SONG OF HORROR COMPLETE EDITION
Charts
16

Players in Game

992 😀     215 😒
78,39%

Rating

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$17.99
$29.99

SONG OF HORROR COMPLETE EDITION Reviews

A 3rd person, fixed-camera survival horror adventure. Fear the Presence, a mysterious entity you cannot fight: stay alert, hide, breathe slowly... Explore cursed places where unseen spirits and lost souls linger in a true horror story for the ages.
App ID1096570
App TypeGAME
Developers
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Adventure
Release Date31 Oct, 2019
Platforms Windows
Supported Languages French, German, Spanish - Spain, Simplified Chinese, Japanese, English, Korean

SONG OF HORROR COMPLETE EDITION
1 207 Total Reviews
992 Positive Reviews
215 Negative Reviews
Mostly Positive Score

SONG OF HORROR COMPLETE EDITION has garnered a total of 1 207 reviews, with 992 positive reviews and 215 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for SONG OF HORROR COMPLETE EDITION over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 991 minutes
I honestly like this game. The pacing is slow, but that is what an investigative horror game should be. No CoD ground sliding and teabagging your enemies, which I can see from other reviews is apparently viewed as a negative. The atmosphere is intense and the game forcibly slows you down, with the risk of character permadeath, if you don't take it slow. I absolutely loathe quick time events, but they actually work quite well here. They are short and either you pass or you fail. The QTE doesn't overstay it's welcome. Not like Tombraider, where the entire game is basically one big QTE experience. I was hoping this game would be more investigative, but the puzzles are kept quite simple. This is not necessarily bad, I just had different expectations. At first I was put off by the random encounters mixed with the permadeath mechanic, but it actually works quite well. It means you can't just blaze through the game because "well, I've been here before and I know what happens". You still have to be cautious. There is still a difficulty setting that turns off permadeath and you simply start from last checkpoint, instead of replaying the entire chapter. Which is also not quite true as some progress is maintained, your "new" character somewhat picks up where the other left off. In general it is quite good. However, the controls for PC are absolutely horrendous. Hands down, they are terrible in conjunction with the camera style. So many times I've been spinning in circles or walk smack dab into a wall because of changing camera angles. Interacting with items can also be a pain because of this. I really like the decisions throughout the chapters. Especially the ones that remind of Silent Hill where you have to stick your hand in icky. In Silent Hill you should [i] always [/i] stick your hand in to progress the story. But here, you should [i] not always [/i] put your hand in the icky. If you can look past the obnoxious controls and camera angles this is really a good game. Not a master piece but not bad either. The achievements entice you to play through the chapters again with different characters. I don't think I will do that though, as the replay value is quite limited. The story is still the same and the experience is not that different, even with the random encounters.
👍 : 2 | 😃 : 0
Positive
Playtime: 433 minutes
Reviewing (mostly) every game (or DLC) in my library, part 263: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆ (8/10) [i]Song of Horror [/i]scared the hell out of me. Not just cheap jumpscares either, but that deep, bone-crawling dread that creeps up on you and doesn’t let go. It’s tense, atmospheric, and cruel in a way that makes you sit on the edge of your seat, praying you made the right choice. It's one of the few horror games where the threat feels unknowable, and the moment you think you’ve figured it out? You’re dead. [i]Song of Horror: Complete Edition[/i] is a harrowing, often punishing, always nerve-wracking love letter to classic horror. It doesn’t hold your hand. It doesn’t explain itself. And it really doesn’t care if you’re frustrated. But if you can weather its cruelest moments, what you’ll find is a game with a real soul. It’s a slow, suffocating descent into madness, where every sound could be your last, and every mistake could be permanent. 