
330
Players in Game
6 802 😀
1 349 😒
81,23%
Rating
$11.99
THE KING OF FIGHTERS XV Reviews
SHATTER ALL EXPECTATIONS! Transcend beyond your limits with KOF XV!
App ID | 1498570 |
App Type | GAME |
Developers | SNK CORPORATION |
Publishers | SNK CORPORATION |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Full controller support, Shared/Split Screen, Remote Play Together, Cross-Platform Multiplayer, Shared/Split Screen PvP |
Genres | Action |
Release Date | 16 Feb, 2022 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Russian, Spanish - Latin America, Korean, Japanese, Thai |

8 151 Total Reviews
6 802 Positive Reviews
1 349 Negative Reviews
Very Positive Score
THE KING OF FIGHTERS XV has garnered a total of 8 151 reviews, with 6 802 positive reviews and 1 349 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for THE KING OF FIGHTERS XV over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
3549 minutes
The game is just terribad tbh
👍 : 1 |
😃 : 3
Negative
Playtime:
1390 minutes
Game looks bad, online lobby menus are overly complicated compared to KOF02UM. Worst is that Kyo's Red Kick motion (reverse DP) was changed to something nonsensical, breaking 30 years of muscle memory...
👍 : 3 |
😃 : 1
Negative
Playtime:
144 minutes
---{Graphics}---
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{Gameplay}---
☐ Very good
☑ Good
☐ It‘s just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{Audio}---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{Audience}---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{PC Requirements}---
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{Difficulity}---
☐ Just press 'W'
☐ Easy
☐ Significant brain usage
☐ Easy to learn / Hard to master
☑ Difficult
☐ Dark Souls
---{Grind}---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☑ Isnt necessary to progress
☐ Average grind level
☐ Too much grind
☐ You‘ll need a second life for grinding
---{Story}---
☐ No Story
☑ Some lore
☐ Average
☐ Good
☐ Lovely
☐ It‘ll replace your life
---{Game Time}---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{Price}---
☐ It’s free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{Bugs}---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ Cyberpunk 2077
---{?/10}---
☐1
☐2
☐3
☐4
☐5
☐6
☐7
☑8
☐9
☐10
👍 : 1 |
😃 : 0
Positive
Playtime:
79 minutes
Average entry into the series. Similar to King of Fighters XIV in terms of graphics and game play. If you like the previous entry, you'll be into this one. Grab it when it goes on sale. The King of Fighters series goes on sale frequently.
👍 : 1 |
😃 : 0
Positive
Playtime:
606 minutes
after recent update, this game crashes on startup. could not play it at all
👍 : 5 |
😃 : 0
Negative
Playtime:
259 minutes
Youve got to be one of the dumbest people on earth to fall for the abolute scam that is an SNK game in 2025. You pay $30 for a shell of a game that you then need to spend more money on to get the whole experience. I remember when unlocking characters in fighting games didnt involve busting out the wallet. You absolutely should feel ashamed if youve spent any money on DLC for this game as all it does is show the company they are allowed to screw customers over.
👍 : 15 |
😃 : 4
Negative
Playtime:
2766 minutes
Game is fun as hell even if I suck at it
but DLC right now makes no sense
15.99 for Team South Town
15.99 For Team Garou
15.99 for Team Pass 1 (Includes Team South Town and Team Garou)
Aside from DLC Pricing making no sense I don't really have many issues aside from the Menu looking boring.
I Suggest getting the Ultimate Edition at this point because it has all DLC and Sales are pretty decent.
(Plus mod support)
👍 : 7 |
😃 : 1
Positive
Playtime:
1889 minutes
Fun, fast paced and a great continuation of the series. I'm biased when it comes to the original 2D pixelated versions of the series, but they definitely did some good upgrades to the character looks for the 3D style. Great roster size and usually goes on a pretty good sale in comparison to other modern fighters.
Getting my ass handed to me on a plate online though. Recommend playing around in the training section and Arcade modes.
