Dread Delusion
95

Players in Game

42 😀     2 😒
81,00%

Rating

Compare Dread Delusion with other games
$19.99

Dread Delusion Reviews

Dread Delusion is an open world RPG brimming with strange places and dark perils. Carve your own path through the flying continents of a shattered land. Discover curious towns, unearth occult secrets, master powerful magic - and change the world through your choices.
App ID1574240
App TypeGAME
Developers
Publishers DreadXP
Categories Single-player, Full controller support
Genres Indie, Action, RPG, Adventure, Early Access
Release Date15 Jun, 2022
Platforms Windows
Supported Languages English

Dread Delusion
44 Total Reviews
42 Positive Reviews
2 Negative Reviews
Positive Score

Dread Delusion has garnered a total of 44 reviews, with 42 positive reviews and 2 negative reviews, resulting in a ‘Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Dread Delusion over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1819 minutes
Engaging world and story. Fun side-quests. Combat and loot balancing is a bit lacking tho. The end-game could be a tad bit longer IMO. But overall the game is totally worth it.
👍 : 1 | 😃 : 0
Positive
Playtime: 876 minutes
I've played for a little bit, I really like the ambience and lore, but don't be fooled by those who say this game is similar to Morrowind, the only thing they both have in common is achieving a great and believable alien landscape. The game is really good so far, though I find the traversal rather tedious, I haven't acquired a ship yet so that might be why. Other than that the game is simple and fun mechanically but has a deep and entertaining narrative. Would recommend! We need more games like this. ----------------------------------------------- Immediately after leaving this review I hopped in game and went to sleep to recover hp and when I woke up I had been robbed. 10/10 game.
👍 : 2 | 😃 : 0
Positive
Playtime: 2403 minutes
This game has some absolutely brilliant world building and some phenomenal character writing. I'm also really impressed what such a small dev team managed to pull off.
👍 : 1 | 😃 : 0
Positive
Playtime: 1209 minutes
Amazing journey into a very fever dream-esque world bursting with secrets and interesting lore! There's always something wild right around each corner, exploration and wanderlust are the souls of this game and your actions will impact the endings. The visual are similar to a very vibrant Ps1 era game, alas the combat is the weakest part but the good thing is that it's not mandatory to kill everything in sight (the fact that there's no exp per kill). Dread Delusion is a more colorful and chaotic world compare to Lunacid but both game are indeed rock solid!
👍 : 1 | 😃 : 0
Positive
Playtime: 2113 minutes
Absolutely wonderful, the combat is pretty basic but I never got bored by it. Story and setting is top tier. Highly recommend!
👍 : 4 | 😃 : 0
Positive
Playtime: 693 minutes
An indie studio makes an RPG in a world where the genre has been co-opted by studios with legacy names and intentions to appeal to everyone through using analytics to optimize their game design. Most big name “RPGs” are only so in name these days. It’s incredible how a small studio can create a proper RPG with a fraction of the resources of the big names, and still have it be an atmospheric and engaging experience that’s full of interesting and fun lore to explore. This game feels like a lighter version of Morrowind (perhaps because it's the reference I've heard, but I can see the similarities), with simplified yet rewarding exploration, lore, skills and faction systems. In the first two hours I learned about a world where the worship of gods has been banned, and the intrigue between those that want to resurrect worship and those that want to maintain their power through enforcing apostasy. The character that gives me the main quest is a former prisoner now forced to live inside an iron maiden and suffer incredible pain so as to focus them on their new mission and prevent them from speaking to their old gods. The aesthetics and soundscapes create an oppressive, even hallucinogenic experience, and you often feel transported to this world. Weirdly enough, I've felt as if I want to be in it, which is a sign of a game I enjoy. [strike]The only gripe I have with this is that it seems to loop the same music track, at least for the 4+ hours I’ve played it, and while that music is great, it gets old after a while.[/strike] UPDATE: Happy to report that there are more music tracks as you reach other islands in the game. Still wish the music was more varied, but what's there is really nice. This is the game I needed and didn’t know it until I played it. I hope to find more games like this. --- [h3] More love for this game [/h3] Another update, because I want to say more about this game. I've been a fan of RPGs almost all my life, and this one has struck a chord. It feels like there's something in there that's deeper, despite the deceitful simplicity of its systems, the world feels meaningful, real. This game emphasizes exploration, it encourages you through its design (it doesn't tell you, its designed for you to want to explore) to discover secrets in this world, but it feels like there are many more secrets out there that exist whether you find them or not. Exploration is so essential that there's no XP system, so progression hinges on finding items that can be used to upgrade stats and gear. The most important of these items are called delusions, which allow upgrading your stats. Delusions and upgrade items are limited, and since you find them through exploration, it makes you feel like what you do with those items really matters, and that each of them has its own story. The lore is dark, but somehow also heartwarming and often as beautiful as the art in this game. Many characters find themselves in hopeless situations but still hope for something better, or at least for a release from their plight. You can make decisions that alter the fate of the world and its characters, which adds to the replay value. This game has made me feel like I did back when I first found games like Oblivion, when the world was simpler and I only cared about enjoying the world set before me. I really hope more people support this because the developer deserves it, they put something special of themselves into this, I can feel it.
👍 : 4 | 😃 : 0
Positive
Playtime: 2971 minutes
Fantastic game! - Short (for a modern open world RPG) but succinct in the best ways possible - Detailed and immersive without ever becoming tedious - Phenomenal world building - Engaging story with wonderfully written dialogue and interesting characters - Super unique vibe, often as a result of the surreal and alien environments, and almost wacky soundtrack - A nice selection of morally ambiguous choices to make, that while they don't massively influence many outcomes within the game itself, do a great job of making you feel as if your actions will have a lasting affect on the world and its inhabitants Overall a modern game that perfectly encapsulate old school video game fun and creativity. I can't wait to get into my second playthrough and 100% the achievements. One of the best games I have played the past few years. 9.5/10
👍 : 5 | 😃 : 0
Positive
Playtime: 1661 minutes
22 Hours, multiple playthroughs to 100%. Combat is optional until the near end, rather this is an exploration-focused RPG expertly showing there are still talented devs with experimental ideas & creating unique experiences. Compared to modern, homogenized video-games; the captivation of this game's otherworldly setting and vivid writing is compounded even more. Despite how it looks this is NOT Morrowind, but what they have in common is being a game that any serious RPG fan should try at least once.
👍 : 8 | 😃 : 1
Positive
Playtime: 1220 minutes
While combat isn't this game's total strong suit, the worldbuilding and writing is absolutely incredible. The art direction is superb, and it is shockingly ambitious for the size of the team that was working on it. I adored it thoroughly.
👍 : 19 | 😃 : 0
Positive
Playtime: 2274 minutes
Sure, it looks like Morrowind, but it doesn't play much like it. Instead, it shares the important parts: wacky, zany lore and the fact that you can look in any direction, see something, and then walk to it and find something neat there. I had a blast just wandering around the Oneric Isles with no particular goal, which is kinda rare these days in many of the RPGs I've played. But beware, potential player, there are a few caveats. The game suffers from a few bugs that, while not game-breaking, are annoying (most of said bugs having to do with collision—a patch would be nice even if the dev's officially moved on), and you can tell that the content near the end of the game was a little phoned in (still good, but with less depth—the Clockwork Kingdom pretty much rides on the Missing Persons quest instead of, like, the four or five in the game's other areas). Oh, and the combat's pretty much an afterthought lmao It's still a pretty gosh-darn good game despite the above, though. Get it on sale.
👍 : 80 | 😃 : 1
Positive
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