыка, оптимизация это первый базовый уровень для хорошей однопользовательской игры, который в данном случае, разумеется, пройден на максимальную оценку. Боевая система, унаследованная от первой части, уже тогда считалась противоречивой, является компромиссом между стремлением к реализму и попыткой остаться игрой, цель которой развлекать, быть достаточно сложной чтобы сохранить интерес но не превратиться в рутину. Как главный герой набирается опыта в виде скиллов, процентов и чисел, также и игрок учится вместе с ним, изучая направления удара, блоки, парирование, комбо. И через пробы и ошибки, после уроков от персонажей, 10 смертей от разбойников в лохмотьях эта черта будет пройдена. Это дорога от полнейшей фрустрации до точки, после которой игра уже не станет прежней. Вчера тебя побил деревенщина, сегодня ты находишь себя в центре ринга, где тебя объявляют победителем турнира мечников, но не потому, что поднял цифры до неимоверных высот, а от осознания, что побеждают не перки или реакция киберспортсмена, а интеллект и выдержка. Это настолько высокий уровень геймдизайна, на фоне которого другая старая, но во многом отличная игра с драконами, без модов кажется очень сырой и непродуманной. Извините, Тодд, Кодзима и прочие, но в лагере гениев, похоже, придется подвинуться. Квесты отлично балансируют между излишней банальностью и неуместной эпичностью. Даже задания из разряда "подай\принеси" замаскированы своей историей за которой интересно наблюдать, а режиссура, драма и юмор в катсценах зачастую лучше, чем в среднестатистическом сериале. Если необходимо добавить ложку дегтя, она тоже найдется. Это абсолютно заурядный Генри. Ни цирюльник, ни лучший портной Кутногорска не сможет избавить от глупого выражения на лице и утомительной речи. Это особенно заметно на фоне других проработанных персонажей, в том числе Годвина, который в небольшом сюжетном отрезке смог показать свой характер и мотивацию лучше чем главный герой, затмив своей харизматичностью нашего протагониста. Если вы только в начале пути, но уже изучили боевую систему, обратите особое внимание на хардкор режим. И это не то, о чем вы сначала подумали. Он добавляет реализма, отключая быстрое перемещение (которое убивает погружение), компас и добавляет несколько негативных перков не выбор. Если вам по душе сувайвл как жанр или вы когда-либо ставили подобные моды на другие игры, то это для вас, нет нужды в установке мод менеджера и 200 модов, так как это было продумано заранее. Также настоятельно рекомендую отказаться от использования ядов для оружия, так как они настолько сильны, что неизбежно испортят игровой опыт. Этот мир заслуживает чтобы его проходили размеренно, наблюдая за персонажами, природой, пением птиц и этих проклятых двух разбойников на дороге, которых нельзя просто обойти стороной, но не потому что не можешь, а потому что не хочешь...
👍 : 7 | 😃 : 0
Positive
Playtime: 15178 minutes
How do I begin? KCD2 is a very refreshing AA game for the longest time in the midst of AI, remaster, and gameplay replayability. It has been nominated and won several awards in 2025, and now I can see it why. Like most people, I'm one of those who feel playing game nowadays seems like a chore or doesn't feel fun anymore because as a "GaMer" (*hur-dur sarcastically*), I always think how I want to win it ASAP or if I already have the prerequisite knowledge of similar games. Initially, I went blind into KCD2 while avoiding spoilers because I already played KCD in the past....and I'm glad because I feel something that I haven't felt for a long time...I'm actually having fun in single player game. I actually DESIRED it to play more, and that's not an easy exaggeration. KCD2 is an open-world first-person RPG medieval game where you play as Henry, a friend and squire of Sir Hans Capon. The game sets heavily in historical timeline of Late Middle Ages of 1403 in Bohemia with succession war looming across the Holy Roman Empire. Your role might seem insignificant at first, but you actually play parts in the bigger picture. Positives: + Very good optimization: Warhorse Studio optimization has come a long way since first KCD. I gotta say, at launch, first KCD was not the most optimized version. Even after I played it again somewhere this year, it's still not as optimized as KCD2. But KCD2 actually surprised me with 100-150 fps in Ultra 2K with FSR. There were stutters if you went into some heavily guarded areas if you are running too fast, but it's quite mild. With my PC specs, I never went under 100 fps, so the result might be varied. + Great story-writing and easter eggs: you will laugh, you will feel joy, you will question "what if?", you will feel sadness/empathy, but the outcome will be decided by...some dice roll. Yes, that's true. some conversation actually strike by dice rolls similar to DnD. Not too many which feels random, but it's there. Dialogue mechanic options aside, the writing in this game is...very good. Again, it's an RPG game, therefore there are some limitation with to what-if dialogues by the dev, but they basically give Henry options to be an absolute menace or good boi. Sometimes trollish even. And for modern audience, the