👍 : 1 |
😃 : 0
Positive
Playtime:
964 minutes
As someone who never played a KOF game before this game is really fun yet challenging but not in a dreadful way. It's a little different from say Street fighter or Guilty Gear Strive . It's a 3 v 3 fighter but not a tag team like DBFZ , the amount of jumps you have is crazy ( you have normal jumps and super jumps , normal hops and hyper hops) which is something i've never seen before in a fighting game (well im a novice so what do i know) . The hops are really great if you want to do mix ups and its difficult for the opponent to anti air you compared to jumps. You can cancel level 1 supers into level 3 supers which is sick. The roster for the base game is 39 characters which is extremely generous compared to other modern fighting games , add to that the dlc characters it's 61 characters so far ! I have the base game only but each character is so unique in their playstyle i love it. Overall really great fighting game , i personally got it for mai and terry but i fell in love with some of the other characters(still haven't played like half the roster yet) . I give it a 8.5-9/10
👍 : 7 |
😃 : 0
Positive
Playtime:
4868 minutes
suddenly dwelling on just how good kofxv is, now that it's officially complete—how exceptionally good the new characters are; how well it treats long-absent returning characters; how they handled a certain mr krohnen mcdougall; how full even the base package is (including that wildly generous jukebox mode).
it's like they smooshed up the best parts of the nests games and kofxi, then just ran with that as the base dna, to craft one of the most solid and fun and *interesting* games in the series.
i wish it got another year of support, but i get that this wasn't planned like a modern service fighter. like, the first year of dlc was just the team finishing what they intended for launch before covid slowed everything down. the second, shorter year was them shrugging and saying, "okay i guess we can expand things a little more if you want it so much—but we've got other projects to work on now."
they had a finite plan, they successfully finished the game they wanted to make, then when people kept asking they tacked on a few extra bits that went beyond their intentions. it's kind of a baldur's gate iii situation; they nailed the landing, then dusted off and strolled to the next adventure.
keeping in mind how passionately weird i am about kof2k1, a game basically no one else likes, and the nests era generally, which most people are at least a bit dubious about, xv is up there for me with '99, 2k1 and xi—and easily has the best soundtrack since 2000, excepting xi.
it feels so joyous.
it could easily serve as a fitting grand finale, if kof were to end here. everything about it feels climactic, like the previous fourteen games were circuitously building to this moment, setting up the pieces that xv would put into play—everyone forced to work together, against a shared threat.
it's also just such a good sequel to xiv, building off everything that made xiv weird and different and fun and fascinating—all the new story and character and thematic elements, the tone of the thing, the new soundtrack direction—while putting in the hard work to perfect how it looks and plays.
i'm having one of my trademark media-swoon moments here; discrete works of human expression, that i can study and ponder for all their intricacies, mean so much to me. what i look for in a video game is what i look for in any human endeavor—call it art, call it craftwork, call it communication, call it life.
snk's devs have always had an off-kilter scrappy anarchic underdog too-sincere-to-survive quality that has kept this neurodivergent queer chick actively rooting for them for over half her life, and there is much i can say about most of their major releases of the past 40 years. kofxv embodies that.
it's not as full-featured and progressive and galaxy-brained as street fighter 6, guilty gear strive, or even tekken 8—most of which postdate kofxv, but in a tangible and electric and emotionally nourishing way, xv is the most kof that kof has been. it gives me that eyewatering shiver of the best media.
already just three years after release, fighting games have advanced so much that kofxv can feel a little dated—if that's a thing one cares about. and right now its ultimate edition, the final complete package, is sixty bucks, which i wouldn't pay for any video game.
sales happen, though—so wishlist it. keep checking back.
if you have never played an snk fighter... well, i'm guessing city of the wolves would be the best entry point. it's only weeks away as i write this.
but kofxv will unlock a whole world for you, which if you choose to engage on its level can feed your soul the rest of your life.
...
i like the game.
👍 : 39 |
😃 : 1
Positive