😰[b] Pros:[/b] [list] [*]Atmosphere, atmosphere, atmosphere. [i]Song of Horror [/i]isn’t loud—it’s oppressive. The air feels stale. The tension doesn’t come from gore or spectacle, but from space and silence. The buildings you explore (a haunted bookstore, an abandoned home a decaying abbey) feel authentically lifeless. You don’t just fear what’s in the dark; you fear what you don’t know is in the dark. Every hallway is a question. Every door is a dare. [*] Fixed camera angles are genius here. It’s a throwback to classic horror, but done with purpose. You’re not just watching your character walk—you're seeing them from uncomfortable, voyeuristic angles. Sometimes the camera hides what's around the corner, or lingers too long on something in the background. It turns exploration into performance anxiety. You feel watched. You feel exposed. It adds a sense of cinematic dread that a free camera never could. [*]Playable characters aren’t just skins. Each chapter gives you multiple characters to choose from, and they all interact with the world differently, some with confidence, some with fear. Their backgrounds, relationships, and fears color their reactions. More importantly, their deaths matter. If you lose a character, they’re gone for the rest of the game, and their absence affects the story. [*] The puzzle design is often brilliant. There’s a clear love for classic survival horror here. You’ll collect torn journal pages, analyze weird rituals, decode music sheets. Many of the puzzles feel like part of the environment, not just gamified roadblocks. [*]An actual mystery worth solving. The overarching story—centered around a cursed melody and the chaos it spreads—is compelling and well-paced. Each episode builds on the last, expanding the mythology while introducing new locations and victims. There’s a literary feel to the way it’s told: dark, tragic, full of creeping inevitability. [*] Incredible sound design. From whispered voices behind walls to the sudden shriek of a radio turning on by itself, [i]Song of Horror[/i] weaponizes sound. Every creak, moan, and knock has purpose. It trains you to listen, to fear noise. And the music, when it does appear, is perfectly minimal and haunting. [*]A uniquely reactive horror system. The Entity, the game’s central threat, reacts to your behavior—how fast you move, how often you hide, how long you linger in the dark. It’s unpredictable. That’s what makes it terrifying. You might do the same thing twice and get two very different outcomes. It feels alive. [/list] 🪦[b] Cons:[/b] [list] [*]Mechanics are opaque and punishing. For a game this brutal, [i]Song of Horror [/i]explains surprisingly little. The minigames tied to survival—like holding your breath, or pushing back against a door—are poorly explained and sometimes just visually unclear. The door-pushing one, in particular, makes it hard to tell whether you're succeeding or not. It’s tense, yes, but also frustrating when a character dies and you don’t know why. [*] No manual saving = no second chances. Permadeath is part of the design, but the lack of any manual save system can be crushing. You can’t reload. If you mess up, it’s final. That works for tension, but not for pacing. Die too many times in a chapter, and you're redoing an hour minutes of content with a different character, who might be slow and nervous. It can be demoralizing. [*] Some one-shot kills. Realistic, sure, but annoying as hell, especially when you're encouraged to explore. [*] UI problems are real. Clicking on traps or small interactables can be clunky. Occasionally, your character won’t respond unless you stand in the exact right spot. It’s the kind of thing that breaks immersion, especially when it gets you killed. [*]Long levels with no checkpoints. Chapters are dense and atmospheric, but they’re also long, and with no saving in between, a mistake late in the game means starting over. Again, it adds tension, but also makes for a repetitive loop if you're not careful. This gets worse the later you are in the game. [*]It's too brutal for some. I admire what [i]Song of Horror [/i]does with its permadeath mechanic, but I won’t pretend it’s for everyone. Losing a character feels like a punch to the gut, and when you’ve grown attached to them, it can make finishing the game emotionally exhausting. It’s not a forgiving game, and it’s definitely not a casual one. [/list]
👍 : 13 | 😃 : 0
Positive
Playtime: 2484 minutes
Song of Horror Review 1. Disappointed as it seemed catching hence me playing it. 2. Could lose the kinda boring and excessive mini games and just kept it as it was. 3. Story is kinda predictable and also not well thought out as it doesn't completely make sense if you try and tie all the aspects together. 4. The developers had something against Intel CPU's and it caused issue for a person I know and they had to play it on my computer which is bias AF and I think is a massive turn down as well. 5. (Personal Preference) I don't like repetition with story based things as I already know what will happen, etc and the achievement require that as you need to play each character at least once. It feels like an excuse to stretch out a game and there is nothing wrong with a game being short. It became tedious. If the above was tweaked a bit it might've really had some potential.
👍 : 2 | 😃 : 1
Negative
Playtime: 182 minutes
not bad jump scares. little mini games make it rather easy to avoid monsters. definitely worth a playthrough
👍 : 1 | 😃 : 0
Positive
Playtime: 4223 minutes
A beautiful relies allot on its heavy atmosphere rather than cheap jump scares. The Random events and AI keeps you on your toes. Also a surprisingly tactical game that rewards you for proper use of items and efficient use of movement.
👍 : 1 | 😃 : 0
Positive
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