dev understood perfectly when they put hilarious meme references you saw in internet. Very cultured indeed. + Gameplay mechanic and contents: since you could say KCD2 is a game which is quite close to medieval realism, it doesn't need to be as close as historical as possible. But they did. Which feels more fun and less of a medieval history simulator. That doesn't mean the content is not authentic, it's just presented as simplified history version. What I mean is, you must remember this is a GAME and not historical simulator, it doesn't have to be perfect, but at least tolerable to some degree of realism. With that put aside, the content in the game were beautifully designed than I expected and it's hard to mention it without spoiling some story or content. You want to save your game? Too bad you need to brew a Schnapp for it. You want to buy something? Too bad you are branded now because of your past misdeed. Did you get food poisoning? Better have antidote or you will die in the next 5 minutes (accurate irl too). Ohh, you better check that grave, might be have some quest item for later. Sometimes some quest puzzle like a riddle need an ACTUAL BRAIN to solve it out. Yes, it was that detail. And I love how Warhorse gave insightful Codex to player who are interested in this periodical of time. It's like you are learning and playing at the same time (watching Ubisoft games with face palm). Like depicting NPC's daily life in medieval time of what not and what does. From the architecture of Trotsky castle to Kuttenberg city and (arguably) accurate armor and clothes in the 15th century. There will be lot of historians who will debate this, but still, kudos to Warhorse studios team for putting tremendous effort in the game for the sake of authenticity. In short, yes there're lot of contents in the game and justify the price tag. + - Good music and sound effect: I don't have lot to say. The music in the game fits perfectly on every action sequence. For example, if you are on the road, you will hear the standard lute and pandeiro so Henry won't be so lonely. Or if you are in Italian quarter, you will hear funny Italian pizza medieval music. For most part, the game will give you sequence of music based on the cinematic, location, and your action in the game. Overall, very good choice of music. That said, the SFX might need some variations. Because most of the SFX sound so high or doesn't have lot of grumble or "thump" variation except the horse hoof gallop. It's not bad per se and certainly won't affect your gameplay, but it's there. Negatives: - Minor bugs and soft lock: unfortunately even though I have been such a fanboy about this game, it's with heavy heart that I also must come clean that this game is not without bugs. No game is perfect, and KDC2 is one of those. For example, Kuttenberg Tournament quest notification have such infamous bug where you need to return the gears but it won't allow you, therefore you could just leave the tournament or pay the gear to remove the notification. It's a minor bug I say, but it's annoying because it's such a wake up call. Another example is an investigation quest in Forge DLC where you need to investigate lost materials or schematic for the guild. If you "accidentally" learned one of the required schematic, it will count as lost item and you couldn't lie nor decline the quest to fail it. So the notification dangling there awkwardly and you can't finish the quest. Or maybe you met with strangers in Kuttenberg street, but you couldn't see who you are talking to because they already gone behind the cart in marketplace. For completionist, you better make some Schnapp in case you soft lock some choices (or maybe that's part of the gameplay?). - Limited save slot: this is just me being very picky. Like aforementioned above, I need to save a lot because I want to try to finish all the side quest first, then the main quest. Therefore I need to save a lot. Turn out, you only could have 500 slots or you need to overwrite the older saves. - Questionable decent-ish stealth mechanic: this is more like a complaint. Since it's very weird that sometimes enemy could have x-ray vision to see the body inside the building or night vision which could see a body from far away even though it's so damn dark unless you need to get close to it. It's not bad, but it's not good either. And that's probably it. Kudos to TomMckay (Henry VA), rest of the casts, professional sources, and the developers, you all did brilliantly. Go give KCD2 a try. It's worth the full price, and even better on discount. Edit: "AAA" to "AA".
👍 : 64 | 😃 : 2
Positive
Playtime: 7548 minutes
ABSOULTE CINEMA This game scratched my itch of playing the Witcher 4. The quest design is as amazing as the Witcher 3 quests. The studio has put so much love into making this game. When i finished this game something died in me because its a long game and playing it had become a part of my daily routine. Now awaiting the Lord of the Rings and KCD3, they are going to be god tier if the studio continues putting such efforts
👍 : 129 | 😃 : 5
Positive

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