Enemy Remains Reviews
App ID | 1478590 |
App Type | GAME |
Developers | GameRealmMadness |
Publishers | GameRealmMadness |
Categories | Single-player, Steam Achievements, Multi-player, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together |
Genres | Action, Adventure |
Release Date | 6 Feb, 2022 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |
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7 Total Reviews
5 Positive Reviews
2 Negative Reviews
Mixed Score
Enemy Remains has garnered a total of 7 reviews, with 5 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Enemy Remains over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
11 minutes
A lot of progress since release. Madness shooting, beautiful colors and environment!
👍 : 4 |
😃 : 0
Positive
Playtime:
10 minutes
Just plain terrible. I mean, these guys cant even market well, the banner is lame AF every time I think to play this game, I see that and Im just like nah...but I decided to finally give it a good try...and wow...its bad. Claims to have full controller support...does not. No fire button. Maybe its a bug...just bad...so bad...I played single player but it started it coop anyway and the other player just immediately died because obviously no one was playing her...wtf? Just not worth another second of disappointment. Uninstalling and possibly refunding, not sure if I got it on sale or not...
👍 : 1 |
😃 : 0
Negative
Playtime:
131 minutes
It doesn't seem to matter what resolution I use (I didn't try them all to be fair, I shouldn't have to to also be fair) or if I'm on medium, high, or ultra graphical settings. This game has a bit of jerkiness to it, a kind of visual stutter. It's not too horrible, and it's no where near game breaking, but it's there for me.
Otherwise, it's kind of hard to say yet. Right now, it seems to be a slower more exploration focused affair. The combat so far consists of you doing a lot of back peddling and kiting. The enemies are slow and easy to get around unless you let them right on top of you, but they take a lot of hits to go down.
It's still in early access so where it is now is not where it will end up hopefully. This is one I say keep an eye on.
👍 : 1 |
😃 : 0
Positive
Playtime:
81 minutes
Storytelliing is by far the best that we have seen from this small indie group. Gameplay is tied to the story nicely, and you actually start to feel the lore coming to life. Hopefully we see more from this group soon!
👍 : 4 |
😃 : 0
Positive
Playtime:
49 minutes
It's not so bad, it's fun for a while. Playing with "remote play together" would be much more fun i guess, wouldn't know i have no friends.
👍 : 3 |
😃 : 0
Positive
Playtime:
22 minutes
Been following this game since early access stages and it has definitely improved a lot. Visual style is unique and colourful which reminds me somehow the old Amiga games with more HD look. Although toning down some particle effects would make action more clear.
Gameplay is solid and fun. You aim your gun, shot fires and it hits. Environment gives an extra level of strategy, as you can outsmart monsters to walk into traps, mines, explode barrels near them, or even get them stuck in each others corpses.
Sound effects could be more impactful and some effects (like mines) were still missing. Music was subtle, atmosphereic and not too overwhelming.
I'd recommend to keep and eye on this game as devs are constantly improving and listening to feedback!
Fun top down twin stick arcade shooter! Refreshing experience in a world where everything is a roguelike :D
👍 : 4 |
😃 : 1
Positive
Playtime:
266 minutes
Twin-stick shooter crossed with survival horror that never gels together well. The game is slow-paced which makes the twin stick mechanic feel out of place and almost the entire game can be easily played with the infinite-ammo pistol, making the "survival" aspects feel moot and most of your arsenal irrelevant. The story is largely incoherent and, again, feels made up of a bunch of different threads that never come together into a full plot: cultists, gene-experiments, a power station thing, a living organic "building", etc. You have zombies but then you have snakemen and machine-gun wielding skeleton soldiers and walking trees and the overall feeling was a stewpot full of "This would be cool" concepts but not enough time to cook into one dish.
There ARE some cool ideas in the game if they had picked one theme and leaned into it. And I enjoyed how environments played into the game such as traps that could hurt monsters, destructible fences leading to secret areas, accidentally destroying street lamps and plunging yourself in darkness, etc. Given more time to cook -- more action, more need for other weapons making ammo conservation a factor, a more solid story -- this could be a decent game but it's not there yet. Right now it's more lackadaisical gameplay unsupported by a story to make you want to get through it (or conversely, good enough gameplay to make you ignore the flaws in the story).
👍 : 6 |
😃 : 0
Negative